added tileson still debugging
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@@ -7,11 +7,11 @@ C_DEFINES =
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C_INCLUDES = -I/home/ayoungblood/Projects/BeagleRescue/BeagleRescue -I/usr/include/SDL2 -I/usr/include/libpng16 -I/usr/include/glib-2.0 -I/usr/lib/aarch64-linux-gnu/glib-2.0/include -I/usr/include/opus -I/usr/include/dbus-1.0 -I/usr/lib/aarch64-linux-gnu/dbus-1.0/include -I/usr/include/libinstpatch-2
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C_FLAGS = -O3 -DNDEBUG -Wall
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C_FLAGS = -Wall
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CXX_DEFINES =
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CXX_INCLUDES = -I/home/ayoungblood/Projects/BeagleRescue/BeagleRescue -I/usr/include/SDL2 -I/usr/include/libpng16 -I/usr/include/glib-2.0 -I/usr/lib/aarch64-linux-gnu/glib-2.0/include -I/usr/include/opus -I/usr/include/dbus-1.0 -I/usr/lib/aarch64-linux-gnu/dbus-1.0/include -I/usr/include/libinstpatch-2
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CXX_FLAGS = -O3 -DNDEBUG -Wall -std=gnu++17
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CXX_FLAGS = -Wall -std=gnu++17
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@@ -1 +1 @@
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/usr/bin/c++ -O3 -DNDEBUG CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/Map.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o -o BeagleRescue -lSDL2 -lSDL2_image -lSDL2 -lSDL2_mixer -lSDL2 -lSDL2_image -lSDL2_mixer
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/usr/bin/c++ CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/Map.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o -o BeagleRescue -lSDL2 -lSDL2_image -lSDL2 -lSDL2_mixer -lSDL2 -lSDL2_image -lSDL2_mixer
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