Built SDL2_image and _mixer static

This commit is contained in:
2022-09-30 15:49:16 -04:00
parent e2605bf6c1
commit 1dec4347e0
4473 changed files with 1964551 additions and 9 deletions

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := timidity
LOCAL_C_INCLUDES :=
LOCAL_CFLAGS :=
LOCAL_SRC_FILES += \
common.c \
instrum.c \
mix.c \
output.c \
playmidi.c \
readmidi.c \
resample.c \
tables.c \
timidity.c
LOCAL_SHARED_LIBRARIES := SDL2
include $(BUILD_STATIC_LIBRARY)

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This version of TiMidity should contain all the fixes from the
September 25 2003 SDL_mixer CVS snapshot. In addition, I've made some
changes of my own, e.g.:
* All file access is done through SDL_RWops. This means the MIDI
stream no longer has to be a file. (The config file and instruments
still have to be though.)
* Replacing of TiMidity's endian-handling with SDL's.
* Removal of much unused or unnecessary code, such as
+ The "hooks" for putting a user interface onto TiMidity.
+ The antialias filter. It wasn't active, and even at 4 kHz I
couldn't hear any difference when activating it.
+ Removed all traces of LOOKUP_HACK and LOOKUP_INTERPOLATION.
According to the code comments they weren't very good anyway.
("degrades sound quality noticeably"). I also removed the
disclaimer about the "8-bit uLaw to 16-bit PCM and the 13-bit-PCM
to 8-bit uLaw tables" disclaimer, since I believe those were the
tables I removed.
+ Removed LOOKUP_SINE since it was already commented out. I think we
can count on our target audience having math co-processors
nowadays.
+ Removed USE_LDEXP since it wasn't being used and "it doesn't make
much of a difference either way".
+ Removed decompress hack from open_file() since it didn't look very
portable.
+ Removed heaps of unnecessary constants.
+ Removed unused functions.
+ Assume that LINEAR_INTERPOLATION is always used, so remove all
code dealing with it not being so. It's not that I think the
difference in audio quality is that great, but since it wouldn't
compile without code changes I assume no one's used it for quite
some time...
+ Assume PRECALC_LOOPS is always defined. Judging by the comments it
may not make much of a difference either way, so why maintain two
versions of the same code?
* Moving several static globals into the MidiSong struct. This
includes sample rate, formate, etc. which are now all per-song.
* Moved some typedefs (e.g. MidiSong) to timidity.h for easy inclusion
into the MIDI decoder.
* Added free_pathlist().
* Replaced TiMidity's own 8, 16 and 32-bit types with SDL's.
* Made TiMidity look for its configuration file in both /etc and
/usr/local/lib/timidity. (Windows version remains unchanged.)
* Timidity_PlaySome() now takes three arguments. A MidiSong, a decode
buffer and decode buffer size in bytes. (MidiSong is a new argument,
and buffer size used to be in samples.)
In addition, it will return the number of bytes decoded.
* Added Timidity_Exit().
* Removed Timidity_Stop() and Timidity_Active(). Stopping playback
should be handled by SDL_sound, and Timidity_PlaySome() will return
0 when the MIDI stream is finished.
* Modified the ToneBank stuff to allow some data to be shared between
MidiSongs.
* The following files have been removed: controls.c, controls.h,
filter.c, filter.h, sdl_a.c, sdl_c.c
* config.h has been renamed as options.h to avoid confusion with the
automatically generated config.h for SDL_sound.
* Added support for loading DLS format instruments:
Timidity_LoadDLS(), Timidity_FreeDLS(), Timidity_LoadDLSSong()
* Added Timidity_Init_NoConfig()

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The End

100
libsdl2_mixer/timidity/FAQ Normal file
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---------------------------*-indented-text-*------------------------------
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
--------------------------------------------------------------------------
Frequently Asked Questions with answers:
--------------------------------------------------------------------------
Q: What is it?
A: Where? Well Chris, TiMidity is a software-only synthesizer, MIDI
renderer, MIDI to WAVE converter, realtime MIDI player for UNIX machines,
even (I've heard) a Netscape helper application. It takes a MIDI file
and writes a WAVE or raw PCM data or plays it on your digital audio
device. It sounds much more realistic than FM synthesis, but you need a
~100Mhz processor to listen to 32kHz stereo music in the background while
you work. 11kHz mono can be played on a low-end 486, and, to some, it
still sounds better than FM.
--------------------------------------------------------------------------
Q: I don't have a GUS, can I use TiMidity?
A: Yes. That's the point. You don't need a Gravis Ultrasound to use
TiMidity, you just need GUS-compatible patches, which are freely
available on the Internet. See below for pointers.
--------------------------------------------------------------------------
Q: I have a GUS, can I use TiMidity?
A: The DOS port doesn't have GUS support, and TiMidity won't be taking
advantage of the board's internal synthesizer under other operating
systems either. So it kind of defeats the purpose. But you can use it.
--------------------------------------------------------------------------
Q: I tried playing a MIDI file I got off the Net but all I got was a
dozen warnings saying "No instrument mapped to tone bank 0, program
xx - this instrument will not be heard". What's wrong?
A: The General MIDI standard specifies 128 melodic instruments and
some sixty percussion sounds. If you wish to play arbitrary General
MIDI files, you'll need to get more patch files.
There's a program called Midia for SGI's, which also plays MIDI
files and has a lot more bells and whistles than TiMidity. It uses
GUS-compatible patches, too -- so you can get the 8 MB set at
ftp://archive.cs.umbc.edu/pub/midia for pretty good GM compatibility.
There are also many excellent patches on the Ultrasound FTP sites.
I can recommend Dustin McCartney's collections gsdrum*.zip and
wow*.zip in the "[.../]sound/patches/files" directory. The huge
ProPats series (pp3-*.zip) contains good patches as well. General
MIDI files can also be found on these sites.
This site list is from the GUS FAQ:
> FTP Sites Archive Directories
> --------- -------------------
> Main N.American Site: archive.orst.edu pub/packages/gravis
> wuarchive.wustl.edu systems/ibmpc/ultrasound
> Main Asian Site: nctuccca.edu.tw PC/ultrasound
> Main European Site: src.doc.ic.ac.uk packages/ultrasound
> Main Australian Site: ftp.mpx.com.au /ultrasound/general
> /ultrasound/submit
> South African Site: ftp.sun.ac.za /pub/packages/ultrasound
> Submissions: archive.epas.utoronto.ca pub/pc/ultrasound/submit
> Newly Validated Files: archive.epas.utoronto.ca pub/pc/ultrasound
>
> Mirrors: garbo.uwasa.fi mirror/ultrasound
> ftp.st.nepean.uws.edu.au pc/ultrasound
> ftp.luth.se pub/msdos/ultrasound
--------------------------------------------------------------------------
Q: Some files have awful clicks and pops.
A: Find out which patch is responsible for the clicking (try "timidity
-P<patch> <midi/test-decay|midi/test-panning>". Add "strip=tail" in
the config file after its name. If this doesn't fix it, mail me the
patch.
--------------------------------------------------------------------------
Q: I'm playing Fantasie Impromptu in the background. When I run Netscape,
the sound gets choppy and it takes ten minutes to load. What can I do?
A: Here are some things to try:
- Use a lower sampling rate.
- Use mono output. This can improve performance by 10-30%.
(Using 8-bit instead of 16-bit output makes no difference.)
- Use a smaller number of simultaneous voices.
- Make sure you compiled with FAST_DECAY enabled in options.h
- Recompile with an Intel-optimized gcc for a 5-15%
performance increase.
--------------------------------------------------------------------------

