Built SDL2_image and _mixer static
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193
libsdl2_image/showimage.c
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193
libsdl2_image/showimage.c
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/*
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showimage: A test application for the SDL image loading library.
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "SDL.h"
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#include "SDL_image.h"
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/* Draw a Gimpish background pattern to show transparency in the image */
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static void draw_background(SDL_Renderer *renderer, int w, int h)
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{
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SDL_Color col[2] = {
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{ 0x66, 0x66, 0x66, 0xff },
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{ 0x99, 0x99, 0x99, 0xff },
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};
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int i, x, y;
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SDL_Rect rect;
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rect.w = 8;
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rect.h = 8;
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for (y = 0; y < h; y += rect.h) {
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for (x = 0; x < w; x += rect.w) {
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/* use an 8x8 checkerboard pattern */
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i = (((x ^ y) >> 3) & 1);
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SDL_SetRenderDrawColor(renderer, col[i].r, col[i].g, col[i].b, col[i].a);
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rect.x = x;
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rect.y = y;
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SDL_RenderFillRect(renderer, &rect);
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}
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}
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}
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int main(int argc, char *argv[])
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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Uint32 flags;
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int i, w, h, done;
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SDL_Event event;
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const char *saveFile = NULL;
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/* Check command line usage */
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if ( ! argv[1] ) {
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SDL_Log("Usage: %s [-fullscreen] [-save file.png] <image_file> ...\n", argv[0]);
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return(1);
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}
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flags = SDL_WINDOW_HIDDEN;
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for ( i=1; argv[i]; ++i ) {
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if ( SDL_strcmp(argv[i], "-fullscreen") == 0 ) {
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SDL_ShowCursor(0);
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flags |= SDL_WINDOW_FULLSCREEN;
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}
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}
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if (SDL_Init(SDL_INIT_VIDEO) == -1) {
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SDL_Log("SDL_Init(SDL_INIT_VIDEO) failed: %s\n", SDL_GetError());
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return(2);
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}
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if (SDL_CreateWindowAndRenderer(0, 0, flags, &window, &renderer) < 0) {
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SDL_Log("SDL_CreateWindowAndRenderer() failed: %s\n", SDL_GetError());
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return(2);
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}
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for ( i=1; argv[i]; ++i ) {
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if ( SDL_strcmp(argv[i], "-fullscreen") == 0 ) {
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continue;
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}
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if ( SDL_strcmp(argv[i], "-save") == 0 && argv[i+1] ) {
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++i;
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saveFile = argv[i];
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continue;
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}
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/* Open the image file */
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texture = IMG_LoadTexture(renderer, argv[i]);
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if (!texture) {
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SDL_Log("Couldn't load %s: %s\n", argv[i], SDL_GetError());
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continue;
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}
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SDL_QueryTexture(texture, NULL, NULL, &w, &h);
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/* Save the image file, if desired */
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if ( saveFile ) {
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SDL_Surface *surface = IMG_Load(argv[i]);
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if (surface) {
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int result;
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const char *ext = SDL_strrchr(saveFile, '.');
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if ( ext && SDL_strcasecmp(ext, ".bmp") == 0 ) {
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result = SDL_SaveBMP(surface, saveFile);
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} else if ( ext && SDL_strcasecmp(ext, ".jpg") == 0 ) {
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result = IMG_SaveJPG(surface, saveFile, 90);
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} else {
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result = IMG_SavePNG(surface, saveFile);
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}
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if ( result < 0 ) {
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SDL_Log("Couldn't save %s: %s\n", saveFile, SDL_GetError());
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}
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} else {
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SDL_Log("Couldn't load %s: %s\n", argv[i], SDL_GetError());
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}
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}
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/* Show the window */
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SDL_SetWindowTitle(window, argv[i]);
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SDL_SetWindowSize(window, w, h);
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SDL_ShowWindow(window);
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done = 0;
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while ( ! done ) {
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while ( SDL_PollEvent(&event) ) {
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switch (event.type) {
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case SDL_KEYUP:
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switch (event.key.keysym.sym) {
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case SDLK_LEFT:
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if ( i > 1 ) {
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i -= 2;
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done = 1;
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}
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break;
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case SDLK_RIGHT:
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if ( argv[i+1] ) {
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done = 1;
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}
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break;
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case SDLK_ESCAPE:
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case SDLK_q:
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argv[i+1] = NULL;
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/* Drop through to done */
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case SDLK_SPACE:
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case SDLK_TAB:
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done = 1;
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break;
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default:
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break;
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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done = 1;
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break;
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case SDL_QUIT:
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argv[i+1] = NULL;
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done = 1;
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break;
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default:
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break;
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}
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}
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/* Draw a background pattern in case the image has transparency */
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draw_background(renderer, w, h);
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/* Display the image */
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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SDL_Delay(100);
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}
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SDL_DestroyTexture(texture);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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/* We're done! */
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SDL_Quit();
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return(0);
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}
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