Compare commits
	
		
			13 Commits
		
	
	
		
			windows
			...
			f14960d5ab
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| f14960d5ab | |||
| 4b1a80ec40 | |||
| 1a0bd2ea4e | |||
| b4b83f098d | |||
| b15316c40e | |||
| bbab18d361 | |||
| a3d13f32a5 | |||
| 9432b68efe | |||
| 352034790c | |||
| 8aa79741e4 | |||
| 8d6fe8556c | |||
| e4c270a81d | |||
| fd17014eef | 
							
								
								
									
										
											BIN
										
									
								
								.Makefile.un~
									
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								.Makefile.un~
									
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										10
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										10
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@ -1,6 +1,9 @@
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# ---> KDevelop4
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					# ---> KDevelop4
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			||||||
*.kdev4
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					#*.kdev4
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.kdev4/
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					#.kdev4/
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			||||||
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					# --->  build artifacts
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					build/*
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			||||||
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# ---> C++
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					# ---> C++
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			||||||
# Prerequisites
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					# Prerequisites
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			||||||
@ -89,3 +92,6 @@ Module.symvers
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			|||||||
Mkfile.old
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					Mkfile.old
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			||||||
dkms.conf
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					dkms.conf
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			||||||
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			||||||
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					# CMake artifacts
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			||||||
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					CMakeCache.txt
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			||||||
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			||||||
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			|||||||
							
								
								
									
										94
									
								
								.kdev4/BeagleRescue.git.kdev4
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										94
									
								
								.kdev4/BeagleRescue.git.kdev4
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,94 @@
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					<<<<<<< HEAD
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			||||||
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					[Buildset]
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			||||||
 | 
					BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x00 \x00B\x00e\x00a\x00g\x00l\x00e\x00R\x00e\x00s\x00c\x00u\x00e\x00.\x00g\x00i\x00t)
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			||||||
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			||||||
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					[CMake]
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			||||||
 | 
					Build Directory Count=1
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			||||||
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					Current Build Directory Index-Host System=0
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					[CMake][CMake Build Directory 0]
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			||||||
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					Build Directory Path=/home/ayoungblood/BeagleRescue.git/build
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					Build Type=Release
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			||||||
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					CMake Binary=/usr/bin/cmake
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			||||||
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					CMake Executable=/usr/bin/cmake
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			||||||
 | 
					Environment Profile=
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			||||||
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					Extra Arguments=
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			||||||
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					Install Directory=
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					Runtime=Host System
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					[CustomDefinesAndIncludes][ProjectPath0]
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					Path=.
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					parseAmbiguousAsCPP=true
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					parserArguments=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -std=c++17
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					parserArgumentsC=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -std=c99
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					parserArgumentsCuda=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -std=c++11
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					parserArgumentsOpenCL=-ferror-limit=100 -fspell-checking -Wdocumentation -Wunused-parameter -Wunreachable-code -Wall -cl-std=CL1.1
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					[CustomDefinesAndIncludes][ProjectPath0][Compiler]
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					Name=GCC
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			||||||
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 | 
					[Launch]
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					Launch Configurations=Launch Configuration 0
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					[Launch][Launch Configuration 0]
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			||||||
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					Configured Launch Modes=execute,debug
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					Configured Launchers=nativeAppLauncher,lldb
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					Name=BeagleRescue
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					Type=Native Application
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					[Launch][Launch Configuration 0][Data]
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					Arguments=
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			||||||
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					Break on Start=false
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			||||||
 | 
					Dependencies=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x00)
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			||||||
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					Dependency Action=Nothing
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			||||||
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					EnvironmentGroup=
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			||||||
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					Executable=file:///home/ayoungblood/BeagleRescue.git/build/BeagleRescue
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			||||||
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					External Terminal=konsole --noclose --workdir %workdir -e %exe
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			||||||
 | 
					Kill Before Executing Again=4194304
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			||||||
 | 
					LLDB Arguments=
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			||||||
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					LLDB Config Script=
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			||||||
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					LLDB Environment=
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			||||||
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					LLDB Executable=
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					LLDB Inherit System Env=true
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					LLDB Remote Debugging=false
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					LLDB Remote Path=
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					LLDB Remote Server=
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					Project Target=BeagleRescue,BeagleRescue
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			||||||
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					Start With=ApplicationOutput
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					Use External Terminal=false
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			||||||
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					Working Directory=file:///home/ayoungblood/BeagleRescue.git
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					isExecutable=true
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					[Project]
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					VersionControlSupport=kdevgit
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					||||||| 8aa7974
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					=======
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					[Buildset]
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			||||||
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					BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x00 \x00B\x00e\x00a\x00g\x00l\x00e\x00R\x00e\x00s\x00c\x00u\x00e\x00.\x00g\x00i\x00t)
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					[CMake]
 | 
				
			||||||
 | 
					Build Directory Count=1
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			||||||
 | 
					Current Build Directory Index-Host System=0
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			||||||
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			||||||
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					[CMake][CMake Build Directory 0]
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			||||||
 | 
					Build Directory Path=/home/ayoungblood/projects/BeagleRescue.git/build
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			||||||
 | 
					Build Type=Release
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			||||||
 | 
					CMake Binary=/usr/bin/cmake
 | 
				
			||||||
 | 
					CMake Executable=/usr/bin/cmake
 | 
				
			||||||
 | 
					Environment Profile=
 | 
				
			||||||
 | 
					Extra Arguments=
 | 
				
			||||||
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					Install Directory=
 | 
				
			||||||
 | 
					Runtime=Host System
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[Launch]
 | 
				
			||||||
 | 
					Launch Configurations=Launch Configuration 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[Launch][Launch Configuration 0]
 | 
				
			||||||
 | 
					Configured Launch Modes=execute
 | 
				
			||||||
 | 
					Configured Launchers=nativeAppLauncher
 | 
				
			||||||
 | 
					Name=New Compiled Binary Launcher
 | 
				
			||||||
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					Type=Native Application
 | 
				
			||||||
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					[Project]
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			||||||
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					VersionControlSupport=kdevgit
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			||||||
 | 
					>>>>>>> a3d13f32a5f0e4e11c618a4c3d524fd52fc0ed08
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			||||||
							
								
								
									
										51
									
								
								.kdev4/BeagleRescue.kdev4
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								.kdev4/BeagleRescue.kdev4
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,51 @@
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			|||||||
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					[Buildset]
 | 
				
			||||||
 | 
					BuildItems=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x01\x00\x00\x00\x0b\x00\x00\x00\x00\x01\x00\x00\x00\x18\x00B\x00e\x00a\x00g\x00l\x00e\x00R\x00e\x00s\x00c\x00u\x00e)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[CMake]
 | 
				
			||||||
 | 
					Build Directory Count=2
 | 
				
			||||||
 | 
					Current Build Directory Index-Host System=0
 | 
				
			||||||
 | 
					Temporary Build Directory Index=1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[CMake][CMake Build Directory 0]
 | 
				
			||||||
 | 
					Build Directory Path=/home/ayoungblood/projects/BeagleRescue/build
 | 
				
			||||||
 | 
					Build Type=Release
 | 
				
			||||||
 | 
					CMake Binary=/usr/bin/cmake
 | 
				
			||||||
 | 
					CMake Executable=/usr/bin/cmake
 | 
				
			||||||
 | 
					Environment Profile=
 | 
				
			||||||
 | 
					Extra Arguments=
 | 
				
			||||||
 | 
					Install Directory=/usr/local
 | 
				
			||||||
 | 
					Runtime=Host System
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[CMake][CMake Build Directory 1]
 | 
				
			||||||
 | 
					Build Directory Path=/home/ayoungblood/Projects/BeagleRescue/build
 | 
				
			||||||
 | 
					Build Type=Release
 | 
				
			||||||
 | 
					CMake Binary=/usr/bin/cmake
 | 
				
			||||||
 | 
					CMake Executable=/usr/bin/cmake
 | 
				
			||||||
 | 
					Environment Profile=
 | 
				
			||||||
 | 
					Extra Arguments=
 | 
				
			||||||
 | 
					Install Directory=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[Launch]
 | 
				
			||||||
 | 
					Launch Configurations=Launch Configuration 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[Launch][Launch Configuration 0]
 | 
				
			||||||
 | 
					Configured Launch Modes=execute
 | 
				
			||||||
 | 
					Configured Launchers=nativeAppLauncher
 | 
				
			||||||
 | 
					Name=BeagleRescue
 | 
				
			||||||
 | 
					Type=Native Application
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[Launch][Launch Configuration 0][Data]
 | 
				
			||||||
 | 
					Arguments=
 | 
				
			||||||
 | 
					Dependencies=@Variant(\x00\x00\x00\t\x00\x00\x00\x00\x00)
 | 
				
			||||||
 | 
					Dependency Action=Nothing
 | 
				
			||||||
 | 
					EnvironmentGroup=
 | 
				
			||||||
 | 
					Executable=file:///home/ayoungblood/Projects/BeagleRescue
 | 
				
			||||||
 | 
					External Terminal=konsole --noclose --workdir %workdir -e %exe
 | 
				
			||||||
 | 
					Kill Before Executing Again=4194304
 | 
				
			||||||
 | 
					Project Target=BeagleRescue,BeagleRescue
 | 
				
			||||||
 | 
					Use External Terminal=false
 | 
				
			||||||
 | 
					Working Directory=file:///home/ayoungblood/projects/BeagleRescue
 | 
				
			||||||
 | 
					isExecutable=true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[Project]
 | 
				
			||||||
 | 
					VersionControlSupport=kdevgit
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								BeagleRescue.bak
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								BeagleRescue.bak
									
