Built SDL2_image and _mixer static
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309
libsdl2_mixer/music_fluidsynth.c
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309
libsdl2_mixer/music_fluidsynth.c
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/*
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SDL_mixer: An audio mixer library based on the SDL library
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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James Le Cuirot
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chewi@aura-online.co.uk
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*/
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#ifdef MUSIC_MID_FLUIDSYNTH
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#include <stdio.h>
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#include "SDL_loadso.h"
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#include "music_fluidsynth.h"
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#include <fluidsynth.h>
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typedef struct {
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int loaded;
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void *handle;
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int (*delete_fluid_player)(fluid_player_t*);
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void (*delete_fluid_settings)(fluid_settings_t*);
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int (*delete_fluid_synth)(fluid_synth_t*);
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int (*fluid_player_add)(fluid_player_t*, const char*);
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int (*fluid_player_add_mem)(fluid_player_t*, const void*, size_t);
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int (*fluid_player_get_status)(fluid_player_t*);
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int (*fluid_player_play)(fluid_player_t*);
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int (*fluid_player_set_loop)(fluid_player_t*, int);
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int (*fluid_player_stop)(fluid_player_t*);
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int (*fluid_settings_setnum)(fluid_settings_t*, const char*, double);
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fluid_settings_t* (*fluid_synth_get_settings)(fluid_synth_t*);
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void (*fluid_synth_set_gain)(fluid_synth_t*, float);
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int (*fluid_synth_sfload)(fluid_synth_t*, const char*, int);
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int (*fluid_synth_write_s16)(fluid_synth_t*, int, void*, int, int, void*, int, int);
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fluid_player_t* (*new_fluid_player)(fluid_synth_t*);
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fluid_settings_t* (*new_fluid_settings)(void);
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fluid_synth_t* (*new_fluid_synth)(fluid_settings_t*);
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} fluidsynth_loader;
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static fluidsynth_loader fluidsynth = {
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0, NULL
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};
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#ifdef FLUIDSYNTH_DYNAMIC
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#define FUNCTION_LOADER(FUNC, SIG) \
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fluidsynth.FUNC = (SIG) SDL_LoadFunction(fluidsynth.handle, #FUNC); \
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if (fluidsynth.FUNC == NULL) { SDL_UnloadObject(fluidsynth.handle); return -1; }
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#else
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#define FUNCTION_LOADER(FUNC, SIG) \
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fluidsynth.FUNC = FUNC;
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#endif
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static int FLUIDSYNTH_Load()
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{
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if (fluidsynth.loaded == 0) {
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#ifdef FLUIDSYNTH_DYNAMIC
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fluidsynth.handle = SDL_LoadObject(FLUIDSYNTH_DYNAMIC);
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if (fluidsynth.handle == NULL) {
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return -1;
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}
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#endif
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FUNCTION_LOADER(delete_fluid_player, int (*)(fluid_player_t*))
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FUNCTION_LOADER(delete_fluid_settings, void (*)(fluid_settings_t*))
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FUNCTION_LOADER(delete_fluid_synth, int (*)(fluid_synth_t*))
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FUNCTION_LOADER(fluid_player_add, int (*)(fluid_player_t*, const char*))
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FUNCTION_LOADER(fluid_player_add_mem, int (*)(fluid_player_t*, const void*, size_t))
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FUNCTION_LOADER(fluid_player_get_status, int (*)(fluid_player_t*))
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FUNCTION_LOADER(fluid_player_play, int (*)(fluid_player_t*))
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FUNCTION_LOADER(fluid_player_set_loop, int (*)(fluid_player_t*, int))
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FUNCTION_LOADER(fluid_player_stop, int (*)(fluid_player_t*))
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FUNCTION_LOADER(fluid_settings_setnum, int (*)(fluid_settings_t*, const char*, double))
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FUNCTION_LOADER(fluid_synth_get_settings, fluid_settings_t* (*)(fluid_synth_t*))
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FUNCTION_LOADER(fluid_synth_set_gain, void (*)(fluid_synth_t*, float))
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FUNCTION_LOADER(fluid_synth_sfload, int(*)(fluid_synth_t*, const char*, int))
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FUNCTION_LOADER(fluid_synth_write_s16, int(*)(fluid_synth_t*, int, void*, int, int, void*, int, int))
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FUNCTION_LOADER(new_fluid_player, fluid_player_t* (*)(fluid_synth_t*))
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FUNCTION_LOADER(new_fluid_settings, fluid_settings_t* (*)(void))
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FUNCTION_LOADER(new_fluid_synth, fluid_synth_t* (*)(fluid_settings_t*))
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}
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++fluidsynth.loaded;
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return 0;
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}
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static void FLUIDSYNTH_Unload()
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{
