Cleanup on aisle everywhere
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@ -1,7 +1,7 @@
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{
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"GameName":"Beagle Rescue",
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"WindowName":"Beagle Rescue",
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"WindowSize":{"w":320,"h":240},
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"WindowSize":{"w":427,"h":240},
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"WindowFullScreen": 0,
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"GlobalScale": 3
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}
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@ -18,7 +18,7 @@
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#include <fstream>
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#include <sstream>
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#include "../assetmgr/AssetManager.h"
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// #include "../ui/UIText.h"
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#include "../ui/UIText.h"
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#include "../ui/UINineSlice.h"
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#include "../cjson/cJSON.h"
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#include <cmath>
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@ -424,10 +424,10 @@ void Game::render()
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// {
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// printf("Core Game state\n");
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// }
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for (auto& t : tiles)
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/* for (auto& t : tiles)
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{
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t->draw();
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}
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} */
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for (auto& c : colliders)
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{
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