									
									
									
									
										Executable file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										12
									
								
								BeagleRescue.git.kdev4
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								BeagleRescue.git.kdev4
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,12 @@
 | 
				
			|||||||
 | 
					<<<<<<< HEAD
 | 
				
			||||||
 | 
					[Project]
 | 
				
			||||||
 | 
					CreatedFrom=CMakeLists.txt
 | 
				
			||||||
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					Manager=KDevCMakeManager
 | 
				
			||||||
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					Name=BeagleRescue
 | 
				
			||||||
 | 
					||||||| 8aa7974
 | 
				
			||||||
 | 
					=======
 | 
				
			||||||
 | 
					[Project]
 | 
				
			||||||
 | 
					CreatedFrom=CMakeLists.txt
 | 
				
			||||||
 | 
					Manager=KDevCMakeManager
 | 
				
			||||||
 | 
					Name=BeagleRescue.git
 | 
				
			||||||
 | 
					>>>>>>> a3d13f32a5f0e4e11c618a4c3d524fd52fc0ed08
 | 
				
			||||||
							
								
								
									
										5
									
								
								BeagleRescue.kdev4
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								BeagleRescue.kdev4
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,5 @@
 | 
				
			|||||||
 | 
					[Project]
 | 
				
			||||||
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					CreatedFrom=CMakeLists.txt
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			||||||
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					Manager=KDevCMakeManager
 | 
				
			||||||
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					Name=BeagleRescue
 | 
				
			||||||
 | 
					VersionControl=%{VERSIONCONTROLPLUGIN}
 | 
				
			||||||
							
								
								
									
										4233
									
								
								CMakeFiles/BeagleRescue.dir/compiler_depend.internal
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4233
									
								
								CMakeFiles/BeagleRescue.dir/compiler_depend.internal
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										58
									
								
								CMakeLists.txt
									
									
									
									
									
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										58
									
								
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							@ -0,0 +1,58 @@
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			|||||||
 | 
					cmake_minimum_required(VERSION 3.25.1)
 | 
				
			||||||
 | 
					project(BeagleRescue VERSION 1.0.0 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#set(CMAKE_CXX_STANDARD 11) # old requirements
 | 
				
			||||||
 | 
					set(CMAKE_CXX_STANDARD 17 CACHE STRING "C++ standard to be used") # new requirements for tileson
 | 
				
			||||||
 | 
					set(CMAKE_CXX_REQUIRED ON)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					include(FetchContent)
 | 
				
			||||||
 | 
					include(FindPkgConfig)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
 | 
				
			||||||
 | 
					PKG_SEARCH_MODULE(SDL2IMAGE REQUIRED SDL2_image>=2.0.0)
 | 
				
			||||||
 | 
					PKG_SEARCH_MODULE(SDL2MIXER REQUIRED SDL2_mixer>=2.0.0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Point to our own cmake modules
 | 
				
			||||||
 | 
					list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Find SDL2
 | 
				
			||||||
 | 
					# find_package(SDL2 REQUIRED)
 | 
				
			||||||
 | 
					#find_file(SDL2_INCLUDE_DIR NAME SDL.h HINTS SDL2)
 | 
				
			||||||
 | 
					#find_library(SDL2_LIBRARY NAME SDL2)
 | 
				
			||||||
 | 
					#find_package(SDL2_image REQUIRED)
 | 
				
			||||||
 | 
					#find_package(SDL2_mixer REQUIRED)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#add_subdirectory(libtmx-parser)
 | 
				
			||||||
 | 
					#add_library(libtmx-parser)
 | 
				
			||||||
 | 
					#       target_sources(libtmx-parser
 | 
				
			||||||
 | 
					#       PRIVATE
 | 
				
			||||||
 | 
					#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/base64.h
 | 
				
			||||||
 | 
					#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/base64.cpp
 | 
				
			||||||
 | 
					#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/tmxparser.cpp
 | 
				
			||||||
 | 
					#       PUBLIC
 | 
				
			||||||
 | 
					#                    $(CMAKE_CURRENT_LIST_DIR)/libtmx-parser/src/tmxparser.h
 | 
				
			||||||
 | 
					#       )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#set(TMXPARSER "tmxparser")
 | 
				
			||||||
 | 
					#FetchContent_Declare(
 | 
				
			||||||
 | 
					#                    tmxparser
 | 
				
			||||||
 | 
					#                    GIT_REPOSITORY "https://github.com/halsafar/libtmx-parser"
 | 
				
			||||||
 | 
					#                    GIT_TAG "master"
 | 
				
			||||||
 | 
					#                    )
 | 
				
			||||||
 | 
					#FetchContent_MakeAvailable(tmxparser)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Add global definitions
 | 
				
			||||||
 | 
					add_definitions("-Wall")
 | 
				
			||||||
 | 
					include_directories(${PROJECT_NAME} ${SDL2_INCLUDE_DIRS} ${SDL2IMAGE_INCLUDE_DIRS} ${SDL2MIXER_INCLUDE_DIRS})
 | 
				
			||||||
 | 
					#add_custom_target(${TMXPARSER})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libtmx-parser/)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					file(GLOB_RECURSE CSOURCES src/cjson/*.c)
 | 
				
			||||||
 | 
					file(GLOB_RECURSE CPPSOURCES src/*.cpp)
 | 
				
			||||||
 | 
					# file(GLOB_RECURSE TMXSOURCES libtmx-parser/src/*.cpp)
 | 
				
			||||||
 | 
					#add_dependencies(${PROJECT_NAME} ${TMXPARSER})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					add_executable(${PROJECT_NAME} ${CSOURCES} ${CPPSOURCES})
 | 
				
			||||||
 | 
					install(TARGETS ${PROJECT_NAME} DESTINATION bin)
 | 
				
			||||||
 | 
					target_link_libraries(${PROJECT_NAME} PRIVATE ${SDL2_LIBRARIES} ${SDL2IMAGE_LIBRARIES} ${SDL2MIXER_LIBRARIES})
 | 
				
			||||||
							
								
								
									
										628
									
								
								Makefile
									
									
									
									
									
								
							
							
						
						
									
										628
									
								
								Makefile
									
									
									
									
									
								
							@ -1,52 +1,608 @@
 | 
				
			|||||||
# Special Thanks to Job Vranish at Atomic Object for the base Makefile that was modified slightly to work with this project's needs
 | 
					# CMAKE generated file: DO NOT EDIT!
 | 
				
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						$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o
 | 
				
			||||||
 | 
					.PHONY : src/ui/UINineSlice.cpp.o
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					src/ui/UINineSlice.i: src/ui/UINineSlice.cpp.i
 | 
				
			||||||
 | 
					.PHONY : src/ui/UINineSlice.i
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# target to preprocess a source file
 | 
				
			||||||
 | 
					src/ui/UINineSlice.cpp.i:
 | 
				
			||||||
 | 
						$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.i
 | 
				
			||||||
 | 
					.PHONY : src/ui/UINineSlice.cpp.i
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					src/ui/UINineSlice.s: src/ui/UINineSlice.cpp.s
 | 
				
			||||||
 | 
					.PHONY : src/ui/UINineSlice.s
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# target to generate assembly for a file
 | 
				
			||||||
 | 
					src/ui/UINineSlice.cpp.s:
 | 
				
			||||||
 | 
						$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.s
 | 
				
			||||||
 | 
					.PHONY : src/ui/UINineSlice.cpp.s
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					src/ui/UIText.o: src/ui/UIText.cpp.o
 | 
				
			||||||
 | 
					.PHONY : src/ui/UIText.o
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# target to build an object file
 | 
				
			||||||
 | 
					src/ui/UIText.cpp.o:
 | 
				
			||||||
 | 
						$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o
 | 
				
			||||||
 | 
					.PHONY : src/ui/UIText.cpp.o
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					src/ui/UIText.i: src/ui/UIText.cpp.i
 | 
				