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[This version of timidity has been stripped for simplicity in porting to SDL,
and then even further for SDL_sound]
---------------------------------*-text-*---------------------------------
From http://www.cgs.fi/~tt/discontinued.html :
If you'd like to continue hacking on TiMidity, feel free. I'm
hereby extending the TiMidity license agreement: you can now
select the most convenient license for your needs from (1) the
GNU GPL, (2) the GNU LGPL, or (3) the Perl Artistic License.
--------------------------------------------------------------------------
This is the README file for TiMidity v0.2i
TiMidity is a MIDI to WAVE converter that uses Gravis
Ultrasound(*)-compatible patch files to generate digital audio data
from General MIDI files. The audio data can be played through any
sound device or stored on disk. On a fast machine, music can be
played in real time. TiMidity runs under Linux, FreeBSD, HP-UX, SunOS, and
Win32, and porting to other systems with gcc should be easy.
TiMidity Features:
* 32 or more dynamically allocated fully independent voices
* Compatibility with GUS patch files
* Output to 16- or 8-bit PCM or uLaw audio device, file, or
stdout at any sampling rate
* Optional interactive mode with real-time status display
under ncurses and SLang terminal control libraries. Also
a user friendly motif interface since version 0.2h
* Support for transparent loading of compressed MIDI files and
patch files
* Support for the following MIDI events:
- Program change
- Key pressure
- Channel main volume
- Tempo
- Panning
- Damper pedal (Sustain)
- Pitch wheel
- Pitch wheel sensitivity
- Change drum set
* TiMidity requires sampled instruments (patches) to play MIDI files. You
should get the file "timidity-lib-0.1.tar.gz" and unpack it in the same
directory where you unpacked the source code archive. You'll want more
patches later -- read the file "FAQ" for pointers.
* Timidity is no longer supported, but can be found by searching the web.
Tuukka Toivonen <toivonen@clinet.fi>
[(*) Any Registered Trademarks used anywhere in the documentation or
source code for TiMidity are acknowledged as belonging to their
respective owners.]

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* I don't like the indentation style at all, but for the most part
I've left it alone.
* Much of the code looks ugly to me.
* The return value from SDL_RWread() is checked inconsistenly.
* Group the members of MidiSong into logical units, i.e. structs?
* The debug messages are probably a bit too noisy. I've removed one
particularly annoying one, but...
Some of them should be turned into error messages instead.
* Can the instrument handling be made more efficient? At the moment
different MidiSongs may separately load the same instrument.
Note that the MidiSong's audio format affects how the instrument is
loaded, so it's not as easy as just letting all MidiSongs share tone
and drum banks.
At the moment they do share the data that is simply read from the
config file, but that's just a quick hack to avoid having to read
the config file every time a MIDI song is loaded.
* Check if any of MidiStruct's members can safely be made into static
globals again.
* TiMidity++ adds a number of undocumented (?) extensions to the
configuration syntax. These are not implemented here. In particular,
the "map" keyword used by the "eawpats".
* The other decoders generally only read as much of the file as is
necessary. Could we do that in this decoder as well? (Currently it
seems to convert the entire file into MIDI events first.)
* Can it be optimized?

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
common.c
*/
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "options.h"
#include "common.h"
/* The paths in this list will be tried whenever we're reading a file */
static PathList *pathlist = NULL; /* This is a linked list */
/* This is meant to find and open files for reading */
SDL_RWops *open_file(const char *name)
{
SDL_RWops *rw;
if (!name || !(*name))
{
SNDDBG(("Attempted to open nameless file.\n"));
return 0;
}
/* First try the given name */
SNDDBG(("Trying to open %s\n", name));
if ((rw = SDL_RWFromFile(name, "rb")))
return rw;
if (name[0] != PATH_SEP)
{
char current_filename[1024];
PathList *plp = pathlist;
size_t l;
while (plp) /* Try along the path then */
{
*current_filename = 0;
l = strlen(plp->path);
if(l)
{
strcpy(current_filename, plp->path);
if(current_filename[l - 1] != PATH_SEP)
{
current_filename[l] = PATH_SEP;
current_filename[l + 1] = '\0';
}
}
strcat(current_filename, name);
SNDDBG(("Trying to open %s\n", current_filename));
if ((rw = SDL_RWFromFile(current_filename, "rb")))
return rw;
plp = plp->next;
}
}
/* Nothing could be opened. */
SNDDBG(("Could not open %s\n", name));
return 0;
}
/* This'll allocate memory or die. */
void *safe_malloc(size_t count)
{
void *p;
p = malloc(count);
if (p == NULL) {
SNDDBG(("Sorry. Couldn't malloc %d bytes.\n", count));
}
return p;
}
/* This adds a directory to the path list */
void add_to_pathlist(const char *s)
{
PathList *plp = safe_malloc(sizeof(PathList));
if (plp == NULL)
return;
plp->path = safe_malloc(strlen(s) + 1);
if (plp->path == NULL)
{
free(plp);
return;
}
strcpy(plp->path, s);
plp->next = pathlist;
pathlist = plp;
}
void free_pathlist(void)
{
PathList *plp = pathlist;
PathList *next;
while (plp)
{
next = plp->next;
free(plp->path);
free(plp);
plp = next;
}
pathlist = NULL;
}

