a,d keys implemented and screen for 1080p
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@ -65,3 +65,9 @@ void UIText::AddLetter(int xpos, int ypos, char crnt, std::string tag, int lttrS
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letter.setTag(tag);
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letter.addGroup(groupLabel);
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}
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void UIText::RemoveAllLetters()
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{
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manager.getEntitiesByTag("");
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}
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@ -26,6 +26,8 @@ public:
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void AddLetter(int xpos, int ypos, char crnt, std::string tag, int lttrScale, Game::groupLabels groupLabel);
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void ParseString(std::string inputText, int x, int y, int letterScale, std::string tag, Game::groupLabels group);
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void RemoveAllLetters();
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void UpdateString(std::string newInputText);
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int scale;
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};
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