Compare commits
	
		
			13 Commits
		
	
	
		
			CMake
			...
			f14960d5ab
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| f14960d5ab | |||
| 4b1a80ec40 | |||
| 1a0bd2ea4e | |||
| b4b83f098d | |||
| b15316c40e | |||
| bbab18d361 | |||
| a3d13f32a5 | |||
| 9432b68efe | |||
| 352034790c | |||
| 8aa79741e4 | |||
| 8d6fe8556c | |||
| e4c270a81d | |||
| fd17014eef | 
							
								
								
									
										10
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										10
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@ -1,6 +1,9 @@
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# ---> KDevelop4
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					# ---> KDevelop4
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			||||||
*.kdev4
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					#*.kdev4
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.kdev4/
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					#.kdev4/
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					# --->  build artifacts
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					build/*
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# ---> C++
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					# ---> C++
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			||||||
# Prerequisites
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					# Prerequisites
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			||||||
@ -89,3 +92,6 @@ Module.symvers
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Mkfile.old
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					Mkfile.old
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			||||||
dkms.conf
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					dkms.conf
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			||||||
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			||||||
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					# CMake artifacts
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			||||||
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					CMakeCache.txt
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			||||||
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			||||||
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			|||||||
							
								
								
									
										94
									
								
								.kdev4/BeagleRescue.git.kdev4
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										94
									
								
								.kdev4/BeagleRescue.git.kdev4
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,94 @@
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					<<<<<<< HEAD
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			||||||
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					[Buildset]
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			||||||
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					BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x00 \x00B\x00e\x00a\x00g\x00l\x00e\x00R\x00e\x00s\x00c\x00u\x00e\x00.\x00g\x00i\x00t)
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					[CMake]
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					Build Directory Count=1
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					Current Build Directory Index-Host System=0
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			||||||
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					[CMake][CMake Build Directory 0]
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					Build Directory Path=/home/ayoungblood/BeagleRescue.git/build
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					Build Type=Release
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					CMake Binary=/usr/bin/cmake
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					CMake Executable=/usr/bin/cmake
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					Environment Profile=
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			||||||
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					Extra Arguments=
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					Install Directory=
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					Runtime=Host System
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					[CustomDefinesAndIncludes][ProjectPath0]
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					Path=.
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					parseAmbiguousAsCPP=true
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					parserArguments=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -std=c++17
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					parserArgumentsC=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -std=c99
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					parserArgumentsCuda=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -std=c++11
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					parserArgumentsOpenCL=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -cl-std=CL1.1
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					[CustomDefinesAndIncludes][ProjectPath0][Compiler]
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					Name=GCC
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					[Launch]
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					Launch Configurations=Launch Configuration 0
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					[Launch][Launch Configuration 0]
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					Configured Launch Modes=execute,debug
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					Configured Launchers=nativeAppLauncher,lldb
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					Name=BeagleRescue
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					Type=Native Application
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					[Launch][Launch Configuration 0][Data]
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					Arguments=
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					Break on Start=false
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					Dependencies=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x00)
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			||||||
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					Dependency Action=Nothing
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					EnvironmentGroup=
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					Executable=file:///home/ayoungblood/BeagleRescue.git/build/BeagleRescue
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					External Terminal=konsole --noclose --workdir %workdir -e %exe
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					Kill Before Executing Again=4194304
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					LLDB Arguments=
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					LLDB Config Script=
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					LLDB Environment=
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					LLDB Executable=
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					LLDB Inherit System Env=true
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					LLDB Remote Debugging=false
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					LLDB Remote Path=
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					LLDB Remote Server=
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					Project Target=BeagleRescue,BeagleRescue
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					Start With=ApplicationOutput
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					Use External Terminal=false
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					Working Directory=file:///home/ayoungblood/BeagleRescue.git
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					isExecutable=true
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					[Project]
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					VersionControlSupport=kdevgit
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					||||||| 8aa7974
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					=======
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					[Buildset]
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					BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x00 \x00B\x00e\x00a\x00g\x00l\x00e\x00R\x00e\x00s\x00c\x00u\x00e\x00.\x00g\x00i\x00t)
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					[CMake]
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					Build Directory Count=1
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					Current Build Directory Index-Host System=0
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					[CMake][CMake Build Directory 0]
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					Build Directory Path=/home/ayoungblood/projects/BeagleRescue.git/build
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					Build Type=Release
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			||||||
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					CMake Binary=/usr/bin/cmake
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			||||||
 | 
					CMake Executable=/usr/bin/cmake
 | 
				
			||||||
 | 
					Environment Profile=
 | 
				
			||||||
 | 
					Extra Arguments=
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			||||||
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					Install Directory=
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			||||||
 | 
					Runtime=Host System
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			||||||
 | 
					
 | 
				
			||||||
 | 
					[Launch]
 | 
				
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 | 
					Launch Configurations=Launch Configuration 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[Launch][Launch Configuration 0]
 | 
				
			||||||
 | 
					Configured Launch Modes=execute
 | 
				
			||||||
 | 
					Configured Launchers=nativeAppLauncher
 | 
				
			||||||
 | 
					Name=New Compiled Binary Launcher
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			||||||
 | 
					Type=Native Application
 | 
				
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 | 
					
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 | 
					[Project]
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 | 
					VersionControlSupport=kdevgit
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					>>>>>>> a3d13f32a5f0e4e11c618a4c3d524fd52fc0ed08
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			||||||
							
								
								
									
										51
									
								
								.kdev4/BeagleRescue.kdev4
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								.kdev4/BeagleRescue.kdev4
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,51 @@
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					[Buildset]
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			||||||
 | 
					BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x00\x18\x00B\x00e\x00a\x00g\x00l\x00e\x00R\x00e\x00s\x00c\x00u\x00e)
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 | 
					[CMake]
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			||||||
 | 
					Build Directory Count=2
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 | 
					Current Build Directory Index-Host System=0
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			||||||
 | 
					Temporary Build Directory Index=1
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			||||||
 | 
					
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			||||||
 | 
					[CMake][CMake Build Directory 0]
 | 
				
			||||||
 | 
					Build Directory Path=/home/ayoungblood/projects/BeagleRescue/build
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			||||||
 | 
					Build Type=Release
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			||||||
 | 
					CMake Binary=/usr/bin/cmake
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			||||||
 | 
					CMake Executable=/usr/bin/cmake
 | 
				
			||||||
 | 
					Environment Profile=
 | 
				
			||||||
 | 
					Extra Arguments=
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			||||||
 | 
					Install Directory=/usr/local
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			||||||
 | 
					Runtime=Host System
 | 
				
			||||||
 | 
					
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 | 
					[CMake][CMake Build Directory 1]
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 | 
					Build Directory Path=/home/ayoungblood/Projects/BeagleRescue/build
 | 
				
			||||||
 | 
					Build Type=Release
 | 
				
			||||||
 | 
					CMake Binary=/usr/bin/cmake
 | 
				
			||||||
 | 
					CMake Executable=/usr/bin/cmake
 | 
				
			||||||
 | 
					Environment Profile=
 | 
				
			||||||
 | 
					Extra Arguments=
 | 
				
			||||||
 | 
					Install Directory=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[Launch]
 | 
				
			||||||
 | 
					Launch Configurations=Launch Configuration 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[Launch][Launch Configuration 0]
 | 
				
			||||||
 | 
					Configured Launch Modes=execute
 | 
				
			||||||
 | 
					Configured Launchers=nativeAppLauncher
 | 
				
			||||||
 | 
					Name=BeagleRescue
 | 
				
			||||||
 | 
					Type=Native Application
 | 
				
			||||||
 | 
					
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			||||||
 | 
					[Launch][Launch Configuration 0][Data]
 | 
				
			||||||
 | 
					Arguments=
 | 
				
			||||||
 | 
					Dependencies=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x00)
 | 
				
			||||||
 | 
					Dependency Action=Nothing
 | 
				
			||||||
 | 
					EnvironmentGroup=
 | 
				
			||||||
 | 
					Executable=file:///home/ayoungblood/Projects/BeagleRescue
 | 
				
			||||||
 | 
					External Terminal=konsole --noclose --workdir %workdir -e %exe
 | 
				
			||||||
 | 
					Kill Before Executing Again=4194304
 | 
				
			||||||
 | 
					Project Target=BeagleRescue,BeagleRescue
 | 
				
			||||||
 | 
					Use External Terminal=false
 | 
				
			||||||
 | 
					Working Directory=file:///home/ayoungblood/projects/BeagleRescue
 | 
				
			||||||
 | 
					isExecutable=true
 | 
				
			||||||
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					[Project]
 | 
				
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 | 
					VersionControlSupport=kdevgit
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								BeagleRescue.bak
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								BeagleRescue.bak
									
									
									
									
									
										Executable file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										12
									
								
								BeagleRescue.git.kdev4
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								BeagleRescue.git.kdev4
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,12 @@
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			|||||||
 | 
					<<<<<<< HEAD
 | 
				
			||||||
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					[Project]
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			||||||
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					CreatedFrom=CMakeLists.txt
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					Manager=KDevCMakeManager
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			||||||
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					Name=BeagleRescue
 | 
				
			||||||
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					||||||| 8aa7974
 | 
				
			||||||
 | 
					=======
 | 
				
			||||||
 | 
					[Project]
 | 
				
			||||||
 | 
					CreatedFrom=CMakeLists.txt
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			||||||
 | 
					Manager=KDevCMakeManager
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			||||||
 | 
					Name=BeagleRescue.git
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			||||||
 | 
					>>>>>>> a3d13f32a5f0e4e11c618a4c3d524fd52fc0ed08
 | 
				
			||||||
							
								
								
									
										5
									
								
								BeagleRescue.kdev4
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								BeagleRescue.kdev4
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,5 @@
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			|||||||
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					[Project]
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			||||||
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					CreatedFrom=CMakeLists.txt
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					Manager=KDevCMakeManager
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			||||||
 | 
					Name=BeagleRescue
 | 
				
			||||||
 | 
					VersionControl=%{VERSIONCONTROLPLUGIN}
 | 
				
			||||||
							
								
								
									
										4233
									
								
								CMakeFiles/BeagleRescue.dir/compiler_depend.internal
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4233
									
								
								CMakeFiles/BeagleRescue.dir/compiler_depend.internal
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -1,18 +1,58 @@
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project(BeagleRescue)
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					cmake_minimum_required(VERSION 3.25.1)
 | 
				
			||||||
cmake_minimum_required(VERSION 2.8)
 | 
					project(BeagleRescue VERSION 1.0.0 )
 | 
				
			||||||
 | 
					
 | 
				
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 | 
					#set(CMAKE_CXX_STANDARD 11) # old requirements
 | 
				
			||||||
 | 
					set(CMAKE_CXX_STANDARD 17 CACHE STRING "C++ standard to be used") # new requirements for tileson
 | 
				
			||||||
 | 
					set(CMAKE_CXX_REQUIRED ON)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					include(FetchContent)
 | 
				
			||||||
 | 
					include(FindPkgConfig)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
 | 
				
			||||||
 | 
					PKG_SEARCH_MODULE(SDL2IMAGE REQUIRED SDL2_image>=2.0.0)
 | 
				
			||||||
 | 
					PKG_SEARCH_MODULE(SDL2MIXER REQUIRED SDL2_mixer>=2.0.0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Point to our own cmake modules
 | 
					# Point to our own cmake modules
 | 
				
			||||||
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/sdl2)
 | 
					list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Find SDL2
 | 
					# Find SDL2
 | 
				
			||||||
find_package(SDL2 REQUIRED)
 | 
					# find_package(SDL2 REQUIRED)
 | 
				
			||||||
find_package(SDL2_image REQUIRED)
 | 
					#find_file(SDL2_INCLUDE_DIR NAME SDL.h HINTS SDL2)
 | 
				
			||||||
find_package(SDL2_mixer REQUIRED)
 | 
					#find_library(SDL2_LIBRARY NAME SDL2)
 | 
				
			||||||
 | 
					#find_package(SDL2_image REQUIRED)
 | 
				
			||||||
 | 
					#find_package(SDL2_mixer REQUIRED)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#add_subdirectory(libtmx-parser)
 | 
				
			||||||
 | 
					#add_library(libtmx-parser)
 | 
				
			||||||
 | 
					#       target_sources(libtmx-parser
 | 
				
			||||||
 | 
					#       PRIVATE
 | 
				
			||||||
 | 
					#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/base64.h
 | 
				
			||||||
 | 
					#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/base64.cpp
 | 
				
			||||||
 | 
					#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/tmxparser.cpp
 | 
				
			||||||
 | 
					#       PUBLIC
 | 
				
			||||||
 | 
					#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/tmxparser.h
 | 
				
			||||||
 | 
					#       )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#set(TMXPARSER "tmxparser")
 | 
				
			||||||
 | 
					#FetchContent_Declare(
 | 
				
			||||||
 | 
					#                    tmxparser
 | 
				
			||||||
 | 
					#                    GIT_REPOSITORY "https://github.com/halsafar/libtmx-parser"
 | 
				
			||||||
 | 
					#                    GIT_TAG "master"
 | 
				
			||||||
 | 
					#                    )
 | 
				
			||||||
 | 
					#FetchContent_MakeAvailable(tmxparser)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Add global definitions
 | 
					# Add global definitions
 | 
				
			||||||
add_definitions("-Wall")
 | 
					add_definitions("-Wall")
 | 
				
			||||||
include_directories(${SDL2_INCLUDE_DIR})
 | 
					include_directories(${PROJECT_NAME} ${SDL2_INCLUDE_DIRS} ${SDL2IMAGE_INCLUDE_DIRS} ${SDL2MIXER_INCLUDE_DIRS})
 | 
				
			||||||
 | 
					#add_custom_target(${TMXPARSER})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
add_executable(BeagleRescue src/game/Main.cpp)
 | 
					# add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libtmx-parser/)
 | 
				
			||||||
install(TARGETS BeagleRescue DESTINATION bin)
 | 
					
 | 
				
			||||||
target_link_libraries(BeagleRescue ${SDL2_LIBRARIES} SDL2::Mixer SDL::Image)
 | 
					file(GLOB_RECURSE CSOURCES src/cjson/*.c)
 | 
				
			||||||
 | 
					file(GLOB_RECURSE CPPSOURCES src/*.cpp)
 | 
				
			||||||
 | 
					# file(GLOB_RECURSE TMXSOURCES libtmx-parser/src/*.cpp)
 | 
				
			||||||
 | 
					#add_dependencies(${PROJECT_NAME} ${TMXPARSER})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					add_executable(${PROJECT_NAME} ${CSOURCES} ${CPPSOURCES})
 | 
				
			||||||
 | 
					install(TARGETS ${PROJECT_NAME} DESTINATION bin)
 | 
				
			||||||
 | 
					target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES} ${SDL2IMAGE_LIBRARIES} ${SDL2MIXER_LIBRARIES})
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										608
									
								
								Makefile
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										608
									
								
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 | 
					
 | 
				
			||||||
 | 
					src/ui/UIText.i: src/ui/UIText.cpp.i
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			||||||
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			||||||
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			||||||
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 | 
				
			||||||
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					src/ui/UIText.s: src/ui/UIText.cpp.s
 | 
				
			||||||
 | 
					.PHONY : src/ui/UIText.s
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			||||||
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 | 
				
			||||||
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					# target to generate assembly for a file
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			||||||
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					src/ui/UIText.cpp.s:
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			||||||
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			||||||
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										338
									
								
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										Normal file
									
								
							
							
						
						
									