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
common.h
*/
typedef struct {
char *path;
void *next;
} PathList;
extern SDL_RWops *open_file(const char *name);
extern void add_to_pathlist(const char *s);
extern void *safe_malloc(size_t count);
extern void free_pathlist(void);

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
instrum.c
Code to load and unload GUS-compatible instrument patches.
*/
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "SDL.h"
#include "timidity.h"
#include "options.h"
#include "common.h"
#include "instrum.h"
#include "resample.h"
#include "tables.h"
static void free_instrument(Instrument *ip)
{
Sample *sp;
int i;
if (!ip) return;
for (i=0; i<ip->samples; i++)
{
sp=&(ip->sample[i]);
free(sp->data);
}
free(ip->sample);
free(ip);
}
static void free_bank(MidiSong *song, int dr, int b)
{
int i;
ToneBank *bank=((dr) ? song->drumset[b] : song->tonebank[b]);
for (i=0; i<MAXBANK; i++)
if (bank->instrument[i])
{
/* Not that this could ever happen, of course */
if (bank->instrument[i] != MAGIC_LOAD_INSTRUMENT)
free_instrument(bank->instrument[i]);
bank->instrument[i]=0;
}
}
static Sint32 convert_envelope_rate(MidiSong *song, Uint8 rate)
{
Sint32 r;
r = 3 - ((rate >> 6) & 0x3);
r *= 3;
r = (Sint32) (rate & 0x3f) << r; /* 6.9 fixed point */
/* 15.15 fixed point. */
r = ((r * 44100) / song->rate) * song->control_ratio;
#ifdef FAST_DECAY
return r << 10;
#else
return r << 9;
#endif
}
static Sint32 convert_envelope_offset(Uint8 offset)
{
/* This is not too good... Can anyone tell me what these values mean?
Are they GUS-style "exponential" volumes? And what does that mean? */
/* 15.15 fixed point */
return offset << (7+15);
}
static Sint32 convert_tremolo_sweep(MidiSong *song, Uint8 sweep)
{
if (!sweep)
return 0;
return
((song->control_ratio * SWEEP_TUNING) << SWEEP_SHIFT) /
(song->rate * sweep);
}
static Sint32 convert_vibrato_sweep(MidiSong *song, Uint8 sweep,
Sint32 vib_control_ratio)
{
if (!sweep)
return 0;
return
(Sint32) (FSCALE((double) (vib_control_ratio) * SWEEP_TUNING, SWEEP_SHIFT)
/ (double)(song->rate * sweep));
/* this was overflowing with seashore.pat
((vib_control_ratio * SWEEP_TUNING) << SWEEP_SHIFT) /
(song->rate * sweep); */
}
static Sint32 convert_tremolo_rate(MidiSong *song, Uint8 rate)
{
return
((SINE_CYCLE_LENGTH * song->control_ratio * rate) << RATE_SHIFT) /
(TREMOLO_RATE_TUNING * song->rate);
}
static Sint32 convert_vibrato_rate(MidiSong *song, Uint8 rate)
{
/* Return a suitable vibrato_control_ratio value */
return
(VIBRATO_RATE_TUNING * song->rate) /
(rate * 2 * VIBRATO_SAMPLE_INCREMENTS);
}
static void reverse_data(Sint16 *sp, Sint32 ls, Sint32 le)
{
Sint16 s, *ep=sp+le;
sp+=ls;
le-=ls;
le/=2;
while (le--)
{
s=*sp;
*sp++=*ep;
*ep--=s;
}
}
/*
If panning or note_to_use != -1, it will be used for all samples,
instead of the sample-specific values in the instrument file.
For note_to_use, any value <0 or >127 will be forced to 0.
For other parameters, 1 means yes, 0 means no, other values are
undefined.
TODO: do reverse loops right */
static Instrument *load_instrument(MidiSong *song, char *name, int percussion,
int panning, int amp, int note_to_use,
int strip_loop, int strip_envelope,
int strip_tail)
{
Instrument *ip;
Sample *sp;
SDL_RWops *rw;
char tmp[1024];
int i,j,noluck=0;
static char *patch_ext[] = PATCH_EXT_LIST;
if (!name) return 0;
/* Open patch file */
if ((rw=open_file(name)) == NULL)
{
noluck=1;
/* Try with various extensions */
for (i=0; patch_ext[i]; i++)
{
if (strlen(name)+strlen(patch_ext[i])<1024)
{
strcpy(tmp, name);
strcat(tmp, patch_ext[i]);
if ((rw=open_file(tmp)) != NULL)
{
noluck=0;
break;
}
}
}
}
if (noluck)
{
SNDDBG(("Instrument `%s' can't be found.\n", name));
return 0;
}
SNDDBG(("Loading instrument %s\n", tmp));
/* Read some headers and do cursory sanity checks. There are loads
of magic offsets. This could be rewritten... */
if ((239 != SDL_RWread(rw, tmp, 1, 239)) ||
(memcmp(tmp, "GF1PATCH110\0ID#000002", 22) &&
memcmp(tmp, "GF1PATCH100\0ID#000002", 22))) /* don't know what the
differences are */
{
SNDDBG(("%s: not an instrument\n", name));
SDL_RWclose(rw);
return 0;
}
if (tmp[82] != 1 && tmp[82] != 0) /* instruments. To some patch makers,
0 means 1 */
{
SNDDBG(("Can't handle patches with %d instruments\n", tmp[82]));
SDL_RWclose(rw);
return 0;
}
if (tmp[151] != 1 && tmp[151] != 0) /* layers. What's a layer? */
{
SNDDBG(("Can't handle instruments with %d layers\n", tmp[151]));
SDL_RWclose(rw);
return 0;
}
ip=safe_malloc(sizeof(Instrument));
ip->samples = tmp[198];
