added tileson still debugging

This commit is contained in:
Alan Youngblood
2023-07-20 12:31:37 -04:00
parent 352034790c
commit 9432b68efe
18 changed files with 15930 additions and 294 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -7,11 +7,11 @@ C_DEFINES =
C_INCLUDES = -I/home/ayoungblood/Projects/BeagleRescue/BeagleRescue -I/usr/include/SDL2 -I/usr/include/libpng16 -I/usr/include/glib-2.0 -I/usr/lib/aarch64-linux-gnu/glib-2.0/include -I/usr/include/opus -I/usr/include/dbus-1.0 -I/usr/lib/aarch64-linux-gnu/dbus-1.0/include -I/usr/include/libinstpatch-2
C_FLAGS = -O3 -DNDEBUG -Wall
C_FLAGS = -Wall
CXX_DEFINES =
CXX_INCLUDES = -I/home/ayoungblood/Projects/BeagleRescue/BeagleRescue -I/usr/include/SDL2 -I/usr/include/libpng16 -I/usr/include/glib-2.0 -I/usr/lib/aarch64-linux-gnu/glib-2.0/include -I/usr/include/opus -I/usr/include/dbus-1.0 -I/usr/lib/aarch64-linux-gnu/dbus-1.0/include -I/usr/include/libinstpatch-2
CXX_FLAGS = -O3 -DNDEBUG -Wall -std=gnu++17
CXX_FLAGS = -Wall -std=gnu++17

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@@ -1 +1 @@
/usr/bin/c++ -O3 -DNDEBUG CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/Map.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o -o BeagleRescue -lSDL2 -lSDL2_image -lSDL2 -lSDL2_mixer -lSDL2 -lSDL2_image -lSDL2_mixer
/usr/bin/c++ CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/Map.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o -o BeagleRescue -lSDL2 -lSDL2_image -lSDL2 -lSDL2_mixer -lSDL2 -lSDL2_image -lSDL2_mixer