Built SDL2_image and _mixer static
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295
libsdl2_mixer/native_midi/native_midi_haiku.cpp
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295
libsdl2_mixer/native_midi/native_midi_haiku.cpp
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/*
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native_midi_haiku: Native Midi support on Haiku for the SDL_mixer library
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Copyright (C) 2010 Egor Suvorov <egor_suvorov@mail.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifdef __HAIKU__
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <MidiStore.h>
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#include <MidiDefs.h>
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#include <MidiSynthFile.h>
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#include <algorithm>
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#include <assert.h>
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extern "C" {
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#include "native_midi.h"
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#include "native_midi_common.h"
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}
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bool compareMIDIEvent(const MIDIEvent &a, const MIDIEvent &b)
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{
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return a.time < b.time;
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}
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class MidiEventsStore : public BMidi
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{
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public:
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MidiEventsStore()
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{
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fPlaying = false;
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fLoops = 0;
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}
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virtual status_t Import(SDL_RWops *src)
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{
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fEvs = CreateMIDIEventList(src, &fDivision);
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if (!fEvs) {
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return B_BAD_MIDI_DATA;
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}
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fTotal = 0;
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for (MIDIEvent *x = fEvs; x; x = x->next) fTotal++;
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fPos = fTotal;
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sort_events();
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return B_OK;
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}
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virtual void Run()
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{
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fPlaying = true;
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fPos = 0;
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MIDIEvent *ev = fEvs;
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uint32 startTime = B_NOW;
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while (KeepRunning())
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{
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if (!ev) {
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if (fLoops && fEvs) {
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if (fLoops > 0) --fLoops;
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fPos = 0;
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ev = fEvs;
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} else
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break;
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}
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SprayEvent(ev, ev->time + startTime);
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ev = ev->next;
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fPos++;
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}
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fPos = fTotal;
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fPlaying = false;
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}
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virtual ~MidiEventsStore()
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{
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if (!fEvs) return;
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FreeMIDIEventList(fEvs);
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fEvs = 0;
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}
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bool IsPlaying()
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{
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return fPlaying;
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}
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void SetLoops(int loops)
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{
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fLoops = loops;
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}
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protected:
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MIDIEvent *fEvs;
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Uint16 fDivision;
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int fPos, fTotal;
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int fLoops;
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bool fPlaying;
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void SprayEvent(MIDIEvent *ev, uint32 time)
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{
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switch (ev->status & 0xF0)
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{
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case B_NOTE_OFF:
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SprayNoteOff((ev->status & 0x0F) + 1, ev->data[0], ev->data[1], time);
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break;
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case B_NOTE_ON:
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SprayNoteOn((ev->status & 0x0F) + 1, ev->data[0], ev->data[1], time);
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break;
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case B_KEY_PRESSURE:
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SprayKeyPressure((ev->status & 0x0F) + 1, ev->data[0], ev->data[1], time);
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break;
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case B_CONTROL_CHANGE:
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SprayControlChange((ev->status & 0x0F) + 1, ev->data[0], ev->data[1], time);
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break;
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case B_PROGRAM_CHANGE:
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SprayProgramChange((ev->status & 0x0F) + 1, ev->data[0], time);
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break;
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case B_CHANNEL_PRESSURE:
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SprayChannelPressure((ev->status & 0x0F) + 1, ev->data[0], time);
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break;
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case B_PITCH_BEND:
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SprayPitchBend((ev->status & 0x0F) + 1, ev->data[0], ev->data[1], time);
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break;
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case 0xF:
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switch (ev->status)
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{
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case B_SYS_EX_START:
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SpraySystemExclusive(ev->extraData, ev->extraLen, time);
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break;
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case B_MIDI_TIME_CODE:
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case B_SONG_POSITION:
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case B_SONG_SELECT:
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case B_CABLE_MESSAGE:
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case B_TUNE_REQUEST:
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case B_SYS_EX_END:
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SpraySystemCommon(ev->status, ev->data[0], ev->data[1], time);
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break;
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case B_TIMING_CLOCK:
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case B_START:
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case B_STOP:
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case B_CONTINUE:
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case B_ACTIVE_SENSING:
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SpraySystemRealTime(ev->status, time);
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break;
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case B_SYSTEM_RESET:
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if (ev->data[0] == 0x51 && ev->data[1] == 0x03)
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{
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assert(ev->extraLen == 3);
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int val = (ev->extraData[0] << 16) | (ev->extraData[1] << 8) | ev->extraData[2];
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int tempo = 60000000 / val;
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SprayTempoChange(tempo, time);
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}
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else
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{
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SpraySystemRealTime(ev->status, time);
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}
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}
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break;
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}
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}
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void sort_events()
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{
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MIDIEvent *items = new MIDIEvent[fTotal];
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MIDIEvent *x = fEvs;
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for (int i = 0; i < fTotal; i++)
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{
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memcpy(items + i, x, sizeof(MIDIEvent));
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x = x->next;
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}
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std::sort(items, items + fTotal, compareMIDIEvent);
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x = fEvs;
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for (int i = 0; i < fTotal; i++)
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{
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MIDIEvent *ne = x->next;
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memcpy(x, items + i, sizeof(MIDIEvent));
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x->next = ne;
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x = ne;
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}
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for (x = fEvs; x && x->next; x = x->next)
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assert(x->time <= x->next->time);
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delete[] items;
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}
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};
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BMidiSynth synth;
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struct _NativeMidiSong {
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MidiEventsStore *store;
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} *currentSong = NULL;
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char lasterr[1024];
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int native_midi_detect(void)
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{
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status_t res = synth.EnableInput(true, false);
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return res == B_OK;
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}
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void native_midi_setvolume(int volume)
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{
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if (volume < 0) volume = 0;
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if (volume > 128) volume = 128;
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synth.SetVolume(volume / 128.0);
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}
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NativeMidiSong *native_midi_loadsong_RW(SDL_RWops *src, int freesrc)
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{
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NativeMidiSong *song = new NativeMidiSong;
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song->store = new MidiEventsStore;
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status_t res = song->store->Import(src);
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if (res != B_OK)
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{
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snprintf(lasterr, sizeof lasterr, "Cannot Import() midi file: status_t=%d", res);
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delete song->store;
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delete song;
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return NULL;
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}
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else
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{
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if (freesrc) {
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SDL_RWclose(src);
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}
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}
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return song;
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}
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void native_midi_freesong(NativeMidiSong *song)
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{
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if (song == NULL) return;
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song->store->Stop();
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song->store->Disconnect(&synth);
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if (currentSong == song)
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{
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currentSong = NULL;
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}
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delete song->store;
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delete song; song = 0;
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}
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void native_midi_start(NativeMidiSong *song, int loops)
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{
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native_midi_stop();
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song->store->Connect(&synth);
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song->store->SetLoops(loops);
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song->store->Start();
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currentSong = song;
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}
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void native_midi_pause(void)
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{
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}
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void native_midi_resume(void)
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{
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}
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void native_midi_stop(void)
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{
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if (currentSong == NULL) return;
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currentSong->store->Stop();
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currentSong->store->Disconnect(&synth);
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while (currentSong->store->IsPlaying())
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usleep(1000);
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currentSong = NULL;
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}
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int native_midi_active(void)
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{
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if (currentSong == NULL) return 0;
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return currentSong->store->IsPlaying();
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}
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const char* native_midi_error(void)
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{
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return lasterr;
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}
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#endif /* __HAIKU__ */
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