ip->sample = safe_malloc(sizeof(Sample) * ip->samples);
for (i=0; i<ip->samples; i++)
{
Uint8 fractions;
Sint32 tmplong;
Uint16 tmpshort;
Uint8 tmpchar;
#define READ_CHAR(thing) \
if (1 != SDL_RWread(rw, &tmpchar, 1, 1)) goto fail; \
thing = tmpchar;
#define READ_SHORT(thing) \
if (1 != SDL_RWread(rw, &tmpshort, 2, 1)) goto fail; \
thing = SDL_SwapLE16(tmpshort);
#define READ_LONG(thing) \
if (1 != SDL_RWread(rw, &tmplong, 4, 1)) goto fail; \
thing = SDL_SwapLE32(tmplong);
SDL_RWseek(rw, 7, RW_SEEK_CUR); /* Skip the wave name */
if (1 != SDL_RWread(rw, &fractions, 1, 1))
{
fail:
SNDDBG(("Error reading sample %d\n", i));
for (j=0; j<i; j++)
free(ip->sample[j].data);
free(ip->sample);
free(ip);
SDL_RWclose(rw);
return 0;
}
sp=&(ip->sample[i]);
READ_LONG(sp->data_length);
READ_LONG(sp->loop_start);
READ_LONG(sp->loop_end);
READ_SHORT(sp->sample_rate);
READ_LONG(sp->low_freq);
READ_LONG(sp->high_freq);
READ_LONG(sp->root_freq);
SDL_RWseek(rw, 2, RW_SEEK_CUR); /* Why have a "root frequency" and then
* "tuning"?? */
READ_CHAR(tmp[0]);
if (panning==-1)
sp->panning = (tmp[0] * 8 + 4) & 0x7f;
else
sp->panning=(Uint8)(panning & 0x7F);
/* envelope, tremolo, and vibrato */
if (18 != SDL_RWread(rw, tmp, 1, 18)) goto fail;
if (!tmp[13] || !tmp[14])
{
sp->tremolo_sweep_increment=
sp->tremolo_phase_increment=sp->tremolo_depth=0;
SNDDBG((" * no tremolo\n"));
}
else
{
sp->tremolo_sweep_increment=convert_tremolo_sweep(song, tmp[12]);
sp->tremolo_phase_increment=convert_tremolo_rate(song, tmp[13]);
sp->tremolo_depth=tmp[14];
SNDDBG((" * tremolo: sweep %d, phase %d, depth %d\n",
sp->tremolo_sweep_increment, sp->tremolo_phase_increment,
sp->tremolo_depth));
}
if (!tmp[16] || !tmp[17])
{
sp->vibrato_sweep_increment=
sp->vibrato_control_ratio=sp->vibrato_depth=0;
SNDDBG((" * no vibrato\n"));
}
else
{
sp->vibrato_control_ratio=convert_vibrato_rate(song, tmp[16]);
sp->vibrato_sweep_increment=
convert_vibrato_sweep(song, tmp[15], sp->vibrato_control_ratio);
sp->vibrato_depth=tmp[17];
SNDDBG((" * vibrato: sweep %d, ctl %d, depth %d\n",
sp->vibrato_sweep_increment, sp->vibrato_control_ratio,
sp->vibrato_depth));
}
READ_CHAR(sp->modes);
SDL_RWseek(rw, 40, RW_SEEK_CUR); /* skip the useless scale frequency, scale
factor (what's it mean?), and reserved
space */
/* Mark this as a fixed-pitch instrument if such a deed is desired. */
if (note_to_use!=-1)
sp->note_to_use=(Uint8)(note_to_use);
else
sp->note_to_use=0;
/* seashore.pat in the Midia patch set has no Sustain. I don't
understand why, and fixing it by adding the Sustain flag to
all looped patches probably breaks something else. We do it
anyway. */
if (sp->modes & MODES_LOOPING)
sp->modes |= MODES_SUSTAIN;
/* Strip any loops and envelopes we're permitted to */
if ((strip_loop==1) &&
(sp->modes & (MODES_SUSTAIN | MODES_LOOPING |
MODES_PINGPONG | MODES_REVERSE)))
{
SNDDBG((" - Removing loop and/or sustain\n"));
sp->modes &=~(MODES_SUSTAIN | MODES_LOOPING |
MODES_PINGPONG | MODES_REVERSE);
}
if (strip_envelope==1)
{
if (sp->modes & MODES_ENVELOPE) {
SNDDBG((" - Removing envelope\n"));
}
sp->modes &= ~MODES_ENVELOPE;
}
else if (strip_envelope != 0)
{
/* Have to make a guess. */
if (!(sp->modes & (MODES_LOOPING | MODES_PINGPONG | MODES_REVERSE)))
{
/* No loop? Then what's there to sustain? No envelope needed
either... */
sp->modes &= ~(MODES_SUSTAIN|MODES_ENVELOPE);
SNDDBG((" - No loop, removing sustain and envelope\n"));
}
else if (!memcmp(tmp, "??????", 6) || tmp[11] >= 100)
{
/* Envelope rates all maxed out? Envelope end at a high "offset"?
That's a weird envelope. Take it out. */
sp->modes &= ~MODES_ENVELOPE;
SNDDBG((" - Weirdness, removing envelope\n"));
}
else if (!(sp->modes & MODES_SUSTAIN))
{
/* No sustain? Then no envelope. I don't know if this is
justified, but patches without sustain usually don't need the
envelope either... at least the Gravis ones. They're mostly
drums. I think. */
sp->modes &= ~MODES_ENVELOPE;
SNDDBG((" - No sustain, removing envelope\n"));
}
}
for (j=0; j<6; j++)
{
sp->envelope_rate[j]=
convert_envelope_rate(song, tmp[j]);
sp->envelope_offset[j]=
convert_envelope_offset(tmp[6+j]);
}
/* Then read the sample data */
sp->data = (sample_t *) safe_malloc(sp->data_length+4);
if (1 != SDL_RWread(rw, sp->data, sp->data_length, 1))
goto fail;
if (!(sp->modes & MODES_16BIT)) /* convert to 16-bit data */
{
Sint32 k=sp->data_length;
Uint8 *cp=(Uint8 *)(sp->data);
Uint16 *tmp16,*new16;
sp->data_length *= 2;
sp->loop_start *= 2;
sp->loop_end *= 2;
tmp16 = new16 = (Uint16 *) safe_malloc(sp->data_length+4);
while (k--)
*tmp16++ = (Uint16)(*cp++) << 8;