										338
									
								
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					 | 
				
			||||||
//Value Computed by CMake
 | 
					 | 
				
			||||||
CMAKE_PROJECT_DESCRIPTION:STATIC=
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
//Value Computed by CMake
 | 
					 | 
				
			||||||
CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
//Value Computed by CMake
 | 
					 | 
				
			||||||
CMAKE_PROJECT_NAME:STATIC=BeagleRescue
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
########################
 | 
					 | 
				
			||||||
# INTERNAL cache entries
 | 
					 | 
				
			||||||
########################
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
//This is the directory where this CMakeCache.txt was created
 | 
					 | 
				
			||||||
CMAKE_CACHEFILE_DIR:INTERNAL=c:/Users/Admin/projects/BeagleRescue/build
 | 
					 | 
				
			||||||
//Major version of cmake used to create the current loaded cache
 | 
					 | 
				
			||||||
CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
 | 
					 | 
				
			||||||
//Minor version of cmake used to create the current loaded cache
 | 
					 | 
				
			||||||
CMAKE_CACHE_MINOR_VERSION:INTERNAL=23
 | 
					 | 
				
			||||||
//Patch version of cmake used to create the current loaded cache
 | 
					 | 
				
			||||||
CMAKE_CACHE_PATCH_VERSION:INTERNAL=2
 | 
					 | 
				
			||||||
//Path to CMake executable.
 | 
					 | 
				
			||||||
CMAKE_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake.exe
 | 
					 | 
				
			||||||
//Path to cpack program executable.
 | 
					 | 
				
			||||||
CMAKE_CPACK_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cpack.exe
 | 
					 | 
				
			||||||
//Path to ctest program executable.
 | 
					 | 
				
			||||||
CMAKE_CTEST_COMMAND:INTERNAL=C:/Program Files/CMake/bin/ctest.exe
 | 
					 | 
				
			||||||
//Path to cache edit program executable.
 | 
					 | 
				
			||||||
CMAKE_EDIT_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake-gui.exe
 | 
					 | 
				
			||||||
//Name of external makefile project generator.
 | 
					 | 
				
			||||||
CMAKE_EXTRA_GENERATOR:INTERNAL=
 | 
					 | 
				
			||||||
//Name of generator.
 | 
					 | 
				
			||||||
CMAKE_GENERATOR:INTERNAL=NMake Makefiles
 | 
					 | 
				
			||||||
//Generator instance identifier.
 | 
					 | 
				
			||||||
CMAKE_GENERATOR_INSTANCE:INTERNAL=
 | 
					 | 
				
			||||||
//Name of generator platform.
 | 
					 | 
				
			||||||
CMAKE_GENERATOR_PLATFORM:INTERNAL=
 | 
					 | 
				
			||||||
//Name of generator toolset.
 | 
					 | 
				
			||||||
CMAKE_GENERATOR_TOOLSET:INTERNAL=
 | 
					 | 
				
			||||||
//Source directory with the top level CMakeLists.txt file for this
 | 
					 | 
				
			||||||
// project
 | 
					 | 
				
			||||||
CMAKE_HOME_DIRECTORY:INTERNAL=C:/Users/Admin/projects/BeagleRescue
 | 
					 | 
				
			||||||
//ADVANCED property for variable: CMAKE_MAKE_PROGRAM
 | 
					 | 
				
			||||||
CMAKE_MAKE_PROGRAM-ADVANCED:INTERNAL=1
 | 
					 | 
				
			||||||
//number of local generators
 | 
					 | 
				
			||||||
CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=1
 | 
					 | 
				
			||||||
//Platform information initialized
 | 
					 | 
				
			||||||
CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1
 | 
					 | 
				
			||||||
//Path to CMake installation.
 | 
					 | 
				
			||||||
CMAKE_ROOT:INTERNAL=C:/Program Files/CMake/share/cmake-3.23
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@ -1,15 +0,0 @@
 | 
				
			|||||||
set(CMAKE_HOST_SYSTEM "Windows-10.0.22000")
 | 
					 | 
				
			||||||
set(CMAKE_HOST_SYSTEM_NAME "Windows")
 | 
					 | 
				
			||||||
set(CMAKE_HOST_SYSTEM_VERSION "10.0.22000")
 | 
					 | 
				
			||||||
set(CMAKE_HOST_SYSTEM_PROCESSOR "AMD64")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(CMAKE_SYSTEM "Windows-10.0.22000")
 | 
					 | 
				
			||||||
set(CMAKE_SYSTEM_NAME "Windows")
 | 
					 | 
				
			||||||
set(CMAKE_SYSTEM_VERSION "10.0.22000")
 | 
					 | 
				
			||||||
set(CMAKE_SYSTEM_PROCESSOR "AMD64")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(CMAKE_CROSSCOMPILING "FALSE")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(CMAKE_SYSTEM_LOADED 1)
 | 
					 | 
				
			||||||
@ -1 +0,0 @@
 | 
				
			|||||||
The system is: Windows - 10.0.22000 - AMD64
 | 
					 | 
				
			||||||
@ -1 +0,0 @@
 | 
				
			|||||||
# This file is generated by cmake for dependency checking of the CMakeCache.txt file
 | 
					 | 
				
			||||||
@ -1,132 +0,0 @@
 | 
				
			|||||||
CMake - Cross Platform Makefile Generator
 | 
					 | 
				
			||||||
Copyright 2000-2019 Kitware, Inc. and Contributors
 | 
					 | 
				
			||||||
All rights reserved.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Redistribution and use in source and binary forms, with or without
 | 
					 | 
				
			||||||
modification, are permitted provided that the following conditions
 | 
					 | 
				
			||||||
are met:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
* Redistributions of source code must retain the above copyright
 | 
					 | 
				
			||||||
  notice, this list of conditions and the following disclaimer.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
* Redistributions in binary form must reproduce the above copyright
 | 
					 | 
				
			||||||
  notice, this list of conditions and the following disclaimer in the
 | 
					 | 
				
			||||||
  documentation and/or other materials provided with the distribution.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
* Neither the name of Kitware, Inc. nor the names of Contributors
 | 
					 | 
				
			||||||
  may be used to endorse or promote products derived from this
 | 
					 | 
				
			||||||
  software without specific prior written permission.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
					 | 
				
			||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
					 | 
				
			||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
					 | 
				
			||||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
					 | 
				
			||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
					 | 
				
			||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
					 | 
				
			||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
					 | 
				
			||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
					 | 
				
			||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
------------------------------------------------------------------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
The following individuals and institutions are among the Contributors:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
* Aaron C. Meadows <cmake@shadowguarddev.com>
 | 
					 | 
				
			||||||
* Adriaan de Groot <groot@kde.org>
 | 
					 | 
				
			||||||
* Aleksey Avdeev <solo@altlinux.ru>
 | 
					 | 
				
			||||||
* Alexander Neundorf <neundorf@kde.org>
 | 
					 | 
				
			||||||
* Alexander Smorkalov <alexander.smorkalov@itseez.com>
 | 
					 | 
				
			||||||
* Alexey Sokolov <sokolov@google.com>
 | 
					 | 
				
			||||||
* Alex Merry <alex.merry@kde.org>
 | 
					 | 
				
			||||||
* Alex Turbov <i.zaufi@gmail.com>
 | 
					 | 
				
			||||||
* Amine Ben Hassouna <amine.benhassouna@gmail.com>
 | 
					 | 
				
			||||||
* Andreas Pakulat <apaku@gmx.de>
 | 
					 | 
				
			||||||
* Andreas Schneider <asn@cryptomilk.org>
 | 
					 | 
				
			||||||
* André Rigland Brodtkorb <Andre.Brodtkorb@ifi.uio.no>
 | 
					 | 
				
			||||||
* Axel Huebl, Helmholtz-Zentrum Dresden - Rossendorf
 | 
					 | 
				
			||||||
* Benjamin Eikel
 | 
					 | 
				
			||||||
* Bjoern Ricks <bjoern.ricks@gmail.com>
 | 
					 | 
				
			||||||
* Brad Hards <bradh@kde.org>
 | 
					 | 
				
			||||||
* Christopher Harvey
 | 
					 | 
				
			||||||
* Christoph Grüninger <foss@grueninger.de>
 | 
					 | 
				
			||||||
* Clement Creusot <creusot@cs.york.ac.uk>
 | 
					 | 
				
			||||||
* Daniel Blezek <blezek@gmail.com>
 | 
					 | 
				
			||||||
* Daniel Pfeifer <daniel@pfeifer-mail.de>
 | 
					 | 
				
			||||||
* Enrico Scholz <enrico.scholz@informatik.tu-chemnitz.de>
 | 
					 | 
				
			||||||
* Eran Ifrah <eran.ifrah@gmail.com>
 | 
					 | 
				
			||||||
* Esben Mose Hansen, Ange Optimization ApS
 | 
					 | 
				
			||||||
* Geoffrey Viola <geoffrey.viola@asirobots.com>
 | 
					 | 
				
			||||||
* Google Inc
 | 
					 | 
				
			||||||
* Gregor Jasny
 | 
					 | 
				
			||||||
* Helio Chissini de Castro <helio@kde.org>
 | 
					 | 
				
			||||||
* Ilya Lavrenov <ilya.lavrenov@itseez.com>
 | 
					 | 
				
			||||||
* Insight Software Consortium <insightsoftwareconsortium.org>
 | 
					 | 
				
			||||||
* Jan Woetzel
 | 
					 | 
				
			||||||
* Julien Schueller
 | 
					 | 
				
			||||||
* Kelly Thompson <kgt@lanl.gov>
 | 
					 | 
				
			||||||
* Laurent Montel <montel@kde.org>
 | 
					 | 
				
			||||||
* Konstantin Podsvirov <konstantin@podsvirov.pro>
 | 
					 | 
				
			||||||
* Mario Bensi <mbensi@ipsquad.net>
 | 
					 | 
				
			||||||
* Martin Gräßlin <mgraesslin@kde.org>
 | 
					 | 
				
			||||||
* Mathieu Malaterre <mathieu.malaterre@gmail.com>
 | 
					 | 
				
			||||||
* Matthaeus G. Chajdas
 | 
					 | 
				
			||||||
* Matthias Kretz <kretz@kde.org>
 | 
					 | 
				
			||||||
* Matthias Maennich <matthias@maennich.net>
 | 
					 | 
				
			||||||
* Michael Hirsch, Ph.D. <www.scivision.co>
 | 
					 | 
				
			||||||
* Michael Stürmer
 | 
					 | 
				
			||||||
* Miguel A. Figueroa-Villanueva
 | 
					 | 
				
			||||||
* Mike Jackson
 | 
					 | 
				
			||||||
* Mike McQuaid <mike@mikemcquaid.com>
 | 
					 | 
				
			||||||
* Nicolas Bock <nicolasbock@gmail.com>
 | 
					 | 
				
			||||||
* Nicolas Despres <nicolas.despres@gmail.com>
 | 
					 | 
				
			||||||
* Nikita Krupen'ko <krnekit@gmail.com>
 | 
					 | 
				
			||||||
* NVIDIA Corporation <www.nvidia.com>
 | 
					 | 
				
			||||||
* OpenGamma Ltd. <opengamma.com>
 | 
					 | 
				
			||||||
* Patrick Stotko <stotko@cs.uni-bonn.de>
 | 
					 | 
				
			||||||
* Per Øyvind Karlsen <peroyvind@mandriva.org>
 | 
					 | 
				
			||||||
* Peter Collingbourne <peter@pcc.me.uk>
 | 
					 | 
				
			||||||
* Petr Gotthard <gotthard@honeywell.com>
 | 
					 | 
				
			||||||
* Philip Lowman <philip@yhbt.com>
 | 
					 | 
				
			||||||
* Philippe Proulx <pproulx@efficios.com>
 | 
					 | 
				
			||||||
* Raffi Enficiaud, Max Planck Society
 | 
					 | 
				
			||||||
* Raumfeld <raumfeld.com>
 | 
					 | 
				
			||||||
* Roger Leigh <rleigh@codelibre.net>
 | 
					 | 
				
			||||||
* Rolf Eike Beer <eike@sf-mail.de>
 | 
					 | 
				
			||||||
* Roman Donchenko <roman.donchenko@itseez.com>
 | 
					 | 
				
			||||||
* Roman Kharitonov <roman.kharitonov@itseez.com>
 | 
					 | 
				
			||||||
* Ruslan Baratov
 | 
					 | 
				
			||||||
* Sebastian Holtermann <sebholt@xwmw.org>
 | 
					 | 
				
			||||||
* Stephen Kelly <steveire@gmail.com>
 | 
					 | 
				
			||||||
* Sylvain Joubert <joubert.sy@gmail.com>
 | 
					 | 
				
			||||||
* Thomas Sondergaard <ts@medical-insight.com>
 | 
					 | 
				
			||||||
* Tobias Hunger <tobias.hunger@qt.io>
 | 
					 | 
				
			||||||
* Todd Gamblin <tgamblin@llnl.gov>
 | 
					 | 
				
			||||||
* Tristan Carel
 | 
					 | 
				
			||||||
* University of Dundee
 | 
					 | 
				
			||||||
* Vadim Zhukov
 | 
					 | 
				
			||||||
* Will Dicharry <wdicharry@stellarscience.com>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
See version control history for details of individual contributions.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
The above copyright and license notice applies to distributions of
 | 
					 | 
				
			||||||
CMake in source and binary form.  Third-party software packages supplied
 | 
					 | 
				
			||||||
with CMake under compatible licenses provide their own copyright notices
 | 
					 | 
				
			||||||
documented in corresponding subdirectories or source files.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
------------------------------------------------------------------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
CMake was initially developed by Kitware with the following sponsorship:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 * National Library of Medicine at the National Institutes of Health
 | 
					 | 
				
			||||||
   as part of the Insight Segmentation and Registration Toolkit (ITK).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
 | 
					 | 
				
			||||||
   Visualization Initiative.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 * National Alliance for Medical Image Computing (NAMIC) is funded by the
 | 
					 | 
				
			||||||
   National Institutes of Health through the NIH Roadmap for Medical Research,
 | 
					 | 
				
			||||||
   Grant U54 EB005149.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 * Kitware, Inc.
 | 
					 | 
				
			||||||
@ -1,388 +0,0 @@
 | 
				
			|||||||
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
 | 
					 | 
				
			||||||
# file Copyright.txt or https://cmake.org/licensing for details.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
 | 
					 | 
				
			||||||
#  Copyright 2000-2019 Kitware, Inc. and Contributors
 | 
					 | 
				
			||||||
#  All rights reserved.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Redistribution and use in source and binary forms, with or without
 | 
					 | 
				
			||||||
#  modification, are permitted provided that the following conditions
 | 
					 | 
				
			||||||
#  are met:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions of source code must retain the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions in binary form must reproduce the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer in the
 | 
					 | 
				
			||||||
#    documentation and/or other materials provided with the distribution.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Neither the name of Kitware, Inc. nor the names of Contributors
 | 
					 | 
				
			||||||
#    may be used to endorse or promote products derived from this
 | 
					 | 
				
			||||||
#    software without specific prior written permission.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
					 | 
				
			||||||
#  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
					 | 
				
			||||||
#  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
					 | 
				
			||||||
#  HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
					 | 
				
			||||||
#  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
					 | 
				
			||||||
#  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
					 | 
				
			||||||
#  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
					 | 
				
			||||||
#  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
					 | 
				
			||||||
#  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#[=======================================================================[.rst:
 | 
					 | 
				
			||||||
FindSDL2
 | 
					 | 
				
			||||||
--------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Locate SDL2 library
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module defines the following 'IMPORTED' targets:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2::Core
 | 
					 | 
				
			||||||
    The SDL2 library, if found.
 | 
					 | 
				
			||||||
    Libraries should link to SDL2::Core
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2::Main
 | 
					 | 
				
			||||||
    The SDL2main library, if found.
 | 
					 | 
				
			||||||
    Applications should link to SDL2::Main instead of SDL2::Core
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module will set the following variables in your project:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_LIBRARIES, the name of the library to link against
 | 
					 | 
				
			||||||
  SDL2_INCLUDE_DIRS, where to find SDL.h
 | 
					 | 
				
			||||||
  SDL2_FOUND, if false, do not try to link to SDL2
 | 
					 | 
				
			||||||
  SDL2MAIN_FOUND, if false, do not try to link to SDL2main
 | 
					 | 
				
			||||||
  SDL2_VERSION_STRING, human-readable string containing the version of SDL2
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module responds to the following cache variables:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_PATH
 | 
					 | 
				
			||||||
    Set a custom SDL2 Library path (default: empty)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
    Disable search SDL2 Library in default path.
 | 
					 | 
				
			||||||
      If SDL2_PATH (default: ON)
 | 
					 | 
				
			||||||
      Else (default: OFF)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_INCLUDE_DIR
 | 
					 | 
				
			||||||
    SDL2 headers path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_LIBRARY
 | 
					 | 
				
			||||||
    SDL2 Library (.dll, .so, .a, etc) path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2MAIN_LIBRAY
 | 
					 | 
				
			||||||
    SDL2main Library (.a) path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_BUILDING_LIBRARY
 | 
					 | 
				
			||||||
    This flag is useful only when linking to SDL2_LIBRARIES insead of
 | 
					 | 
				
			||||||
    SDL2::Main. It is required only when building a library that links to
 | 
					 | 
				
			||||||
    SDL2_LIBRARIES, because only applications need main() (No need to also
 | 
					 | 
				
			||||||
    link to SDL2main).
 | 
					 | 
				
			||||||
    If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
 | 
					 | 
				
			||||||
    and no SDL2::Main target will be created.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Don't forget to include SDLmain.h and SDLmain.m in your project for the
 | 
					 | 
				
			||||||
OS X framework based version. (Other versions link to -lSDL2main which
 | 
					 | 
				
			||||||
this module will try to find on your behalf.) Also for OS X, this
 | 
					 | 
				
			||||||
module will automatically add the -framework Cocoa on your behalf.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Additional Note: If you see an empty SDL2_LIBRARY in your project
 | 
					 | 
				
			||||||
configuration, it means CMake did not find your SDL2 library
 | 
					 | 
				
			||||||
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
 | 
					 | 
				
			||||||
to your SDL2 library, and  configure again. Similarly, if you see an
 | 
					 | 
				
			||||||
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
 | 
					 | 
				
			||||||
values are used to generate the final SDL2_LIBRARIES variable and the
 | 
					 | 
				
			||||||
SDL2::Core and SDL2::Main targets, but when these values are unset,
 | 
					 | 
				
			||||||
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2DIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2DIR used in building SDL2.  l.e.galup 9-20-02
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Created by Amine Ben Hassouna:
 | 
					 | 
				
			||||||
  Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
 | 
					 | 
				
			||||||
  Add cache variables for more flexibility:
 | 
					 | 
				
			||||||
    SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
 | 
					 | 
				
			||||||
  Mark 'Threads' as a required dependency for non-OSX systems.
 | 
					 | 
				
			||||||
  Modernize the FindSDL2.cmake module by creating specific targets:
 | 
					 | 
				
			||||||
    SDL2::Core and SDL2::Main (for details, see doc above).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Original FindSDL.cmake module:
 | 
					 | 
				
			||||||
  Modified by Eric Wing.  Added code to assist with automated building
 | 
					 | 
				
			||||||
  by using environmental variables and providing a more
 | 
					 | 
				
			||||||
  controlled/consistent search behavior.  Added new modifications to
 | 
					 | 
				