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if (fluidsynth.loaded == 0) {
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return;
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}
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if (fluidsynth.loaded == 1) {
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#ifdef FLUIDSYNTH_DYNAMIC
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SDL_UnloadObject(fluidsynth.handle);
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#endif
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}
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--fluidsynth.loaded;
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}
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typedef struct {
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fluid_synth_t *synth;
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fluid_player_t *player;
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SDL_AudioStream *stream;
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void *buffer;
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int buffer_size;
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} FLUIDSYNTH_Music;
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static int SDLCALL fluidsynth_check_soundfont(const char *path, void *data)
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{
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FILE *file = fopen(path, "r");
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if (file) {
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fclose(file);
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return 1;
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} else {
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Mix_SetError("Failed to access the SoundFont %s", path);
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return 0;
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}
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}
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static int SDLCALL fluidsynth_load_soundfont(const char *path, void *data)
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{
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/* If this fails, it's too late to try Timidity so pray that at least one works. */
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fluidsynth.fluid_synth_sfload((fluid_synth_t*) data, path, 1);
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return 1;
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}
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static int FLUIDSYNTH_Open(const SDL_AudioSpec *spec)
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{
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if (!Mix_EachSoundFont(fluidsynth_check_soundfont, NULL)) {
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return -1;
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}
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return 0;
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}
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static FLUIDSYNTH_Music *FLUIDSYNTH_LoadMusic(void *data)
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{
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SDL_RWops *src = (SDL_RWops *)data;
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FLUIDSYNTH_Music *music;
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fluid_settings_t *settings;
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if ((music = SDL_calloc(1, sizeof(FLUIDSYNTH_Music)))) {
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int channels = 2;
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if ((music->stream = SDL_NewAudioStream(AUDIO_S16SYS, channels, music_spec.freq, music_spec.format, music_spec.channels, music_spec.freq))) {
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music->buffer_size = music_spec.samples * sizeof(Sint16) * channels;
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if ((music->buffer = SDL_malloc(music->buffer_size))) {
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if ((settings = fluidsynth.new_fluid_settings())) {
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fluidsynth.fluid_settings_setnum(settings, "synth.sample-rate", (double) music_spec.freq);
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if ((music->synth = fluidsynth.new_fluid_synth(settings))) {
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if (Mix_EachSoundFont(fluidsynth_load_soundfont, (void*) music->synth)) {
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if ((music->player = fluidsynth.new_fluid_player(music->synth))) {
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void *buffer;
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size_t size;
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buffer = SDL_LoadFile_RW(src, &size, SDL_FALSE);
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if (buffer) {
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if (fluidsynth.fluid_player_add_mem(music->player, buffer, size) == FLUID_OK) {
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SDL_free(buffer);
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return music;
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} else {
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Mix_SetError("FluidSynth failed to load in-memory song");
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}
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SDL_free(buffer);
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} else {
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SDL_OutOfMemory();
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}
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fluidsynth.delete_fluid_player(music->player);
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} else {
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Mix_SetError("Failed to create FluidSynth player");
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}
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}
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fluidsynth.delete_fluid_synth(music->synth);
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} else {
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Mix_SetError("Failed to create FluidSynth synthesizer");
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}
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fluidsynth.delete_fluid_settings(settings);
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} else {
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Mix_SetError("Failed to create FluidSynth settings");
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}
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} else {
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SDL_OutOfMemory();
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}
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}
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SDL_free(music);
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} else {
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SDL_OutOfMemory();
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}
