/* * Game.cpp * * Created on: Feb 9, 2020 * Author: ayoungblood * Special Thanks to: Carl Birch of Let's Make Games * Nic Allen * Brian Lhota */ #include "Game.hpp" #include "../assetmgr/TextureManager.h" #include "../assetmgr/Map.h" #include "../ecs/Components.h" #include "Collision.h" #include #include #include #include #include "../assetmgr/AssetManager.h" #include "../ui/UIText.h" #include "../ui/UINineSlice.h" #include "../cjson/cJSON.h" Map* map; Manager manager; UIText* text; UINineSlice* my9Slice; UIText* scoreboardText; UINineSlice* scoreboard9Slice; UINineSlice* debugBox; UIText* debugStaticText; UIText* debugdynamicText; GameStateManager* Game::gsm = new GameStateManager(); SDL_Renderer* Game::renderer = nullptr; SDL_Event Game::event; SDL_Rect Game::camera; AssetManager* Game::assets = new AssetManager(&manager); bool Game::isRunning = false; bool Game::debugMenu = false; auto& player(manager.addEntity()); // auto& enemy(manager.addEntity()); auto& puppy(manager.addEntity()); // auto& scoreboard(manager.addEntity()); auto& uiInfo(manager.addEntity()); bool Game::debugCollisionBoxes = false; bool Game::gravityOnPlayer = true; bool Game::playerIsGrounded = false; int gScale = 0; int last_time; int current_time; int diff_time; Game::Game() { // TODO Auto-generated constructor stub } Game::~Game() { // TODO Auto-generated destructor stub } void Game::init(const char *title, int width, int height, bool fullscreen, int globalScale) { camera = { 0, 0, width, height }; int flags = 0; gScale = globalScale; if(fullscreen) { flags = SDL_WINDOW_FULLSCREEN; } if(SDL_Init(SDL_INIT_EVERYTHING) == 0) { window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags); if(!window) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Couldn't create window: %s", SDL_GetError()); } renderer = SDL_CreateRenderer(window, -1, 0); if(!renderer) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s", SDL_GetError()); isRunning = false; } else { SDL_SetRenderDrawColor(renderer, 255,255,255,255); SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1"); isRunning = true; } //Initialize SDL_mixer if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048)<0) { SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError()); } // current_time = SDL_GetTicks(); assets->AddTexture("terrain", "assets/textures/tiles/br-tiles.png"); assets->AddTexture("player", "assets/textures/actors/firefighter.png"); assets->AddTexture("font", "assets/textures/ui/ui-font-cloud-sans.png"); assets->AddTexture("textBox", "assets/textures/ui/ui-element-cloud.png"); assets->AddTexture("puppy","assets/textures/actors/beaglepuppy.png"); assets->AddMusicTrack("simonZ","assets/audio/music/sillypuppy.ogg"); assets->AddMusicTrack("simonZ","assets/audio/music/victory.ogg"); assets->AddSoundClip("bwoop","assets/audio/sfx/bwoop.wav"); assets->AddSoundClip("bark1","assets/audio/sfx/Bark1.wav"); assets->AddSoundClip("bark2","assets/audio/sfx/Bark2.wav"); map = new Map("terrain",globalScale,16); // std::string myText = "Find lost puppies!\nThey need your help!"; std::string myText = "Press U to Start"; text = new UIText(myText, "font", 0, 0, 8, 12, globalScale); text->ParseString(myText, 12, 22, globalScale, "text"); SDL_Rect myDestRect = SDL_Rect(); myDestRect.x = 12; myDestRect.y = 8; myDestRect.w = 160; myDestRect.h = 40; my9Slice = new UINineSlice("textBox"); my9Slice->MakeSlices("textBox",32,32,14,16,14,16,myDestRect,globalScale); // debug UI box std::string debugStaticString = "Debug info"; debugStaticText = new UIText(debugStaticString, "font", 0,0,8,12,1); text->ParseString(debugStaticString,240*globalScale,44,1,"debug"); SDL_Rect debugBoxRect = SDL_Rect(); debugBoxRect.x = 240*globalScale; debugBoxRect.y = 8*globalScale; debugBoxRect.w = 80*globalScale; debugBoxRect.h = 80*globalScale; debugBox = new UINineSlice("textBox"); debugBox->MakeSlices("textBox",32,32,14,16,14,16,debugBoxRect,1); //ecs implementation map->LoadMap("assets/maps/br-map-color.txt",70,45, globalScale); player.addComponent(860*globalScale,630*globalScale,22,42,globalScale); // player.addComponent(150*globalScale,80*globalScale,40,40,globalScale); player.addComponent("player", SpriteComponent::spriteAnimation, "assets/textures/actors/firefighter.json"); player.addComponent(); player.addComponent("player",8*globalScale,8*globalScale, true, 