			||||||
 | 
					.PHONY : src/ui/UIText.i
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# target to preprocess a source file
 | 
				
			||||||
 | 
					src/ui/UIText.cpp.i:
 | 
				
			||||||
 | 
						$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.i
 | 
				
			||||||
 | 
					.PHONY : src/ui/UIText.cpp.i
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					src/ui/UIText.s: src/ui/UIText.cpp.s
 | 
				
			||||||
 | 
					.PHONY : src/ui/UIText.s
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# target to generate assembly for a file
 | 
				
			||||||
 | 
					src/ui/UIText.cpp.s:
 | 
				
			||||||
 | 
						$(MAKE) $(MAKESILENT) -f CMakeFiles/BeagleRescue.dir/build.make CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.s
 | 
				
			||||||
 | 
					.PHONY : src/ui/UIText.cpp.s
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Help Target
 | 
				
			||||||
 | 
					help:
 | 
				
			||||||
 | 
						@echo "The following are some of the valid targets for this Makefile:"
 | 
				
			||||||
 | 
						@echo "... all (the default if no target is provided)"
 | 
				
			||||||
 | 
						@echo "... clean"
 | 
				
			||||||
 | 
						@echo "... depend"
 | 
				
			||||||
 | 
						@echo "... edit_cache"
 | 
				
			||||||
 | 
						@echo "... install"
 | 
				
			||||||
 | 
						@echo "... install/local"
 | 
				
			||||||
 | 
						@echo "... install/strip"
 | 
				
			||||||
 | 
						@echo "... list_install_components"
 | 
				
			||||||
 | 
						@echo "... rebuild_cache"
 | 
				
			||||||
 | 
						@echo "... BeagleRescue"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/AssetManager.o"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/AssetManager.i"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/AssetManager.s"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/GameObject.o"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/GameObject.i"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/GameObject.s"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/Map.o"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/Map.i"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/Map.s"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/MusicManager.o"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/MusicManager.i"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/MusicManager.s"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/TextureManager.o"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/TextureManager.i"
 | 
				
			||||||
 | 
						@echo "... src/assetmgr/TextureManager.s"
 | 
				
			||||||
 | 
						@echo "... src/cjson/cJSON.o"
 | 
				
			||||||
 | 
						@echo "... src/cjson/cJSON.i"
 | 
				
			||||||
 | 
						@echo "... src/cjson/cJSON.s"
 | 
				
			||||||
 | 
						@echo "... src/ecs/ECS.o"
 | 
				
			||||||
 | 
						@echo "... src/ecs/ECS.i"
 | 
				
			||||||
 | 
						@echo "... src/ecs/ECS.s"
 | 
				
			||||||
 | 
						@echo "... src/game/Collision.o"
 | 
				
			||||||
 | 
						@echo "... src/game/Collision.i"
 | 
				
			||||||
 | 
						@echo "... src/game/Collision.s"
 | 
				
			||||||
 | 
						@echo "... src/game/Game.o"
 | 
				
			||||||
 | 
						@echo "... src/game/Game.i"
 | 
				
			||||||
 | 
						@echo "... src/game/Game.s"
 | 
				
			||||||
 | 
						@echo "... src/game/GameStateManager.o"
 | 
				
			||||||
 | 
						@echo "... src/game/GameStateManager.i"
 | 
				
			||||||
 | 
						@echo "... src/game/GameStateManager.s"
 | 
				
			||||||
 | 
						@echo "... src/game/Main.o"
 | 
				
			||||||
 | 
						@echo "... src/game/Main.i"
 | 
				
			||||||
 | 
						@echo "... src/game/Main.s"
 | 
				
			||||||
 | 
						@echo "... src/game/StateMachine.o"
 | 
				
			||||||
 | 
						@echo "... src/game/StateMachine.i"
 | 
				
			||||||
 | 
						@echo "... src/game/StateMachine.s"
 | 
				
			||||||
 | 
						@echo "... src/game/Vector2D.o"
 | 
				
			||||||
 | 
						@echo "... src/game/Vector2D.i"
 | 
				
			||||||
 | 
						@echo "... src/game/Vector2D.s"
 | 
				
			||||||
 | 
						@echo "... src/ui/UINineSlice.o"
 | 
				
			||||||
 | 
						@echo "... src/ui/UINineSlice.i"
 | 
				
			||||||
 | 
						@echo "... src/ui/UINineSlice.s"
 | 
				
			||||||
 | 
						@echo "... src/ui/UIText.o"
 | 
				
			||||||
 | 
						@echo "... src/ui/UIText.i"
 | 
				
			||||||
 | 
						@echo "... src/ui/UIText.s"
 | 
				
			||||||
 | 
					.PHONY : help
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#=============================================================================
 | 
				
			||||||
 | 
					# Special targets to cleanup operation of make.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Special rule to run CMake to check the build system integrity.
 | 
				
			||||||
 | 
					# No rule that depends on this can have commands that come from listfiles
 | 
				
			||||||
 | 
					# because they might be regenerated.
 | 
				
			||||||
 | 
					cmake_check_build_system:
 | 
				
			||||||
 | 
						$(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
 | 
				
			||||||
 | 
					.PHONY : cmake_check_build_system
 | 
				
			||||||
 | 
					
 | 
				
			||||||
MKDIR_P ?= mkdir -p
 | 
					 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										53
									
								
								Makefile~
									
									
									
									
									
								
							
							
						
						
									
										53
									
								
								Makefile~
									
									
									
									
									
								
							@ -1,53 +0,0 @@
 | 
				
			|||||||
# Special Thanks to Job Vranish at Atomic Object for the base Makefile that was modified slightly to work with this project's needs
 | 
					 | 
				
			||||||
# https://spin.atomicobject.com/2016/08/26/makefile-c-projects/
 | 
					 | 
				
			||||||
TARGET_EXEC ?= BeagleRescue.exe
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
BUILD_DIR ?= .\build
 | 
					 | 
				
			||||||
SRC_DIRS ?= .\src
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#SRCS := $(shell find $(SRC_DIRS) -name '*.cpp' -or -name '*.c' -or -name '*.s')
 | 
					 | 
				
			||||||
SRCS := $(shell dir .\*.cpp /s /b)
 | 
					 | 
				
			||||||
OBJS := $(SRCS:%=$(BUILD_DIR)\%.o)
 | 
					 | 
				
			||||||
DEPS := $(OBJS:.o=.d)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#INC_DIRS := $(shell find $(SRC_DIRS) -type d)
 | 
					 | 
				
			||||||
INC_DIRS := $(dir .\src /ad /b /s )
 | 
					 | 
				
			||||||
INC_FLAGS := $(addprefix -I,$(INC_DIRS))
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
INCLUDE_PATHS = -IC:\mingw_dev_lib\sdl2\include\SDL2 -IC:\mingw_dev_lib\sdl_image\include\SDL2 -IC:\mingw_dev_lib\sdl_mixer\include\SDL2
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
LIBRARY_PATHS = -LC:\mingw_dev_lib\sdl2\lib -LC:\mingw_dev_lib\sdl2_image\lib -LC:\mingw_dev_lib\sdl2_mixer\lib
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
CPPFLAGS ?= $(INC_FLAGS) -Ilibsdl2/include -Ilibtmx-parser/src -Ilibtmx-parser/libs/tinyxml2 -MMD -MP -w 
 | 
					 | 
				
			||||||
COMPILER_FLAGS = -w "-Wl,-subsystem,windows" #Quotes used to force Powershell to parse correctly
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
all:
 | 
					 | 
				
			||||||
#LINKER_FLAGS = libsdl2/build/.libs/libSDL2.a libsdl2_image/.libs/libSDL2_image.a libsdl2_mixer/build/.libs/libSDL2_mixer.a libtmx-parser/libtmxparser.a
 | 
					 | 
				
			||||||
$(BUILD_DIR)\$(TARGET_EXEC): $(OBJS)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# 	$(CC) $(OBJS) -o $@ $(LDFLAGS)
 | 
					 | 
				
			||||||
	$(CXX) $(OBJS) $(LINKER_FLAGS) -o $@
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# assembly
 | 
					 | 
				
			||||||
$(BUILD_DIR)/%.s.o: %.s
 | 
					 | 
				
			||||||
	$(MKDIR_P) $(dir $@)
 | 
					 | 
				
			||||||
	$(AS) $(ASFLAGS) -c $< -o $@
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# c source
 | 
					 | 
				
			||||||
$(BUILD_DIR)/%.c.o: %.c
 | 
					 | 
				
			||||||
	$(MKDIR_P) $(dir $@)
 | 
					 | 
				
			||||||
	$(CXX) $(CPPFLAGS) $(INCLUDE_PATHS) $(LIBRARY_PATHS)  $(COMPILER_FLAGS) $(CFLAGS) $(LINKER_FLAGS) -c $< -o $@
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# c++ source
 | 
					 | 
				
			||||||
$(BUILD_DIR)/%.cpp.o: %.cpp
 | 
					 | 
				
			||||||
	$(MKDIR_P) $(dir $@)
 | 
					 | 
				
			||||||
	$(CXX) $(CPPFLAGS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(CXXFLAGS) $(LINKER_FLAGS) -c $< -o $@
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
.PHONY: clean
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
clean:
 | 
					 | 
				
			||||||
	-del -fR $(BUILD_DIR)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-include $(DEPS)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
MKDIR_P ?= mkdir -p
 | 
					 | 
				
			||||||
							
								
								
