/* * Map.h * * Created on: Feb 13, 2020 * Author: ayoungblood */ #ifndef SRC_MAP_H_ #define SRC_MAP_H_ #include class Map { public: Map(std::string tID, int ms, int ts); ~Map(); void LoadMap(std::string path, int sizeX, int sizeY, int scale); void AddTile(int srcX, int srcY, int xpos, int ypos); int width; int height; int tSize; private: std::string texID; int mapScale; int tileSize; int scaledSize; }; #endif /* SRC_MAP_H_ */