7*globalScale,36*globalScale); player.addGroup(groupPlayers); puppy.addComponent(1024*globalScale,210*globalScale,36,30,globalScale); puppy.addComponent("puppy", SpriteComponent::spriteObject); puppy.addGroup(groupObjects); // const char* strA = "r"; // const char* strB = "r"; // // if (strcmp(strA,strB)==0) // { // printf("strcomp evaluated to true"); // } else { // printf("strcomp false or not evaluated"); // } // enemy.addComponent(180*globalScale,180*globalScale,32,32,globalScale); // enemy.addComponent("robber", SpriteComponent::spriteAnimation, "assets/textures/actors/robberrodent.json"); // enemy.addGroup(groupEnemies); } else { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't Initialize SDL: %s", SDL_GetError()); isRunning = false; } } //camera.x = camera.x*globalScale; auto& tiles(manager.getGroup(Game::groupMap)); auto& players(manager.getGroup(Game::groupPlayers)); auto& colliders(manager.getGroup(Game::groupColliders)); auto& objects(manager.getGroup(Game::groupObjects)); // auto& enemies(manager.getGroup(Game::groupEnemies)); // auto& projectiles(manager.getGroup(Game::groupProjectiles)); auto& gui(manager.getGroup(Game::groupUI_Layer0)); auto& uiText(manager.getGroup(Game::groupUI_Layer1)); void Game::handleEvents() { SDL_PollEvent(&event); switch (event.type) { case SDL_QUIT: isRunning = false; break; default: break; } } void Game::update() { SDL_Rect playerCol = player.getComponent().collider; Vector2D playerPos = player.getComponent().position; // if (gsm->currentState == GameStateManager::ST_INIT) // { // const char* initText = "Loading..."; // text->ParseString(initText,12,22,gScale,"init"); // const char* titleText = "Beagle Rescue"; // const char* gameOverText = "Game Over"; // } if (Mix_PlayingMusic() == 0 && gsm->currentState == GameStateManager::ST_COREGAME) { // std::cout << "Play Music Now" << std::endl; Mix_PlayMusic(assets->GetMusicTrack("simonZ"), -1); } if (Mix_PlayingMusic() != 0 && gsm->currentState != GameStateManager::ST_COREGAME) { Mix_HaltMusic(); } // if (Mix_PlayChannel(-1, Game::assets->GetSoundClip("bark1"),0) == 0) // { // Mix_PlayChannel(-1, Game::assets->GetSoundClip("bark1"),0); // } manager.refresh(); manager.update(); for (auto& c : colliders) { SDL_Rect cCol = c->getComponent().collider; if(Collision::AABB(cCol, playerCol)) { // printDebug("Collision Detected"); // printf("Collision Stats:\nPlayer Center\nx: %d\ny: %d\nObjectCollider Center\nx: %d\ny: %d\n",(playerCol.x+playerCol.w/2)/gScale,(playerCol.y+playerCol.h/2)/gScale,(cCol.x+cCol.w/2)/gScale,(cCol.y+cCol.h/2)/gScale); // printDebug(""); if(!playerIsGrounded){ player.getComponent().Play("Idle"); } gravityOnPlayer = false; playerIsGrounded = true; } } // Gravity if (gravityOnPlayer){ player.getComponent().position.y += 10; } // for(auto& p: projectiles) // { // if(Collision::AABB(player.getComponent().collider, p->getComponent().collider)) // { // std::cout << "Projectile hit player" << std::endl; // p->destroy(); // } // } camera.x = player.getComponent().position.x - camera.w/2; camera.y = player.getComponent().position.y - camera.h/2; if(camera.x < 0) camera.x = 0; if (camera.y < 0) camera.y = 0; if (camera.x > map->width-camera.w) camera.x = map->width-camera.w; if (camera.y > map->height-camera.h) camera.y = map->height-camera.h; } void Game::render() { SDL_RenderClear(renderer); // if (gsm->currentState==GameStateManager::ST_COREGAME) // { // printf("Core Game state\n"); // } for (auto& t : tiles) { t->draw(); } if (Game::debugCollisionBoxes) { for (auto& c : colliders) { c->draw(); } } for (auto& o : objects) { o->draw(); } // // for (auto& e : enemies) // { // e->draw(); // } for (auto& p : players) { p->draw(); } if (gsm->currentState==GameStateManager::ST_TITLESCREEN||gsm->currentState==GameStateManager::ST_INIT||gsm->currentState==GameStateManager::ST_GAMEOVER){ for (auto& guiElement : gui) { guiElement->draw(); } for (auto& letter : uiText) { letter->draw(); } } SDL_RenderPresent(renderer); } void Game::clean() { SDL_DestroyWindow(window); SDL_DestroyRenderer(renderer); IMG_Quit(); Mix_Quit(); SDL_Quit(); printf("Game Cleaned\n"); } std::string previousMessage = ""; void Game::printDebug(std::string debugInfo) { if (previousMessage != debugInfo) { std::cout << debugInfo; printf("\n"); } previousMessage = debugInfo; } void Game::drawLine(Vector2D srcpt, Vector2D destpt, int red, int green, int blue) { SDL_SetRenderDrawColor(renderer, red, green, blue, 255); SDL_RenderDrawLine(renderer, srcpt.x, srcpt.y, destpt.x, destpt.y); }