free(sp->data);
sp->data = (sample_t *)new16;
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
else
/* convert to machine byte order */
{
Sint32 k=sp->data_length/2;
Sint16 *tmp16=(Sint16 *)sp->data,s;
while (k--)
{
s=SDL_SwapLE16(*tmp16);
*tmp16++=s;
}
}
#endif
if (sp->modes & MODES_UNSIGNED) /* convert to signed data */
{
Sint32 k=sp->data_length/2;
Sint16 *tmp16=(Sint16 *)sp->data;
while (k--)
*tmp16++ ^= 0x8000;
}
/* Reverse reverse loops and pass them off as normal loops */
if (sp->modes & MODES_REVERSE)
{
Sint32 t;
/* The GUS apparently plays reverse loops by reversing the
whole sample. We do the same because the GUS does not SUCK. */
SNDDBG(("Reverse loop in %s\n", name));
reverse_data((Sint16 *)sp->data, 0, sp->data_length/2);
t=sp->loop_start;
sp->loop_start=sp->data_length - sp->loop_end;
sp->loop_end=sp->data_length - t;
sp->modes &= ~MODES_REVERSE;
sp->modes |= MODES_LOOPING; /* just in case */
}
#ifdef ADJUST_SAMPLE_VOLUMES
if (amp!=-1)
sp->volume=(float)((amp) / 100.0);
else
{
/* Try to determine a volume scaling factor for the sample.
This is a very crude adjustment, but things sound more
balanced with it. Still, this should be a runtime option. */
Sint32 k=sp->data_length/2;
Sint16 maxamp=0,a;
Sint16 *tmp16=(Sint16 *)sp->data;
while (k--)
{
a=*tmp16++;
if (a<0) a=-a;
if (a>maxamp)
maxamp=a;
}
sp->volume=(float)(32768.0 / maxamp);
SNDDBG((" * volume comp: %f\n", sp->volume));
}
#else
if (amp!=-1)
sp->volume=(double)(amp) / 100.0;
else
sp->volume=1.0;
#endif
sp->data_length /= 2; /* These are in bytes. Convert into samples. */
sp->loop_start /= 2;
sp->loop_end /= 2;
/* initialize the added extra sample space (see the +4 bytes in
allocation) using the last actual sample: */
sp->data[sp->data_length] = sp->data[sp->data_length+1] = 0;
/* Then fractional samples */
sp->data_length <<= FRACTION_BITS;
sp->loop_start <<= FRACTION_BITS;
sp->loop_end <<= FRACTION_BITS;
/* Adjust for fractional loop points. This is a guess. Does anyone
know what "fractions" really stands for? */
sp->loop_start |=
(fractions & 0x0F) << (FRACTION_BITS-4);
sp->loop_end |=
((fractions>>4) & 0x0F) << (FRACTION_BITS-4);
/* If this instrument will always be played on the same note,
and it's not looped, we can resample it now. */
if (sp->note_to_use && !(sp->modes & MODES_LOOPING))
pre_resample(song, sp);
if (strip_tail==1)
{
/* Let's not really, just say we did. */
SNDDBG((" - Stripping tail\n"));
sp->data_length = sp->loop_end;
}
}
SDL_RWclose(rw);
return ip;
}
static int fill_bank(MidiSong *song, int dr, int b)
{
int i, errors=0;
ToneBank *bank=((dr) ? song->drumset[b] : song->tonebank[b]);
if (!bank)
{
SNDDBG(("Huh. Tried to load instruments in non-existent %s %d\n",
(dr) ? "drumset" : "tone bank", b));
return 0;
}
for (i=0; i<MAXBANK; i++)
{
if (bank->instrument[i]==MAGIC_LOAD_INSTRUMENT)
{
if (!(bank->tone[i].name))
{
SNDDBG(("No instrument mapped to %s %d, program %d%s\n",
(dr)? "drum set" : "tone bank", b, i,
(b!=0) ? "" : " - this instrument will not be heard"));
if (b!=0)
{
/* Mark the corresponding instrument in the default
bank / drumset for loading (if it isn't already) */
if (!dr)
{
if (!(song->tonebank[0]->instrument[i]))
song->tonebank[0]->instrument[i] =
MAGIC_LOAD_INSTRUMENT;
}
else
{
if (!(song->drumset[0]->instrument[i]))
song->drumset[0]->instrument[i] =
MAGIC_LOAD_INSTRUMENT;
}
}
bank->instrument[i] = 0;
errors++;
}
else if (!(bank->instrument[i] =
load_instrument(song,
bank->tone[i].name,
(dr) ? 1 : 0,
bank->tone[i].pan,
bank->tone[i].amp,
(bank->tone[i].note!=-1) ?
bank->tone[i].note :
((dr) ? i : -1),
(bank->tone[i].strip_loop!=-1) ?
bank->tone[i].strip_loop :
((dr) ? 1 : -1),
(bank->tone[i].strip_envelope != -1) ?
bank->tone[i].strip_envelope :
((dr) ? 1 : -1),
bank->tone[i].strip_tail )))
{
SNDDBG(("Couldn't load instrument %s (%s %d, program %d)\n",
bank->tone[i].name,
(dr)? "drum set" : "tone bank", b, i));
errors++;
}
}
}
return errors;
}
int load_missing_instruments(MidiSong *song)
{
int i=MAXBANK,errors=0;
while (i--)
{
if (song->tonebank[i])
errors+=fill_bank(song,0,i);
if (song->drumset[i])
errors+=fill_bank(song,1,i);
}
return errors;
}
void free_instruments(MidiSong *song)
{
int i=MAXBANK;
while(i--)
{
if (song->tonebank[i])
free_bank(song, 0, i);
if (song->drumset[i])
free_bank(song, 1, i);
}
}
int set_default_instrument(MidiSong *song, char *name)
{
Instrument *ip;
if (!(ip=load_instrument(song, name, 0, -1, -1, -1, 0, 0, 0)))
return -1;
song->default_instrument = ip;
song->default_program = SPECIAL_PROGRAM;
return 0;
}

