/* * AssetManager.h * * Created on: Apr 4, 2020 * Author: ayoungblood */ #ifndef SRC_ASSETMANAGER_H_ #define SRC_ASSETMANAGER_H_ #include #include #include "TextureManager.h" #include "../game/Vector2D.h" #include "../ecs/ECS.h" #include "../game/Game.hpp" #include "MusicManager.h" class AssetManager { public: AssetManager(Manager* man); ~AssetManager(); //gameobjects // void CreateProjectile(Vector2D pos, Vector2D vel, int range, int speed, std::string id); void CreateText(Vector2D pos, std::string textToDisplay, std::string id); //texture management void AddTexture(std::string id, const char* path); SDL_Texture* GetTexture(std::string id); //Sound Mixer //Sound Clips void AddSoundClip(std::string id, const char* path); Mix_Chunk* GetSoundClip(std::string id); //Music void AddMusicTrack(std::string id, const char* path); Mix_Music* GetMusicTrack(std::string id); private: Manager* manager; std::map textures; std::map soundClips; std::map musicTracks; }; #endif /* SRC_ASSETMANAGER_H_ */