More work on Tileson integration
This commit is contained in:
@ -243,48 +243,49 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
|
||||
player.addComponent<KeyboardController>();
|
||||
player.addGroup(groupPlayers);
|
||||
|
||||
gameScene.addComponent<TileMapComponent>(/*map,*/gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
|
||||
gameScene.addComponent<TileMapComponent>("assets/maps/testmap.json",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
|
||||
gameScene.addGroup(groupMap);
|
||||
|
||||
// ---------------------------------------
|
||||
// Tileson tryout
|
||||
printf("\nTrying out Tileson, does it work?\n");
|
||||
// printf("\nTrying out Tileson, does it work?\n");
|
||||
// //
|
||||
// //
|
||||
// tson::Map myMap;
|
||||
// //std::string jsonStr = "assets/maps/testmap.json";
|
||||
// const char * jsonStr = "assets/maps/testmap.json";
|
||||
// const std::filesystem::path jsonPath = std::filesystem::u8path(jsonStr);
|
||||
// std::unique_ptr<tson::Map> map = t.parse(jsonPath);
|
||||
// //myMap.parse("./assets/maps/testmap.json");
|
||||
// // std::unique_ptr<tson::Map> map = t.parse(tson_files::_ULTIMATE_TEST_JSON, tson_files::_ULTIMATE_TEST_JSON_SIZE);
|
||||
// std::cout << jsonPath << std::endl;
|
||||
// if(map->getStatus() == tson::ParseStatus::OK)
|
||||
// {
|
||||
// printf("Tileson successfully parsed the tilemap\n");
|
||||
// std::cout << map->getStatusMessage();
|
||||
// //Gets the layer called "Object Layer" from the "ultimate_demo.json map
|
||||
// tson::Layer *tileLayer = map->getLayer("Tile Layer 1"); //This is an Object Layer
|
||||
//
|
||||
// //Example from a Tile Layer
|
||||
// //I know for a fact that this is a Tile Layer, but you can check it this way to be sure.
|
||||
// if(tileLayer->getType() == tson::LayerType::TileLayer)
|
||||
// {
|
||||
// //pos = position in tile units
|
||||
// printf("Tileson found layer of tiles");
|
||||
// for(auto &[pos, tileObject] : tileLayer->getTileObjects()) //Loops through absolutely all existing tileObjects
|
||||
// {
|
||||
// tson::Tileset *tileset = tileObject.getTile()->getTileset();
|
||||
// tson::Rect drawingRect = tileObject.getDrawingRect();
|
||||
// tson::Vector2f position = tileObject.getPosition();
|
||||
// printf("X: %f, Y: %f\n",position.x,position.y);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
tson::Map myMap;
|
||||
//std::string jsonStr = "assets/maps/testmap.json";
|
||||
const char * jsonStr = "assets/maps/testmap.json";
|
||||
const std::filesystem::path jsonPath = std::filesystem::u8path(jsonStr);
|
||||
std::unique_ptr<tson::Map> map = t.parse(jsonPath);
|
||||
//myMap.parse("./assets/maps/testmap.json");
|
||||
// std::unique_ptr<tson::Map> map = t.parse(tson_files::_ULTIMATE_TEST_JSON, tson_files::_ULTIMATE_TEST_JSON_SIZE);
|
||||
std::cout << jsonPath << std::endl;
|
||||
if(map->getStatus() == tson::ParseStatus::OK)
|
||||
{
|
||||
printf("Tileson successfully parsed the tilemap\n");
|
||||
std::cout << map->getStatusMessage();
|
||||
//Gets the layer called "Object Layer" from the "ultimate_demo.json map
|
||||
//tson::Layer *tileLayer = map->getLayer("Tile Layer 1"); //This is an Object Layer
|
||||
|
||||
//Example from a Tile Layer
|
||||
//I know for a fact that this is a Tile Layer, but you can check it this way to be sure.
|
||||
// if(tileLayer->getType() == tson::LayerType::TileLayer)
|
||||
// {
|
||||
// //pos = position in tile units
|
||||
// printf("Tileson found layer of tiles");
|
||||
// /*for(auto &[pos, tileObject] : tileLayer->getTileObjects()) //Loops through absolutely all existing tileObjects
|
||||
// {
|
||||
// tson::Tileset *tileset = tileObject.getTile()->getTileset();
|
||||
// tson::Rect drawingRect = tileObject.getDrawingRect();
|
||||
// tson::Vector2f position = tileObject.getPosition();
|
||||
// }*/
|
||||
// }
|
||||
|
||||
} else {
|
||||
printf("Failed to load Tileson map\n");
|
||||
std::cout << map->getStatusMessage();
|
||||
//printf(map->getStatus());
|
||||
}
|
||||
// } else {
|
||||
// printf("Failed to load Tileson map\n");
|
||||
// std::cout << map->getStatusMessage();
|
||||
// //printf(map->getStatus());
|
||||
// }
|
||||
|
||||
playerPosition = Vector2D().Zero();
|
||||
pVel = Vector2D().Zero();
|
||||
|
Reference in New Issue
Block a user