			||||||
  recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
 | 
					 | 
				
			||||||
  Also corrected the header search path to follow "proper" SDL
 | 
					 | 
				
			||||||
  guidelines.  Added a search for SDLmain which is needed by some
 | 
					 | 
				
			||||||
  platforms.  Added a search for threads which is needed by some
 | 
					 | 
				
			||||||
  platforms.  Added needed compile switches for MinGW.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
On OSX, this will prefer the Framework version (if found) over others.
 | 
					 | 
				
			||||||
People will have to manually change the cache value of SDL2_LIBRARY to
 | 
					 | 
				
			||||||
override this selection or set the SDL2_PATH variable or the CMake
 | 
					 | 
				
			||||||
environment CMAKE_INCLUDE_PATH to modify the search paths.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Note that the header path has changed from SDL/SDL.h to just SDL.h
 | 
					 | 
				
			||||||
This needed to change because "proper" SDL convention is #include
 | 
					 | 
				
			||||||
"SDL.h", not <SDL/SDL.h>.  This is done for portability reasons
 | 
					 | 
				
			||||||
because not all systems place things in SDL/ (see FreeBSD).
 | 
					 | 
				
			||||||
#]=======================================================================]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Define options for searching SDL2 Library in a custom path
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(_SDL2_NO_DEFAULT_PATH OFF)
 | 
					 | 
				
			||||||
if(SDL2_PATH)
 | 
					 | 
				
			||||||
  set(_SDL2_NO_DEFAULT_PATH ON)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
 | 
					 | 
				
			||||||
    CACHE BOOL "Disable search SDL2 Library in default path")
 | 
					 | 
				
			||||||
unset(_SDL2_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_NO_DEFAULT_PATH_CMD)
 | 
					 | 
				
			||||||
if(SDL2_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
  set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2 include directory
 | 
					 | 
				
			||||||
find_path(SDL2_INCLUDE_DIR SDL.h
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES SDL2
 | 
					 | 
				
			||||||
                # path suffixes to search inside ENV{SDL2DIR}
 | 
					 | 
				
			||||||
                include/SDL2 include
 | 
					 | 
				
			||||||
  PATHS ${SDL2_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2 headers can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x64)
 | 
					 | 
				
			||||||
else()
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x86)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# SDL-2.0 is the name used by FreeBSD ports...
 | 
					 | 
				
			||||||
# don't confuse it for the version number.
 | 
					 | 
				
			||||||
find_library(SDL2_LIBRARY
 | 
					 | 
				
			||||||
  NAMES SDL2 SDL-2.0
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
 | 
					 | 
				
			||||||
  PATHS ${SDL2_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2 Library can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(NOT SDL2_BUILDING_LIBRARY)
 | 
					 | 
				
			||||||
  if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
 | 
					 | 
				
			||||||
    # Non-OS X framework versions expect you to also dynamically link to
 | 
					 | 
				
			||||||
    # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
 | 
					 | 
				
			||||||
    # seem to provide SDL2main for compatibility even though they don't
 | 
					 | 
				
			||||||
    # necessarily need it.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if(SDL2_PATH)
 | 
					 | 
				
			||||||
      set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
 | 
					 | 
				
			||||||
    endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if(NOT SDL2_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
      set(SDL2MAIN_LIBRARY_PATHS
 | 
					 | 
				
			||||||
            /sw
 | 
					 | 
				
			||||||
            /opt/local
 | 
					 | 
				
			||||||
            /opt/csw
 | 
					 | 
				
			||||||
            /opt
 | 
					 | 
				
			||||||
            "${SDL2MAIN_LIBRARY_PATHS}"
 | 
					 | 
				
			||||||
      )
 | 
					 | 
				
			||||||
    endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    find_library(SDL2MAIN_LIBRARY
 | 
					 | 
				
			||||||
      NAMES SDL2main
 | 
					 | 
				
			||||||
      HINTS
 | 
					 | 
				
			||||||
        ENV SDL2DIR
 | 
					 | 
				
			||||||
        ${SDL2_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
      PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
 | 
					 | 
				
			||||||
      PATHS ${SDL2MAIN_LIBRARY_PATHS}
 | 
					 | 
				
			||||||
      DOC "Where the SDL2main library can be found"
 | 
					 | 
				
			||||||
    )
 | 
					 | 
				
			||||||
    unset(SDL2MAIN_LIBRARY_PATHS)
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# SDL2 may require threads on your system.
 | 
					 | 
				
			||||||
# The Apple build may not need an explicit flag because one of the
 | 
					 | 
				
			||||||
# frameworks may already provide it.
 | 
					 | 
				
			||||||
# But for non-OSX systems, I will use the CMake Threads package.
 | 
					 | 
				
			||||||
if(NOT APPLE)
 | 
					 | 
				
			||||||
  find_package(Threads QUIET)
 | 
					 | 
				
			||||||
  if(NOT Threads_FOUND)
 | 
					 | 
				
			||||||
    set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
 | 
					 | 
				
			||||||
    if(SDL2_FIND_REQUIRED)
 | 
					 | 
				
			||||||
      message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
 | 
					 | 
				
			||||||
    else()
 | 
					 | 
				
			||||||
        if(NOT SDL2_FIND_QUIETLY)
 | 
					 | 
				
			||||||
          message(STATUS ${SDL2_THREADS_NOT_FOUND})
 | 
					 | 
				
			||||||
        endif()
 | 
					 | 
				
			||||||
      return()
 | 
					 | 
				
			||||||
    endif()
 | 
					 | 
				
			||||||
    unset(SDL2_THREADS_NOT_FOUND)
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# MinGW needs an additional link flag, -mwindows
 | 
					 | 
				
			||||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
 | 
					 | 
				
			||||||
if(MINGW)
 | 
					 | 
				
			||||||
  set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(SDL2_LIBRARY)
 | 
					 | 
				
			||||||
  # For SDL2main
 | 
					 | 
				
			||||||
  if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
 | 
					 | 
				
			||||||
    list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
 | 
					 | 
				
			||||||
    if(_SDL2_MAIN_INDEX EQUAL -1)
 | 
					 | 
				
			||||||
      set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
 | 
					 | 
				
			||||||
    endif()
 | 
					 | 
				
			||||||
    unset(_SDL2_MAIN_INDEX)
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
 | 
					 | 
				
			||||||
  # CMake doesn't display the -framework Cocoa string in the UI even
 | 
					 | 
				
			||||||
  # though it actually is there if I modify a pre-used variable.
 | 
					 | 
				
			||||||
  # I think it has something to do with the CACHE STRING.
 | 
					 | 
				
			||||||
  # So I use a temporary variable until the end so I can set the
 | 
					 | 
				
			||||||
  # "real" variable in one-shot.
 | 
					 | 
				
			||||||
  if(APPLE)
 | 
					 | 
				
			||||||
    set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # For threads, as mentioned Apple doesn't need this.
 | 
					 | 
				
			||||||
  # In fact, there seems to be a problem if I used the Threads package
 | 
					 | 
				
			||||||
  # and try using this line, so I'm just skipping it entirely for OS X.
 | 
					 | 
				
			||||||
  if(NOT APPLE)
 | 
					 | 
				
			||||||
    set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # For MinGW library
 | 
					 | 
				
			||||||
  if(MINGW)
 | 
					 | 
				
			||||||
    set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Read SDL2 version
 | 
					 | 
				
			||||||
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
 | 
					 | 
				
			||||||
  set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
 | 
					 | 
				
			||||||
  unset(SDL2_VERSION_MAJOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_VERSION_MINOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_VERSION_PATCH_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_VERSION_MAJOR)
 | 
					 | 
				
			||||||
  unset(SDL2_VERSION_MINOR)
 | 
					 | 
				
			||||||
  unset(SDL2_VERSION_PATCH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
include(FindPackageHandleStandardArgs)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
 | 
					 | 
				
			||||||
                                  REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
 | 
					 | 
				
			||||||
                                  VERSION_VAR SDL2_VERSION_STRING)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(SDL2MAIN_LIBRARY)
 | 
					 | 
				
			||||||
  FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
 | 
					 | 
				
			||||||
                                    REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
 | 
					 | 
				
			||||||
                                    VERSION_VAR SDL2_VERSION_STRING)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
mark_as_advanced(SDL2_PATH
 | 
					 | 
				
			||||||
                 SDL2_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
                 SDL2_LIBRARY
 | 
					 | 
				
			||||||
                 SDL2MAIN_LIBRARY
 | 
					 | 
				
			||||||
                 SDL2_INCLUDE_DIR
 | 
					 | 
				
			||||||
                 SDL2_BUILDING_LIBRARY)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# SDL2:: targets (SDL2::Core and SDL2::Main)
 | 
					 | 
				
			||||||
if(SDL2_FOUND)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # SDL2::Core target
 | 
					 | 
				
			||||||
  if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
 | 
					 | 
				
			||||||
    add_library(SDL2::Core UNKNOWN IMPORTED)
 | 
					 | 
				
			||||||
    set_target_properties(SDL2::Core PROPERTIES
 | 
					 | 
				
			||||||
                          IMPORTED_LOCATION "${SDL2_LIBRARY}"
 | 
					 | 
				
			||||||
                          INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if(APPLE)
 | 
					 | 
				
			||||||
      # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
 | 
					 | 
				
			||||||
      # For more details, please see above.
 | 
					 | 
				
			||||||
      set_property(TARGET SDL2::Core APPEND PROPERTY
 | 
					 | 
				
			||||||
                   INTERFACE_LINK_OPTIONS -framework Cocoa)
 | 
					 | 
				
			||||||
    else()
 | 
					 | 
				
			||||||
      # For threads, as mentioned Apple doesn't need this.
 | 
					 | 
				
			||||||
      # For more details, please see above.
 | 
					 | 
				
			||||||
      set_property(TARGET SDL2::Core APPEND PROPERTY
 | 
					 | 
				
			||||||
                   INTERFACE_LINK_LIBRARIES Threads::Threads)
 | 
					 | 
				
			||||||
    endif()
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # SDL2::Main target
 | 
					 | 
				
			||||||
  # Applications should link to SDL2::Main instead of SDL2::Core
 | 
					 | 
				
			||||||
  # For more details, please see above.
 | 
					 | 
				
			||||||
  if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
 | 
					 | 
				
			||||||
      add_library(SDL2::Main INTERFACE IMPORTED)
 | 
					 | 
				
			||||||
      set_property(TARGET SDL2::Main PROPERTY
 | 
					 | 
				
			||||||
                   INTERFACE_LINK_LIBRARIES SDL2::Core)
 | 
					 | 
				
			||||||
    elseif(SDL2MAIN_LIBRARY)
 | 
					 | 
				
			||||||
      # MinGW requires that the mingw32 library is specified before the
 | 
					 | 
				
			||||||
      # libSDL2main.a static library when linking.
 | 
					 | 
				
			||||||
      # The SDL2::MainInternal target is used internally to make sure that
 | 
					 | 
				
			||||||
      # CMake respects this condition.
 | 
					 | 
				
			||||||
      add_library(SDL2::MainInternal UNKNOWN IMPORTED)
 | 
					 | 
				
			||||||
      set_property(TARGET SDL2::MainInternal PROPERTY
 | 
					 | 
				
			||||||
                   IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
 | 
					 | 
				
			||||||
      set_property(TARGET SDL2::MainInternal PROPERTY
 | 
					 | 
				
			||||||
                   INTERFACE_LINK_LIBRARIES SDL2::Core)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      add_library(SDL2::Main INTERFACE IMPORTED)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      if(MINGW)
 | 
					 | 
				
			||||||
        # MinGW needs an additional link flag '-mwindows' and link to mingw32
 | 
					 | 
				
			||||||
        set_property(TARGET SDL2::Main PROPERTY
 | 
					 | 
				
			||||||
                     INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
 | 
					 | 
				
			||||||
      endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      set_property(TARGET SDL2::Main APPEND PROPERTY
 | 
					 | 
				
			||||||
                   INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
 | 
					 | 
				
			||||||
    endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
@ -1,222 +0,0 @@
 | 
				
			|||||||
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
 | 
					 | 
				
			||||||
# file Copyright.txt or https://cmake.org/licensing for details.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
 | 
					 | 
				
			||||||
#  Copyright 2000-2019 Kitware, Inc. and Contributors
 | 
					 | 
				
			||||||
#  All rights reserved.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Redistribution and use in source and binary forms, with or without
 | 
					 | 
				
			||||||
#  modification, are permitted provided that the following conditions
 | 
					 | 
				
			||||||
#  are met:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions of source code must retain the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions in binary form must reproduce the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer in the
 | 
					 | 
				
			||||||
#    documentation and/or other materials provided with the distribution.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Neither the name of Kitware, Inc. nor the names of Contributors
 | 
					 | 
				
			||||||
#    may be used to endorse or promote products derived from this
 | 
					 | 
				
			||||||
#    software without specific prior written permission.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
					 | 
				
			||||||
#  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
					 | 
				
			||||||
#  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
					 | 
				
			||||||
#  HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
					 | 
				
			||||||
#  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
					 | 
				
			||||||
#  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
					 | 
				
			||||||
#  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
					 | 
				
			||||||
#  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
					 | 
				
			||||||
#  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#[=======================================================================[.rst:
 | 
					 | 
				
			||||||
FindSDL2_gfx
 | 
					 | 
				
			||||||
--------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Locate SDL2_gfx library
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module defines the following 'IMPORTED' target:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2::GFX
 | 
					 | 
				
			||||||
    The SDL2_gfx library, if found.
 | 
					 | 
				
			||||||
    Have SDL2::Core as a link dependency.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module will set the following variables in your project:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_GFX_LIBRARIES, the name of the library to link against
 | 
					 | 
				
			||||||
  SDL2_GFX_INCLUDE_DIRS, where to find the headers
 | 
					 | 
				
			||||||
  SDL2_GFX_FOUND, if false, do not try to link against
 | 
					 | 
				
			||||||
  SDL2_GFX_VERSION_STRING - human-readable string containing the
 | 
					 | 
				
			||||||
                              version of SDL2_gfx
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module responds to the following cache variables:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_GFX_PATH
 | 
					 | 
				
			||||||
    Set a custom SDL2_gfx Library path (default: empty)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_GFX_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
    Disable search SDL2_gfx Library in default path.
 | 
					 | 
				
			||||||
      If SDL2_GFX_PATH (default: ON)
 | 
					 | 
				
			||||||
      Else (default: OFF)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_GFX_INCLUDE_DIR
 | 
					 | 
				
			||||||
    SDL2_gfx headers path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_GFX_LIBRARY
 | 
					 | 
				
			||||||
    SDL2_gfx Library (.dll, .so, .a, etc) path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Additional Note: If you see an empty SDL2_GFX_LIBRARY in your project
 | 
					 | 
				
			||||||
configuration, it means CMake did not find your SDL2_gfx library
 | 
					 | 
				
			||||||
(SDL2_gfx.dll, libsdl2_gfx.so, etc). Set SDL2_GFX_LIBRARY to point
 | 
					 | 
				
			||||||
to your SDL2_gfx library, and  configure again. This value is used to
 | 
					 | 
				
			||||||
generate the final SDL2_GFX_LIBRARIES variable and the SDL2::GFX target,
 | 
					 | 
				
			||||||
but when this value is unset, SDL2_GFX_LIBRARIES and SDL2::GFX does not
 | 
					 | 
				
			||||||
get created.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2GFXDIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2GFXDIR used in building SDL2_gfx.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2DIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2DIR used in building SDL2.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Created by Amine Ben Hassouna:
 | 
					 | 
				
			||||||
  Adapt FindSDL_image.cmake to SDL2_gfx (FindSDL2_gfx.cmake).
 | 
					 | 
				
			||||||
  Add cache variables for more flexibility:
 | 
					 | 
				
			||||||
    SDL2_GFX_PATH, SDL2_GFX_NO_DEFAULT_PATH (for details, see doc above).
 | 
					 | 
				
			||||||
  Add SDL2 as a required dependency.
 | 
					 | 
				
			||||||
  Modernize the FindSDL2_gfx.cmake module by creating a specific target:
 | 
					 | 
				
			||||||
    SDL2::GFX (for details, see doc above).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Original FindSDL_image.cmake module:
 | 
					 | 
				
			||||||
  Created by Eric Wing.  This was influenced by the FindSDL.cmake
 | 
					 | 
				
			||||||
  module, but with modifications to recognize OS X frameworks and
 | 
					 | 
				
			||||||
  additional Unix paths (FreeBSD, etc).
 | 
					 | 
				
			||||||
#]=======================================================================]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# SDL2 Library required
 | 
					 | 
				
			||||||
find_package(SDL2 QUIET)
 | 
					 | 
				
			||||||
if(NOT SDL2_FOUND)
 | 
					 | 
				
			||||||
  set(SDL2_GFX_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_gfx).")
 | 
					 | 
				
			||||||
  if(SDL2_gfx_FIND_REQUIRED)
 | 
					 | 
				
			||||||
    message(FATAL_ERROR ${SDL2_GFX_SDL2_NOT_FOUND})
 | 
					 | 
				
			||||||
  else()
 | 
					 | 
				
			||||||
      if(NOT SDL2_gfx_FIND_QUIETLY)
 | 
					 | 
				
			||||||
        message(STATUS ${SDL2_GFX_SDL2_NOT_FOUND})
 | 
					 | 
				
			||||||
      endif()
 | 
					 | 
				
			||||||
    return()
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
  unset(SDL2_GFX_SDL2_NOT_FOUND)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Define options for searching SDL2_gfx Library in a custom path
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_GFX_PATH "" CACHE STRING "Custom SDL2_gfx Library path")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(_SDL2_GFX_NO_DEFAULT_PATH OFF)
 | 
					 | 
				
