Basic WordWrap for UIText feature
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@ -151,7 +151,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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my9Slice = new UINineSlice("textBox");
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my9Slice->MakeSlices("textBox",32,32,14,16,14,16,myDestRect,globalScale,Game::groupUI_Layer0);
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uiInfo.addComponent<TransformComponent>(160,120,64,32,1);
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uiInfo.addComponent<TransformComponent>(10,10,180,56,1);
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uiInfo.addComponent<UITextComponent>("font", "UI Text works again!", 8, 12, 1);
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uiInfo.addGroup(groupUI_Layer3);
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// debug UI text
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@ -258,7 +258,7 @@ void Game::update()
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SDL_Rect playerCol = player.getComponent<ColliderComponent>().collider;
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Vector2D playerPos = player.getComponent<TransformComponent>().position;
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uiInfo.getComponent<UITextComponent>().updateString("New Text Works!");
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uiInfo.getComponent<UITextComponent>().updateString("Updating UIText works well, even with basic word wrap for new lines.");
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// if (gsm->currentState == GameStateManager::ST_INIT)
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// {
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