Using CMake

This commit is contained in:
2022-10-13 20:56:53 -04:00
parent 391fcedc37
commit 35e776c6e2
4493 changed files with 1939 additions and 1964607 deletions

View File

@ -9,7 +9,7 @@
#define SRC_ECS_COLLIDERCOMPONENT_H_
#include <string>
#include "SDL2/SDL.h"
#include <SDL.h>
#include "Components.h"
#include "ECS.h"
#include "../assetmgr/TextureManager.h"

View File

@ -9,7 +9,7 @@
#define SRC_ECS_SPRITECOMPONENT_H_
#include "Components.h"
#include "SDL2/SDL.h"
#include <SDL.h>
#include "../assetmgr/TextureManager.h"
#include "Animation.h"
#include <map>

View File

@ -9,7 +9,7 @@
#define SRC_ECS_TILECOMPONENT_H_
#include "ECS.h"
#include "SDL2/SDL.h"
#include <SDL.h>
#include "../assetmgr/AssetManager.h"
class TileComponent : public Component

View File

@ -9,7 +9,7 @@
#define SRC_ECS_TILEMAPCOMPONENT_H_
#include "ECS.h"
#include "../../libsdl2/include/SDL.h"
#include <SDL.h>
#include "../assetmgr/AssetManager.h"
#include <fstream>
#include <iostream>

View File

@ -13,7 +13,7 @@
#define ASCII_ROW_COUNT 16
#include "Components.h"
#include "SDL2/SDL.h"
#include <SDL.h>
#include "../assetmgr/TextureManager.h"
#include "../assetmgr/AssetManager.h"
#include <stdio.h>

View File

@ -8,7 +8,7 @@
#ifndef SRC_COLLISION_H_
#define SRC_COLLISION_H_
#include <SDL2/SDL.h>
#include <SDL.h>
// #include "Vector2D.h"
class ColliderComponent;

View File

@ -7,9 +7,9 @@
#ifndef GAME_HPP_
#define GAME_HPP_
#include "../../libsdl2/include/SDL.h"
#include "../../libsdl2_image/SDL_image.h"
#include "../../libsdl2_mixer/SDL_mixer.h"
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <stdio.h>
#include <iostream>
#include <vector>

View File

@ -8,7 +8,7 @@
#ifndef SRC_UININESLICE_H_
#define SRC_UININESLICE_H_
#include "SDL2/SDL.h"
#include <SDL.h>
#include "string"
#include "../game/Game.hpp"

View File

@ -12,7 +12,7 @@
#define ASCII_COUNT 96
#define ASCII_ROW_COUNT 16
#include "SDL2/SDL.h"
#include <SDL.h>
#include <iostream>
#include "../game/Game.hpp"
#include "../assetmgr/TextureManager.h"