Built SDL2_image and _mixer static
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libsdl2_mixer/music_timidity.c
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libsdl2_mixer/music_timidity.c
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/*
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SDL_mixer: An audio mixer library based on the SDL library
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* This file supports playing MIDI files with timidity */
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#ifdef MUSIC_MID_TIMIDITY
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#include "music_timidity.h"
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#include "timidity/timidity.h"
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typedef struct
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{
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int play_count;
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MidiSong *song;
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SDL_AudioStream *stream;
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void *buffer;
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Sint32 buffer_size;
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} TIMIDITY_Music;
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static int TIMIDITY_Seek(void *context, double position);
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static void TIMIDITY_Delete(void *context);
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static int TIMIDITY_Open(const SDL_AudioSpec *spec)
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{
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return Timidity_Init();
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}
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static void TIMIDITY_Close(void)
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{
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Timidity_Exit();
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}
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void *TIMIDITY_CreateFromRW(SDL_RWops *src, int freesrc)
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{
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TIMIDITY_Music *music;
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SDL_AudioSpec spec;
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SDL_bool need_stream = SDL_FALSE;
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music = (TIMIDITY_Music *)SDL_calloc(1, sizeof(*music));
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if (!music) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_memcpy(&spec, &music_spec, sizeof(spec));
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if (spec.channels > 2) {
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need_stream = SDL_TRUE;
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spec.channels = 2;
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}
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music->song = Timidity_LoadSong(src, &spec);
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if (!music->song) {
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TIMIDITY_Delete(music);
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return NULL;
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}
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if (need_stream) {
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music->stream = SDL_NewAudioStream(spec.format, spec.channels, spec.freq,
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music_spec.format, music_spec.channels, music_spec.freq);
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if (!music->stream) {
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TIMIDITY_Delete(music);
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return NULL;
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}
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music->buffer_size = spec.samples * (SDL_AUDIO_BITSIZE(spec.format) / 8) * spec.channels;
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music->buffer = SDL_malloc(music->buffer_size);
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if (!music->buffer) {
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SDL_OutOfMemory();
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TIMIDITY_Delete(music);
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return NULL;
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}
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}
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if (freesrc) {
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SDL_RWclose(src);
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}
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return music;
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}
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static void TIMIDITY_SetVolume(void *context, int volume)
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{
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TIMIDITY_Music *music = (TIMIDITY_Music *)context;
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Timidity_SetVolume(music->song, volume);
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}
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static int TIMIDITY_Play(void *context, int play_count)
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{
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TIMIDITY_Music *music = (TIMIDITY_Music *)context;
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music->play_count = play_count;
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Timidity_Start(music->song);
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return TIMIDITY_Seek(music, 0.0);
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}
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static int TIMIDITY_GetSome(void *context, void *data, int bytes, SDL_bool *done)
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{
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TIMIDITY_Music *music = (TIMIDITY_Music *)context;
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int filled, amount, expected;
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if (music->stream) {
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filled = SDL_AudioStreamGet(music->stream, data, bytes);
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if (filled != 0) {
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return filled;
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}
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}
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if (!music->play_count) {
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/* All done */
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*done = SDL_TRUE;
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return 0;
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}
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if (music->stream) {
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expected = music->buffer_size;
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amount = Timidity_PlaySome(music->song, music->buffer, music->buffer_size);
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if (SDL_AudioStreamPut(music->stream, music->buffer, amount) < 0) {
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return -1;
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}
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} else {
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expected = bytes;
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amount = Timidity_PlaySome(music->song, data, bytes);
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}
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if (amount < expected) {
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if (music->play_count == 1) {
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/* We didn't consume anything and we're done */
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music->play_count = 0;
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} else {
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int play_count = -1;
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if (music->play_count > 0) {
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play_count = (music->play_count - 1);
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}
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if (TIMIDITY_Play(music, play_count) < 0) {
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return -1;
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}
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}
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}
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if (music->stream) {
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/* We'll pick it up from the stream next time around */
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return 0;
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} else {
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/* We wrote output data */
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return amount;
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}
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}
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static int TIMIDITY_GetAudio(void *context, void *data, int bytes)
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{
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return music_pcm_getaudio(context, data, bytes, MIX_MAX_VOLUME, TIMIDITY_GetSome);
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}
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static int TIMIDITY_Seek(void *context, double position)
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{
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TIMIDITY_Music *music = (TIMIDITY_Music *)context;
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Timidity_Seek(music->song, (Uint32)(position * 1000));
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return 0;
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}
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static void TIMIDITY_Delete(void *context)
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{
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TIMIDITY_Music *music = (TIMIDITY_Music *)context;
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if (music->song) {
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Timidity_FreeSong(music->song);
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}
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if (music->stream) {
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SDL_FreeAudioStream(music->stream);
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}
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if (music->buffer) {
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SDL_free(music->buffer);
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}
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SDL_free(music);
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}
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Mix_MusicInterface Mix_MusicInterface_TIMIDITY =
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{
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"TIMIDITY",
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MIX_MUSIC_TIMIDITY,
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MUS_MID,
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SDL_FALSE,
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SDL_FALSE,
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NULL, /* Load */
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TIMIDITY_Open,
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TIMIDITY_CreateFromRW,
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NULL, /* CreateFromFile */
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TIMIDITY_SetVolume,
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TIMIDITY_Play,
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NULL, /* IsPlaying */
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TIMIDITY_GetAudio,
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TIMIDITY_Seek,
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NULL, /* Pause */
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NULL, /* Resume */
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NULL, /* Stop */
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TIMIDITY_Delete,
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TIMIDITY_Close,
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NULL, /* Unload */
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};
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#endif /* MUSIC_MID_TIMIDITY */
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/* vi: set ts=4 sw=4 expandtab: */
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