All asset paths corrected to use Boost::FS

This commit is contained in:
Alan Youngblood
2023-08-12 14:44:08 -04:00
parent a0c06ebe6a
commit 1cbc8cbbc0
7 changed files with 67 additions and 69 deletions

View File

@ -25,7 +25,7 @@ class AssetManager;
class Game {
public:
Game();
Game(std::string projectPath);
virtual ~Game();
void init(const char* title, int width, int height, bool fullscreen, int globalScale);
void handleEvents();
@ -42,7 +42,7 @@ public:
// static std::vector<ColliderComponent*> colliders;
// static tmxparser::TmxMap map;
// gameScene;
static std::string projPath;
static bool debugMenu;
static bool isRunning;
static bool debugCollisionBoxes;