			||||||
if(SDL2_GFX_PATH)
 | 
					 | 
				
			||||||
  set(_SDL2_GFX_NO_DEFAULT_PATH ON)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_GFX_NO_DEFAULT_PATH ${_SDL2_GFX_NO_DEFAULT_PATH}
 | 
					 | 
				
			||||||
    CACHE BOOL "Disable search SDL2_gfx Library in default path")
 | 
					 | 
				
			||||||
unset(_SDL2_GFX_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_GFX_NO_DEFAULT_PATH_CMD)
 | 
					 | 
				
			||||||
if(SDL2_GFX_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
  set(SDL2_GFX_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2_gfx include directory
 | 
					 | 
				
			||||||
find_path(SDL2_GFX_INCLUDE_DIR SDL2_gfxPrimitives.h
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2GFXDIR
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_GFX_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES SDL2
 | 
					 | 
				
			||||||
                # path suffixes to search inside ENV{SDL2DIR}
 | 
					 | 
				
			||||||
                # and ENV{SDL2GFXDIR}
 | 
					 | 
				
			||||||
                include/SDL2 include
 | 
					 | 
				
			||||||
  PATHS ${SDL2_GFX_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2_gfx headers can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x64)
 | 
					 | 
				
			||||||
else()
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x86)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2_gfx library
 | 
					 | 
				
			||||||
find_library(SDL2_GFX_LIBRARY
 | 
					 | 
				
			||||||
  NAMES SDL2_gfx
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2GFXDIR
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_GFX_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
 | 
					 | 
				
			||||||
  PATHS ${SDL2_GFX_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2_gfx Library can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Read SDL2_gfx version
 | 
					 | 
				
			||||||
if(SDL2_GFX_INCLUDE_DIR AND EXISTS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MAJOR[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MINOR[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_GFX_INCLUDE_DIR}/SDL2_gfxPrimitives.h" SDL2_GFX_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_GFXPRIMITIVES_MICRO[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MAJOR[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_MAJOR "${SDL2_GFX_VERSION_MAJOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MINOR[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_MINOR "${SDL2_GFX_VERSION_MINOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL2_GFXPRIMITIVES_MICRO[ \t]+([0-9]+)$" "\\1" SDL2_GFX_VERSION_PATCH "${SDL2_GFX_VERSION_PATCH_LINE}")
 | 
					 | 
				
			||||||
  set(SDL2_GFX_VERSION_STRING ${SDL2_GFX_VERSION_MAJOR}.${SDL2_GFX_VERSION_MINOR}.${SDL2_GFX_VERSION_PATCH})
 | 
					 | 
				
			||||||
  unset(SDL2_GFX_VERSION_MAJOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_GFX_VERSION_MINOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_GFX_VERSION_PATCH_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_GFX_VERSION_MAJOR)
 | 
					 | 
				
			||||||
  unset(SDL2_GFX_VERSION_MINOR)
 | 
					 | 
				
			||||||
  unset(SDL2_GFX_VERSION_PATCH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_GFX_LIBRARIES ${SDL2_GFX_LIBRARY})
 | 
					 | 
				
			||||||
set(SDL2_GFX_INCLUDE_DIRS ${SDL2_GFX_INCLUDE_DIR})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
include(FindPackageHandleStandardArgs)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_gfx
 | 
					 | 
				
			||||||
                                  REQUIRED_VARS SDL2_GFX_LIBRARIES SDL2_GFX_INCLUDE_DIRS
 | 
					 | 
				
			||||||
                                  VERSION_VAR SDL2_GFX_VERSION_STRING)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
mark_as_advanced(SDL2_GFX_PATH
 | 
					 | 
				
			||||||
                 SDL2_GFX_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
                 SDL2_GFX_LIBRARY
 | 
					 | 
				
			||||||
                 SDL2_GFX_INCLUDE_DIR)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(SDL2_GFX_FOUND)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # SDL2::GFX target
 | 
					 | 
				
			||||||
  if(SDL2_GFX_LIBRARY AND NOT TARGET SDL2::GFX)
 | 
					 | 
				
			||||||
    add_library(SDL2::GFX UNKNOWN IMPORTED)
 | 
					 | 
				
			||||||
    set_target_properties(SDL2::GFX PROPERTIES
 | 
					 | 
				
			||||||
                          IMPORTED_LOCATION "${SDL2_GFX_LIBRARY}"
 | 
					 | 
				
			||||||
                          INTERFACE_INCLUDE_DIRECTORIES "${SDL2_GFX_INCLUDE_DIR}"
 | 
					 | 
				
			||||||
                          INTERFACE_LINK_LIBRARIES SDL2::Core)
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
@ -1,222 +0,0 @@
 | 
				
			|||||||
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
 | 
					 | 
				
			||||||
# file Copyright.txt or https://cmake.org/licensing for details.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
 | 
					 | 
				
			||||||
#  Copyright 2000-2019 Kitware, Inc. and Contributors
 | 
					 | 
				
			||||||
#  All rights reserved.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Redistribution and use in source and binary forms, with or without
 | 
					 | 
				
			||||||
#  modification, are permitted provided that the following conditions
 | 
					 | 
				
			||||||
#  are met:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions of source code must retain the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions in binary form must reproduce the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer in the
 | 
					 | 
				
			||||||
#    documentation and/or other materials provided with the distribution.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Neither the name of Kitware, Inc. nor the names of Contributors
 | 
					 | 
				
			||||||
#    may be used to endorse or promote products derived from this
 | 
					 | 
				
			||||||
#    software without specific prior written permission.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
					 | 
				
			||||||
#  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
					 | 
				
			||||||
#  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
					 | 
				
			||||||
#  HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
					 | 
				
			||||||
#  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
					 | 
				
			||||||
#  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
					 | 
				
			||||||
#  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
					 | 
				
			||||||
#  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
					 | 
				
			||||||
#  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#[=======================================================================[.rst:
 | 
					 | 
				
			||||||
FindSDL2_image
 | 
					 | 
				
			||||||
--------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Locate SDL2_image library
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module defines the following 'IMPORTED' target:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2::Image
 | 
					 | 
				
			||||||
    The SDL2_image library, if found.
 | 
					 | 
				
			||||||
    Have SDL2::Core as a link dependency.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module will set the following variables in your project:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_IMAGE_LIBRARIES, the name of the library to link against
 | 
					 | 
				
			||||||
  SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
 | 
					 | 
				
			||||||
  SDL2_IMAGE_FOUND, if false, do not try to link against
 | 
					 | 
				
			||||||
  SDL2_IMAGE_VERSION_STRING - human-readable string containing the
 | 
					 | 
				
			||||||
                              version of SDL2_image
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module responds to the following cache variables:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_IMAGE_PATH
 | 
					 | 
				
			||||||
    Set a custom SDL2_image Library path (default: empty)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_IMAGE_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
    Disable search SDL2_image Library in default path.
 | 
					 | 
				
			||||||
      If SDL2_IMAGE_PATH (default: ON)
 | 
					 | 
				
			||||||
      Else (default: OFF)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_IMAGE_INCLUDE_DIR
 | 
					 | 
				
			||||||
    SDL2_image headers path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_IMAGE_LIBRARY
 | 
					 | 
				
			||||||
    SDL2_image Library (.dll, .so, .a, etc) path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Additional Note: If you see an empty SDL2_IMAGE_LIBRARY in your project
 | 
					 | 
				
			||||||
configuration, it means CMake did not find your SDL2_image library
 | 
					 | 
				
			||||||
(SDL2_image.dll, libsdl2_image.so, etc). Set SDL2_IMAGE_LIBRARY to point
 | 
					 | 
				
			||||||
to your SDL2_image library, and  configure again. This value is used to
 | 
					 | 
				
			||||||
generate the final SDL2_IMAGE_LIBRARIES variable and the SDL2::Image target,
 | 
					 | 
				
			||||||
but when this value is unset, SDL2_IMAGE_LIBRARIES and SDL2::Image does not
 | 
					 | 
				
			||||||
get created.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2IMAGEDIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2IMAGEDIR used in building SDL2_image.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2DIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2DIR used in building SDL2.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Created by Amine Ben Hassouna:
 | 
					 | 
				
			||||||
  Adapt FindSDL_image.cmake to SDL2_image (FindSDL2_image.cmake).
 | 
					 | 
				
			||||||
  Add cache variables for more flexibility:
 | 
					 | 
				
			||||||
    SDL2_IMAGE_PATH, SDL2_IMAGE_NO_DEFAULT_PATH (for details, see doc above).
 | 
					 | 
				
			||||||
  Add SDL2 as a required dependency.
 | 
					 | 
				
			||||||
  Modernize the FindSDL2_image.cmake module by creating a specific target:
 | 
					 | 
				
			||||||
    SDL2::Image (for details, see doc above).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Original FindSDL_image.cmake module:
 | 
					 | 
				
			||||||
  Created by Eric Wing.  This was influenced by the FindSDL.cmake
 | 
					 | 
				
			||||||
  module, but with modifications to recognize OS X frameworks and
 | 
					 | 
				
			||||||
  additional Unix paths (FreeBSD, etc).
 | 
					 | 
				
			||||||
#]=======================================================================]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# SDL2 Library required
 | 
					 | 
				
			||||||
find_package(SDL2 QUIET)
 | 
					 | 
				
			||||||
if(NOT SDL2_FOUND)
 | 
					 | 
				
			||||||
  set(SDL2_IMAGE_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_image).")
 | 
					 | 
				
			||||||
  if(SDL2_image_FIND_REQUIRED)
 | 
					 | 
				
			||||||
    message(FATAL_ERROR ${SDL2_IMAGE_SDL2_NOT_FOUND})
 | 
					 | 
				
			||||||
  else()
 | 
					 | 
				
			||||||
      if(NOT SDL2_image_FIND_QUIETLY)
 | 
					 | 
				
			||||||
        message(STATUS ${SDL2_IMAGE_SDL2_NOT_FOUND})
 | 
					 | 
				
			||||||
      endif()
 | 
					 | 
				
			||||||
    return()
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
  unset(SDL2_IMAGE_SDL2_NOT_FOUND)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Define options for searching SDL2_image Library in a custom path
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_IMAGE_PATH "" CACHE STRING "Custom SDL2_image Library path")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(_SDL2_IMAGE_NO_DEFAULT_PATH OFF)
 | 
					 | 
				
			||||||
if(SDL2_IMAGE_PATH)
 | 
					 | 
				
			||||||
  set(_SDL2_IMAGE_NO_DEFAULT_PATH ON)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_IMAGE_NO_DEFAULT_PATH ${_SDL2_IMAGE_NO_DEFAULT_PATH}
 | 
					 | 
				
			||||||
    CACHE BOOL "Disable search SDL2_image Library in default path")
 | 
					 | 
				
			||||||
unset(_SDL2_IMAGE_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD)
 | 
					 | 
				
			||||||
if(SDL2_IMAGE_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
  set(SDL2_IMAGE_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2_image include directory
 | 
					 | 
				
			||||||
find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2IMAGEDIR
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES SDL2
 | 
					 | 
				
			||||||
                # path suffixes to search inside ENV{SDL2DIR}
 | 
					 | 
				
			||||||
                # and ENV{SDL2IMAGEDIR}
 | 
					 | 
				
			||||||
                include/SDL2 include
 | 
					 | 
				
			||||||
  PATHS ${SDL2_IMAGE_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2_image headers can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x64)
 | 
					 | 
				
			||||||
else()
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x86)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2_image library
 | 
					 | 
				
			||||||
find_library(SDL2_IMAGE_LIBRARY
 | 
					 | 
				
			||||||
  NAMES SDL2_image
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2IMAGEDIR
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_IMAGE_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
 | 
					 | 
				
			||||||
  PATHS ${SDL2_IMAGE_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2_image Library can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Read SDL2_image version
 | 
					 | 
				
			||||||
if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
 | 
					 | 
				
			||||||
  set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
 | 
					 | 
				
			||||||
  unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_IMAGE_VERSION_MINOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_IMAGE_VERSION_PATCH_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_IMAGE_VERSION_MAJOR)
 | 
					 | 
				
			||||||
  unset(SDL2_IMAGE_VERSION_MINOR)
 | 
					 | 
				
			||||||
  unset(SDL2_IMAGE_VERSION_PATCH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
 | 
					 | 
				
			||||||
set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
include(FindPackageHandleStandardArgs)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
 | 
					 | 
				
			||||||
                                  REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
 | 
					 | 
				
			||||||
                                  VERSION_VAR SDL2_IMAGE_VERSION_STRING)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
mark_as_advanced(SDL2_IMAGE_PATH
 | 
					 | 
				
			||||||
                 SDL2_IMAGE_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
                 SDL2_IMAGE_LIBRARY
 | 
					 | 
				
			||||||
                 SDL2_IMAGE_INCLUDE_DIR)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(SDL2_IMAGE_FOUND)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # SDL2::Image target
 | 
					 | 
				
			||||||
  if(SDL2_IMAGE_LIBRARY AND NOT TARGET SDL2::Image)
 | 
					 | 
				
			||||||
    add_library(SDL2::Image UNKNOWN IMPORTED)
 | 
					 | 
				
			||||||
    set_target_properties(SDL2::Image PROPERTIES
 | 
					 | 
				
			||||||
                          IMPORTED_LOCATION "${SDL2_IMAGE_LIBRARY}"
 | 
					 | 
				
			||||||
                          INTERFACE_INCLUDE_DIRECTORIES "${SDL2_IMAGE_INCLUDE_DIR}"
 | 
					 | 
				
			||||||
                          INTERFACE_LINK_LIBRARIES SDL2::Core)
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
@ -1,220 +0,0 @@
 | 
				
			|||||||
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
 | 
					 | 
				
			||||||
# file Copyright.txt or https://cmake.org/licensing for details.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
 | 
					 | 
				
			||||||
#  Copyright 2000-2019 Kitware, Inc. and Contributors
 | 
					 | 
				
			||||||
#  All rights reserved.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Redistribution and use in source and binary forms, with or without
 | 
					 | 
				
			||||||
#  modification, are permitted provided that the following conditions
 | 
					 | 
				
			||||||
#  are met:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions of source code must retain the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions in binary form must reproduce the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer in the
 | 
					 | 
				
			||||||
#    documentation and/or other materials provided with the distribution.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Neither the name of Kitware, Inc. nor the names of Contributors
 | 
					 | 
				
			||||||
#    may be used to endorse or promote products derived from this
 | 
					 | 
				
			||||||
#    software without specific prior written permission.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
					 | 
				
			||||||
#  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
					 | 
				
			||||||
#  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
					 | 
				
			||||||
#  HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
					 | 
				
			||||||
#  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
					 | 
				
			||||||
#  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
					 | 
				
			||||||
#  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
					 | 
				
			||||||
#  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
					 | 
				
			||||||
#  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#[=======================================================================[.rst:
 | 
					 | 
				
			||||||
FindSDL2_mixer
 | 
					 | 
				
			||||||
--------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Locate SDL2_mixer library
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module defines the following 'IMPORTED' target:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2::Mixer
 | 
					 | 
				
			||||||
    The SDL2_mixer library, if found.
 | 
					 | 
				
			||||||
    Have SDL2::Core as a link dependency.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module will set the following variables in your project:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_MIXER_LIBRARIES, the name of the library to link against
 | 
					 | 
				
			||||||
  SDL2_MIXER_INCLUDE_DIRS, where to find the headers
 | 
					 | 
				
			||||||
  SDL2_MIXER_FOUND, if false, do not try to link against
 | 
					 | 
				
			||||||
  SDL2_MIXER_VERSION_STRING - human-readable string containing the
 | 
					 | 
				
			||||||
                              version of SDL2_mixer
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module responds to the following cache variables:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_MIXER_PATH
 | 
					 | 
				
			||||||
    Set a custom SDL2_mixer Library path (default: empty)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_MIXER_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
    Disable search SDL2_mixer Library in default path.
 | 
					 | 
				
			||||||
      If SDL2_MIXER_PATH (default: ON)
 | 
					 | 
				
			||||||
      Else (default: OFF)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_MIXER_INCLUDE_DIR
 | 
					 | 
				
			||||||
    SDL2_mixer headers path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_MIXER_LIBRARY
 | 
					 | 
				
			||||||
    SDL2_mixer Library (.dll, .so, .a, etc) path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Additional Note: If you see an empty SDL2_MIXER_LIBRARY in your project
 | 
					 | 
				
			||||||
configuration, it means CMake did not find your SDL2_mixer library
 | 
					 | 
				
			||||||
(SDL2_mixer.dll, libsdl2_mixer.so, etc). Set SDL2_MIXER_LIBRARY to point
 | 
					 | 
				
			||||||
to your SDL2_mixer library, and  configure again. This value is used to
 | 
					 | 
				
			||||||
generate the final SDL2_MIXER_LIBRARIES variable and the SDL2::Mixer target,
 | 
					 | 
				
			||||||
but when this value is unset, SDL2_MIXER_LIBRARIES and SDL2::Mixer does not
 | 
					 | 
				
			||||||
get created.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2MIXERDIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2MIXERDIR used in building SDL2_mixer.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2DIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2DIR used in building SDL2.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Created by Amine Ben Hassouna:
 | 
					 | 
				