									
										338
									
								
								assets/maps/br-tiles.tsj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										338
									
								
								assets/maps/br-tiles.tsj
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,338 @@
 | 
				
			|||||||
 | 
					{ "columns":10,
 | 
				
			||||||
 | 
					 "image":"..\/..\/..\/Projects\/BeagleRescue\/assets\/maps\/br-tiles.png",
 | 
				
			||||||
 | 
					 "imageheight":80,
 | 
				
			||||||
 | 
					 "imagewidth":160,
 | 
				
			||||||
 | 
					 "margin":0,
 | 
				
			||||||
 | 
					 "name":"br-tiles",
 | 
				
			||||||
 | 
					 "spacing":0,
 | 
				
			||||||
 | 
					 "tilecount":50,
 | 
				
			||||||
 | 
					 "tiledversion":"1.8.2",
 | 
				
			||||||
 | 
					 "tileheight":16,
 | 
				
			||||||
 | 
					 "tiles":[
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					         "id":10,
 | 
				
			||||||
 | 
					         "objectgroup":
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					             "draworder":"index",
 | 
				
			||||||
 | 
					             "id":2,
 | 
				
			||||||
 | 
					             "name":"",
 | 
				
			||||||
 | 
					             "objects":[
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                     "height":16,
 | 
				
			||||||
 | 
					                     "id":1,
 | 
				
			||||||
 | 
					                     "name":"",
 | 
				
			||||||
 | 
					                     "rotation":0,
 | 
				
			||||||
 | 
					                     "type":"",
 | 
				
			||||||
 | 
					                     "visible":true,
 | 
				
			||||||
 | 
					                     "width":16,
 | 
				
			||||||
 | 
					                     "x":0,
 | 
				
			||||||
 | 
					                     "y":0
 | 
				
			||||||
 | 
					                    }],
 | 
				
			||||||
 | 
					             "opacity":1,
 | 
				
			||||||
 | 
					             "type":"objectgroup",
 | 
				
			||||||
 | 
					             "visible":true,
 | 
				
			||||||
 | 
					             "x":0,
 | 
				
			||||||
 | 
					             "y":0
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }, 
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					         "id":11,
 | 
				
			||||||
 | 
					         "objectgroup":
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					             "draworder":"index",
 | 
				
			||||||
 | 
					             "id":2,
 | 
				
			||||||
 | 
					             "name":"",
 | 
				
			||||||
 | 
					             "objects":[
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                     "height":16,
 | 
				
			||||||
 | 
					                     "id":1,
 | 
				
			||||||
 | 
					                     "name":"",
 | 
				
			||||||
 | 
					                     "rotation":0,
 | 
				
			||||||
 | 
					                     "type":"",
 | 
				
			||||||
 | 
					                     "visible":true,
 | 
				
			||||||
 | 
					                     "width":16,
 | 
				
			||||||
 | 
					                     "x":0,
 | 
				
			||||||
 | 
					                     "y":0
 | 
				
			||||||
 | 
					                    }],
 | 
				
			||||||
 | 
					             "opacity":1,
 | 
				
			||||||
 | 
					             "type":"objectgroup",
 | 
				
			||||||
 | 
					             "visible":true,
 | 
				
			||||||
 | 
					             "x":0,
 | 
				
			||||||
 | 
					             "y":0
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }, 
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					         "id":12,
 | 
				
			||||||
 | 
					         "objectgroup":
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					             "draworder":"index",
 | 
				
			||||||
 | 
					             "id":2,
 | 
				
			||||||
 | 
					             "name":"",
 | 
				
			||||||
 | 
					             "objects":[
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                     "height":16,
 | 
				
			||||||
 | 
					                     "id":1,
 | 
				
			||||||
 | 
					                     "name":"",
 | 
				
			||||||
 | 
					                     "rotation":0,
 | 
				
			||||||
 | 
					                     "type":"",
 | 
				
			||||||
 | 
					                     "visible":true,
 | 
				
			||||||
 | 
					                     "width":16,
 | 
				
			||||||
 | 
					                     "x":0,
 | 
				
			||||||
 | 
					                     "y":0
 | 
				
			||||||
 | 
					                    }],
 | 
				
			||||||
 | 
					             "opacity":1,
 | 
				
			||||||
 | 
					             "type":"objectgroup",
 | 
				
			||||||
 | 
					             "visible":true,
 | 
				
			||||||
 | 
					             "x":0,
 | 
				
			||||||
 | 
					             "y":0
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }, 
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					         "id":13,
 | 
				
			||||||
 | 
					         "objectgroup":
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					             "draworder":"index",
 | 
				
			||||||
 | 
					             "id":2,
 | 
				
			||||||
 | 
					             "name":"",
 | 
				
			||||||
 | 
					             "objects":[
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                     "height":16,
 | 
				
			||||||
 | 
					                     "id":1,
 | 
				
			||||||
 | 
					                     "name":"",
 | 
				
			||||||
 | 
					                     "rotation":0,
 | 
				
			||||||
 | 
					                     "type":"",
 | 
				
			||||||
 | 
					                     "visible":true,
 | 
				
			||||||
 | 
					                     "width":16,
 | 
				
			||||||
 | 
					                     "x":0,
 | 
				
			||||||
 | 
					                     "y":0
 | 
				
			||||||
 | 
					                    }],
 | 
				
			||||||
 | 
					             "opacity":1,
 | 
				
			||||||
 | 
					             "type":"objectgroup",
 | 
				
			||||||
 | 
					             "visible":true,
 | 
				
			||||||
 | 
					             "x":0,
 | 
				
			||||||
 | 
					             "y":0
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }, 
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					         "id":15,
 | 
				
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					5	3207	1681062060013112528	CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o	203c7ee19411f630
 | 
				
			||||||
 | 
					3	3347	1681062060153113527	CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o	eb4c2e382e340f10
 | 
				
			||||||
 | 
					5	4194	1681062060999786234	CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o	4ba02c1268a57ad0
 | 
				
			||||||
 | 
					4194	4286	1681062061093120232	BeagleRescue	e58e98489844e561
 | 
				
			||||||
 | 
					6	591	1681062457555937468	CMakeFiles/BeagleRescue.dir/src/game/GameStateManager.cpp.o	e18efa52ba3b4829
 | 
				
			||||||
 | 
					591	742	1681062457719271959	CMakeFiles/BeagleRescue.dir/src/game/StateMachine.cpp.o	c995c41f2f407d79
 | 
				
			||||||
 | 
					5	1761	1681062458725945758	CMakeFiles/BeagleRescue.dir/src/ecs/ECS.cpp.o	2b68ee632af548aa
 | 
				
			||||||
 | 
					3	1777	1681062458739279185	CMakeFiles/BeagleRescue.dir/src/cjson/cJSON.c.o	77f7fe5671dba050
 | 
				
			||||||
 | 
					742	1911	1681062458882613534	CMakeFiles/BeagleRescue.dir/src/game/Vector2D.cpp.o	d6bbbe0fad885aeb
 | 
				
			||||||
 | 
					4	2480	1681062459459284286	CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o	811f88fdfc09263c
 | 
				
			||||||
 | 
					4	2628	1681062459609285349	CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o	743e525b8bc7e022
 | 
				
			||||||
 | 
					4	2658	1681062459635952204	CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o	ced4d92dc065c0bf
 | 
				
			||||||
 | 
					5	2882	1681062459862620477	CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o	d59bce856486c23e
 | 
				
			||||||
 | 
					13	3065	1681062460045955109	CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o	c1352eaae73a833f
 | 
				
			||||||
 | 
					3	3323	1681062460302623594	CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o	eb4c2e382e340f10
 | 
				
			||||||
 | 
					1777	4185	1681062461165963044	CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o	2e1a08cbe2ad039c
 | 
				
			||||||
 | 
					1761	4194	1681062461172629758	CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o	203c7ee19411f630
 | 
				
			||||||
 | 
					5	4476	1681062461455965099	CMakeFiles/BeagleRescue.dir/src/game/Game.cpp.o	4ba02c1268a57ad0
 | 
				
