Cleanup on aisle everywhere
This commit is contained in:
32
CMakeFiles/BeagleRescue.dir/DependInfo.cmake
Normal file
32
CMakeFiles/BeagleRescue.dir/DependInfo.cmake
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
# Consider dependencies only in project.
|
||||
set(CMAKE_DEPENDS_IN_PROJECT_ONLY OFF)
|
||||
|
||||
# The set of languages for which implicit dependencies are needed:
|
||||
set(CMAKE_DEPENDS_LANGUAGES
|
||||
)
|
||||
|
||||
# The set of dependency files which are needed:
|
||||
set(CMAKE_DEPENDS_DEPENDENCY_FILES
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/cjson/cJSON.c" "CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/assetmgr/AssetManager.cpp" "CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/assetmgr/GameObject.cpp" "CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/assetmgr/MusicManager.cpp" "CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/assetmgr/TextureManager.cpp" "CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/ecs/ECS.cpp" "CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/game/Collision.cpp" "CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/game/Game.cpp" "CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/game/GameStateManager.cpp" "CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/game/Main.cpp" "CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/game/StateMachine.cpp" "CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/game/Vector2D.cpp" "CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/ui/UINineSlice.cpp" "CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o.d"
|
||||
"/home/ayoungblood/Projects/BeagleRescue/src/ui/UIText.cpp" "CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o" "gcc" "CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o.d"
|
||||
)
|
||||
|
||||
# Targets to which this target links.
|
||||
set(CMAKE_TARGET_LINKED_INFO_FILES
|
||||
)
|
||||
|
||||
# Fortran module output directory.
|
||||
set(CMAKE_Fortran_TARGET_MODULE_DIR "")
|
||||
318
CMakeFiles/BeagleRescue.dir/build.make
Normal file
318
CMakeFiles/BeagleRescue.dir/build.make
Normal file
@@ -0,0 +1,318 @@
|
||||
# CMAKE generated file: DO NOT EDIT!
|
||||
# Generated by "Unix Makefiles" Generator, CMake Version 3.25
|
||||
|
||||
# Delete rule output on recipe failure.
|
||||
.DELETE_ON_ERROR:
|
||||
|
||||
#=============================================================================
|
||||
# Special targets provided by cmake.
|
||||
|
||||
# Disable implicit rules so canonical targets will work.
|
||||
.SUFFIXES:
|
||||
|
||||
# Disable VCS-based implicit rules.
|
||||
% : %,v
|
||||
|
||||
# Disable VCS-based implicit rules.
|
||||
% : RCS/%
|
||||
|
||||
# Disable VCS-based implicit rules.
|
||||
% : RCS/%,v
|
||||
|
||||
# Disable VCS-based implicit rules.
|
||||
% : SCCS/s.%
|
||||
|
||||
# Disable VCS-based implicit rules.
|
||||
% : s.%
|
||||
|
||||
.SUFFIXES: .hpux_make_needs_suffix_list
|
||||
|
||||
# Command-line flag to silence nested $(MAKE).
|
||||
$(VERBOSE)MAKESILENT = -s
|
||||
|
||||
#Suppress display of executed commands.
|
||||
$(VERBOSE).SILENT:
|
||||
|
||||
# A target that is always out of date.
|
||||
cmake_force:
|
||||
.PHONY : cmake_force
|
||||
|
||||
#=============================================================================
|
||||
# Set environment variables for the build.
|
||||
|
||||
# The shell in which to execute make rules.
|
||||
SHELL = /bin/sh
|
||||
|
||||
# The CMake executable.
|
||||
CMAKE_COMMAND = /usr/bin/cmake
|
||||
|
||||
# The command to remove a file.
|
||||
RM = /usr/bin/cmake -E rm -f
|
||||
|
||||
# Escaping for special characters.
|
||||
EQUALS = =
|
||||
|
||||
# The top-level source directory on which CMake was run.
|
||||
CMAKE_SOURCE_DIR = /home/ayoungblood/Projects/BeagleRescue
|
||||
|
||||
# The top-level build directory on which CMake was run.
|
||||
CMAKE_BINARY_DIR = /home/ayoungblood/Projects/BeagleRescue
|
||||
|
||||
# Include any dependencies generated for this target.
|
||||
include CMakeFiles/BeagleRescue.dir/depend.make
|
||||
# Include any dependencies generated by the compiler for this target.
|
||||
include CMakeFiles/BeagleRescue.dir/compiler_depend.make
|
||||
|
||||
# Include the progress variables for this target.
|
||||
include CMakeFiles/BeagleRescue.dir/progress.make
|
||||
|
||||
# Include the compile flags for this target's objects.
|
||||
include CMakeFiles/BeagleRescue.dir/flags.make
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o: src/cjson/cJSON.c
|
||||
CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_1) "Building C object CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o"
|
||||
/usr/bin/cc $(C_DEFINES) $(C_INCLUDES) $(C_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o -MF CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o.d -o CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o -c /home/ayoungblood/Projects/BeagleRescue/src/cjson/cJSON.c
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing C source to CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.i"
|
||||
/usr/bin/cc $(C_DEFINES) $(C_INCLUDES) $(C_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/cjson/cJSON.c > CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling C source to assembly CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.s"
|
||||
/usr/bin/cc $(C_DEFINES) $(C_INCLUDES) $(C_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/cjson/cJSON.c -o CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o: src/assetmgr/AssetManager.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_2) "Building CXX object CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/AssetManager.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/AssetManager.cpp > CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/AssetManager.cpp -o CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o: src/assetmgr/GameObject.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_3) "Building CXX object CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/GameObject.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/GameObject.cpp > CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/GameObject.cpp -o CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o: src/assetmgr/MusicManager.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_4) "Building CXX object CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/MusicManager.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/MusicManager.cpp > CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/MusicManager.cpp -o CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o: src/assetmgr/TextureManager.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_5) "Building CXX object CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/TextureManager.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/TextureManager.cpp > CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/assetmgr/TextureManager.cpp -o CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o: src/ecs/ECS.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_6) "Building CXX object CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/ecs/ECS.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/ecs/ECS.cpp > CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/ecs/ECS.cpp -o CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o: src/game/Collision.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_7) "Building CXX object CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/game/Collision.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/game/Collision.cpp > CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/game/Collision.cpp -o CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o: src/game/Game.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_8) "Building CXX object CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/game/Game.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/game/Game.cpp > CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/game/Game.cpp -o CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o: src/game/GameStateManager.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_9) "Building CXX object CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/game/GameStateManager.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/game/GameStateManager.cpp > CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/game/GameStateManager.cpp -o CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o: src/game/Main.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_10) "Building CXX object CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/game/Main.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/game/Main.cpp > CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/game/Main.cpp -o CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o: src/game/StateMachine.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_11) "Building CXX object CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/game/StateMachine.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/game/StateMachine.cpp > CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/game/StateMachine.cpp -o CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o: src/game/Vector2D.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_12) "Building CXX object CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/game/Vector2D.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/game/Vector2D.cpp > CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/game/Vector2D.cpp -o CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o: src/ui/UINineSlice.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_13) "Building CXX object CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/ui/UINineSlice.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/ui/UINineSlice.cpp > CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/ui/UINineSlice.cpp -o CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.s
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o: CMakeFiles/BeagleRescue.dir/flags.make
|
||||
CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o: src/ui/UIText.cpp
|
||||
CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o: CMakeFiles/BeagleRescue.dir/compiler_depend.ts
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_14) "Building CXX object CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -MD -MT CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o -MF CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o.d -o CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o -c /home/ayoungblood/Projects/BeagleRescue/src/ui/UIText.cpp
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.i: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.i"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/ayoungblood/Projects/BeagleRescue/src/ui/UIText.cpp > CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.i
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.s: cmake_force
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.s"
|
||||
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/ayoungblood/Projects/BeagleRescue/src/ui/UIText.cpp -o CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.s
|
||||
|
||||
# Object files for target BeagleRescue
|
||||
BeagleRescue_OBJECTS = \
|
||||
"CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o" \
|
||||
"CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o"
|
||||
|
||||
# External object files for target BeagleRescue
|
||||
BeagleRescue_EXTERNAL_OBJECTS =
|
||||
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/build.make
|
||||
BeagleRescue: CMakeFiles/BeagleRescue.dir/link.txt
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --bold --progress-dir=/home/ayoungblood/Projects/BeagleRescue/CMakeFiles --progress-num=$(CMAKE_PROGRESS_15) "Linking CXX executable BeagleRescue"
|
||||
$(CMAKE_COMMAND) -E cmake_link_script CMakeFiles/BeagleRescue.dir/link.txt --verbose=$(VERBOSE)
|
||||
|
||||
# Rule to build all files generated by this target.
|
||||
CMakeFiles/BeagleRescue.dir/build: BeagleRescue
|
||||
.PHONY : CMakeFiles/BeagleRescue.dir/build
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/clean:
|
||||
$(CMAKE_COMMAND) -P CMakeFiles/BeagleRescue.dir/cmake_clean.cmake
|
||||
.PHONY : CMakeFiles/BeagleRescue.dir/clean
|
||||
|
||||
CMakeFiles/BeagleRescue.dir/depend:
|
||||
cd /home/ayoungblood/Projects/BeagleRescue && $(CMAKE_COMMAND) -E cmake_depends "Unix Makefiles" /home/ayoungblood/Projects/BeagleRescue /home/ayoungblood/Projects/BeagleRescue /home/ayoungblood/Projects/BeagleRescue /home/ayoungblood/Projects/BeagleRescue /home/ayoungblood/Projects/BeagleRescue/CMakeFiles/BeagleRescue.dir/DependInfo.cmake --color=$(COLOR)
|
||||
.PHONY : CMakeFiles/BeagleRescue.dir/depend
|
||||
|
||||
37
CMakeFiles/BeagleRescue.dir/cmake_clean.cmake
Normal file
37
CMakeFiles/BeagleRescue.dir/cmake_clean.cmake
Normal file
@@ -0,0 +1,37 @@
|
||||
file(REMOVE_RECURSE
|
||||
"BeagleRescue"
|
||||
"BeagleRescue.pdb"
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o.d"
|
||||
"CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o"
|
||||
"CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o.d"
|
||||
)