			||||||
  Adapt FindSDL_mixer.cmake to SDL2_mixer (FindSDL2_mixer.cmake).
 | 
					 | 
				
			||||||
  Add cache variables for more flexibility:
 | 
					 | 
				
			||||||
    SDL2_MIXER_PATH, SDL2_MIXER_NO_DEFAULT_PATH (for details, see doc above).
 | 
					 | 
				
			||||||
  Add SDL2 as a required dependency.
 | 
					 | 
				
			||||||
  Modernize the FindSDL2_mixer.cmake module by creating a specific target:
 | 
					 | 
				
			||||||
    SDL2::Mixer (for details, see doc above).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Original FindSDL_mixer.cmake module:
 | 
					 | 
				
			||||||
  Created by Eric Wing.  This was influenced by the FindSDL.cmake
 | 
					 | 
				
			||||||
  module, but with modifications to recognize OS X frameworks and
 | 
					 | 
				
			||||||
  additional Unix paths (FreeBSD, etc).
 | 
					 | 
				
			||||||
#]=======================================================================]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# SDL2 Library required
 | 
					 | 
				
			||||||
find_package(SDL2 QUIET)
 | 
					 | 
				
			||||||
if(NOT SDL2_FOUND)
 | 
					 | 
				
			||||||
  set(SDL2_MIXER_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_mixer).")
 | 
					 | 
				
			||||||
  if(SDL2_mixer_FIND_REQUIRED)
 | 
					 | 
				
			||||||
    message(FATAL_ERROR ${SDL2_MIXER_SDL2_NOT_FOUND})
 | 
					 | 
				
			||||||
  else()
 | 
					 | 
				
			||||||
      if(NOT SDL2_mixer_FIND_QUIETLY)
 | 
					 | 
				
			||||||
        message(STATUS ${SDL2_MIXER_SDL2_NOT_FOUND})
 | 
					 | 
				
			||||||
      endif()
 | 
					 | 
				
			||||||
    return()
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
  unset(SDL2_MIXER_SDL2_NOT_FOUND)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Define options for searching SDL2_mixer Library in a custom path
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_MIXER_PATH "" CACHE STRING "Custom SDL2_mixer Library path")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(_SDL2_MIXER_NO_DEFAULT_PATH OFF)
 | 
					 | 
				
			||||||
if(SDL2_MIXER_PATH)
 | 
					 | 
				
			||||||
  set(_SDL2_MIXER_NO_DEFAULT_PATH ON)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_MIXER_NO_DEFAULT_PATH ${_SDL2_MIXER_NO_DEFAULT_PATH}
 | 
					 | 
				
			||||||
    CACHE BOOL "Disable search SDL2_mixer Library in default path")
 | 
					 | 
				
			||||||
unset(_SDL2_MIXER_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_MIXER_NO_DEFAULT_PATH_CMD)
 | 
					 | 
				
			||||||
if(SDL2_MIXER_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
  set(SDL2_MIXER_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2_mixer include directory
 | 
					 | 
				
			||||||
find_path(SDL2_MIXER_INCLUDE_DIR SDL_mixer.h
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2MIXERDIR
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_MIXER_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES SDL2
 | 
					 | 
				
			||||||
                # path suffixes to search inside ENV{SDL2DIR}
 | 
					 | 
				
			||||||
                # and ENV{SDL2MIXERDIR}
 | 
					 | 
				
			||||||
                include/SDL2 include
 | 
					 | 
				
			||||||
  PATHS ${SDL2_MIXER_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2_mixer headers can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x64)
 | 
					 | 
				
			||||||
else()
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x86)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2_mixer library
 | 
					 | 
				
			||||||
find_library(SDL2_MIXER_LIBRARY
 | 
					 | 
				
			||||||
  NAMES SDL2_mixer
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2MIXERDIR
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_MIXER_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
 | 
					 | 
				
			||||||
  PATHS ${SDL2_MIXER_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2_mixer Library can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Read SDL2_mixer version
 | 
					 | 
				
			||||||
if(SDL2_MIXER_INCLUDE_DIR AND EXISTS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MAJOR "${SDL2_MIXER_VERSION_MAJOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MINOR "${SDL2_MIXER_VERSION_MINOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_PATCH "${SDL2_MIXER_VERSION_PATCH_LINE}")
 | 
					 | 
				
			||||||
  set(SDL2_MIXER_VERSION_STRING ${SDL2_MIXER_VERSION_MAJOR}.${SDL2_MIXER_VERSION_MINOR}.${SDL2_MIXER_VERSION_PATCH})
 | 
					 | 
				
			||||||
  unset(SDL2_MIXER_VERSION_MAJOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_MIXER_VERSION_MINOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_MIXER_VERSION_PATCH_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_MIXER_VERSION_MAJOR)
 | 
					 | 
				
			||||||
  unset(SDL2_MIXER_VERSION_MINOR)
 | 
					 | 
				
			||||||
  unset(SDL2_MIXER_VERSION_PATCH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_MIXER_LIBRARIES ${SDL2_MIXER_LIBRARY})
 | 
					 | 
				
			||||||
set(SDL2_MIXER_INCLUDE_DIRS ${SDL2_MIXER_INCLUDE_DIR})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
include(FindPackageHandleStandardArgs)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_mixer
 | 
					 | 
				
			||||||
                                  REQUIRED_VARS SDL2_MIXER_LIBRARIES SDL2_MIXER_INCLUDE_DIRS
 | 
					 | 
				
			||||||
                                  VERSION_VAR SDL2_MIXER_VERSION_STRING)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
mark_as_advanced(SDL2_MIXER_PATH
 | 
					 | 
				
			||||||
                 SDL2_MIXER_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
                 SDL2_MIXER_LIBRARY
 | 
					 | 
				
			||||||
                 SDL2_MIXER_INCLUDE_DIR)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(SDL2_MIXER_FOUND)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # SDL2::Mixer target
 | 
					 | 
				
			||||||
  if(SDL2_MIXER_LIBRARY AND NOT TARGET SDL2::Mixer)
 | 
					 | 
				
			||||||
    add_library(SDL2::Mixer UNKNOWN IMPORTED)
 | 
					 | 
				
			||||||
    set_target_properties(SDL2::Mixer PROPERTIES
 | 
					 | 
				
			||||||
                          IMPORTED_LOCATION "${SDL2_MIXER_LIBRARY}"
 | 
					 | 
				
			||||||
                          INTERFACE_INCLUDE_DIRECTORIES "${SDL2_MIXER_INCLUDE_DIR}"
 | 
					 | 
				
			||||||
                          INTERFACE_LINK_LIBRARIES SDL2::Core)
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
@ -1,222 +0,0 @@
 | 
				
			|||||||
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
 | 
					 | 
				
			||||||
# file Copyright.txt or https://cmake.org/licensing for details.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
 | 
					 | 
				
			||||||
#  Copyright 2000-2019 Kitware, Inc. and Contributors
 | 
					 | 
				
			||||||
#  All rights reserved.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Redistribution and use in source and binary forms, with or without
 | 
					 | 
				
			||||||
#  modification, are permitted provided that the following conditions
 | 
					 | 
				
			||||||
#  are met:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions of source code must retain the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions in binary form must reproduce the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer in the
 | 
					 | 
				
			||||||
#    documentation and/or other materials provided with the distribution.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Neither the name of Kitware, Inc. nor the names of Contributors
 | 
					 | 
				
			||||||
#    may be used to endorse or promote products derived from this
 | 
					 | 
				
			||||||
#    software without specific prior written permission.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
					 | 
				
			||||||
#  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
					 | 
				
			||||||
#  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
					 | 
				
			||||||
#  HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
					 | 
				
			||||||
#  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
					 | 
				
			||||||
#  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
					 | 
				
			||||||
#  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
					 | 
				
			||||||
#  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
					 | 
				
			||||||
#  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#[=======================================================================[.rst:
 | 
					 | 
				
			||||||
FindSDL2_net
 | 
					 | 
				
			||||||
------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Locate SDL2_net library
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module defines the following 'IMPORTED' target:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2::Net
 | 
					 | 
				
			||||||
    The SDL2_net library, if found.
 | 
					 | 
				
			||||||
    Have SDL2::Core as a link dependency.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module will set the following variables in your project:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_NET_LIBRARIES, the name of the library to link against
 | 
					 | 
				
			||||||
  SDL2_NET_INCLUDE_DIRS, where to find the headers
 | 
					 | 
				
			||||||
  SDL2_NET_FOUND, if false, do not try to link against
 | 
					 | 
				
			||||||
  SDL2_NET_VERSION_STRING - human-readable string containing the
 | 
					 | 
				
			||||||
                            version of SDL2_net
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module responds to the following cache variables:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_NET_PATH
 | 
					 | 
				
			||||||
    Set a custom SDL2_net Library path (default: empty)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_NET_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
    Disable search SDL2_net Library in default path.
 | 
					 | 
				
			||||||
      If SDL2_NET_PATH (default: ON)
 | 
					 | 
				
			||||||
      Else (default: OFF)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_NET_INCLUDE_DIR
 | 
					 | 
				
			||||||
    SDL2_net headers path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_NET_LIBRARY
 | 
					 | 
				
			||||||
    SDL2_net Library (.dll, .so, .a, etc) path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Additional Note: If you see an empty SDL2_NET_LIBRARY in your project
 | 
					 | 
				
			||||||
configuration, it means CMake did not find your SDL2_net library
 | 
					 | 
				
			||||||
(SDL2_net.dll, libsdl2_net.so, etc). Set SDL2_NET_LIBRARY to point
 | 
					 | 
				
			||||||
to your SDL2_net library, and  configure again. This value is used to
 | 
					 | 
				
			||||||
generate the final SDL2_NET_LIBRARIES variable and the SDL2::Net target,
 | 
					 | 
				
			||||||
but when this value is unset, SDL2_NET_LIBRARIES and SDL2::Net does not
 | 
					 | 
				
			||||||
get created.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2NETDIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2NETDIR used in building SDL2_net.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2DIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2DIR used in building SDL2.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Created by Amine Ben Hassouna:
 | 
					 | 
				
			||||||
  Adapt FindSDL_net.cmake to SDL2_net (FindSDL2_net.cmake).
 | 
					 | 
				
			||||||
  Add cache variables for more flexibility:
 | 
					 | 
				
			||||||
    SDL2_NET_PATH, SDL2_NET_NO_DEFAULT_PATH (for details, see doc above).
 | 
					 | 
				
			||||||
  Add SDL2 as a required dependency.
 | 
					 | 
				
			||||||
  Modernize the FindSDL2_net.cmake module by creating a specific target:
 | 
					 | 
				
			||||||
    SDL2::Net (for details, see doc above).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Original FindSDL_net.cmake module:
 | 
					 | 
				
			||||||
  Created by Eric Wing.  This was influenced by the FindSDL.cmake
 | 
					 | 
				
			||||||
  module, but with modifications to recognize OS X frameworks and
 | 
					 | 
				
			||||||
  additional Unix paths (FreeBSD, etc).
 | 
					 | 
				
			||||||
#]=======================================================================]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# SDL2 Library required
 | 
					 | 
				
			||||||
find_package(SDL2 QUIET)
 | 
					 | 
				
			||||||
if(NOT SDL2_FOUND)
 | 
					 | 
				
			||||||
  set(SDL2_NET_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_net).")
 | 
					 | 
				
			||||||
  if(SDL2_net_FIND_REQUIRED)
 | 
					 | 
				
			||||||
    message(FATAL_ERROR ${SDL2_NET_SDL2_NOT_FOUND})
 | 
					 | 
				
			||||||
  else()
 | 
					 | 
				
			||||||
      if(NOT SDL2_net_FIND_QUIETLY)
 | 
					 | 
				
			||||||
        message(STATUS ${SDL2_NET_SDL2_NOT_FOUND})
 | 
					 | 
				
			||||||
      endif()
 | 
					 | 
				
			||||||
    return()
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
  unset(SDL2_NET_SDL2_NOT_FOUND)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Define options for searching SDL2_net Library in a custom path
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_NET_PATH "" CACHE STRING "Custom SDL2_net Library path")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(_SDL2_NET_NO_DEFAULT_PATH OFF)
 | 
					 | 
				
			||||||
if(SDL2_NET_PATH)
 | 
					 | 
				
			||||||
  set(_SDL2_NET_NO_DEFAULT_PATH ON)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_NET_NO_DEFAULT_PATH ${_SDL2_NET_NO_DEFAULT_PATH}
 | 
					 | 
				
			||||||
    CACHE BOOL "Disable search SDL2_net Library in default path")
 | 
					 | 
				
			||||||
unset(_SDL2_NET_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_NET_NO_DEFAULT_PATH_CMD)
 | 
					 | 
				
			||||||
if(SDL2_NET_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
  set(SDL2_NET_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2_net include directory
 | 
					 | 
				
			||||||
find_path(SDL2_NET_INCLUDE_DIR SDL_net.h
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2NETDIR
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_NET_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES SDL2
 | 
					 | 
				
			||||||
                # path suffixes to search inside ENV{SDL2DIR}
 | 
					 | 
				
			||||||
                # and ENV{SDL2NETDIR}
 | 
					 | 
				
			||||||
                include/SDL2 include
 | 
					 | 
				
			||||||
  PATHS ${SDL2_NET_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2_net headers can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x64)
 | 
					 | 
				
			||||||
else()
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x86)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2_net library
 | 
					 | 
				
			||||||
find_library(SDL2_NET_LIBRARY
 | 
					 | 
				
			||||||
  NAMES SDL2_net
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2NETDIR
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_NET_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
 | 
					 | 
				
			||||||
  PATHS ${SDL2_NET_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2_net Library can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Read SDL2_net version
 | 
					 | 
				
			||||||
if(SDL2_NET_INCLUDE_DIR AND EXISTS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_NET_MAJOR_VERSION[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_NET_MINOR_VERSION[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_NET_INCLUDE_DIR}/SDL_net.h" SDL2_NET_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_NET_PATCHLEVEL[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_NET_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_MAJOR "${SDL2_NET_VERSION_MAJOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_NET_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_MINOR "${SDL2_NET_VERSION_MINOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_NET_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_NET_VERSION_PATCH "${SDL2_NET_VERSION_PATCH_LINE}")
 | 
					 | 
				
			||||||
  set(SDL2_NET_VERSION_STRING ${SDL2_NET_VERSION_MAJOR}.${SDL2_NET_VERSION_MINOR}.${SDL2_NET_VERSION_PATCH})
 | 
					 | 
				
			||||||
  unset(SDL2_NET_VERSION_MAJOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_NET_VERSION_MINOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_NET_VERSION_PATCH_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_NET_VERSION_MAJOR)
 | 
					 | 
				
			||||||
  unset(SDL2_NET_VERSION_MINOR)
 | 
					 | 
				
			||||||
  unset(SDL2_NET_VERSION_PATCH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_NET_LIBRARIES ${SDL2_NET_LIBRARY})
 | 
					 | 
				
			||||||
set(SDL2_NET_INCLUDE_DIRS ${SDL2_NET_INCLUDE_DIR})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
include(FindPackageHandleStandardArgs)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_net
 | 
					 | 
				
			||||||
                                  REQUIRED_VARS SDL2_NET_LIBRARIES SDL2_NET_INCLUDE_DIRS
 | 
					 | 
				
			||||||
                                  VERSION_VAR SDL2_NET_VERSION_STRING)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
mark_as_advanced(SDL2_NET_PATH
 | 
					 | 
				
			||||||
                 SDL2_NET_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
                 SDL2_NET_LIBRARY
 | 
					 | 
				
			||||||
                 SDL2_NET_INCLUDE_DIR)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(SDL2_NET_FOUND)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # SDL2::Net target
 | 
					 | 
				
			||||||
  if(SDL2_NET_LIBRARY AND NOT TARGET SDL2::Net)
 | 
					 | 
				
			||||||
    add_library(SDL2::Net UNKNOWN IMPORTED)
 | 
					 | 
				
			||||||
    set_target_properties(SDL2::Net PROPERTIES
 | 
					 | 
				
			||||||
                          IMPORTED_LOCATION "${SDL2_NET_LIBRARY}"
 | 
					 | 
				
			||||||
                          INTERFACE_INCLUDE_DIRECTORIES "${SDL2_NET_INCLUDE_DIR}"
 | 
					 | 
				
			||||||
                          INTERFACE_LINK_LIBRARIES SDL2::Core)
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
@ -1,222 +0,0 @@
 | 
				
			|||||||
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
 | 
					 | 
				
			||||||
# file Copyright.txt or https://cmake.org/licensing for details.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
 | 
					 | 
				
			||||||
#  Copyright 2000-2019 Kitware, Inc. and Contributors
 | 
					 | 
				
			||||||
#  All rights reserved.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  Redistribution and use in source and binary forms, with or without
 | 
					 | 
				
			||||||
#  modification, are permitted provided that the following conditions
 | 
					 | 
				
			||||||
#  are met:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions of source code must retain the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Redistributions in binary form must reproduce the above copyright
 | 
					 | 
				
			||||||
#    notice, this list of conditions and the following disclaimer in the
 | 
					 | 
				
			||||||
#    documentation and/or other materials provided with the distribution.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  * Neither the name of Kitware, Inc. nor the names of Contributors
 | 
					 | 
				
			||||||
#    may be used to endorse or promote products derived from this
 | 
					 | 
				
			||||||
#    software without specific prior written permission.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
					 | 
				