			||||||
 | 
					4476	4568	1681062461545965736	BeagleRescue	e58e98489844e561
 | 
				
			||||||
 | 
					6	3541	1689099824178728855	CMakeFiles/BeagleRescue.dir/src/assetmgr/GameObject.cpp.o	ced4d92dc065c0bf
 | 
				
			||||||
 | 
					7	3541	1689099824178728855	CMakeFiles/BeagleRescue.dir/src/assetmgr/TextureManager.cpp.o	811f88fdfc09263c
 | 
				
			||||||
 | 
					7	3604	1689099824242062276	CMakeFiles/BeagleRescue.dir/src/assetmgr/MusicManager.cpp.o	743e525b8bc7e022
 | 
				
			||||||
 | 
					8	3817	1689099824455395905	CMakeFiles/BeagleRescue.dir/src/game/Main.cpp.o	c1352eaae73a833f
 | 
				
			||||||
 | 
					7	3968	1689099824605396113	CMakeFiles/BeagleRescue.dir/src/game/Collision.cpp.o	d59bce856486c23e
 | 
				
			||||||
 | 
					14	4213	1689099824852063121	CMakeFiles/BeagleRescue.dir/src/ui/UIText.cpp.o	2e1a08cbe2ad039c
 | 
				
			||||||
 | 
					6	4495	1689099825135396846	CMakeFiles/BeagleRescue.dir/src/assetmgr/AssetManager.cpp.o	eb4c2e382e340f10
 | 
				
			||||||
 | 
					9	4558	1689099825195396929	CMakeFiles/BeagleRescue.dir/src/ui/UINineSlice.cpp.o	203c7ee19411f630
 | 
				
			||||||
 Submodule libtmx-parser deleted from a2b8ca09ef
									
								
							@ -6,7 +6,7 @@
 | 
				
			|||||||
 */
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "MusicManager.h"
 | 
					#include "MusicManager.h"
 | 
				
			||||||
#include "SDL2/SDL_mixer.h"
 | 
					#include <SDL2/SDL_mixer.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Mix_Music* MusicManager::LoadMusic(const char* path){
 | 
						Mix_Music* MusicManager::LoadMusic(const char* path){
 | 
				
			||||||
		Mix_Music* music = Mix_LoadMUS(path);
 | 
							Mix_Music* music = Mix_LoadMUS(path);
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_MUSICMANAGER_H_
 | 
					#define SRC_MUSICMANAGER_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "../game/Game.hpp"
 | 
					#include "../game/Game.hpp"
 | 
				
			||||||
#include "../../libsdl2_mixer/SDL_mixer.h"
 | 
					#include <SDL2/SDL_mixer.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class MusicManager
 | 
					class MusicManager
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
 | 
				
			|||||||
@ -1,7 +1,7 @@
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
"GameName":"Beagle Rescue",
 | 
					"GameName":"Beagle Rescue",
 | 
				
			||||||
"WindowName":"Beagle Rescue",
 | 
					"WindowName":"Beagle Rescue",
 | 
				
			||||||
"WindowSize":{"w":320,"h":240},
 | 
					"WindowSize":{"w":427,"h":240},
 | 
				
			||||||
"WindowFullScreen": 0,
 | 
					"WindowFullScreen": 0,
 | 
				
			||||||
"GlobalScale": 3
 | 
					"GlobalScale": 2
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -1,6 +1,6 @@
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
"GameName":"Beagle Rescue",
 | 
					"GameName":"Beagle Rescue",
 | 
				
			||||||
"Developers": "Alan Youngblood, Simon Zaleski, Daniel Rinaldi",
 | 
					"Developers": "Alan Youngblood, Simon Zaleski, Daniel Rinaldi",
 | 
				
			||||||
"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan",
 | 
					"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere, Bayle Jonathan, Robin Berg Pettersen",
 | 
				
			||||||
"SpecialThanks":"Nic Allen, Brian Lhota, Rodrigo Monteiro"
 | 
					"SpecialThanks":"Nic Allen, Brian Lhota, Rodrigo Monteiro"
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_ECS_COLLIDERCOMPONENT_H_
 | 
					#define SRC_ECS_COLLIDERCOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
#include "SDL2/SDL.h"
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "Components.h"
 | 
					#include "Components.h"
 | 
				
			||||||
#include "ECS.h"
 | 
					#include "ECS.h"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
 | 
				
			|||||||
@ -70,6 +70,13 @@ public:
 | 
				
			|||||||
				break;
 | 
									break;
 | 
				
			||||||
            case SDLK_LEFT:
 | 
					            case SDLK_LEFT:
 | 
				
			||||||
                if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
 | 
					                if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
 | 
				
			||||||
 | 
					                    if(transform->position.x>Game::levelMap.x){
 | 
				
			||||||
 | 
					                    transform->velocity.x = -1;
 | 
				
			||||||
 | 
					//                     if(Game::playerIsGrounded){
 | 
				
			||||||
 | 
					                        sprite->Play("Walk");
 | 
				
			||||||
 | 
					//                     }
 | 
				
			||||||
 | 
					                    sprite->spriteFlip = SDL_FLIP_NONE;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
//                     if (playerCtrl == NULL){
 | 
					//                     if (playerCtrl == NULL){
 | 
				
			||||||
//                         printf("No player controller found\n");
 | 
					//                         printf("No player controller found\n");
 | 
				
			||||||
//                     } else {
 | 
					//                     } else {
 | 
				
			||||||
@ -81,7 +88,7 @@ public:
 | 
				
			|||||||
//                     Game::pTileX
 | 
					//                     Game::pTileX
 | 
				
			||||||
//                     if(transform->position.x>0){
 | 
					//                     if(transform->position.x>0){
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    int *borders;
 | 
					                    /*int *borders;
 | 
				
			||||||
                    borders = Game::predictCollisions();
 | 
					                    borders = Game::predictCollisions();
 | 
				
			||||||
                    float max = borders[0];
 | 
					                    float max = borders[0];
 | 
				
			||||||
                    for (int b=0;b<3;b++){
 | 
					                    for (int b=0;b<3;b++){
 | 
				
			||||||
@ -102,7 +109,7 @@ public:
 | 
				
			|||||||
                        transform->velocity.x = 0;
 | 
					                        transform->velocity.x = 0;
 | 
				
			||||||
                        sprite->Play("Idle");
 | 
					                        sprite->Play("Idle");
 | 
				
			||||||
                        sprite->spriteFlip = SDL_FLIP_NONE;
 | 
					                        sprite->spriteFlip = SDL_FLIP_NONE;
 | 
				
			||||||
                    }
 | 
					                    }*/
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
				break;
 | 
									break;
 | 
				
			||||||
            case SDLK_RIGHT:
 | 
					            case SDLK_RIGHT:
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_ECS_SPRITECOMPONENT_H_
 | 
					#define SRC_ECS_SPRITECOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "Components.h"
 | 
					#include "Components.h"
 | 
				
			||||||
#include "SDL2/SDL.h"
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
#include "Animation.h"
 | 
					#include "Animation.h"
 | 
				
			||||||
#include <map>
 | 
					#include <map>
 | 
				
			||||||
 | 
				
			|||||||
@ -9,7 +9,7 @@
 | 
				
			|||||||
#define SRC_ECS_TILECOMPONENT_H_
 | 
					#define SRC_ECS_TILECOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "ECS.h"
 | 
					#include "ECS.h"
 | 
				
			||||||
#include "SDL2/SDL.h"
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class TileComponent : public Component
 | 
					class TileComponent : public Component
 | 
				
			||||||
 | 
				
			|||||||
@ -1,4 +1,5 @@
 | 
				
			|||||||
/*
 | 
					/*
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 * TileMapComponent.h
 | 
					 * TileMapComponent.h
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 *  Created on: Mar 21, 2020
 | 
					 *  Created on: Mar 21, 2020
 | 
				
			||||||
@ -9,20 +10,21 @@
 | 
				
			|||||||
#define SRC_ECS_TILEMAPCOMPONENT_H_
 | 
					#define SRC_ECS_TILEMAPCOMPONENT_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "ECS.h"
 | 
					#include "ECS.h"
 | 
				
			||||||
#include "../../libsdl2/include/SDL.h"
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
#include <fstream>
 | 
					#include <fstream>
 | 
				
			||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
#include <tuple>
 | 
					#include <tuple>
 | 
				
			||||||
#include "tmxparser.h"
 | 
					#include "../tileson/tileson.hpp"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class TileMapComponent : public Component
 | 
					class TileMapComponent : public Component
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
public:
 | 
					public:
 | 
				
