Using CMake
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@ -9,7 +9,7 @@
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#define SRC_ECS_COLLIDERCOMPONENT_H_
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#include <string>
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#include "SDL2/SDL.h"
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#include <SDL.h>
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#include "Components.h"
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#include "ECS.h"
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#include "../assetmgr/TextureManager.h"
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@ -9,7 +9,7 @@
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#define SRC_ECS_SPRITECOMPONENT_H_
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#include "Components.h"
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#include "SDL2/SDL.h"
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#include <SDL.h>
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#include "../assetmgr/TextureManager.h"
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#include "Animation.h"
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#include <map>
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@ -9,7 +9,7 @@
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#define SRC_ECS_TILECOMPONENT_H_
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#include "ECS.h"
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#include "SDL2/SDL.h"
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#include <SDL.h>
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#include "../assetmgr/AssetManager.h"
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class TileComponent : public Component
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@ -9,7 +9,7 @@
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#define SRC_ECS_TILEMAPCOMPONENT_H_
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#include "ECS.h"
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#include "../../libsdl2/include/SDL.h"
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#include <SDL.h>
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#include "../assetmgr/AssetManager.h"
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#include <fstream>
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#include <iostream>
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@ -13,7 +13,7 @@
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#define ASCII_ROW_COUNT 16
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#include "Components.h"
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#include "SDL2/SDL.h"
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#include <SDL.h>
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#include "../assetmgr/TextureManager.h"
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#include "../assetmgr/AssetManager.h"
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#include <stdio.h>
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@ -8,7 +8,7 @@
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#ifndef SRC_COLLISION_H_
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#define SRC_COLLISION_H_
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#include <SDL2/SDL.h>
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#include <SDL.h>
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// #include "Vector2D.h"
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class ColliderComponent;
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@ -7,9 +7,9 @@
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#ifndef GAME_HPP_
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#define GAME_HPP_
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#include "../../libsdl2/include/SDL.h"
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#include "../../libsdl2_image/SDL_image.h"
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#include "../../libsdl2_mixer/SDL_mixer.h"
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#include <SDL.h>
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#include <SDL_image.h>
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#include <SDL_mixer.h>
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#include <stdio.h>
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#include <iostream>
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#include <vector>
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@ -8,7 +8,7 @@
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#ifndef SRC_UININESLICE_H_
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#define SRC_UININESLICE_H_
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#include "SDL2/SDL.h"
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#include <SDL.h>
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#include "string"
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#include "../game/Game.hpp"
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@ -12,7 +12,7 @@
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#define ASCII_COUNT 96
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#define ASCII_ROW_COUNT 16
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#include "SDL2/SDL.h"
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#include <SDL.h>
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#include <iostream>
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#include "../game/Game.hpp"
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#include "../assetmgr/TextureManager.h"
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