/* * AssetManager.cpp * * Created on: Apr 4, 2020 * Author: ayoungblood */ #include "AssetManager.h" #include "../ecs/Components.h" #include "../ecs/ECS.h" class Manager; AssetManager::AssetManager(Manager* man) : manager(man) {} AssetManager::~AssetManager() {} // void AssetManager::CreateProjectile(Vector2D pos, Vector2D vel, int range, int speed, std::string id) // { // auto& projectile(manager->addEntity()); // projectile.addComponent(pos.x, pos.y, 32, 32, 1); // projectile.addComponent(id); // projectile.addComponent(range,speed,vel); // projectile.addComponent("projectile"); // projectile.addGroup(Game::groupProjectiles); // ;} //void AssetManager::CreateText(Vector2D pos, std::string textToDisplay, std::string id) //{ // auto& text(manager->addEntity()); // text.addComponent(pos.x,pos.y,32,32,1); // // text.addGroup(Game::groupUI); //} void AssetManager::AddTexture(std::string id, const char* path) { textures.emplace(id, TextureManager::LoadTexture(path)); } SDL_Texture* AssetManager::GetTexture(std::string id) { return textures[id]; } //Sound Mixer //Sound Clips void AssetManager::AddSoundClip(std::string id, const char* path) { soundClips.emplace(id, MusicManager::LoadSound(path)); } Mix_Chunk* AssetManager::GetSoundClip(std::string id) { return soundClips[id]; } //Music void AssetManager::AddMusicTrack(std::string id, const char* path) { musicTracks.emplace(id, MusicManager::LoadMusic(path)); } Mix_Music* AssetManager::GetMusicTrack(std::string id) { return musicTracks[id]; }