			||||||
	SDL_Texture* texture;
 | 
						SDL_Texture* texture;
 | 
				
			||||||
	SDL_Rect srcRect, destRect;
 | 
						SDL_Rect srcRect, destRect;
 | 
				
			||||||
	tmxparser::TmxMap map;
 | 
						tson::Tileson t;
 | 
				
			||||||
 | 
						std::unique_ptr<tson::Map> map;
 | 
				
			||||||
	int globalScale;
 | 
						int globalScale;
 | 
				
			||||||
	std::vector<SDL_Rect> tileSet;
 | 
						std::vector<SDL_Rect> tileSet;
 | 
				
			||||||
	std::vector<SDL_Rect> destRects;
 | 
						std::vector<SDL_Rect> destRects;
 | 
				
			||||||
@ -40,53 +42,78 @@ public:
 | 
				
			|||||||
		SDL_DestroyTexture(texture);
 | 
							SDL_DestroyTexture(texture);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	TileMapComponent(tmxparser::TmxMap loadedMap, int gScale, int offsetX, int offsetY)
 | 
						TileMapComponent(std::string mapPath, int gScale, int offsetX, int offsetY)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		map = loadedMap;
 | 
					// TILESON ~~~~~~~~~~~
 | 
				
			||||||
		std::string texturePath = "assets/textures/tiles/" + loadedMap.tilesetCollection[0].name + ".png";
 | 
					
 | 
				
			||||||
		Game::assets->AddTexture(map.tilesetCollection[0].name, texturePath.c_str());
 | 
					        const std::filesystem::path jsonPath = std::filesystem::u8path(mapPath);
 | 
				
			||||||
		setTex(map.tilesetCollection[0].name);
 | 
					        map = t.parse(jsonPath);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if(map->getStatus() == tson::ParseStatus::OK)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
								tson::Tileset *tileset = map->getTileset("br-tiles");
 | 
				
			||||||
 | 
								std::string fullPath = tileset->getImage();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								size_t charPos = fullPath.find("assets");
 | 
				
			||||||
 | 
								fullPath.erase(0,charPos);
 | 
				
			||||||
 | 
								tson::Layer *tileLayer = map->getLayer("Tile Layer 1"); //This is a Layer
 | 
				
			||||||
 | 
								std::string texName = tileLayer->getName();
 | 
				
			||||||
 | 
								Game::assets->AddTexture(texName, fullPath.c_str());
 | 
				
			||||||
 | 
								setTex(texName);
 | 
				
			||||||
			globalScale = gScale;
 | 
								globalScale = gScale;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		colliders.resize(map.height, std::vector<int>(map.width, 0));
 | 
								tson::Layer *collisionLayer = map->getLayer("Collision");
 | 
				
			||||||
		tilesWide = map.width;
 | 
					 | 
				
			||||||
		tilesHigh = map.height;
 | 
					 | 
				
			||||||
		tileWidth = map.tileWidth;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
// 		=========== Setup Tile Set ===========
 | 
								tilesWide = map->getSize().x;
 | 
				
			||||||
		tileSetTotal = map.tilesetCollection[0].colCount*map.tilesetCollection[0].rowCount;
 | 
								tilesHigh = map->getSize().y;
 | 
				
			||||||
 | 
								tileWidth = map->getTileSize().x;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								Game::levelMap.w = tilesWide*tileWidth*globalScale;
 | 
				
			||||||
 | 
								Game::levelMap.h = tilesHigh*tileWidth*globalScale;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// 		=========== Setup Tile Set ===========
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								tileSetTotal = tileset->getTileCount();
 | 
				
			||||||
			tileSet.resize(tileSetTotal);
 | 
								tileSet.resize(tileSetTotal);
 | 
				
			||||||
 | 
								int tileSetCols = tileset->getColumns();
 | 
				
			||||||
 | 
								int tileSetRows = tileSetTotal/tileSetCols;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		for (int r=0;r<map.tilesetCollection[0].rowCount;r++){
 | 
								for (int r=0;r<tileSetRows;r++){
 | 
				
			||||||
			for (int c=0;c<map.tilesetCollection[0].colCount;c++){
 | 
									for (int c=0;c<tileSetCols;c++){
 | 
				
			||||||
				srcRect.x = c*map.tilesetCollection[0].tileWidth;
 | 
										srcRect.x = c*tileWidth;
 | 
				
			||||||
				srcRect.y = r*map.tilesetCollection[0].tileHeight;
 | 
										srcRect.y = r*tileWidth;
 | 
				
			||||||
				srcRect.w = srcRect.h = map.tileWidth;
 | 
										srcRect.w = srcRect.h = tileWidth;
 | 
				
			||||||
				int element = r*map.tilesetCollection[0].colCount+c;
 | 
										int element = r*tileSetCols+c;
 | 
				
			||||||
					tileSet[element] = srcRect;
 | 
										tileSet[element] = srcRect;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// 		=========== Setup Tile Map ============
 | 
								if(tileLayer->getType() == tson::LayerType::TileLayer)
 | 
				
			||||||
		destRects.resize(map.width*map.height);
 | 
								{
 | 
				
			||||||
		initialPositions.resize(map.width*map.height);		
 | 
								destRects.resize(tilesWide*tilesHigh);
 | 
				
			||||||
		for (int r = 0;r<map.height;r++){
 | 
								initialPositions.resize(tilesWide*tilesHigh);
 | 
				
			||||||
			for (int c = 0;c<map.width;c++){
 | 
									for (int r=0;r<tilesHigh;r++){
 | 
				
			||||||
				int elem = c+r*map.width;
 | 
										for (int c=0;c<tilesWide;c++){
 | 
				
			||||||
 | 
											int elem = c+r*tilesWide;
 | 
				
			||||||
						SDL_Rect thisRect = SDL_Rect();
 | 
											SDL_Rect thisRect = SDL_Rect();
 | 
				
			||||||
				thisRect.x = c*map.tilesetCollection[0].tileWidth*globalScale;
 | 
											thisRect.x = c*tileWidth*globalScale;
 | 
				
			||||||
				thisRect.y = r*map.tilesetCollection[0].tileWidth*globalScale;
 | 
											thisRect.y = r*tileWidth*globalScale;
 | 
				
			||||||
				thisRect.w = thisRect.h = map.tileWidth * globalScale;
 | 
											thisRect.w = thisRect.h = tileWidth*globalScale;
 | 
				
			||||||
						std::tuple<int,int> ogPos = std::make_tuple(thisRect.x,thisRect.y);
 | 
											std::tuple<int,int> ogPos = std::make_tuple(thisRect.x,thisRect.y);
 | 
				
			||||||
						initialPositions[elem] = ogPos;
 | 
											initialPositions[elem] = ogPos;
 | 
				
			||||||
						thisRect.x = thisRect.x-offsetX*globalScale;
 | 
											thisRect.x = thisRect.x-offsetX*globalScale;
 | 
				
			||||||
				thisRect.y = thisRect.y-offsetY*globalScale;
 | 
											thisRect.y = thisRect.y=offsetY*globalScale;
 | 
				
			||||||
						destRects[elem] = thisRect;
 | 
											destRects[elem] = thisRect;
 | 
				
			||||||
				colliders[r][c] = map.layerCollection[1].tiles[elem].gid;
 | 
					 | 
				
			||||||
// 				std::cout << "colliders[" << std::to_string(r) << "][" << std::to_string(c) << "]= " << std::to_string(colliders[r][c]) << std::endl;
 | 
					 | 
				
			||||||
					}
 | 
										}
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
		destRect.w = destRect.h = map.tileWidth * gScale;
 | 
								destRect.w = destRect.h = tileWidth * gScale;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							} else {
 | 
				
			||||||
 | 
					            printf("Failed to load Tileson map\n");
 | 
				
			||||||
 | 
					            std::cout << map->getStatusMessage();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void update() override
 | 
						void update() override
 | 
				
			||||||
@ -104,15 +131,19 @@ public:
 | 
				
			|||||||
	{
 | 
						{
 | 
				
			||||||
	//iterate through rows and columns of the map to draw the tiles
 | 
						//iterate through rows and columns of the map to draw the tiles
 | 
				
			||||||
		// First cycle through rows
 | 
							// First cycle through rows
 | 
				
			||||||
		for (int r = 0;r<map.height;r++){
 | 
							tson::Layer *myLayer = map->getLayer("Tile Layer 1");
 | 
				
			||||||
 | 
							tson::Layer *collisionLayer = map->getLayer("Collision");
 | 
				
			||||||
 | 
							for (int r = 0;r<map->getSize().y;r++){
 | 
				
			||||||
			// Next cycle through each column or tile in that row:
 | 
								// Next cycle through each column or tile in that row:
 | 
				
			||||||
			for (int c = 0;c<map.width;c++){
 | 
								for (int c = 0;c<map->getSize().x;c++){
 | 
				
