Camera and Tilemaps fixed at 1x res
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@ -341,14 +341,14 @@ void Game::update()
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pVel.x = player.getComponent<TransformComponent>().velocity.x;
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pVel.y = player.getComponent<TransformComponent>().velocity.y;
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// if(camera.x < 0)
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// camera.x = 0;
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// if (camera.y < 0)
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// camera.y = 0;
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// if (camera.x > levelMap.w-camera.w*1.5-player.getComponent<TransformComponent>().width)
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// camera.x = levelMap.w-camera.w*1.5-player.getComponent<TransformComponent>().width;
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// if (camera.y > levelMap.h-camera.h*1.5-player.getComponent<TransformComponent>().height)
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// camera.y = levelMap.h-camera.h*1.5-player.getComponent<TransformComponent>().height;
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if(camera.x < 0)
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camera.x = 0;
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if (camera.y < 0)
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camera.y = 0;
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if (camera.x > levelMap.w-camera.w)
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camera.x = levelMap.w-camera.w;
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if (camera.y > levelMap.h-camera.h)
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camera.y = levelMap.h-camera.h;
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if (Game::debugCollisionBoxes)
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{
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for (auto& c: colliders)
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