UI tweaks for more layers and debug

This commit is contained in:
2021-11-07 20:47:58 -05:00
parent 0cc31be0c7
commit b9e9c04235
9 changed files with 84 additions and 75 deletions

View File

@ -10,6 +10,7 @@
#include "SDL2/SDL.h"
#include <iostream>
#include "../game/Game.hpp"
class UIText
{
@ -23,8 +24,8 @@ public:
UIText(std::string inputText, std::string texID, int x, int y, int letterW, int letterH, int lScale);
~UIText();
void AddLetter(int xpos, int ypos, char crnt, std::string tag, int lttrScale);
void ParseString(std::string inputText, int x, int y, int letterScale, std::string tag);
void AddLetter(int xpos, int ypos, char crnt, std::string tag, int lttrScale, Game::groupLabels groupLabel);
void ParseString(std::string inputText, int x, int y, int letterScale, std::string tag, Game::groupLabels group);
int scale;
};