ColliderComponent hidden prop

This commit is contained in:
2021-08-16 17:36:21 -04:00
parent 8713b76f83
commit 1e5beb5b88
11 changed files with 30 additions and 134 deletions

View File

@ -37,22 +37,10 @@ void UIText::ParseString(std::string inputText, int x, int y, int letterScale, s
int posX = x;
int posY = y;
int i = 0;
// printf(inputText);
char current = inputText[i];
// const char* newLineChar{10};
// std::vector<char> writableStr(inputText.begin(), inputText.end());
// writableStr.push_back('\0');
do
{
// for (int i = 0; i < writableStr.size(); i++)
// {
// if (writableStr.at(i) == '\n')
// {
// printf("found new line");
// }
// }
++i;
if (strcmp(&current,"\n")!=0)
{
@ -60,7 +48,6 @@ void UIText::ParseString(std::string inputText, int x, int y, int letterScale, s
}
else
{
// printf("new line detected/n");
posX = x;
posY += letterHeight;
}
@ -74,12 +61,7 @@ void UIText::AddLetter(int xpos, int ypos, char crnt, std::string tag, int lttrS
{
auto& letter(manager.addEntity());
letter.addComponent<TransformComponent>(xpos*lttrScale, ypos*lttrScale, letterWidth, letterHeight, 1);
// printf("Scale: %d\n",scale);
letter.addComponent<SpriteComponent>("font", SpriteComponent::spriteText, crnt, letterWidth, letterHeight, lttrScale);
letter.setTag(tag);
letter.addGroup(Game::groupUI_Layer1);
}
// void UIText::RemoveLetter()
// {
// }