			||||||
				int i = r*map.width+c;
 | 
									int i = r*map->getSize().x+c;
 | 
				
			||||||
				int elem = c+r*map.width;
 | 
									int elem = c+r*map->getSize().x;
 | 
				
			||||||
				int tileToDraw = map.layerCollection[0].tiles[i].gid-1;
 | 
									tson::Tile *myTile = myLayer->getTileData(c,r);
 | 
				
			||||||
 | 
									int tid = myTile->getId()-1;
 | 
				
			||||||
 | 
									int tileToDraw = tid;
 | 
				
			||||||
				TextureManager::Draw(texture, tileSet[tileToDraw], destRects[elem], SDL_FLIP_NONE);
 | 
									TextureManager::Draw(texture, tileSet[tileToDraw], destRects[elem], SDL_FLIP_NONE);
 | 
				
			||||||
				if (Game::debugMenu){
 | 
									if (Game::debugMenu){
 | 
				
			||||||
					if (map.layerCollection[1].tiles[i].gid != 0) {
 | 
										if (collisionLayer->getTileData(c,r)) {
 | 
				
			||||||
						SDL_SetRenderDrawColor(Game::renderer,255,0,255,134);
 | 
											SDL_SetRenderDrawColor(Game::renderer,255,0,255,134);
 | 
				
			||||||
						SDL_RenderDrawRect(Game::renderer, &destRects[elem]);
 | 
											SDL_RenderDrawRect(Game::renderer, &destRects[elem]);
 | 
				
			||||||
					}
 | 
										}
 | 
				
			||||||
 | 
				
			|||||||
@ -13,7 +13,7 @@
 | 
				
			|||||||
#define ASCII_ROW_COUNT 16
 | 
					#define ASCII_ROW_COUNT 16
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "Components.h"
 | 
					#include "Components.h"
 | 
				
			||||||
#include "SDL2/SDL.h"
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
#include <stdio.h>
 | 
					#include <stdio.h>
 | 
				
			||||||
 | 
				
			|||||||
@ -10,7 +10,7 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#include "Game.hpp"
 | 
					#include "Game.hpp"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
// #include "../assetmgr/Map.h"
 | 
					#include "../assetmgr/Map.h"
 | 
				
			||||||
#include "../ecs/Components.h"
 | 
					#include "../ecs/Components.h"
 | 
				
			||||||
#include "Collision.h"
 | 
					#include "Collision.h"
 | 
				
			||||||
#include <string>
 | 
					#include <string>
 | 
				
			||||||
@ -18,12 +18,13 @@
 | 
				
			|||||||
#include <fstream>
 | 
					#include <fstream>
 | 
				
			||||||
#include <sstream>
 | 
					#include <sstream>
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
// #include "../ui/UIText.h"
 | 
					#include "../ui/UIText.h"
 | 
				
			||||||
#include "../ui/UINineSlice.h"
 | 
					#include "../ui/UINineSlice.h"
 | 
				
			||||||
#include "../cjson/cJSON.h"
 | 
					#include "../cjson/cJSON.h"
 | 
				
			||||||
 | 
					#include "../tileson/tileson.hpp"
 | 
				
			||||||
#include <cmath>
 | 
					#include <cmath>
 | 
				
			||||||
 | 
					#include <filesystem>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// tmxparser::TmxMap map;
 | 
					 | 
				
			||||||
Manager manager;
 | 
					Manager manager;
 | 
				
			||||||
UINineSlice* my9Slice;
 | 
					UINineSlice* my9Slice;
 | 
				
			||||||
UINineSlice* scoreboard9Slice;
 | 
					UINineSlice* scoreboard9Slice;
 | 
				
			||||||
@ -74,6 +75,8 @@ int last_time;
 | 
				
			|||||||
int current_time;
 | 
					int current_time;
 | 
				
			||||||
int diff_time;
 | 
					int diff_time;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					tson::Tileson t;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int Game::pTileX = 0;
 | 
					int Game::pTileX = 0;
 | 
				
			||||||
int Game::pTileY = 0;
 | 
					int Game::pTileY = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -132,27 +135,6 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        	SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
 | 
					        	SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        
 | 
					 | 
				
			||||||
//  Trying out the halsafar/libtmx-parser
 | 
					 | 
				
			||||||
        tmxparser::TmxReturn error;
 | 
					 | 
				
			||||||
        tmxparser::TmxMap map;
 | 
					 | 
				
			||||||
        error = tmxparser::parseFromFile("assets/maps/testmapb64.tmx", &map, "assets/textures/tiles/");
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        if (!error)
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
//             printf("Yay! Tile map loaded with no errors.\n");
 | 
					 | 
				
			||||||
            tmxparser::TmxLayer layer = map.layerCollection[0];
 | 
					 | 
				
			||||||
            levelMap.x = 0;
 | 
					 | 
				
			||||||
            levelMap.y = 0;
 | 
					 | 
				
			||||||
            levelMap.w = map.width*map.tileWidth*gScale;
 | 
					 | 
				
			||||||
            levelMap.h = map.height*map.tileHeight*gScale;
 | 
					 | 
				
			||||||
//             std::cout << "Map Width Tiles: " << map.width << " Map Tile Width: " << map.tileWidth <<std::endl;
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            std::cout << "Encountered error loading map file: " << error << std::endl;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
//         std::cout << "levelMap.w - camera.w: " << levelMap.w-camera.w << std::endl;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        assets->AddTexture("player", "assets/textures/actors/firefighter.png");
 | 
					        assets->AddTexture("player", "assets/textures/actors/firefighter.png");
 | 
				
			||||||
        assets->AddTexture("font", "assets/textures/ui/ui-font-cloud-sans.png");
 | 
					        assets->AddTexture("font", "assets/textures/ui/ui-font-cloud-sans.png");
 | 
				
			||||||
        assets->AddTexture("textBox", "assets/textures/ui/ui-element-cloud.png");
 | 
					        assets->AddTexture("textBox", "assets/textures/ui/ui-element-cloud.png");
 | 
				
			||||||
@ -186,7 +168,8 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        
 | 
					        
 | 
				
			||||||
        uiInfo.addComponent<TransformComponent>(camera.w/gScale-94,10,72*gScale,96*gScale,gScale);
 | 
					        uiInfo.addComponent<TransformComponent>(camera.w/gScale-94,10,72*gScale,96*gScale,gScale);
 | 
				
			||||||
//         uiInfo.addComponent<UITextComponent>("font", "CollisionHori:    Vert:    Jump:    P.y :    P.dy:    YVec:    ", 8, 12, 1);
 | 
					//         uiInfo.addComponent<UITextComponent>("font", "CollisionHori:    Vert:    Jump:    P.y :    P.dy:    YVec:    ", 8, 12, 1);
 | 
				
			||||||
        uiInfo.addComponent<UITextComponent>("font", "Player   PTiX:    PTiY:     P.x:    P.y :    coll:    Px2      bnd  ", 8, 12, gScale);
 | 
					//        uiInfo.addComponent<UITextComponent>("font", "Player   PTiX:    PTiY:     P.x:    P.y :    coll:    Px2:     tson:  ", 8, 12, gScale);
 | 
				
			||||||
 | 
					        uiInfo.addComponent<UITextComponent>("font", "Player   PTiX:    PTiY:     P.x:    P.y :    coll:                   ", 8, 12, gScale);
 | 
				
			||||||
        uiInfo.addGroup(groupUI_Layer3);  
 | 
					        uiInfo.addGroup(groupUI_Layer3);  
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        uiCamXInfo.addComponent<TransformComponent>(camera.w/gScale-48,23,40*gScale,12*gScale,gScale);
 | 
					        uiCamXInfo.addComponent<TransformComponent>(camera.w/gScale-48,23,40*gScale,12*gScale,gScale);
 | 
				
			||||||
@ -209,13 +192,13 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        uiBoundary1Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
					        uiBoundary1Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
				
			||||||
        uiBoundary1Info.addGroup(groupUI_Layer3);
 | 
					        uiBoundary1Info.addGroup(groupUI_Layer3);
 | 
				
			||||||
         
 | 
					         
 | 
				
			||||||
        uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
 | 
					//         uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
 | 
				
			||||||
        uiBoundary2Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
					//         uiBoundary2Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
				
			||||||
        uiBoundary2Info.addGroup(groupUI_Layer3);
 | 
					//         uiBoundary2Info.addGroup(groupUI_Layer3);
 | 
				
			||||||
        
 | 
					//
 | 
				
			||||||
        uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
 | 
					//         uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
 | 
				
			||||||
        uiBoundary3Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
					//         uiBoundary3Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
 | 
				
