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BeagleRescue/src/ecs/ColliderComponent.h

111 lines
2.5 KiB
C++

/*
* ColliderComponent.h
*
* Created on: Mar 8, 2020
* Author: ayoungblood
*/
#ifndef SRC_ECS_COLLIDERCOMPONENT_H_
#define SRC_ECS_COLLIDERCOMPONENT_H_
#include <string>
#include "SDL2/SDL.h"
#include "Components.h"
#include "ECS.h"
#include "../assetmgr/TextureManager.h"
#include <iostream>
class ColliderComponent : public Component
{
public:
SDL_Rect collider;
std::string tag;
SDL_Texture* tex;
SDL_Rect srcR, destR;
int offsetX = 0;
int offsetY = 0;
TransformComponent* transform;
ColliderComponent(std::string t)
{
tag = t;
// collider.x = 10;
// collider.y = 52;
// collider.w = collider.h = 12;
}
ColliderComponent(std::string t, int xpos, int ypos, int size, int scale)
{
tag = t;
collider.x = xpos;
collider.y = ypos;
collider.w = collider.h = size*scale;
}
ColliderComponent(std::string t, int width, int height, bool hasOffset, int oX, int oY)
{
tag = t;
collider.w = width;
collider.h = height;
offsetX = oX;
offsetY = oY;
}
void init() override
{
if (!entity->hasComponent<TransformComponent>())
{
entity->addComponent<TransformComponent>();
}
transform = &entity->getComponent<TransformComponent>();
collider.x = collider.x + offsetX;
collider.y = collider.y + offsetX;
tex = TextureManager::LoadTexture("assets/ColTex.png");
srcR = { 0, 0, 16, 16};
destR = { collider.x, collider.y, collider.w, collider.h };
// if(tag == "player"){
// destR = { 18, 28, 24, 24 };
// collider.w = 16;
// collider.h = 16;
// transform->height = 24;
// transform->width = 24;
// std::cout << "player collider init() ran" << std::endl;
// std::cout << "destR.w: " << destR.w << std::endl;
// std::cout << "destR.h: " << destR.h << std::endl;
// }
// Game::colliders.push_back(this);
}
void update() override
{
if(tag != "terrain")
{
collider.x = static_cast<int>(transform->position.x+offsetX);
collider.y = static_cast<int>(transform->position.y+offsetY);
// collider.w = transform->width * transform->scale;
// collider.h = transform->height * transform->scale;
// collider.w = 12 * transform->scale;
// collider.h = 12 * transform->scale;
}
destR.x = collider.x - Game::camera.x;
destR.y = collider.y - Game::camera.y;
}
void draw() override
{
if(tag == "terrain")
{
TextureManager::Draw(tex, srcR, destR, SDL_FLIP_NONE);
// TextureManager::DrawCollider(destR);
}
}
};
#endif /* SRC_ECS_COLLIDERCOMPONENT_H_ */