first commit
This commit is contained in:
67
src/ui/UIText.cpp
Normal file
67
src/ui/UIText.cpp
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* UIText.cpp
|
||||
*
|
||||
* Created on: May 21, 2020
|
||||
* Author: ayoungblood
|
||||
*/
|
||||
|
||||
#include "UIText.h"
|
||||
#include "../game/Game.hpp"
|
||||
#include "../ecs/ECS.h"
|
||||
#include "../ecs/Components.h"
|
||||
#include "string.h"
|
||||
#include <iostream>
|
||||
#include <stdio.h>
|
||||
|
||||
extern Manager manager;
|
||||
|
||||
UIText::UIText(const char* text, std::string texId, int x, int y, int letterW, int letterH, int lScale)
|
||||
{
|
||||
inputText = text;
|
||||
textureID = texId;
|
||||
posX = x;
|
||||
posY = y;
|
||||
letterWidth = letterW;
|
||||
letterHeight = letterH;
|
||||
scale = lScale;
|
||||
}
|
||||
|
||||
UIText::~UIText()
|
||||
{
|
||||
}
|
||||
|
||||
void UIText::ParseString(const char* inputText, int x, int y, int scale)
|
||||
{
|
||||
//Parse input text into an array of char
|
||||
int posX = x;
|
||||
int posY = y;
|
||||
int i = 0;
|
||||
// printf(inputText);
|
||||
char current = inputText[i];
|
||||
do
|
||||
{
|
||||
++i;
|
||||
if (strcmp(¤t,"\n"))
|
||||
{
|
||||
posX += letterWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
// printf("new line detected");
|
||||
posX = x;
|
||||
posY += letterHeight;
|
||||
}
|
||||
UIText::AddLetter(posX, posY, current);
|
||||
current = inputText[i];
|
||||
} while ((strcmp(¤t,"\0"))!=0);
|
||||
}
|
||||
|
||||
|
||||
void UIText::AddLetter(int xpos, int ypos, char crnt)
|
||||
{
|
||||
auto& letter(manager.addEntity());
|
||||
letter.addComponent<TransformComponent>(xpos*scale, ypos*scale, letterWidth, letterHeight, 1);
|
||||
// printf("Scale: %d\n",scale);
|
||||
letter.addComponent<SpriteComponent>("font", SpriteComponent::spriteText, crnt, letterWidth, letterHeight, scale);
|
||||
letter.addGroup(Game::groupUI_Layer1);
|
||||
}
|
Reference in New Issue
Block a user