			||||||
#  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
					 | 
				
			||||||
#  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
					 | 
				
			||||||
#  HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
					 | 
				
			||||||
#  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
					 | 
				
			||||||
#  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
					 | 
				
			||||||
#  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
					 | 
				
			||||||
#  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
					 | 
				
			||||||
#  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
					 | 
				
			||||||
#  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#[=======================================================================[.rst:
 | 
					 | 
				
			||||||
FindSDL2_ttf
 | 
					 | 
				
			||||||
------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Locate SDL2_ttf library
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module defines the following 'IMPORTED' target:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2::TTF
 | 
					 | 
				
			||||||
    The SDL2_ttf library, if found.
 | 
					 | 
				
			||||||
    Have SDL2::Core as a link dependency.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module will set the following variables in your project:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_TTF_LIBRARIES, the name of the library to link against
 | 
					 | 
				
			||||||
  SDL2_TTF_INCLUDE_DIRS, where to find the headers
 | 
					 | 
				
			||||||
  SDL2_TTF_FOUND, if false, do not try to link against
 | 
					 | 
				
			||||||
  SDL2_TTF_VERSION_STRING - human-readable string containing the
 | 
					 | 
				
			||||||
                            version of SDL2_ttf
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This module responds to the following cache variables:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
::
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_TTF_PATH
 | 
					 | 
				
			||||||
    Set a custom SDL2_ttf Library path (default: empty)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_TTF_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
    Disable search SDL2_ttf Library in default path.
 | 
					 | 
				
			||||||
      If SDL2_TTF_PATH (default: ON)
 | 
					 | 
				
			||||||
      Else (default: OFF)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_TTF_INCLUDE_DIR
 | 
					 | 
				
			||||||
    SDL2_ttf headers path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  SDL2_TTF_LIBRARY
 | 
					 | 
				
			||||||
    SDL2_ttf Library (.dll, .so, .a, etc) path.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Additional Note: If you see an empty SDL2_TTF_LIBRARY in your project
 | 
					 | 
				
			||||||
configuration, it means CMake did not find your SDL2_ttf library
 | 
					 | 
				
			||||||
(SDL2_ttf.dll, libsdl2_ttf.so, etc). Set SDL2_TTF_LIBRARY to point
 | 
					 | 
				
			||||||
to your SDL2_ttf library, and  configure again. This value is used to
 | 
					 | 
				
			||||||
generate the final SDL2_TTF_LIBRARIES variable and the SDL2::TTF target,
 | 
					 | 
				
			||||||
but when this value is unset, SDL2_TTF_LIBRARIES and SDL2::TTF does not
 | 
					 | 
				
			||||||
get created.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2TTFDIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2TTFDIR used in building SDL2_ttf.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
$SDL2DIR is an environment variable that would correspond to the
 | 
					 | 
				
			||||||
./configure --prefix=$SDL2DIR used in building SDL2.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Created by Amine Ben Hassouna:
 | 
					 | 
				
			||||||
  Adapt FindSDL_ttf.cmake to SDL2_ttf (FindSDL2_ttf.cmake).
 | 
					 | 
				
			||||||
  Add cache variables for more flexibility:
 | 
					 | 
				
			||||||
    SDL2_TTF_PATH, SDL2_TTF_NO_DEFAULT_PATH (for details, see doc above).
 | 
					 | 
				
			||||||
  Add SDL2 as a required dependency.
 | 
					 | 
				
			||||||
  Modernize the FindSDL2_ttf.cmake module by creating a specific target:
 | 
					 | 
				
			||||||
    SDL2::TTF (for details, see doc above).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Original FindSDL_ttf.cmake module:
 | 
					 | 
				
			||||||
  Created by Eric Wing.  This was influenced by the FindSDL.cmake
 | 
					 | 
				
			||||||
  module, but with modifications to recognize OS X frameworks and
 | 
					 | 
				
			||||||
  additional Unix paths (FreeBSD, etc).
 | 
					 | 
				
			||||||
#]=======================================================================]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# SDL2 Library required
 | 
					 | 
				
			||||||
find_package(SDL2 QUIET)
 | 
					 | 
				
			||||||
if(NOT SDL2_FOUND)
 | 
					 | 
				
			||||||
  set(SDL2_TTF_SDL2_NOT_FOUND "Could NOT find SDL2 (SDL2 is required by SDL2_ttf).")
 | 
					 | 
				
			||||||
  if(SDL2_ttf_FIND_REQUIRED)
 | 
					 | 
				
			||||||
    message(FATAL_ERROR ${SDL2_TTF_SDL2_NOT_FOUND})
 | 
					 | 
				
			||||||
  else()
 | 
					 | 
				
			||||||
      if(NOT SDL2_ttf_FIND_QUIETLY)
 | 
					 | 
				
			||||||
        message(STATUS ${SDL2_TTF_SDL2_NOT_FOUND})
 | 
					 | 
				
			||||||
      endif()
 | 
					 | 
				
			||||||
    return()
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
  unset(SDL2_TTF_SDL2_NOT_FOUND)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Define options for searching SDL2_ttf Library in a custom path
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_TTF_PATH "" CACHE STRING "Custom SDL2_ttf Library path")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(_SDL2_TTF_NO_DEFAULT_PATH OFF)
 | 
					 | 
				
			||||||
if(SDL2_TTF_PATH)
 | 
					 | 
				
			||||||
  set(_SDL2_TTF_NO_DEFAULT_PATH ON)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_TTF_NO_DEFAULT_PATH ${_SDL2_TTF_NO_DEFAULT_PATH}
 | 
					 | 
				
			||||||
    CACHE BOOL "Disable search SDL2_ttf Library in default path")
 | 
					 | 
				
			||||||
unset(_SDL2_TTF_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_TTF_NO_DEFAULT_PATH_CMD)
 | 
					 | 
				
			||||||
if(SDL2_TTF_NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
  set(SDL2_TTF_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2_ttf include directory
 | 
					 | 
				
			||||||
find_path(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2TTFDIR
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_TTF_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES SDL2
 | 
					 | 
				
			||||||
                # path suffixes to search inside ENV{SDL2DIR}
 | 
					 | 
				
			||||||
                # and ENV{SDL2TTFDIR}
 | 
					 | 
				
			||||||
                include/SDL2 include
 | 
					 | 
				
			||||||
  PATHS ${SDL2_TTF_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2_ttf headers can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x64)
 | 
					 | 
				
			||||||
else()
 | 
					 | 
				
			||||||
  set(VC_LIB_PATH_SUFFIX lib/x86)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Search for the SDL2_ttf library
 | 
					 | 
				
			||||||
find_library(SDL2_TTF_LIBRARY
 | 
					 | 
				
			||||||
  NAMES SDL2_ttf
 | 
					 | 
				
			||||||
  HINTS
 | 
					 | 
				
			||||||
    ENV SDL2TTFDIR
 | 
					 | 
				
			||||||
    ENV SDL2DIR
 | 
					 | 
				
			||||||
    ${SDL2_TTF_NO_DEFAULT_PATH_CMD}
 | 
					 | 
				
			||||||
  PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
 | 
					 | 
				
			||||||
  PATHS ${SDL2_TTF_PATH}
 | 
					 | 
				
			||||||
  DOC "Where the SDL2_ttf Library can be found"
 | 
					 | 
				
			||||||
)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Read SDL2_ttf version
 | 
					 | 
				
			||||||
if(SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+[0-9]+$")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MAJOR "${SDL2_TTF_VERSION_MAJOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MINOR "${SDL2_TTF_VERSION_MINOR_LINE}")
 | 
					 | 
				
			||||||
  string(REGEX REPLACE "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_PATCH "${SDL2_TTF_VERSION_PATCH_LINE}")
 | 
					 | 
				
			||||||
  set(SDL2_TTF_VERSION_STRING ${SDL2_TTF_VERSION_MAJOR}.${SDL2_TTF_VERSION_MINOR}.${SDL2_TTF_VERSION_PATCH})
 | 
					 | 
				
			||||||
  unset(SDL2_TTF_VERSION_MAJOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_TTF_VERSION_MINOR_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_TTF_VERSION_PATCH_LINE)
 | 
					 | 
				
			||||||
  unset(SDL2_TTF_VERSION_MAJOR)
 | 
					 | 
				
			||||||
  unset(SDL2_TTF_VERSION_MINOR)
 | 
					 | 
				
			||||||
  unset(SDL2_TTF_VERSION_PATCH)
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
set(SDL2_TTF_LIBRARIES ${SDL2_TTF_LIBRARY})
 | 
					 | 
				
			||||||
set(SDL2_TTF_INCLUDE_DIRS ${SDL2_TTF_INCLUDE_DIR})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
include(FindPackageHandleStandardArgs)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_ttf
 | 
					 | 
				
			||||||
                                  REQUIRED_VARS SDL2_TTF_LIBRARIES SDL2_TTF_INCLUDE_DIRS
 | 
					 | 
				
			||||||
                                  VERSION_VAR SDL2_TTF_VERSION_STRING)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
mark_as_advanced(SDL2_TTF_PATH
 | 
					 | 
				
			||||||
                 SDL2_TTF_NO_DEFAULT_PATH
 | 
					 | 
				
			||||||
                 SDL2_TTF_LIBRARY
 | 
					 | 
				
			||||||
                 SDL2_TTF_INCLUDE_DIR)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
if(SDL2_TTF_FOUND)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  # SDL2::TTF target
 | 
					 | 
				
			||||||
  if(SDL2_TTF_LIBRARY AND NOT TARGET SDL2::TTF)
 | 
					 | 
				
			||||||
    add_library(SDL2::TTF UNKNOWN IMPORTED)
 | 
					 | 
				
			||||||
    set_target_properties(SDL2::TTF PROPERTIES
 | 
					 | 
				
			||||||
                          IMPORTED_LOCATION "${SDL2_TTF_LIBRARY}"
 | 
					 | 
				
			||||||
                          INTERFACE_INCLUDE_DIRECTORIES "${SDL2_TTF_INCLUDE_DIR}"
 | 
					 | 
				
			||||||
                          INTERFACE_LINK_LIBRARIES SDL2::Core)
 | 
					 | 
				
			||||||
  endif()
 | 
					 | 
				
			||||||
endif()
 | 
					 | 
				
			||||||
@ -1,179 +0,0 @@
 | 
				
			|||||||
# SDL2 CMake modules
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
This repository contains [CMake][] modules for finding and using the SDL2
 | 
					 | 
				
			||||||
library as well as other related libraries:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
- [SDL2][]
 | 
					 | 
				
			||||||
- [SDL2_image][]
 | 
					 | 
				
			||||||
- [SDL2_ttf][]
 | 
					 | 
				
			||||||
- [SDL2_net][]
 | 
					 | 
				
			||||||
- [SDL2_mixer][]
 | 
					 | 
				
			||||||
- [SDL2_gfx][]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
These modules are based on the SDL (1.2) modules, with the same names,
 | 
					 | 
				
			||||||
distributed with the CMake project. The SDL2_gfx module is also based
 | 
					 | 
				
			||||||
on the SDL_image module.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Details and Improvements
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
The improvements made to these modules are as follows:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
**FindSDL2.cmake**
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
- Adapt `FindSDL.cmake` to `SDL2` (`FindSDL2.cmake`).
 | 
					 | 
				
			||||||
- Add cache variables for more flexibility:<br>
 | 
					 | 
				
			||||||
    `SDL2_PATH`, `SDL2_NO_DEFAULT_PATH`
 | 
					 | 
				
			||||||
- Mark `Threads` as a required dependency for non-OSX systems.
 | 
					 | 
				
			||||||
- Modernize the `FindSDL2.cmake` module by creating specific targets:
 | 
					 | 
				
			||||||
  - `SDL2::Core` : Library project should link to `SDL2::Core`
 | 
					 | 
				
			||||||
  - `SDL2::Main` : Application project should link to `SDL2::Main`
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
*For more details, please see the embedded documentation in `FindSDL2.cmake` file.*
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
**FindSDL2_<COMPONENT>.cmake**
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
- Adapt `FindSDL_<COMPONENT>.cmake` to `SDL2_<COMPONENT>` (`FindSDL2_<COMPONENT>.cmake`).
 | 
					 | 
				
			||||||
- Add cache variables for more flexibility:<br>
 | 
					 | 
				
			||||||
    `SDL2_<COMPONENT>_PATH`, `SDL2_<COMPONENT>_NO_DEFAULT_PATH`
 | 
					 | 
				
			||||||
- Add `SDL2` as a required dependency.
 | 
					 | 
				
			||||||
- Modernize the `FindSDL2_<COMPONENT>.cmake` modules by creating specific targets:<br>
 | 
					 | 
				
			||||||
    `SDL2::Image`, `SDL2::TTF`, `SDL2::Net`, `SDL2::Mixer` and `SDL2::GFX`.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
*For more details, please see the embedded documentation in
 | 
					 | 
				
			||||||
`FindSDL2_<COMPONENT>.cmake` file.*
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Usage
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
In order to use the SDL2 CMake modules, we have to clone this repository in a
 | 
					 | 
				
			||||||
sud-directory `cmake/sdl2` in our project as follows:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
```sh
 | 
					 | 
				
			||||||
cd <PROJECT_DIR>
 | 
					 | 
				
			||||||
git clone https://gitlab.com/aminosbh/sdl2-cmake-modules.git cmake/sdl2
 | 
					 | 
				
			||||||
rm -rf cmake/sdl2/.git
 | 
					 | 
				
			||||||
```
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Or if we are using git for our project, we can add this repository as a
 | 
					 | 
				
			||||||
submodule as follows:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
```sh
 | 
					 | 
				
			||||||
cd <PROJECT_DIR>
 | 
					 | 
				
			||||||
git submodule add https://gitlab.com/aminosbh/sdl2-cmake-modules.git cmake/sdl2
 | 
					 | 
				
			||||||
git commit -m "Add SDL2 CMake modules"
 | 
					 | 
				
			||||||
```
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Then we should specify the modules path in the main CMakeLists.txt file like
 | 
					 | 
				
			||||||
the following:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
```cmake
 | 
					 | 
				
			||||||
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
 | 
					 | 
				
			||||||
```
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Finally, we can use the SDL2 modules. There is two approaches that can be
 | 
					 | 
				
			||||||
adopted: A legacy approach and a modern approach. Both of them are supported.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
### Modern CMake
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
We can link to the SDL2:: targets like the following example:<br>
 | 
					 | 
				
			||||||
*This example requires the SDL2, SDL2_image and the SDL2_gfx libraries*
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
```cmake
 | 
					 | 
				
			||||||
# Find SDL2, SDL2_image and SDL2_gfx libraries
 | 
					 | 
				
			||||||
find_package(SDL2 REQUIRED)
 | 
					 | 
				
			||||||
find_package(SDL2_image REQUIRED)
 | 
					 | 
				
			||||||
find_package(SDL2_gfx REQUIRED)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Link SDL2::Main, SDL2::Image and SDL2::GFX to our project
 | 
					 | 
				
			||||||
target_link_libraries(${PROJECT_NAME} SDL2::Main SDL2::Image SDL2::GFX)
 | 
					 | 
				
			||||||
```
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
*Use the appropriate packages for you project.*<br>
 | 
					 | 
				
			||||||
*Please see above, for the whole list of packages*<br>
 | 
					 | 
				
			||||||
*For more details, please see the embedded documentation in modules files*
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
### Legacy CMake
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
We can also specify manually the include directories and libraries to link to:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
```cmake
 | 
					 | 
				
			||||||
# Find and link SDL2
 | 
					 | 
				
			||||||
find_package(SDL2 REQUIRED)
 | 
					 | 
				
			||||||
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
 | 
					 | 
				
			||||||
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Find and link SDL2_image
 | 
					 | 
				
			||||||
find_package(SDL2_image REQUIRED)
 | 
					 | 
				
			||||||
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_IMAGE_INCLUDE_DIRS})
 | 
					 | 
				
			||||||
target_link_libraries(${PROJECT_NAME} ${SDL2_IMAGE_LIBRARIES})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Find and link SDL2_gfx
 | 
					 | 
				
			||||||
find_package(SDL2_gfx REQUIRED)
 | 
					 | 
				
			||||||
target_include_directories(${PROJECT_NAME} PRIVATE ${SDL2_GFX_INCLUDE_DIRS})
 | 
					 | 
				
			||||||
target_link_libraries(${PROJECT_NAME} ${SDL2_GFX_LIBRARIES})
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
```
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
*For more details, please see the embedded documentation in modules files*
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## Special customization variables
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Each module have special customization cache variables that can be used to help
 | 
					 | 
				
			||||||
the modules find the appropriate libraries:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
- `SDL2_PATH` and `SDL2_<COMPONENT>_PATH`:<br>
 | 
					 | 
				
			||||||
  Can be specified to set the root search path for the `SDL2` and `SDL2_<COMPONENT>`
 | 
					 | 
				
			||||||
- `SDL2_NO_DEFAULT_PATH` and `SDL2_<COMPONENT>_NO_DEFAULT_PATH`:<br>
 | 
					 | 
				
			||||||
  Disable search `SDL2/SDL2_<COMPONENT>` library in default path:<br>
 | 
					 | 
				