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@ -0,0 +1,30 @@
/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
instrum.h
*/
/* Bits in modes: */
#define MODES_16BIT (1<<0)
#define MODES_UNSIGNED (1<<1)
#define MODES_LOOPING (1<<2)
#define MODES_PINGPONG (1<<3)
#define MODES_REVERSE (1<<4)
#define MODES_SUSTAIN (1<<5)
#define MODES_ENVELOPE (1<<6)
/* A hack to delay instrument loading until after reading the
entire MIDI file. */
#define MAGIC_LOAD_INSTRUMENT ((Instrument *) (-1))
#define SPECIAL_PROGRAM -1
extern int load_missing_instruments(MidiSong *song);
extern void free_instruments(MidiSong *song);
extern int set_default_instrument(MidiSong *song, char *name);

View File

@ -0,0 +1,557 @@
/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
mix.c */
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "timidity.h"
#include "options.h"
#include "instrum.h"
#include "playmidi.h"
#include "output.h"
#include "tables.h"
#include "resample.h"
#include "mix.h"
/* Returns 1 if envelope runs out */
int recompute_envelope(MidiSong *song, int v)
{
int stage;
stage = song->voice[v].envelope_stage;
if (stage>5)
{
/* Envelope ran out. */
song->voice[v].status = VOICE_FREE;
return 1;
}
if (song->voice[v].sample->modes & MODES_ENVELOPE)
{
if (song->voice[v].status==VOICE_ON || song->voice[v].status==VOICE_SUSTAINED)
{
if (stage>2)
{
/* Freeze envelope until note turns off. Trumpets want this. */
song->voice[v].envelope_increment=0;
return 0;
}
}
}
song->voice[v].envelope_stage=stage+1;
if (song->voice[v].envelope_volume==song->voice[v].sample->envelope_offset[stage] ||
(stage > 2 && song->voice[v].envelope_volume <
song->voice[v].sample->envelope_offset[stage]))
return recompute_envelope(song, v);
song->voice[v].envelope_target = song->voice[v].sample->envelope_offset[stage];
song->voice[v].envelope_increment = song->voice[v].sample->envelope_rate[stage];
if (song->voice[v].envelope_target < song->voice[v].envelope_volume)
song->voice[v].envelope_increment = -song->voice[v].envelope_increment;
return 0;
}
void apply_envelope_to_amp(MidiSong *song, int v)
{
float lamp = song->voice[v].left_amp, ramp;
Sint32 la,ra;
if (song->voice[v].panned == PANNED_MYSTERY)
{
ramp = song->voice[v].right_amp;
if (song->voice[v].tremolo_phase_increment)
{
lamp *= song->voice[v].tremolo_volume;
ramp *= song->voice[v].tremolo_volume;
}
if (song->voice[v].sample->modes & MODES_ENVELOPE)
{
lamp *= (float)vol_table[song->voice[v].envelope_volume>>23];
ramp *= (float)vol_table[song->voice[v].envelope_volume>>23];
}
la = (Sint32)FSCALE(lamp,AMP_BITS);
if (la>MAX_AMP_VALUE)
la=MAX_AMP_VALUE;
ra = (Sint32)FSCALE(ramp,AMP_BITS);
if (ra>MAX_AMP_VALUE)
ra=MAX_AMP_VALUE;
song->voice[v].left_mix = la;
song->voice[v].right_mix = ra;
}
else
{
if (song->voice[v].tremolo_phase_increment)
lamp *= song->voice[v].tremolo_volume;
if (song->voice[v].sample->modes & MODES_ENVELOPE)
lamp *= (float)vol_table[song->voice[v].envelope_volume>>23];
la = (Sint32)FSCALE(lamp,AMP_BITS);
if (la>MAX_AMP_VALUE)
la=MAX_AMP_VALUE;
song->voice[v].left_mix = la;
}
}
static int update_envelope(MidiSong *song, int v)
{
song->voice[v].envelope_volume += song->voice[v].envelope_increment;
/* Why is there no ^^ operator?? */
if (((song->voice[v].envelope_increment < 0) &&
(song->voice[v].envelope_volume <= song->voice[v].envelope_target)) ||
((song->voice[v].envelope_increment > 0) &&
(song->voice[v].envelope_volume >= song->voice[v].envelope_target)))
{
song->voice[v].envelope_volume = song->voice[v].envelope_target;
if (recompute_envelope(song, v))
return 1;
}
return 0;
}
static void update_tremolo(MidiSong *song, int v)
{
Sint32 depth = song->voice[v].sample->tremolo_depth << 7;
if (song->voice[v].tremolo_sweep)
{
/* Update sweep position */
song->voice[v].tremolo_sweep_position += song->voice[v].tremolo_sweep;
if (song->voice[v].tremolo_sweep_position >= (1 << SWEEP_SHIFT))
song->voice[v].tremolo_sweep=0; /* Swept to max amplitude */
else
{
/* Need to adjust depth */
depth *= song->voice[v].tremolo_sweep_position;
depth >>= SWEEP_SHIFT;
}
}
song->voice[v].tremolo_phase += song->voice[v].tremolo_phase_increment;
/* if (song->voice[v].tremolo_phase >= (SINE_CYCLE_LENGTH<<RATE_SHIFT))
song->voice[v].tremolo_phase -= SINE_CYCLE_LENGTH<<RATE_SHIFT; */
song->voice[v].tremolo_volume = (float)
(1.0 - FSCALENEG((sine(song->voice[v].tremolo_phase >> RATE_SHIFT) + 1.0)
* depth * TREMOLO_AMPLITUDE_TUNING,
17));
/* I'm not sure about the +1.0 there -- it makes tremoloed voices'
volumes on average the lower the higher the tremolo amplitude. */
}
/* Returns 1 if the note died */
static int update_signal(MidiSong *song, int v)
{
if (song->voice[v].envelope_increment && update_envelope(song, v))
return 1;
if (song->voice[v].tremolo_phase_increment)
update_tremolo(song, v);
apply_envelope_to_amp(song, v);
return 0;
}
#define MIXATION(a) *lp++ += (a)*s;
static void mix_mystery_signal(MidiSong *song, sample_t *sp, Sint32 *lp, int v,
int count)
{
Voice *vp = song->voice + v;
final_volume_t
left=vp->left_mix,
right=vp->right_mix;
int cc;
sample_t s;
if (!(cc = vp->control_counter))
{
cc = song->control_ratio;
if (update_signal(song, v))
return; /* Envelope ran out */
left = vp->left_mix;
right = vp->right_mix;
}
while (count)
if (cc < count)
{
count -= cc;
while (cc--)
{
s = *sp++;
MIXATION(left);
MIXATION(right);
