/* * UIText.h * * Created on: May 21, 2020 * Author: ayoungblood */ #ifndef SRC_UITEXT_H_ #define SRC_UITEXT_H_ #include "SDL2/SDL.h" #include class UIText { public: std::string inputText; int letterHeight; int letterWidth; int posX; int posY; std::string textureID; UIText(std::string inputText, std::string texID, int x, int y, int letterW, int letterH, int lScale); ~UIText(); void AddLetter(int xpos, int ypos, char crnt, std::string tag, int lttrScale); void ParseString(std::string inputText, int x, int y, int letterScale, std::string tag); int scale; }; #endif /* SRC_UITEXT_H_ */