Built SDL2_image and _mixer static

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2022-09-30 15:49:16 -04:00
parent e2605bf6c1
commit 1dec4347e0
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Instructions for building libpng using Microsoft Visual Studio
==============================================================
Copyright (c) 2018 Cosmin Truta
Copyright (c) 2010,2013,2015 Glenn Randers-Pehrson
This code is released under the libpng license.
For conditions of distribution and use, see the disclaimer and license
in png.h
This directory contains a solution for building libpng under Microsoft
Visual Studio 2010. It may also work under later versions of Visual
Studio. You should be familiar with Visual Studio before using this
solution.
Initial preparations
--------------------
You must enter some information in zlib.props before attempting to
build with this 'solution'. Please read and edit zlib.props first.
You will probably not be familiar with the contents of zlib.props -
do not worry, it is mostly harmless.
This is all you need to do to build the 'release' and 'release library'
configurations.
Debugging
---------
The release configurations default to /Ox optimization. Full debugging
information is produced (in the .pdb), but if you encounter a problem
the optimization may make it difficult to debug. Simply rebuild with a
lower optimization level (e.g. /Od.)
Linking your application
------------------------
Normally you should link against the 'release' configuration. This
builds a DLL for libpng with the default runtime options used by Visual
Studio. In particular the runtime library is the "MultiThreaded DLL"
version. If you use Visual Studio defaults to build your application,
you should have no problems.
If you don't use the Visual Studio defaults your application must still
be built with the default runtime option (/MD). If, for some reason,
it is not then your application will crash inside libpng16.dll as soon
as libpng tries to read from a file handle you pass in.
If you do not want to use the DLL, and prefer static linking instead,
you may choose the 'release library' configuration. This is built with
a non-standard runtime library - the "MultiThreaded" version. When you
build your application, it must be compiled with this option (/MT),
otherwise it will not build (if you are lucky) or it will crash (if you
are not.) See the WARNING file that is distributed with this README.
Stop reading here
-----------------
You have enough information to build a working application.
Debug versions have limited support
-----------------------------------
This solution includes limited support for debug versions of libpng.
You do not need these unless your own solution itself uses debug builds
(it is far more effective to debug on the release builds, there is no
point building a special debug build unless you have heap corruption
problems that you can't track down.)
The debug build of libpng is minimally supported. Support for debug
builds of zlib is also minimal. Please keep this in mind, if you want
to use it.
WARNING
-------
Libpng 1.6.x does not use the default run-time library when building
static library builds of libpng; instead of the shared DLL runtime, it
uses a static runtime. If you need to change this, make sure to change
the setting on all the relevant projects:
libpng
zlib
all the test programs
The runtime library settings for each build are as follows:
Release Debug
DLL /MD /MDd
Library /MT /MTd
Also, be sure to build libpng, zlib, and your project, all for the same
platform (e.g., 32-bit or 64-bit).

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Microsoft Visual Studio Solution File, Format Version 11.00
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
Release Library|Win32 = Release Library|Win32
Release|Win32 = Release|Win32
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View File

@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
* zlib.props - location of zlib source
*
* Copyright (c) 2018 Cosmin Truta
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
* You may need to edit this file in order to update the location
* of the zlib source code.
-->
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
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debugging in this property.
The directory need only contain the '.c' and '.h' files from the
source.
If you use a relative directory name (as below) then it must be
relative to the project directories; these are one level deeper than
the directories containing this file.
If the version of zlib you use does not match that used when the
distribution was built you will get warnings from pngtest that the zlib
versions do not match. The zlib version used in this build is recorded
below:
-->
<ZLibSrcDir>..\..\..\..\zlib</ZLibSrcDir>
<!-- The following line allows compilation for an ARM target with Visual
Studio 2012. Notice that this is not supported by the Visual Studio
2012 IDE and that the programs that result cannot be run unless they
signed by Microsoft. This is therefore untested; only Microsoft can
test it:
-->
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
<!-- The following lines provide a global (solution level) control of the
warnings issued by the compiler, these are used in the individual
project files (*/*.vcxproj) with, for zlib, some extra disables.
Different versions of Visual Studio may require different settings,
these settings work with Visual Studio 2013. Just set
TreatWarningAsError to false to check the build without failing on
errors.
-->
<WarningLevel>EnableAllWarnings</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DisableSpecificWarnings>4255;4668;4710;4711;4746;4820;4996</DisableSpecificWarnings>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,175 @@
<?xml version="1.0" encoding="utf-8"?>
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</ProjectConfiguration>
<ProjectConfiguration Include="Release Library|Win32">
<Configuration>Release Library</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(ZLibSrcDir)\adler32.c" />
<ClCompile Include="$(ZLibSrcDir)\compress.c" />
<ClCompile Include="$(ZLibSrcDir)\crc32.c" />
<ClCompile Include="$(ZLibSrcDir)\deflate.c" />
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