}
cc = song->control_ratio;
if (update_signal(song, v))
return; /* Envelope ran out */
left = vp->left_mix;
right = vp->right_mix;
}
else
{
vp->control_counter = cc - count;
while (count--)
{
s = *sp++;
MIXATION(left);
MIXATION(right);
}
return;
}
}
static void mix_center_signal(MidiSong *song, sample_t *sp, Sint32 *lp, int v,
int count)
{
Voice *vp = song->voice + v;
final_volume_t
left=vp->left_mix;
int cc;
sample_t s;
if (!(cc = vp->control_counter))
{
cc = song->control_ratio;
if (update_signal(song, v))
return; /* Envelope ran out */
left = vp->left_mix;
}
while (count)
if (cc < count)
{
count -= cc;
while (cc--)
{
s = *sp++;
MIXATION(left);
MIXATION(left);
}
cc = song->control_ratio;
if (update_signal(song, v))
return; /* Envelope ran out */
left = vp->left_mix;
}
else
{
vp->control_counter = cc - count;
while (count--)
{
s = *sp++;
MIXATION(left);
MIXATION(left);
}
return;
}
}
static void mix_single_signal(MidiSong *song, sample_t *sp, Sint32 *lp, int v,
int count)
{
Voice *vp = song->voice + v;
final_volume_t
left=vp->left_mix;
int cc;
sample_t s;
if (!(cc = vp->control_counter))
{
cc = song->control_ratio;
if (update_signal(song, v))
return; /* Envelope ran out */
left = vp->left_mix;
}
while (count)
if (cc < count)
{
count -= cc;
while (cc--)
{
s = *sp++;
MIXATION(left);
lp++;
}
cc = song->control_ratio;
if (update_signal(song, v))
return; /* Envelope ran out */
left = vp->left_mix;
}
else
{
vp->control_counter = cc - count;
while (count--)
{
s = *sp++;
MIXATION(left);
lp++;
}
return;
}
}
static void mix_mono_signal(MidiSong *song, sample_t *sp, Sint32 *lp, int v,
int count)
{
Voice *vp = song->voice + v;
final_volume_t
left=vp->left_mix;
int cc;
sample_t s;
if (!(cc = vp->control_counter))
{
cc = song->control_ratio;
if (update_signal(song, v))
return; /* Envelope ran out */
left = vp->left_mix;
}
while (count)
if (cc < count)
{
count -= cc;
while (cc--)
{
s = *sp++;
MIXATION(left);
}
cc = song->control_ratio;
if (update_signal(song, v))
return; /* Envelope ran out */
left = vp->left_mix;
}
else
{
vp->control_counter = cc - count;
while (count--)
{
s = *sp++;
MIXATION(left);
}
return;
}
}
static void mix_mystery(MidiSong *song, sample_t *sp, Sint32 *lp, int v, int count)
{
final_volume_t
left = song->voice[v].left_mix,
right = song->voice[v].right_mix;
sample_t s;
while (count--)
{
s = *sp++;
MIXATION(left);
MIXATION(right);
}
}
static void mix_center(MidiSong *song, sample_t *sp, Sint32 *lp, int v, int count)
{
final_volume_t
left = song->voice[v].left_mix;
sample_t s;
while (count--)
{
s = *sp++;
MIXATION(left);
MIXATION(left);
}
}
static void mix_single(MidiSong *song, sample_t *sp, Sint32 *lp, int v, int count)
{
final_volume_t
left = song->voice[v].left_mix;
sample_t s;
while (count--)
{
s = *sp++;
MIXATION(left);
lp++;
}
}
static void mix_mono(MidiSong *song, sample_t *sp, Sint32 *lp, int v, int count)
{
final_volume_t
left = song->voice[v].left_mix;
sample_t s;
while (count--)
{
s = *sp++;
MIXATION(left);
}
}
/* Ramp a note out in c samples */
static void ramp_out(MidiSong *song, sample_t *sp, Sint32 *lp, int v, Sint32 c)
{
/* should be final_volume_t, but Uint8 gives trouble. */
Sint32 left, right, li, ri;
sample_t s=0; /* silly warning about uninitialized s */
left=song->voice[v].left_mix;
li=-(left/c);
if (!li) li=-1;
/* printf("Ramping out: left=%d, c=%d, li=%d\n", left, c, li); */
if (!(song->encoding & PE_MONO))
{
if (song->voice[v].panned==PANNED_MYSTERY)
{
right=song->voice[v].right_mix;
ri=-(right/c);
while (c--)
{
left += li;
if (left<0)
left=0;
right += ri;
if (right<0)
right=0;
s=*sp++;
MIXATION(left);
MIXATION(right);
}
}
else if (song->voice[v].panned==PANNED_CENTER)
{
while (c--)
{
left += li;
if (left<0)
return;
s=*sp++;
MIXATION(left);
MIXATION(left);
}
}
else if (song->voice[v].panned==PANNED_LEFT)
{
while (c--)
{
left += li;
if (left<0)
return;
s=*sp++;
MIXATION(left);
lp++;
}
}
else if (song->voice[v].panned==PANNED_RIGHT)
{
while (c--)
{
left += li;
if (left<0)
return;
s=*sp++;
lp++;
MIXATION(left);
}
}
}
else
{
/* Mono output. */
while (c--)
{
left += li;
if (left<0)
return;
s=*sp++;
MIXATION(left);
}
}
}
/**************** interface function ******************/
void mix_voice(MidiSong *song, Sint32 *buf, int v, Sint32 c)
{
Voice *vp = song->voice + v;
sample_t *sp;
if (vp->status==VOICE_DIE)
{
if (c>=MAX_DIE_TIME)
c=MAX_DIE_TIME;
sp=resample_voice(song, v, &c);
if(c > 0)
ramp_out(song, sp, buf, v, c);
vp->status=VOICE_FREE;
}
else
{
sp=resample_voice(song, v, &c);
if (song->encoding & PE_MONO)
{
/* Mono output. */
if (vp->envelope_increment || vp->tremolo_phase_increment)
mix_mono_signal(song, sp, buf, v, c);
else
mix_mono(song, sp, buf, v, c);
}
else
{
if (vp->panned == PANNED_MYSTERY)
{
if (vp->envelope_increment || vp->tremolo_phase_increment)
mix_mystery_signal(song, sp, buf, v, c);
else
mix_mystery(song, sp, buf, v, c);
}
else if (vp->panned == PANNED_CENTER)
{
if (vp->envelope_increment || vp->tremolo_phase_increment)
mix_center_signal(song, sp, buf, v, c);
else
mix_center(song, sp, buf, v, c);
}
else
{
/* It's either full left or full right. In either case,
every other sample is 0. Just get the offset right: */
if (vp->panned == PANNED_RIGHT) buf++;
if (vp->envelope_increment || vp->tremolo_phase_increment)
mix_single_signal(song, sp, buf, v, c);
else
mix_single(song, sp, buf, v, c);
}
}
}
}

