/* * PlayerController.h * * Created on: Aug 27, 2021 * Author: ayoungblood */ #ifndef SRC_ECS_PlayerController_H_ #define SRC_ECS_PlayerController_H_ #include "Components.h" #include "../game/Vector2D.h" class PlayerController : public Component { public: Vector2D lastSafePosition; float jumpTime; float jumpForce; bool isJumping; bool isGrounded; PlayerController() { jumpTime = 0.0f; jumpForce = 0.0f; bool isJumping = false; bool isGrounded = false; lastSafePosition = Vector2D(); } PlayerController(float jumpT, float jumpF, bool jumping, bool grounded, Vector2D lastPos) { jumpTime = jumpT; jumpForce = jumpF; bool isJumping = jumping; bool isGrounded = grounded; lastSafePosition = lastPos; } ~PlayerController() { } void init() override { lastSafePosition.Zero(); } void update() override { } void setLastSafePos(Vector2D prevSafePos) { lastSafePosition = prevSafePos; } // void init() override // { // // } }; #endif /* SRC_ECS_PlayerController_H_ */