/* * TextureManager.h * * Created on: Feb 11, 2020 * Author: ayoungblood */ #ifndef SRC_TEXTUREMANAGER_H_ #define SRC_TEXTUREMANAGER_H_ // #include #include "../game/Game.hpp" class TextureManager { public: static SDL_Texture* LoadTexture(const char* fileName); static void Draw(SDL_Texture* tex, SDL_Rect src, SDL_Rect dest, SDL_RendererFlip flip); }; #endif /* SRC_TEXTUREMANAGER_H_ */