New UITextComponent implemented

This commit is contained in:
2022-02-03 17:59:50 -05:00
parent 40095cb8b7
commit 72a941810d
8 changed files with 212 additions and 141 deletions

View File

@ -16,7 +16,7 @@
extern Manager manager;
UIText::UIText(std::string text, std::string texId, int x, int y, int letterW, int letterH, int lScale)
UIText::UIText(std::string text, std::string texId, int x, int y, int letterW, int letterH, int lScale, std::string tag, Game::groupLabels group)
{
inputText = text;
textureID = texId;
@ -25,6 +25,10 @@ UIText::UIText(std::string text, std::string texId, int x, int y, int letterW, i
letterWidth = letterW;
letterHeight = letterH;
scale = lScale;
// gameGroup = Game::groupLabels::groupUI_Layer3;
auto& uiLetters(manager.addEntity());
uiLetters.setTag(tag);
uiLetters.addGroup(group);
}
UIText::~UIText()
@ -33,12 +37,16 @@ UIText::~UIText()
void UIText::ParseString(std::string inputText, int x, int y, int letterScale, std::string tag, Game::groupLabels group)
{
// gameGroup = group;
//Parse input text into an array of char
int posX = x;
int posY = y;
int i = 0;
char current = inputText[i];
int charsNumber = inputText.length();
// printf("Counting string \'%s\': \n",inputText.c_str());
// printf("%d\n",charsNumber);
do
{
++i;
@ -60,15 +68,24 @@ void UIText::ParseString(std::string inputText, int x, int y, int letterScale, s
void UIText::AddLetter(int xpos, int ypos, char crnt, std::string tag, int lttrScale, Game::groupLabels groupLabel)
{
// =======THIS NEEDS TO BE REFACTORED TO NOT USE INDIVIDUAL ENTITIES FOR EACH LETTER============
auto& letter(manager.addEntity());
letter.addComponent<TransformComponent>(xpos*lttrScale, ypos*lttrScale, letterWidth, letterHeight, 1);
letter.addComponent<SpriteComponent>("font", SpriteComponent::spriteText, crnt, letterWidth, letterHeight, lttrScale);
letter.setTag(tag);
letter.addGroup(groupLabel);
// auto& letter(manager.addEntity());
// letter.addComponent<TransformComponent>(xpos*lttrScale, ypos*lttrScale, letterWidth, letterHeight, 1);
// letter.addComponent<SpriteComponent>("font", SpriteComponent::spriteText, crnt, letterWidth, letterHeight, lttrScale);
// letter.setTag(tag);
// letter.addGroup(groupLabel);
SDL_Texture* letterTexture;
letterTexture = Game::assets->GetTexture(textureID);
SDL_Rect srcRect,destRect;
srcRect.x = ((crnt-ASCII_START_IDX) % ASCII_ROW_COUNT)*letterWidth;
srcRect.y = ((crnt-ASCII_START_IDX)/ASCII_ROW_COUNT)*letterHeight;
srcRect.w = letterWidth;
srcRect.h = letterHeight;
destRect.x = xpos;
destRect.y = ypos;
destRect.w = letterWidth*scale;
destRect.h = letterHeight*scale;
TextureManager::Draw(letterTexture,srcRect,destRect,SDL_FLIP_NONE);
}
void UIText::RemoveAllLetters()
{
manager.getEntitiesByTag("");
}