Built SDL2_image and _mixer static
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310
libsdl2_mixer/music_modplug.c
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310
libsdl2_mixer/music_modplug.c
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/*
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SDL_mixer: An audio mixer library based on the SDL library
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef MUSIC_MOD_MODPLUG
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#include "SDL_loadso.h"
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#include "music_modplug.h"
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#ifdef MODPLUG_HEADER
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#include MODPLUG_HEADER
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#else
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#include <libmodplug/modplug.h>
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#endif
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typedef struct {
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int loaded;
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void *handle;
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ModPlugFile* (*ModPlug_Load)(const void* data, int size);
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void (*ModPlug_Unload)(ModPlugFile* file);
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int (*ModPlug_Read)(ModPlugFile* file, void* buffer, int size);
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void (*ModPlug_Seek)(ModPlugFile* file, int millisecond);
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void (*ModPlug_GetSettings)(ModPlug_Settings* settings);
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void (*ModPlug_SetSettings)(const ModPlug_Settings* settings);
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void (*ModPlug_SetMasterVolume)(ModPlugFile* file,unsigned int cvol) ;
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} modplug_loader;
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static modplug_loader modplug = {
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0, NULL
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};
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static ModPlug_Settings settings;
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#ifdef MODPLUG_DYNAMIC
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#define FUNCTION_LOADER(FUNC, SIG) \
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modplug.FUNC = (SIG) SDL_LoadFunction(modplug.handle, #FUNC); \
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if (modplug.FUNC == NULL) { SDL_UnloadObject(modplug.handle); return -1; }
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#else
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#define FUNCTION_LOADER(FUNC, SIG) \
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modplug.FUNC = FUNC;
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#endif
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static int MODPLUG_Load(void)
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{
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if (modplug.loaded == 0) {
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#ifdef MODPLUG_DYNAMIC
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modplug.handle = SDL_LoadObject(MODPLUG_DYNAMIC);
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if (modplug.handle == NULL) {
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return -1;
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}
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#elif defined(__MACOSX__)
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extern ModPlugFile* ModPlug_Load(const void* data, int size) __attribute__((weak_import));
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if (ModPlug_Load == NULL)
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{
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/* Missing weakly linked framework */
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Mix_SetError("Missing modplug.framework");
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return -1;
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}
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#endif
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FUNCTION_LOADER(ModPlug_Load, ModPlugFile* (*)(const void* data, int size))
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FUNCTION_LOADER(ModPlug_Unload, void (*)(ModPlugFile* file))
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FUNCTION_LOADER(ModPlug_Read, int (*)(ModPlugFile* file, void* buffer, int size))
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FUNCTION_LOADER(ModPlug_Seek, void (*)(ModPlugFile* file, int millisecond))
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FUNCTION_LOADER(ModPlug_GetSettings, void (*)(ModPlug_Settings* settings))
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FUNCTION_LOADER(ModPlug_SetSettings, void (*)(const ModPlug_Settings* settings))
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FUNCTION_LOADER(ModPlug_SetMasterVolume, void (*)(ModPlugFile* file,unsigned int cvol))
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}
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++modplug.loaded;
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return 0;
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}
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static void MODPLUG_Unload(void)
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{
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if (modplug.loaded == 0) {
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return;
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}
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if (modplug.loaded == 1) {
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#ifdef MODPLUG_DYNAMIC
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SDL_UnloadObject(modplug.handle);
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#endif
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}
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--modplug.loaded;
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}
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typedef struct
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{
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int play_count;
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ModPlugFile *file;
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SDL_AudioStream *stream;
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void *buffer;
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int buffer_size;
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} MODPLUG_Music;
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static int MODPLUG_Seek(void *context, double position);
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static void MODPLUG_Delete(void *context);
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static int MODPLUG_Open(const SDL_AudioSpec *spec)
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{
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/* ModPlug supports U8 or S16 audio output */
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modplug.ModPlug_GetSettings(&settings);
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settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING;
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if (spec->channels == 1) {
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settings.mChannels = 1;
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} else {
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settings.mChannels = 2;
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}
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if (SDL_AUDIO_BITSIZE(spec->format) == 8) {
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settings.mBits = 8;
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} else {
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settings.mBits = 16;
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}
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if (spec->freq >= 44100) {
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settings.mFrequency = 44100;
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} else if (spec->freq >= 22050) {
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settings.mFrequency = 22050;
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} else {
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settings.mFrequency = 11025;
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}
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settings.mResamplingMode = MODPLUG_RESAMPLE_FIR;
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settings.mReverbDepth = 0;
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settings.mReverbDelay = 100;
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settings.mBassAmount = 0;
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settings.mBassRange = 50;
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settings.mSurroundDepth = 0;
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settings.mSurroundDelay = 10;
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settings.mLoopCount = 0;
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modplug.ModPlug_SetSettings(&settings);
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return 0;
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}
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/* Load a modplug stream from an SDL_RWops object */
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void *MODPLUG_CreateFromRW(SDL_RWops *src, int freesrc)
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{
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MODPLUG_Music *music;
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void *buffer;
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size_t size;
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music = (MODPLUG_Music *)SDL_calloc(1, sizeof(*music));
