All asset paths corrected to use Boost::FS
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@ -25,7 +25,7 @@ class AssetManager;
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class Game {
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public:
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Game();
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Game(std::string projectPath);
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virtual ~Game();
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void init(const char* title, int width, int height, bool fullscreen, int globalScale);
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void handleEvents();
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@ -42,7 +42,7 @@ public:
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// static std::vector<ColliderComponent*> colliders;
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// static tmxparser::TmxMap map;
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// gameScene;
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static std::string projPath;
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static bool debugMenu;
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static bool isRunning;
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static bool debugCollisionBoxes;
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