UI tweaks for more layers and debug
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@ -10,6 +10,7 @@
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#include "SDL2/SDL.h"
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#include <iostream>
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#include "../game/Game.hpp"
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class UIText
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{
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@ -23,8 +24,8 @@ public:
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UIText(std::string inputText, std::string texID, int x, int y, int letterW, int letterH, int lScale);
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~UIText();
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void AddLetter(int xpos, int ypos, char crnt, std::string tag, int lttrScale);
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void ParseString(std::string inputText, int x, int y, int letterScale, std::string tag);
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void AddLetter(int xpos, int ypos, char crnt, std::string tag, int lttrScale, Game::groupLabels groupLabel);
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void ParseString(std::string inputText, int x, int y, int letterScale, std::string tag, Game::groupLabels group);
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int scale;
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};
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