Integrated new content, Fixed Map Collision
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@ -40,9 +40,7 @@ bool Game::isRunning = false;
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auto& player(manager.addEntity());
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auto& enemy(manager.addEntity());
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auto& background(manager.addEntity());
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// auto& enemy(manager.addEntity());
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// auto& scoreboard(manager.addEntity());
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auto& uiInfo(manager.addEntity());
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@ -95,12 +93,12 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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}
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assets->AddTexture("terrain", "assets/textures/tiles/br-tiles.png");
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assets->AddTexture("player", "assets/textures/actors/owl_anim.png");
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assets->AddTexture("player", "assets/textures/actors/firefighter.png");
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// assets->AddTexture("player", "assets/textures/actors/owl_anim.png");
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assets->AddTexture("font", "assets/textures/ui/ui-font-cloud-sans.png");
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assets->AddTexture("textBox", "assets/textures/ui/ui-element-cloud.png");
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assets->AddMusicTrack("simonZ","assets/audio/music/sailing16.ogg");
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assets->AddMusicTrack("simonZ","assets/audio/music/sillypuppy.ogg");
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assets->AddSoundClip("bwoop","assets/audio/sfx/bwoop.wav");
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assets->AddTexture("background","assets/textures/tiles/background-sky.png");
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map = new Map("terrain",globalScale,16);
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@ -117,18 +115,15 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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//ecs implementation
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map->LoadMap("assets/maps/br-map.txt",60,25, globalScale);
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map->LoadMap("assets/maps/br-map.txt",70,45, globalScale);
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player.addComponent<TransformComponent>(50*globalScale,50*globalScale,40,40,globalScale);
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player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/owl_anim.json");
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player.addComponent<TransformComponent>(150*globalScale,80*globalScale,22,42,globalScale);
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// player.addComponent<TransformComponent>(150*globalScale,80*globalScale,40,40,globalScale);
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player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/firefighter.json");
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player.addComponent<KeyboardController>();
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player.addComponent<ColliderComponent>("player");
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player.addGroup(groupPlayers);
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background.addComponent<TransformComponent>(0*globalScale,0*globalScale,320,240,globalScale);
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background.addComponent<SpriteComponent>("background", SpriteComponent::spriteObject);
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background.addGroup(groupObjects);
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// enemy.addComponent<TransformComponent>(180*globalScale,180*globalScale,32,32,globalScale);
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// enemy.addComponent<SpriteComponent>("robber", SpriteComponent::spriteAnimation, "assets/textures/actors/robberrodent.json");
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// enemy.addGroup(groupEnemies);
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@ -144,12 +139,12 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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auto& tiles(manager.getGroup(Game::groupMap));
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auto& players(manager.getGroup(Game::groupPlayers));
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auto& colliders(manager.getGroup(Game::groupColliders));
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auto& objects(manager.getGroup(Game::groupObjects));
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auto& enemies(manager.getGroup(Game::groupEnemies));
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// auto& objects(manager.getGroup(Game::groupObjects));
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// auto& enemies(manager.getGroup(Game::groupEnemies));
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// auto& projectiles(manager.getGroup(Game::groupProjectiles));
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auto& gui(manager.getGroup(Game::groupUI_Layer0));
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auto& uiText(manager.getGroup(Game::groupUI_Layer1));
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auto& backgrounds(manager.getGroup(Game::groupBackground));
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void Game::handleEvents()
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{
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@ -169,11 +164,11 @@ void Game::update()
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{
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SDL_Rect playerCol = player.getComponent<ColliderComponent>().collider;
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Vector2D playerPos = player.getComponent<TransformComponent>().position;
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if (Mix_PlayingMusic() == 0)
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{
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// std::cout << "Play Music Now" << std::endl;
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Mix_PlayMusic(assets->GetMusicTrack("simonZ"), -1);
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// Mix_PlayMusic(assets->GetMusicTrack("simonZ"), -1);
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}
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manager.refresh();
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@ -214,16 +209,6 @@ void Game::update()
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void Game::render()
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{
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SDL_RenderClear(renderer);
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for (auto& b : backgrounds)
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{
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b->draw();
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}
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for (auto& o : objects)
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{
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o->draw();
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}
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for (auto& t : tiles)
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{
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@ -236,11 +221,16 @@ void Game::render()
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c->draw();
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}
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}
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for (auto& e : enemies)
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{
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e->draw();
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}
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// for (auto& o : objects)
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// {
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// o->draw();
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// }
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//
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// for (auto& e : enemies)
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// {
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// e->draw();
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// }
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for (auto& p : players)
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{
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