project(BeagleRescue) cmake_minimum_required(VERSION 2.8) # Point to our own cmake modules list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/sdl2) # Find SDL2 find_package(SDL2 REQUIRED) find_package(SDL2_image REQUIRED) find_package(SDL2_mixer REQUIRED) # Add global definitions add_definitions("-Wall") include_directories(${SDL2_INCLUDE_DIR}) add_executable(BeagleRescue src/game/Main.cpp) install(TARGETS BeagleRescue DESTINATION bin) target_link_libraries(BeagleRescue ${SDL2_LIBRARIES} SDL2::Mixer SDL::Image)