			||||||
    If `SDL2[_<COMPONENT>]_PATH` is set, defaults to ON<br>
 | 
					 | 
				
			||||||
    Else defaults to OFF
 | 
					 | 
				
			||||||
- `SDL2_INCLUDE_DIR` and `SDL2_<COMPONENT>_INCLUDE_DIR`:<br>
 | 
					 | 
				
			||||||
  Set headers path. (Override)
 | 
					 | 
				
			||||||
- `SDL2_LIBRARY` and `SDL2_<COMPONENT>_LIBRARY`:<br>
 | 
					 | 
				
			||||||
  Set the library (.dll, .so, .a, etc) path. (Override)
 | 
					 | 
				
			||||||
- `SDL2MAIN_LIBRAY`:<br>
 | 
					 | 
				
			||||||
  Set the `SDL2main` library (.a) path. (Override)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
These variables could be used in case of Windows projects, and when the
 | 
					 | 
				
			||||||
libraries are not localized in a standard pathes. They can be specified when
 | 
					 | 
				
			||||||
executing the `cmake` command or when using the [CMake GUI][] (They are marked
 | 
					 | 
				
			||||||
as advanced).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
**cmake command example:**
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
```sh
 | 
					 | 
				
			||||||
mkdir build
 | 
					 | 
				
			||||||
cd build
 | 
					 | 
				
			||||||
cmake .. -DSDL2_PATH="/path/to/sdl2"
 | 
					 | 
				
			||||||
```
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
**CMakeLists.txt example:**
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
If we embed, for example, binaries of the SDL2_ttf in our project, we can
 | 
					 | 
				
			||||||
specify the cache variables values just before calling the `find_package`
 | 
					 | 
				
			||||||
command as follows:
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
```cmake
 | 
					 | 
				
			||||||
set(SDL2_TTF_PATH "/path/to/sdl2_ttf" CACHE BOOL "" FORCE)
 | 
					 | 
				
			||||||
find_package(SDL2_ttf REQUIRED)
 | 
					 | 
				
			||||||
```
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
## License
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Maintainer: Amine B. Hassouna [@aminosbh](https://gitlab.com/aminosbh)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
The SDL2 CMake modules are based on the SDL (1.2) modules available with the
 | 
					 | 
				
			||||||
CMake project which is distributed under the OSI-approved BSD 3-Clause License.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
The SDL2 CMake modules are also distributed under the OSI-approved BSD
 | 
					 | 
				
			||||||
3-Clause License. See accompanying file [Copyright.txt](Copyright.txt).
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
[CMake]: https://cmake.org
 | 
					 | 
				
			||||||
[CMake GUI]: https://cmake.org/runningcmake
 | 
					 | 
				
			||||||
[SDL2]: https://www.libsdl.org
 | 
					 | 
				
			||||||
[SDL2_image]: https://www.libsdl.org/projects/SDL_image
 | 
					 | 
				
			||||||
[SDL2_ttf]: https://www.libsdl.org/projects/SDL_ttf
 | 
					 | 
				
			||||||
[SDL2_net]: https://www.libsdl.org/projects/SDL_net
 | 
					 | 
				
			||||||
[SDL2_mixer]: https://www.libsdl.org/projects/SDL_mixer
 | 
					 | 
				
			||||||
[SDL2_gfx]: http://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx
 | 
					 | 
				
			||||||
 Submodule libtmx-parser deleted from a2b8ca09ef
									
								
							@ -6,7 +6,7 @@
 | 
				
			|||||||
 */
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "MusicManager.h"
 | 
					#include "MusicManager.h"
 | 
				
			||||||
#include "SDL2/SDL_mixer.h"
 | 
					#include <SDL2/SDL_mixer.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Mix_Music* MusicManager::LoadMusic(const char* path){
 | 
						Mix_Music* MusicManager::LoadMusic(const char* path){
 | 
				
			||||||
		Mix_Music* music = Mix_LoadMUS(path);
 | 
							Mix_Music* music = Mix_LoadMUS(path);
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_MUSICMANAGER_H_
 | 
					#define SRC_MUSICMANAGER_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "../game/Game.hpp"
 | 
					#include "../game/Game.hpp"
 | 
				
			||||||
#include "../../libsdl2_mixer/SDL_mixer.h"
 | 
					#include <SDL2/SDL_mixer.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class MusicManager
 | 
					class MusicManager
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 | 
				
			|||||||
@ -1,7 +1,7 @@
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
"GameName":"Beagle Rescue",
 | 
					"GameName":"Beagle Rescue",
 | 
				
			||||||
"WindowName":"Beagle Rescue",
 | 
					"WindowName":"Beagle Rescue",
 | 
				
			||||||
"WindowSize":{"w":320,"h":240},
 | 
					"WindowSize":{"w":427,"h":240},
 | 
				
			||||||
"WindowFullScreen": 0,
 | 
					"WindowFullScreen": 0,
 | 
				
			||||||
"GlobalScale": 3
 | 
					"GlobalScale": 2
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -1,6 +1,6 @@
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
"GameName":"Beagle Rescue",
 | 
					"GameName":"Beagle Rescue",
 | 
				
			||||||
"Developers": "Alan Youngblood, Simon Zaleski, Daniel Rinaldi",
 | 
					"Developers": "Alan Youngblood, Simon Zaleski, Daniel Rinaldi",
 | 
				
			||||||
"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan",
 | 
					"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan, Robin Berg Pettersen",
 | 
				
			||||||
"SpecialThanks":"Nic Allen, Brian Lhota, Rodrigo Monteiro"
 | 
					"SpecialThanks":"Nic Allen, Brian Lhota, Rodrigo Monteiro"
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_ECS_COLLIDERCOMPONENT_H_
 | 
					#define SRC_ECS_COLLIDERCOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
#include <SDL.h>
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "Components.h"
 | 
					#include "Components.h"
 | 
				
			||||||
#include "ECS.h"
 | 
					#include "ECS.h"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
 | 
				
			|||||||
@ -70,6 +70,13 @@ public:
 | 
				
			|||||||
				break;
 | 
									break;
 | 
				
			||||||
            case SDLK_LEFT:
 | 
					            case SDLK_LEFT:
 | 
				
			||||||
                if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
 | 
					                if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
 | 
				
			||||||
 | 
					                    if(transform->position.x>Game::levelMap.x){
 | 
				
			||||||
 | 
					                    transform->velocity.x = -1;
 | 
				
			||||||
 | 
					//                     if(Game::playerIsGrounded){
 | 
				
			||||||
 | 
					                        sprite->Play("Walk");
 | 
				
			||||||
 | 
					//                     }
 | 
				
			||||||
 | 
					                    sprite->spriteFlip = SDL_FLIP_NONE;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
//                     if (playerCtrl == NULL){
 | 
					//                     if (playerCtrl == NULL){
 | 
				
			||||||
//                         printf("No player controller found\n");
 | 
					//                         printf("No player controller found\n");
 | 
				
			||||||
//                     } else {
 | 
					//                     } else {
 | 
				
			||||||
@ -81,7 +88,7 @@ public:
 | 
				
			|||||||
//                     Game::pTileX
 | 
					//                     Game::pTileX
 | 
				
			||||||
//                     if(transform->position.x>0){
 | 
					//                     if(transform->position.x>0){
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    int *borders;
 | 
					                    /*int *borders;
 | 
				
			||||||
                    borders = Game::predictCollisions();
 | 
					                    borders = Game::predictCollisions();
 | 
				
			||||||
                    float max = borders[0];
 | 
					                    float max = borders[0];
 | 
				
			||||||
                    for (int b=0;b<3;b++){
 | 
					                    for (int b=0;b<3;b++){
 | 
				
			||||||
@ -102,7 +109,7 @@ public:
 | 
				
			|||||||
                        transform->velocity.x = 0;
 | 
					                        transform->velocity.x = 0;
 | 
				
			||||||
                        sprite->Play("Idle");
 | 
					                        sprite->Play("Idle");
 | 
				
			||||||
                        sprite->spriteFlip = SDL_FLIP_NONE;
 | 
					                        sprite->spriteFlip = SDL_FLIP_NONE;
 | 
				
			||||||
                    }
 | 
					                    }*/
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
            case SDLK_RIGHT:
 | 
					            case SDLK_RIGHT:
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_ECS_SPRITECOMPONENT_H_
 | 
					#define SRC_ECS_SPRITECOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "Components.h"
 | 
					#include "Components.h"
 | 
				
			||||||
#include <SDL.h>
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
#include "Animation.h"
 | 
					#include "Animation.h"
 | 
				
			||||||
#include <map>
 | 
					#include <map>
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_ECS_TILECOMPONENT_H_
 | 
					#define SRC_ECS_TILECOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "ECS.h"
 | 
					#include "ECS.h"
 | 
				
			||||||
#include <SDL.h>
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class TileComponent : public Component
 | 
					class TileComponent : public Component
 | 
				
			||||||
 | 
				
			|||||||
@ -1,4 +1,5 @@
 | 
				
			|||||||
/*
 | 
					/*
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 * TileMapComponent.h
 | 
					 * TileMapComponent.h
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 *  Created on: Mar 21, 2020
 | 
					 *  Created on: Mar 21, 2020
 | 
				
			||||||
@ -9,20 +10,21 @@
 | 
				
			|||||||
#define SRC_ECS_TILEMAPCOMPONENT_H_
 | 
					#define SRC_ECS_TILEMAPCOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "ECS.h"
 | 
					#include "ECS.h"
 | 
				
			||||||
#include <SDL.h>
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
#include <fstream>
 | 
					#include <fstream>
 | 
				
			||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
#include <tuple>
 | 
					#include <tuple>
 | 
				
			||||||
#include "tmxparser.h"
 | 
					#include "../tileson/tileson.hpp"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class TileMapComponent : public Component
 | 
					class TileMapComponent : public Component
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
	SDL_Texture* texture;
 | 
						SDL_Texture* texture;
 | 
				
			||||||
	SDL_Rect srcRect, destRect;
 | 
						SDL_Rect srcRect, destRect;
 | 
				
			||||||
	tmxparser::TmxMap map;
 | 
						tson::Tileson t;
 | 
				
			||||||
 | 
						std::unique_ptr<tson::Map> map;
 | 
				
			||||||
	int globalScale;
 | 
						int globalScale;
 | 
				
			||||||
	std::vector<SDL_Rect> tileSet;
 | 
						std::vector<SDL_Rect> tileSet;
 | 
				
			||||||
	std::vector<SDL_Rect> destRects;
 | 
						std::vector<SDL_Rect> destRects;
 | 
				
			||||||
@ -40,53 +42,78 @@ public:
 | 
				
			|||||||
		SDL_DestroyTexture(texture);
 | 
							SDL_DestroyTexture(texture);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	TileMapComponent(tmxparser::TmxMap loadedMap, int gScale, int offsetX, int offsetY)
 | 
						TileMapComponent(std::string mapPath, int gScale, int offsetX, int offsetY)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		map = loadedMap;
 | 
					// TILESON ~~~~~~~~~~~
 | 
				
			||||||
		std::string texturePath = "assets/textures/tiles/" + loadedMap.tilesetCollection[0].name + ".png";
 | 
					
 | 
				
			||||||
		Game::assets->AddTexture(map.tilesetCollection[0].name, texturePath.c_str());
 | 
					        const std::filesystem::path jsonPath = std::filesystem::u8path(mapPath);
 | 
				
			||||||
		setTex(map.tilesetCollection[0].name);
 | 
					        map = t.parse(jsonPath);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if(map->getStatus() == tson::ParseStatus::OK)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
								tson::Tileset *tileset = map->getTileset("br-tiles");
 | 
				
			||||||
 | 
								std::string fullPath = tileset->getImage();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								size_t charPos = fullPath.find("assets");
 | 
				
			||||||
 | 
								fullPath.erase(0,charPos);
 | 
				
			||||||
 | 
								tson::Layer *tileLayer = map->getLayer("Tile Layer 1"); //This is a Layer
 | 
				
			||||||
 | 
								std::string texName = tileLayer->getName();
 | 
				
			||||||
 | 
								Game::assets->AddTexture(texName, fullPath.c_str());
 | 
				
			||||||
 | 
								setTex(texName);
 | 
				
			||||||
			globalScale = gScale;
 | 
								globalScale = gScale;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		colliders.resize(map.height, std::vector<int>(map.width, 0));
 | 
								tson::Layer *collisionLayer = map->getLayer("Collision");
 | 
				
			||||||
		tilesWide = map.width;
 | 
					
 | 
				
			||||||
		tilesHigh = map.height;
 | 
								tilesWide = map->getSize().x;
 | 
				
			||||||
		tileWidth = map.tileWidth;
 | 
								tilesHigh = map->getSize().y;
 | 
				
			||||||
 | 
								tileWidth = map->getTileSize().x;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								Game::levelMap.w = tilesWide*tileWidth*globalScale;
 | 
				
			||||||
 | 
								Game::levelMap.h = tilesHigh*tileWidth*globalScale;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// 		=========== Setup Tile Set ===========
 | 
						// 		=========== Setup Tile Set ===========
 | 
				
			||||||
		tileSetTotal = map.tilesetCollection[0].colCount*map.tilesetCollection[0].rowCount;
 | 
					 | 
				
			||||||
		tileSet.resize(tileSetTotal);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
		for (int r=0;r<map.tilesetCollection[0].rowCount;r++){
 | 
								tileSetTotal = tileset->getTileCount();
 | 
				
			||||||
			for (int c=0;c<map.tilesetCollection[0].colCount;c++){
 | 
								tileSet.resize(tileSetTotal);
 | 
				
			||||||
				srcRect.x = c*map.tilesetCollection[0].tileWidth;
 | 
								int tileSetCols = tileset->getColumns();
 | 
				
			||||||
				srcRect.y = r*map.tilesetCollection[0].tileHeight;
 | 
								int tileSetRows = tileSetTotal/tileSetCols;
 | 
				
			||||||
				srcRect.w = srcRect.h = map.tileWidth;
 | 
					
 | 
				
			||||||
				int element = r*map.tilesetCollection[0].colCount+c;
 | 
								for (int r=0;r<tileSetRows;r++){
 | 
				
			||||||
 | 
									for (int c=0;c<tileSetCols;c++){
 | 
				
			||||||
 | 
										srcRect.x = c*tileWidth;
 | 
				
			||||||
 | 
										srcRect.y = r*tileWidth;
 | 
				
			||||||
 | 
										srcRect.w = srcRect.h = tileWidth;
 | 
				
			||||||
 | 
										int element = r*tileSetCols+c;
 | 
				
			||||||
					tileSet[element] = srcRect;
 | 
										tileSet[element] = srcRect;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// 		=========== Setup Tile Map ============
 | 
								if(tileLayer->getType() == tson::LayerType::TileLayer)
 | 
				
			||||||
		destRects.resize(map.width*map.height);
 | 
								{
 | 
				
			||||||
		initialPositions.resize(map.width*map.height);		
 | 
								destRects.resize(tilesWide*tilesHigh);
 | 
				
			||||||
		for (int r = 0;r<map.height;r++){
 | 
								initialPositions.resize(tilesWide*tilesHigh);
 | 
				
			||||||
			for (int c = 0;c<map.width;c++){
 | 
									for (int r=0;r<tilesHigh;r++){
 | 
				
			||||||
				int elem = c+r*map.width;
 | 
										for (int c=0;c<tilesWide;c++){
 | 
				
			||||||
 | 
											int elem = c+r*tilesWide;
 | 
				
			||||||
						SDL_Rect thisRect = SDL_Rect();
 | 
											SDL_Rect thisRect = SDL_Rect();
 | 
				
			||||||
				thisRect.x = c*map.tilesetCollection[0].tileWidth*globalScale;
 | 
											thisRect.x = c*tileWidth*globalScale;
 | 
				
			||||||
				thisRect.y = r*map.tilesetCollection[0].tileWidth*globalScale;
 | 
											thisRect.y = r*tileWidth*globalScale;
 | 
				
			||||||
				thisRect.w = thisRect.h = map.tileWidth * globalScale;
 | 
											thisRect.w = thisRect.h = tileWidth*globalScale;
 | 
				
			||||||
						std::tuple<int,int> ogPos = std::make_tuple(thisRect.x,thisRect.y);
 | 
											std::tuple<int,int> ogPos = std::make_tuple(thisRect.x,thisRect.y);
 | 
				
			||||||
						initialPositions[elem] = ogPos;
 | 
											initialPositions[elem] = ogPos;
 | 
				
			||||||
						thisRect.x = thisRect.x-offsetX*globalScale;
 | 
											thisRect.x = thisRect.x-offsetX*globalScale;
 | 
				
			||||||
				thisRect.y = thisRect.y-offsetY*globalScale;
 | 
											thisRect.y = thisRect.y=offsetY*globalScale;
 | 
				
			||||||
						destRects[elem] = thisRect;
 | 
											destRects[elem] = thisRect;
 | 
				
			||||||
				colliders[r][c] = map.layerCollection[1].tiles[elem].gid;
 | 
					 | 
				
			||||||
// 				std::cout << "colliders[" << std::to_string(r) << "][" << std::to_string(c) << "]= " << std::to_string(colliders[r][c]) << std::endl;
 | 
					 | 
				
			||||||
					}
 | 
										}
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
		destRect.w = destRect.h = map.tileWidth * gScale;
 | 
								destRect.w = destRect.h = tileWidth * gScale;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							} else {
 | 
				
			||||||
 | 
					            printf("Failed to load Tileson map\n");
 | 
				
			||||||
 | 
					            std::cout << map->getStatusMessage();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void update() override
 | 
						void update() override
 | 
				
			||||||
@ -104,15 +131,19 @@ public:
 | 
				
			|||||||
	{
 | 
						{
 | 
				
			||||||
	//iterate through rows and columns of the map to draw the tiles
 | 
						//iterate through rows and columns of the map to draw the tiles
 | 
				