|
||||
|
||||
# Per-language clean rules from dependency scanning.
|
||||
foreach(lang C CXX)
|
||||
include(CMakeFiles/BeagleRescue.dir/cmake_clean_${lang}.cmake OPTIONAL)
|
||||
endforeach()
|
||||
2
CMakeFiles/BeagleRescue.dir/compiler_depend.make
Normal file
2
CMakeFiles/BeagleRescue.dir/compiler_depend.make
Normal file
@@ -0,0 +1,2 @@
|
||||
# Empty compiler generated dependencies file for BeagleRescue.
|
||||
# This may be replaced when dependencies are built.
|
||||
2
CMakeFiles/BeagleRescue.dir/compiler_depend.ts
Normal file
2
CMakeFiles/BeagleRescue.dir/compiler_depend.ts
Normal file
@@ -0,0 +1,2 @@
|
||||
# CMAKE generated file: DO NOT EDIT!
|
||||
# Timestamp file for compiler generated dependencies management for BeagleRescue.
|
||||
2
CMakeFiles/BeagleRescue.dir/depend.make
Normal file
2
CMakeFiles/BeagleRescue.dir/depend.make
Normal file
@@ -0,0 +1,2 @@
|
||||
# Empty dependencies file for BeagleRescue.
|
||||
# This may be replaced when dependencies are built.
|
||||
17
CMakeFiles/BeagleRescue.dir/flags.make
Normal file
17
CMakeFiles/BeagleRescue.dir/flags.make
Normal file
@@ -0,0 +1,17 @@
|
||||
# CMAKE generated file: DO NOT EDIT!
|
||||
# Generated by "Unix Makefiles" Generator, CMake Version 3.25
|
||||
|
||||
# compile C with /usr/bin/cc
|
||||
# compile CXX with /usr/bin/c++
|
||||
C_DEFINES =
|
||||
|
||||
C_INCLUDES = -I/home/ayoungblood/Projects/BeagleRescue/BeagleRescue -I/usr/include/SDL2 -I/usr/include/libpng16 -I/usr/include/glib-2.0 -I/usr/lib/aarch64-linux-gnu/glib-2.0/include -I/usr/include/opus -I/usr/include/dbus-1.0 -I/usr/lib/aarch64-linux-gnu/dbus-1.0/include -I/usr/include/libinstpatch-2
|
||||
|
||||
C_FLAGS = -O3 -DNDEBUG -Wall
|
||||
|
||||
CXX_DEFINES =
|
||||
|
||||
CXX_INCLUDES = -I/home/ayoungblood/Projects/BeagleRescue/BeagleRescue -I/usr/include/SDL2 -I/usr/include/libpng16 -I/usr/include/glib-2.0 -I/usr/lib/aarch64-linux-gnu/glib-2.0/include -I/usr/include/opus -I/usr/include/dbus-1.0 -I/usr/lib/aarch64-linux-gnu/dbus-1.0/include -I/usr/include/libinstpatch-2
|
||||
|
||||
CXX_FLAGS = -O3 -DNDEBUG -Wall -std=gnu++11
|
||||
|
||||
1
CMakeFiles/BeagleRescue.dir/link.txt
Normal file
1
CMakeFiles/BeagleRescue.dir/link.txt
Normal file
@@ -0,0 +1 @@
|
||||
/usr/bin/c++ -O3 -DNDEBUG CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o -o BeagleRescue -lSDL2 -lSDL2_image -lSDL2 -lSDL2_mixer -lSDL2 -lSDL2_image -lSDL2_mixer
|
||||
16
CMakeFiles/BeagleRescue.dir/progress.make
Normal file
16
CMakeFiles/BeagleRescue.dir/progress.make
Normal file
@@ -0,0 +1,16 @@
|
||||
CMAKE_PROGRESS_1 = 1
|
||||
CMAKE_PROGRESS_2 = 2
|
||||
CMAKE_PROGRESS_3 = 3
|
||||
CMAKE_PROGRESS_4 = 4
|
||||
CMAKE_PROGRESS_5 = 5
|
||||
CMAKE_PROGRESS_6 = 6
|
||||
CMAKE_PROGRESS_7 = 7
|
||||
CMAKE_PROGRESS_8 = 8
|
||||
CMAKE_PROGRESS_9 = 9
|
||||
CMAKE_PROGRESS_10 = 10
|
||||
CMAKE_PROGRESS_11 = 11
|
||||
CMAKE_PROGRESS_12 = 12
|
||||
CMAKE_PROGRESS_13 = 13
|
||||
CMAKE_PROGRESS_14 = 14
|
||||
CMAKE_PROGRESS_15 = 15
|
||||
|
||||
Reference in New Issue
Block a user