Added FSM and Game State Manager
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@ -15,6 +15,7 @@
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#include <vector>
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#include "Vector2D.h"
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#include "../assetmgr/AssetManager.h"
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#include "GameStateManager.h"
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class ColliderComponent;
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class AssetManager;
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@ -41,6 +42,7 @@ public:
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static bool playerIsGrounded;
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static SDL_Rect camera;
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static AssetManager* assets;
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static GameStateManager* gsm;
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enum groupLabels : std::size_t
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{
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groupMap,
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