Continued work on tilemaps/debug
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@ -42,6 +42,8 @@ public:
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static bool gravityOnPlayer;
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static bool playerIsGrounded;
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static bool playerIsJumping;
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static Vector2D playerPosition;
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static Vector2D pVel;
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static SDL_Rect camera;
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static AssetManager* assets;
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static GameStateManager* gsm;
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