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libsdl2_mixer/external/libvorbisidec-1.2.1/doc/ov_time_seek.html
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libsdl2_mixer/external/libvorbisidec-1.2.1/doc/ov_time_seek.html
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<html>
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<head>
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<title>Tremor - function - ov_time_seek</title>
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<link rel=stylesheet href="style.css" type="text/css">
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</head>
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<body bgcolor=white text=black link="#5555ff" alink="#5555ff" vlink="#5555ff">
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<table border=0 width=100%>
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<tr>
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<td><p class=tiny>Tremor documentation</p></td>
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<td align=right><p class=tiny>Tremor version 1.0 - 20020403</p></td>
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</tr>
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</table>
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<h1>ov_time_seek</h1>
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<p><i>declared in "ivorbisfile.h";</i></p>
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<p>For seekable
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streams, this seeks to the given time. For implementing seeking in a player,
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this is the only function generally needed. This also updates everything needed within the
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decoder, so you can immediately call <a href="ov_read.html">ov_read()</a> and get data from
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the newly seeked to position. This function does not work for unseekable streams.
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<br><br>
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<table border=0 color=black cellspacing=0 cellpadding=7>
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<tr bgcolor=#cccccc>
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<td>
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<pre><b>
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int ov_time_seek(<a href="OggVorbis_File.html">OggVorbis_File</a> *vf, ogg_int64_t ms);
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</b></pre>
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</td>
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</tr>
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</table>
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<h3>Parameters</h3>
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<dl>
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<dt><i>vf</i></dt>
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<dd>Pointer to our already opened and initialized OggVorbis_File structure.</dd>
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<dt><i>ms</i></dt>
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<dd>Location to seek to within the file, specified in milliseconds.</dd>
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</dl>
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<h3>Return Values</h3>
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<blockquote>
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<li>
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0 for success</li>
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<li>
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Nonzero for failure</li>
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</blockquote>
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<br><br>
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<hr noshade>
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<table border=0 width=100%>
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<tr valign=top>
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<td><p class=tiny>copyright © 2002 Xiph.org</p></td>
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<td align=right><p class=tiny><a href="http://www.xiph.org/ogg/vorbis/">Ogg Vorbis</a></p></td>
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</tr><tr>
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<td><p class=tiny>Tremor documentation</p></td>
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<td align=right><p class=tiny>Tremor version 1.0 - 20020403</p></td>
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</tr>
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</table>
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</body>
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</html>
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