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return NULL;
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}
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static void *FLUIDSYNTH_CreateFromRW(SDL_RWops *src, int freesrc)
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{
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FLUIDSYNTH_Music *music;
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music = FLUIDSYNTH_LoadMusic(src);
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if (music && freesrc) {
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SDL_RWclose(src);
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}
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return music;
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}
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static void FLUIDSYNTH_SetVolume(void *context, int volume)
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{
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FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context;
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/* FluidSynth's default is 0.2. Make 1.2 the maximum. */
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fluidsynth.fluid_synth_set_gain(music->synth, (float) (volume * 1.2 / MIX_MAX_VOLUME));
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}
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static int FLUIDSYNTH_Play(void *context, int play_count)
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{
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FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context;
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fluidsynth.fluid_player_set_loop(music->player, play_count);
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fluidsynth.fluid_player_play(music->player);
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return 0;
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}
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static SDL_bool FLUIDSYNTH_IsPlaying(void *context)
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{
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FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context;
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return fluidsynth.fluid_player_get_status(music->player) == FLUID_PLAYER_PLAYING ? SDL_TRUE : SDL_FALSE;
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}
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static int FLUIDSYNTH_GetSome(void *context, void *data, int bytes, SDL_bool *done)
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{
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FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context;
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int filled;
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filled = SDL_AudioStreamGet(music->stream, data, bytes);
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if (filled != 0) {
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return filled;
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}
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if (fluidsynth.fluid_synth_write_s16(music->synth, music_spec.samples, music->buffer, 0, 2, music->buffer, 1, 2) != FLUID_OK) {
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Mix_SetError("Error generating FluidSynth audio");
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return -1;
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}
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if (SDL_AudioStreamPut(music->stream, music->buffer, music->buffer_size) < 0) {
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return -1;
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}
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return 0;
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}
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static int FLUIDSYNTH_GetAudio(void *context, void *data, int bytes)
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{
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return music_pcm_getaudio(context, data, bytes, MIX_MAX_VOLUME, FLUIDSYNTH_GetSome);
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}
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static void FLUIDSYNTH_Stop(void *context)
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{
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FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context;
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fluidsynth.fluid_player_stop(music->player);
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}
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static void FLUIDSYNTH_Delete(void *context)
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{
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FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context;
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fluidsynth.delete_fluid_player(music->player);
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fluidsynth.delete_fluid_settings(fluidsynth.fluid_synth_get_settings(music->synth));
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fluidsynth.delete_fluid_synth(music->synth);
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SDL_free(music);
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}
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Mix_MusicInterface Mix_MusicInterface_FLUIDSYNTH =
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{
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"FLUIDSYNTH",
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MIX_MUSIC_FLUIDSYNTH,
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MUS_MID,
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SDL_FALSE,
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SDL_FALSE,
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FLUIDSYNTH_Load,
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FLUIDSYNTH_Open,
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FLUIDSYNTH_CreateFromRW,
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NULL, /* CreateFromFile */
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FLUIDSYNTH_SetVolume,
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FLUIDSYNTH_Play,
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FLUIDSYNTH_IsPlaying,
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FLUIDSYNTH_GetAudio,
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NULL, /* Seek */
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NULL, /* Pause */
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NULL, /* Resume */
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FLUIDSYNTH_Stop,
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FLUIDSYNTH_Delete,
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NULL, /* Close */
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FLUIDSYNTH_Unload,
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};
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#endif /* MUSIC_MID_FLUIDSYNTH */
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/* vi: set ts=4 sw=4 expandtab: */
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