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if (!music) {
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SDL_OutOfMemory();
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return NULL;
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}
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music->stream = SDL_NewAudioStream((settings.mBits == 8) ? AUDIO_U8 : AUDIO_S16SYS, settings.mChannels, settings.mFrequency,
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music_spec.format, music_spec.channels, music_spec.freq);
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if (!music->stream) {
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MODPLUG_Delete(music);
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return NULL;
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}
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music->buffer_size = music_spec.samples * (settings.mBits / 8) * settings.mChannels;
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music->buffer = SDL_malloc(music->buffer_size);
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if (!music->buffer) {
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MODPLUG_Delete(music);
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return NULL;
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}
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buffer = SDL_LoadFile_RW(src, &size, SDL_FALSE);
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if (buffer) {
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music->file = modplug.ModPlug_Load(buffer, (int)size);
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if (!music->file) {
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Mix_SetError("ModPlug_Load failed");
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}
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SDL_free(buffer);
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}
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if (!music->file) {
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MODPLUG_Delete(music);
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return NULL;
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}
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if (freesrc) {
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SDL_RWclose(src);
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}
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return music;
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}
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/* Set the volume for a modplug stream */
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static void MODPLUG_SetVolume(void *context, int volume)
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{
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MODPLUG_Music *music = (MODPLUG_Music *)context;
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modplug.ModPlug_SetMasterVolume(music->file, volume*4);
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}
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/* Start playback of a given modplug stream */
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static int MODPLUG_Play(void *context, int play_count)
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{
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MODPLUG_Music *music = (MODPLUG_Music *)context;
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music->play_count = play_count;
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return MODPLUG_Seek(music, 0.0);
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}
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/* Play some of a stream previously started with modplug_play() */
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static int MODPLUG_GetSome(void *context, void *data, int bytes, SDL_bool *done)
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{
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MODPLUG_Music *music = (MODPLUG_Music *)context;
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int filled, amount;
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filled = SDL_AudioStreamGet(music->stream, data, bytes);
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if (filled != 0) {
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return filled;
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}
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if (!music->play_count) {
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/* All done */
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*done = SDL_TRUE;
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return 0;
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}
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amount = modplug.ModPlug_Read(music->file, music->buffer, music->buffer_size);
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if (amount > 0) {
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if (SDL_AudioStreamPut(music->stream, music->buffer, amount) < 0) {
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return -1;
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}
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} else {
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if (music->play_count == 1) {
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music->play_count = 0;
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SDL_AudioStreamFlush(music->stream);
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} else {
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int play_count = -1;
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if (music->play_count > 0) {
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play_count = (music->play_count - 1);
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}
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if (MODPLUG_Play(music, play_count) < 0) {
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return -1;
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}
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}
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}
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return 0;
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}
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static int MODPLUG_GetAudio(void *context, void *data, int bytes)
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{
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return music_pcm_getaudio(context, data, bytes, MIX_MAX_VOLUME, MODPLUG_GetSome);
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}
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/* Jump (seek) to a given position */
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static int MODPLUG_Seek(void *context, double position)
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{
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MODPLUG_Music *music = (MODPLUG_Music *)context;
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modplug.ModPlug_Seek(music->file, (int)(position*1000));
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return 0;
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}
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/* Close the given modplug stream */
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static void MODPLUG_Delete(void *context)
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{
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MODPLUG_Music *music = (MODPLUG_Music *)context;
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if (music->file) {
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modplug.ModPlug_Unload(music->file);
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}
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if (music->stream) {
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SDL_FreeAudioStream(music->stream);
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}
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if (music->buffer) {
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SDL_free(music->buffer);
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}
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SDL_free(music);
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}
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Mix_MusicInterface Mix_MusicInterface_MODPLUG =
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{
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"MODPLUG",
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MIX_MUSIC_MODPLUG,
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MUS_MOD,
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SDL_FALSE,
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SDL_FALSE,
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MODPLUG_Load,
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MODPLUG_Open,
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MODPLUG_CreateFromRW,
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NULL, /* CreateFromFile */
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MODPLUG_SetVolume,
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MODPLUG_Play,
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NULL, /* IsPlaying */
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MODPLUG_GetAudio,
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MODPLUG_Seek,
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NULL, /* Pause */
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NULL, /* Resume */
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NULL, /* Stop */
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MODPLUG_Delete,
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NULL, /* Close */
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MODPLUG_Unload,
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};
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#endif /* MUSIC_MOD_MODPLUG */
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/* vi: set ts=4 sw=4 expandtab: */
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