			||||||
		// First cycle through rows
 | 
							// First cycle through rows
 | 
				
			||||||
		for (int r = 0;r<map.height;r++){
 | 
							tson::Layer *myLayer = map->getLayer("Tile Layer 1");
 | 
				
			||||||
 | 
							tson::Layer *collisionLayer = map->getLayer("Collision");
 | 
				
			||||||
 | 
							for (int r = 0;r<map->getSize().y;r++){
 | 
				
			||||||
			// Next cycle through each column or tile in that row:
 | 
								// Next cycle through each column or tile in that row:
 | 
				
			||||||
			for (int c = 0;c<map.width;c++){
 | 
								for (int c = 0;c<map->getSize().x;c++){
 | 
				
			||||||
				int i = r*map.width+c;
 | 
									int i = r*map->getSize().x+c;
 | 
				
			||||||
				int elem = c+r*map.width;
 | 
									int elem = c+r*map->getSize().x;
 | 
				
			||||||
				int tileToDraw = map.layerCollection[0].tiles[i].gid-1;
 | 
									tson::Tile *myTile = myLayer->getTileData(c,r);
 | 
				
			||||||
 | 
									int tid = myTile->getId()-1;
 | 
				
			||||||
 | 
									int tileToDraw = tid;
 | 
				
			||||||
				TextureManager::Draw(texture, tileSet[tileToDraw], destRects[elem], SDL_FLIP_NONE);
 | 
									TextureManager::Draw(texture, tileSet[tileToDraw], destRects[elem], SDL_FLIP_NONE);
 | 
				
			||||||
				if (Game::debugMenu){
 | 
									if (Game::debugMenu){
 | 
				
			||||||
					if (map.layerCollection[1].tiles[i].gid != 0) {
 | 
										if (collisionLayer->getTileData(c,r)) {
 | 
				
			||||||
						SDL_SetRenderDrawColor(Game::renderer,255,0,255,134);
 | 
											SDL_SetRenderDrawColor(Game::renderer,255,0,255,134);
 | 
				
			||||||
						SDL_RenderDrawRect(Game::renderer, &destRects[elem]);
 | 
											SDL_RenderDrawRect(Game::renderer, &destRects[elem]);
 | 
				
			||||||
					}
 | 
										}
 | 
				
			||||||
 | 
				
			|||||||
@ -13,7 +13,7 @@
 | 
				
			|||||||
#define ASCII_ROW_COUNT 16
 | 
					#define ASCII_ROW_COUNT 16
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "Components.h"
 | 
					#include "Components.h"
 | 
				
			||||||
#include <SDL.h>
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
#include <stdio.h>
 | 
					#include <stdio.h>
 | 
				
			||||||
 | 
				
			|||||||
@ -8,7 +8,7 @@
 | 
				
			|||||||
#ifndef SRC_COLLISION_H_
 | 
					#ifndef SRC_COLLISION_H_
 | 
				
			||||||
#define SRC_COLLISION_H_
 | 
					#define SRC_COLLISION_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <SDL.h>
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
// #include "Vector2D.h"
 | 
					// #include "Vector2D.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class ColliderComponent;
 | 
					class ColliderComponent;
 | 
				
			||||||
 | 
				
			|||||||
@ -10,7 +10,7 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#include "Game.hpp"
 | 
					#include "Game.hpp"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
// #include "../assetmgr/Map.h"
 | 
					#include "../assetmgr/Map.h"
 | 
				
			||||||
#include "../ecs/Components.h"
 | 
					#include "../ecs/Components.h"
 | 
				
			||||||
#include "Collision.h"
 | 
					#include "Collision.h"
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
@ -18,12 +18,13 @@
 | 
				
			|||||||
#include <fstream>
 | 
					#include <fstream>
 | 
				
			||||||
#include <sstream>
 | 
					#include <sstream>
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
// #include "../ui/UIText.h"
 | 
					#include "../ui/UIText.h"
 | 
				
			||||||
#include "../ui/UINineSlice.h"
 | 
					#include "../ui/UINineSlice.h"
 | 
				
			||||||
#include "../cjson/cJSON.h"
 | 
					#include "../cjson/cJSON.h"
 | 
				
			||||||
 | 
					#include "../tileson/tileson.hpp"
 | 
				
			||||||
#include <cmath>
 | 
					#include <cmath>
 | 
				
			||||||
 | 
					#include <filesystem>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// tmxparser::TmxMap map;
 | 
					 | 
				
			||||||
Manager manager;
 | 
					Manager manager;
 | 
				
			||||||
UINineSlice* my9Slice;
 | 
					UINineSlice* my9Slice;
 | 
				
			||||||
UINineSlice* scoreboard9Slice;
 | 
					UINineSlice* scoreboard9Slice;
 | 
				
			||||||
@ -74,6 +75,8 @@ int last_time;
 | 
				
			|||||||
int current_time;
 | 
					int current_time;
 | 
				
			||||||
int diff_time;
 | 
					int diff_time;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					tson::Tileson t;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int Game::pTileX = 0;
 | 
					int Game::pTileX = 0;
 | 
				
			||||||
int Game::pTileY = 0;
 | 
					int Game::pTileY = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -132,27 +135,6 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        	SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
 | 
					        	SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        
 | 
					 | 
				
			||||||
//  Trying out the halsafar/libtmx-parser
 | 
					 | 
				
			||||||
        tmxparser::TmxReturn error;
 | 
					 | 
				
			||||||
        tmxparser::TmxMap map;
 | 
					 | 
				
			||||||
        error = tmxparser::parseFromFile("assets/maps/testmapb64.tmx", &map, "assets/textures/tiles/");
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        if (!error)
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
//             printf("Yay! Tile map loaded with no errors.\n");
 | 
					 | 
				
			||||||
            tmxparser::TmxLayer layer = map.layerCollection[0];
 | 
					 | 
				
			||||||
            levelMap.x = 0;
 | 
					 | 
				
			||||||
            levelMap.y = 0;
 | 
					 | 
				
			||||||
            levelMap.w = map.width*map.tileWidth*gScale;
 | 
					 | 
				
			||||||
            levelMap.h = map.height*map.tileHeight*gScale;
 | 
					 | 
				
			||||||
//             std::cout << "Map Width Tiles: " << map.width << " Map Tile Width: " << map.tileWidth <<std::endl;
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            std::cout << "Encountered error loading map file: " << error << std::endl;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
//         std::cout << "levelMap.w - camera.w: " << levelMap.w-camera.w << std::endl;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        assets->AddTexture("player", "assets/textures/actors/firefighter.png");
 | 
					        assets->AddTexture("player", "assets/textures/actors/firefighter.png");
 | 
				
			||||||
        assets->AddTexture("font", "assets/textures/ui/ui-font-cloud-sans.png");
 | 
					        assets->AddTexture("font", "assets/textures/ui/ui-font-cloud-sans.png");
 | 
				
			||||||
        assets->AddTexture("textBox", "assets/textures/ui/ui-element-cloud.png");
 | 
					        assets->AddTexture("textBox", "assets/textures/ui/ui-element-cloud.png");
 | 
				
			||||||
@ -186,7 +168,8 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        
 | 
					        
 | 
				
			||||||
        uiInfo.addComponent<TransformComponent>(camera.w/gScale-94,10,72*gScale,96*gScale,gScale);
 | 
					        uiInfo.addComponent<TransformComponent>(camera.w/gScale-94,10,72*gScale,96*gScale,gScale);
 | 
				
			||||||
//         uiInfo.addComponent<UITextComponent>("font", "CollisionHori:    Vert:    Jump:    P.y :    P.dy:    YVec:    ", 8, 12, 1);
 | 
					//         uiInfo.addComponent<UITextComponent>("font", "CollisionHori:    Vert:    Jump:    P.y :    P.dy:    YVec:    ", 8, 12, 1);
 | 
				
			||||||
        uiInfo.addComponent<UITextComponent>("font", "Player   PTiX:    PTiY:     P.x:    P.y :    coll:    Px2      bnd  ", 8, 12, gScale);
 | 
					//        uiInfo.addComponent<UITextComponent>("font", "Player   PTiX:    PTiY:     P.x:    P.y :    coll:    Px2:     tson:  ", 8, 12, gScale);
 | 
				
			||||||
 | 
					        uiInfo.addComponent<UITextComponent>("font", "Player   PTiX:    PTiY:     P.x:    P.y :    coll:                   ", 8, 12, gScale);
 | 
				
			||||||
        uiInfo.addGroup(groupUI_Layer3);  
 | 
					        uiInfo.addGroup(groupUI_Layer3);  
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        uiCamXInfo.addComponent<TransformComponent>(camera.w/gScale-48,23,40*gScale,12*gScale,gScale);
 | 
					        uiCamXInfo.addComponent<TransformComponent>(camera.w/gScale-48,23,40*gScale,12*gScale,gScale);
 | 
				
			||||||
@ -209,13 +192,13 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        uiBoundary1Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
					        uiBoundary1Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
				
			||||||
        uiBoundary1Info.addGroup(groupUI_Layer3);
 | 
					        uiBoundary1Info.addGroup(groupUI_Layer3);
 | 
				
			||||||
         
 | 
					         
 | 
				
			||||||
        uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
 | 
					//         uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
 | 
				
			||||||
        uiBoundary2Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
					//         uiBoundary2Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
				
			||||||
        uiBoundary2Info.addGroup(groupUI_Layer3);
 | 
					//         uiBoundary2Info.addGroup(groupUI_Layer3);
 | 
				
			||||||
        
 | 
					//
 | 
				
			||||||
        uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
 | 
					//         uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
 | 
				
			||||||
        uiBoundary3Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
					//         uiBoundary3Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
				
			||||||
        uiBoundary3Info.addGroup(groupUI_Layer3);        
 | 
					//         uiBoundary3Info.addGroup(groupUI_Layer3);
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        // debug UI box
 | 
					        // debug UI box
 | 
				
			||||||
        SDL_Rect debugBoxRect = SDL_Rect();
 | 
					        SDL_Rect debugBoxRect = SDL_Rect();
 | 
				
			||||||
@ -237,7 +220,10 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        player.addComponent<KeyboardController>();
 | 
					        player.addComponent<KeyboardController>();
 | 
				
			||||||
        player.addGroup(groupPlayers);
 | 
					        player.addGroup(groupPlayers);
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        gameScene.addComponent<TileMapComponent>(map,gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
 | 
					        levelMap.x = 0;
 | 
				
			||||||
 | 
					        levelMap.y = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        gameScene.addComponent<TileMapComponent>("assets/maps/testmap.json",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
 | 
				
			||||||
        gameScene.addGroup(groupMap);
 | 
					        gameScene.addGroup(groupMap);
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        playerPosition = Vector2D().Zero();
 | 
					        playerPosition = Vector2D().Zero();
 | 
				
			||||||
@ -324,6 +310,8 @@ void Game::update()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						
 | 
				
			||||||
// 	Gravity
 | 
					// 	Gravity
 | 
				
			||||||
//     if (gravityOnPlayer){
 | 
					//     if (gravityOnPlayer){
 | 
				
			||||||
//     player.getComponent<TransformComponent>().position.y += 3*gScale;
 | 
					//     player.getComponent<TransformComponent>().position.y += 3*gScale;
 | 
				
			||||||
@ -358,13 +346,13 @@ void Game::update()
 | 
				
			|||||||
    uiPlayerXInfo.getComponent<UITextComponent>().updateString(std::to_string(playerX));
 | 
					    uiPlayerXInfo.getComponent<UITextComponent>().updateString(std::to_string(playerX));
 | 
				
			||||||
    uiPlayerYInfo.getComponent<UITextComponent>().updateString(std::to_string(playerY));
 | 
					    uiPlayerYInfo.getComponent<UITextComponent>().updateString(std::to_string(playerY));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    int * foundBoundaries = predictCollisions();
 | 
					    // int * foundBoundaries = predictCollisions();
 | 
				
			||||||
    int max = foundBoundaries[0];
 | 
					    // int max = foundBoundaries[0];
 | 
				
			||||||
        for (int b=0;b<3;b++){
 | 
					    //     for (int b=0;b<3;b++){
 | 
				
			||||||
            if (foundBoundaries[b]>max){
 | 
					    //         if (foundBoundaries[b]>max){
 | 
				
			||||||
                max = foundBoundaries[b];
 | 
					    //             max = foundBoundaries[b];
 | 
				
			||||||
            }
 | 
					    //         }
 | 
				
			||||||
        }
 | 
					    //     }
 | 
				
			||||||
    float desiredMovementX = -1*player.getComponent<TransformComponent>().speed*0.016;
 | 
					    float desiredMovementX = -1*player.getComponent<TransformComponent>().speed*0.016;
 | 
				
			||||||
//     int desiredMovementY = player.getComponent<TransformComponent>().velocity.y*player.getComponent<TransformComponent>().speed*player.getComponent<TransformComponent>().scale;
 | 
					//     int desiredMovementY = player.getComponent<TransformComponent>().velocity.y*player.getComponent<TransformComponent>().speed*player.getComponent<TransformComponent>().scale;
 | 
				
			||||||
//     uiBoundary1Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[0]));
 | 
					//     uiBoundary1Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[0]));
 | 
				
			||||||
@ -376,8 +364,8 @@ void Game::update()
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
//     uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[1]));
 | 
					//     uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[1]));
 | 
				
			||||||
    float difference = player.getComponent<TransformComponent>().position.x+desiredMovementX;
 | 
					    float difference = player.getComponent<TransformComponent>().position.x+desiredMovementX;
 | 
				
			||||||
        uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
 | 
					        //uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
 | 
				
			||||||
    uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)(max*gScale)));
 | 
					    //uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)(max*gScale)));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
//     uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[2]));    
 | 
					//     uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[2]));    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -492,7 +480,7 @@ void Game::drawLine(Vector2D srcpt, Vector2D destpt, int red, int green, int blu
 | 
				
			|||||||
int * Game::predictCollisions(){
 | 
					int * Game::predictCollisions(){
 | 
				
			||||||
    static int boundaries[3];
 | 
					    static int boundaries[3];
 | 
				
			||||||
//     ===== LEFT =====
 | 
					//     ===== LEFT =====
 | 
				
			||||||
    if (player.getComponent<TransformComponent>().velocity.x<0){
 | 
					    /*if (player.getComponent<TransformComponent>().velocity.x<0){
 | 
				
			||||||
//           ====== For Each Row ====
 | 
					//           ====== For Each Row ====
 | 
				
			||||||
        int i = 0;
 | 
					        int i = 0;
 | 
				
			||||||
               for (int r=Game::pTileY-1;r<=Game::pTileY+1;r++){
 | 
					               for (int r=Game::pTileY-1;r<=Game::pTileY+1;r++){
 | 
				
			||||||
@ -507,7 +495,7 @@ int * Game::predictCollisions(){
 | 
				
			|||||||
                        }
 | 
					                        }
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
    }
 | 
					    }*/
 | 
				
			||||||
    /*
 | 
					    /*
 | 
				
			||||||
//     ====== RIGHT ====
 | 
					//     ====== RIGHT ====
 | 
				
			||||||
    if (player.getComponent<TransformComponent>().velocity.x>0){
 | 
					    if (player.getComponent<TransformComponent>().velocity.x>0){
 | 
				
			||||||
 | 
				
			|||||||
@ -7,16 +7,18 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#ifndef GAME_HPP_
 | 
					#ifndef GAME_HPP_
 | 
				
			||||||
#define GAME_HPP_
 | 
					#define GAME_HPP_
 | 
				
			||||||
#include <SDL.h>
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include <SDL_image.h>
 | 
					#include <SDL2/SDL_image.h>
 | 
				
			||||||
#include <SDL_mixer.h>
 | 
					#include <SDL2/SDL_mixer.h>
 | 
				
			||||||
#include <stdio.h>
 | 
					#include <stdio.h>
 | 
				
			||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include <vector>
 | 
					#include <vector>
 | 
				
			||||||
#include "Vector2D.h"
 | 
					#include "Vector2D.h"
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
#include "GameStateManager.h"
 | 
					#include "GameStateManager.h"
 | 
				
			||||||
#include "../../libtmx-parser/src/tmxparser.h"
 | 
					//#include "../../libtmx-parser/src/tmxparser.h"
 | 
				
			||||||
 | 
					//#include "libtmx-parser/src/tmxparser.h"
 | 
				
			||||||
 | 
					//#include <tmxparser.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class ColliderComponent;
 | 
					class ColliderComponent;
 | 
				
			||||||
class AssetManager;
 | 
					class AssetManager;
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										8992
									
								
								src/tileson/tileson.hpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8992
									
								
								src/tileson/tileson.hpp
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -8,7 +8,7 @@
 | 
				
			|||||||
#ifndef SRC_UININESLICE_H_
 | 
					#ifndef SRC_UININESLICE_H_
 | 
				
			||||||
#define SRC_UININESLICE_H_
 | 
					#define SRC_UININESLICE_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <SDL.h>
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "string"
 | 
					#include "string"
 | 
				
			||||||
#include "../game/Game.hpp"
 | 
					#include "../game/Game.hpp"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -12,7 +12,7 @@
 | 
				
			|||||||
#define ASCII_COUNT 96
 | 
					#define ASCII_COUNT 96
 | 
				
			||||||
#define ASCII_ROW_COUNT 16
 | 
					#define ASCII_ROW_COUNT 16
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <SDL.h>
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include "../game/Game.hpp"
 | 
					#include "../game/Game.hpp"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user