/* * TransformComponent.h * * Created on: Feb 22, 2020 * Author: ayoungblood */ #ifndef SRC_ECS_TransformComponent_H_ #define SRC_ECS_TransformComponent_H_ #include "Components.h" #include "../game/Vector2D.h" class TransformComponent : public Component { public: Vector2D position; Vector2D velocity; int height = 40; int width = 30; int scale = 1; int speed = 2; TransformComponent() { position.Zero(); } TransformComponent(int sc) { position.x = 64*sc; position.y = 80*sc; scale = sc; speed = speed*sc; } TransformComponent(float x, float y) { position.Zero(); } TransformComponent(int x, int y, int w, int h, int sc) { position.x = x; position.y = y; width = w; height = h; scale = sc; speed = speed*sc; } void init() override { velocity.Zero(); } void update() override { position.x += velocity.x * speed; position.y += velocity.y * speed; } }; #endif /* SRC_ECS_TransformComponent_H_ */