			||||||
        uiBoundary3Info.addGroup(groupUI_Layer3);        
 | 
					//         uiBoundary3Info.addGroup(groupUI_Layer3);
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        // debug UI box
 | 
					        // debug UI box
 | 
				
			||||||
        SDL_Rect debugBoxRect = SDL_Rect();
 | 
					        SDL_Rect debugBoxRect = SDL_Rect();
 | 
				
			||||||
@ -237,7 +220,10 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
 | 
				
			|||||||
        player.addComponent<KeyboardController>();
 | 
					        player.addComponent<KeyboardController>();
 | 
				
			||||||
        player.addGroup(groupPlayers);
 | 
					        player.addGroup(groupPlayers);
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        gameScene.addComponent<TileMapComponent>(map,gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
 | 
					        levelMap.x = 0;
 | 
				
			||||||
 | 
					        levelMap.y = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        gameScene.addComponent<TileMapComponent>("assets/maps/testmap.json",gScale,player.getComponent<TransformComponent>().position.x+player.getComponent<TransformComponent>().width/2,player.getComponent<TransformComponent>().position.y+player.getComponent<TransformComponent>().height/2); //150,100
 | 
				
			||||||
        gameScene.addGroup(groupMap);
 | 
					        gameScene.addGroup(groupMap);
 | 
				
			||||||
        
 | 
					        
 | 
				
			||||||
        playerPosition = Vector2D().Zero();
 | 
					        playerPosition = Vector2D().Zero();
 | 
				
			||||||
@ -324,6 +310,8 @@ void Game::update()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						
 | 
				
			||||||
// 	Gravity
 | 
					// 	Gravity
 | 
				
			||||||
//     if (gravityOnPlayer){
 | 
					//     if (gravityOnPlayer){
 | 
				
			||||||
//     player.getComponent<TransformComponent>().position.y += 3*gScale;
 | 
					//     player.getComponent<TransformComponent>().position.y += 3*gScale;
 | 
				
			||||||
@ -358,13 +346,13 @@ void Game::update()
 | 
				
			|||||||
    uiPlayerXInfo.getComponent<UITextComponent>().updateString(std::to_string(playerX));
 | 
					    uiPlayerXInfo.getComponent<UITextComponent>().updateString(std::to_string(playerX));
 | 
				
			||||||
    uiPlayerYInfo.getComponent<UITextComponent>().updateString(std::to_string(playerY));
 | 
					    uiPlayerYInfo.getComponent<UITextComponent>().updateString(std::to_string(playerY));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    int * foundBoundaries = predictCollisions();
 | 
					    // int * foundBoundaries = predictCollisions();
 | 
				
			||||||
    int max = foundBoundaries[0];
 | 
					    // int max = foundBoundaries[0];
 | 
				
			||||||
        for (int b=0;b<3;b++){
 | 
					    //     for (int b=0;b<3;b++){
 | 
				
			||||||
            if (foundBoundaries[b]>max){
 | 
					    //         if (foundBoundaries[b]>max){
 | 
				
			||||||
                max = foundBoundaries[b];
 | 
					    //             max = foundBoundaries[b];
 | 
				
			||||||
            }
 | 
					    //         }
 | 
				
			||||||
        }
 | 
					    //     }
 | 
				
			||||||
    float desiredMovementX = -1*player.getComponent<TransformComponent>().speed*0.016;
 | 
					    float desiredMovementX = -1*player.getComponent<TransformComponent>().speed*0.016;
 | 
				
			||||||
//     int desiredMovementY = player.getComponent<TransformComponent>().velocity.y*player.getComponent<TransformComponent>().speed*player.getComponent<TransformComponent>().scale;
 | 
					//     int desiredMovementY = player.getComponent<TransformComponent>().velocity.y*player.getComponent<TransformComponent>().speed*player.getComponent<TransformComponent>().scale;
 | 
				
			||||||
//     uiBoundary1Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[0]));
 | 
					//     uiBoundary1Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[0]));
 | 
				
			||||||
@ -376,8 +364,8 @@ void Game::update()
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
//     uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[1]));
 | 
					//     uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[1]));
 | 
				
			||||||
    float difference = player.getComponent<TransformComponent>().position.x+desiredMovementX;
 | 
					    float difference = player.getComponent<TransformComponent>().position.x+desiredMovementX;
 | 
				
			||||||
        uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
 | 
					        //uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
 | 
				
			||||||
    uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)(max*gScale)));
 | 
					    //uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)(max*gScale)));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
//     uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[2]));    
 | 
					//     uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[2]));    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -492,7 +480,7 @@ void Game::drawLine(Vector2D srcpt, Vector2D destpt, int red, int green, int blu
 | 
				
			|||||||
int * Game::predictCollisions(){
 | 
					int * Game::predictCollisions(){
 | 
				
			||||||
    static int boundaries[3];
 | 
					    static int boundaries[3];
 | 
				
			||||||
//     ===== LEFT =====
 | 
					//     ===== LEFT =====
 | 
				
			||||||
    if (player.getComponent<TransformComponent>().velocity.x<0){
 | 
					    /*if (player.getComponent<TransformComponent>().velocity.x<0){
 | 
				
			||||||
//           ====== For Each Row ====
 | 
					//           ====== For Each Row ====
 | 
				
			||||||
        int i = 0;
 | 
					        int i = 0;
 | 
				
			||||||
               for (int r=Game::pTileY-1;r<=Game::pTileY+1;r++){
 | 
					               for (int r=Game::pTileY-1;r<=Game::pTileY+1;r++){
 | 
				
			||||||
@ -507,7 +495,7 @@ int * Game::predictCollisions(){
 | 
				
			|||||||
                        }
 | 
					                        }
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
    }
 | 
					    }*/
 | 
				
			||||||
    /*
 | 
					    /*
 | 
				
			||||||
//     ====== RIGHT ====
 | 
					//     ====== RIGHT ====
 | 
				
			||||||
    if (player.getComponent<TransformComponent>().velocity.x>0){
 | 
					    if (player.getComponent<TransformComponent>().velocity.x>0){
 | 
				
			||||||
 | 
				
			|||||||
@ -7,16 +7,18 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#ifndef GAME_HPP_
 | 
					#ifndef GAME_HPP_
 | 
				
			||||||
#define GAME_HPP_
 | 
					#define GAME_HPP_
 | 
				
			||||||
#include "../../libsdl2/include/SDL.h"
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "../../libsdl2_image/SDL_image.h"
 | 
					#include <SDL2/SDL_image.h>
 | 
				
			||||||
#include "../../libsdl2_mixer/SDL_mixer.h"
 | 
					#include <SDL2/SDL_mixer.h>
 | 
				
			||||||
#include <stdio.h>
 | 
					#include <stdio.h>
 | 
				
			||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include <vector>
 | 
					#include <vector>
 | 
				
			||||||
#include "Vector2D.h"
 | 
					#include "Vector2D.h"
 | 
				
			||||||
#include "../assetmgr/AssetManager.h"
 | 
					#include "../assetmgr/AssetManager.h"
 | 
				
			||||||
#include "GameStateManager.h"
 | 
					#include "GameStateManager.h"
 | 
				
			||||||
#include "../../libtmx-parser/src/tmxparser.h"
 | 
					//#include "../../libtmx-parser/src/tmxparser.h"
 | 
				
			||||||
 | 
					//#include "libtmx-parser/src/tmxparser.h"
 | 
				
			||||||
 | 
					//#include <tmxparser.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
class ColliderComponent;
 | 
					class ColliderComponent;
 | 
				
			||||||
class AssetManager;
 | 
					class AssetManager;
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										8992
									
								
								src/tileson/tileson.hpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8992
									
								
								src/tileson/tileson.hpp
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@ -8,7 +8,7 @@
 | 
				
			|||||||
#ifndef SRC_UININESLICE_H_
 | 
					#ifndef SRC_UININESLICE_H_
 | 
				
			||||||
#define SRC_UININESLICE_H_
 | 
					#define SRC_UININESLICE_H_
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "SDL2/SDL.h"
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include "string"
 | 
					#include "string"
 | 
				
			||||||
#include "../game/Game.hpp"
 | 
					#include "../game/Game.hpp"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -12,7 +12,7 @@
 | 
				
			|||||||
#define ASCII_COUNT 96
 | 
					#define ASCII_COUNT 96
 | 
				
			||||||
#define ASCII_ROW_COUNT 16
 | 
					#define ASCII_ROW_COUNT 16
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "SDL2/SDL.h"
 | 
					#include <SDL2/SDL.h>
 | 
				
			||||||
#include <iostream>
 | 
					#include <iostream>
 | 
				
			||||||
#include "../game/Game.hpp"
 | 
					#include "../game/Game.hpp"
 | 
				
			||||||
#include "../assetmgr/TextureManager.h"
 | 
					#include "../assetmgr/TextureManager.h"
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user