cleanup on aisle everywhere
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@ -26,11 +26,6 @@ bool Collision::AABB(const ColliderComponent& colA, const ColliderComponent& col
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{
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if(AABB(colA.collider, colB.collider))
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{
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// std::cout << colA.tag << " hit: " << colB.tag << std::endl;
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// if(recA.x + recA.w >= recB.x) { printf("LeftCollision"); }
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// if(recB.x + recB.w >= recA.x) { printf("RightCollision"); }
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// if(recA.y + recA.h >= recB.y) { printf("TopCollision"); }
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// if(recB.y + recB.h >= recA.y) { printf("BottomCollision"); }
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return true;
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}
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else
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