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
mix.h
*/
extern void mix_voice(MidiSong *song, Sint32 *buf, int v, Sint32 c);
extern int recompute_envelope(MidiSong *song, int v);
extern void apply_envelope_to_amp(MidiSong *song, int v);

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
*/
/* When a patch file can't be opened, one of these extensions is
appended to the filename and the open is tried again.
*/
#define PATCH_EXT_LIST { ".pat", 0 }
/* Acoustic Grand Piano seems to be the usual default instrument. */
#define DEFAULT_PROGRAM 0
/* 9 here is MIDI channel 10, which is the standard percussion channel.
Some files (notably C:\WINDOWS\CANYON.MID) think that 16 is one too.
On the other hand, some files know that 16 is not a drum channel and
try to play music on it. This is now a runtime option, so this isn't
a critical choice anymore. */
#define DEFAULT_DRUMCHANNELS (1<<9)
/* In percent. */
#define DEFAULT_AMPLIFICATION 70
/* Default polyphony */
/* #define DEFAULT_VOICES 32 */
#define DEFAULT_VOICES 256
/* 1000 here will give a control ratio of 22:1 with 22 kHz output.
Higher CONTROLS_PER_SECOND values allow more accurate rendering
of envelopes and tremolo. The cost is CPU time. */
#define CONTROLS_PER_SECOND 1000
/* Make envelopes twice as fast. Saves ~20% CPU time (notes decay
faster) and sounds more like a GUS. There is now a command line
option to toggle this as well. */
#define FAST_DECAY
/* How many bits to use for the fractional part of sample positions.
This affects tonal accuracy. The entire position counter must fit
in 32 bits, so with FRACTION_BITS equal to 12, the maximum size of
a sample is 1048576 samples (2 megabytes in memory). The GUS gets
by with just 9 bits and a little help from its friends...
"The GUS does not SUCK!!!" -- a happy user :) */
#define FRACTION_BITS 12
/* For some reason the sample volume is always set to maximum in all
patch files. Define this for a crude adjustment that may help
equalize instrument volumes. */
#define ADJUST_SAMPLE_VOLUMES
/* The number of samples to use for ramping out a dying note. Affects
click removal. */
#define MAX_DIE_TIME 20
/**************************************************************************/
/* Anything below this shouldn't need to be changed unless you're porting
to a new machine with other than 32-bit, big-endian words. */
/**************************************************************************/
/* change FRACTION_BITS above, not these */
#define INTEGER_MASK (0xFFFFFFFF << FRACTION_BITS)
#define FRACTION_MASK (~ INTEGER_MASK)
/* This is enforced by some computations that must fit in an int */
#define MAX_CONTROL_RATIO 255
#define MAX_AMPLIFICATION 800
/* You could specify a complete path, e.g. "/etc/timidity.cfg", and
then specify the library directory in the configuration file. */
#define CONFIG_FILE "timidity.cfg"
#define CONFIG_FILE_ETC "/etc/timidity.cfg"
#define CONFIG_FILE_ETC_TIMIDITY_FREEPATS "/etc/timidity/freepats.cfg"
#if defined(__WIN32__) || defined(__OS2__)
#define DEFAULT_PATH "C:\\TIMIDITY"
#else
#define DEFAULT_PATH "/etc/timidity"
#define DEFAULT_PATH1 "/usr/share/timidity"
#define DEFAULT_PATH2 "/usr/local/share/timidity"
#define DEFAULT_PATH3 "/usr/local/lib/timidity"
#endif
/* These affect general volume */
#define GUARD_BITS 3
#define AMP_BITS (15-GUARD_BITS)
#define MAX_AMP_VALUE ((1<<(AMP_BITS+1))-1)
#define FSCALE(a,b) (float)((a) * (double)(1<<(b)))
#define FSCALENEG(a,b) (float)((a) * (1.0L / (double)(1<<(b))))
/* Vibrato and tremolo Choices of the Day */
#define SWEEP_TUNING 38
#define VIBRATO_AMPLITUDE_TUNING 1.0L
#define VIBRATO_RATE_TUNING 38
#define TREMOLO_AMPLITUDE_TUNING 1.0L
#define TREMOLO_RATE_TUNING 38
#define SWEEP_SHIFT 16
#define RATE_SHIFT 5
#ifndef PI
#define PI 3.14159265358979323846
#endif
/* The path separator (D.M.) */
#if defined(__WIN32__) || defined(__OS2__)
# define PATH_SEP '\\'
#else
# define PATH_SEP '/'
#endif
#define SNDDBG(X)

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
output.c
Audio output (to file / device) functions.
*/
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include "SDL.h"
#include "options.h"
#include "output.h"
/*****************************************************************/
/* Some functions to convert signed 32-bit data to other formats */
void s32tos8(void *dp, Sint32 *lp, Sint32 c)
{
Sint8 *cp=(Sint8 *)(dp);
Sint32 l;
while (c--)
{
l=(*lp++)>>(32-8-GUARD_BITS);
if (l>127) l=127;
else if (l<-128) l=-128;
*cp++ = (Sint8) (l);
}
}
void s32tou8(void *dp, Sint32 *lp, Sint32 c)
{
Uint8 *cp=(Uint8 *)(dp);
Sint32 l;
while (c--)
{
l=(*lp++)>>(32-8-GUARD_BITS);
if (l>127) l=127;
else if (l<-128) l=-128;
*cp++ = 0x80 ^ ((Uint8) l);
}
}
void s32tos16(void *dp, Sint32 *lp, Sint32 c)
{
Sint16 *sp=(Sint16 *)(dp);
Sint32 l;
while (c--)
{
l=(*lp++)>>(32-16-GUARD_BITS);
if (l > 32767) l=32767;
else if (l<-32768) l=-32768;
*sp++ = (Sint16)(l);
}
}
void s32tou16(void *dp, Sint32 *lp, Sint32 c)
{
Uint16 *sp=(Uint16 *)(dp);
Sint32 l;
while (c--)
{
l=(*lp++)>>(32-16-GUARD_BITS);
if (l > 32767) l=32767;
else if (l<-32768) l=-32768;
*sp++ = 0x8000 ^ (Uint16)(l);
}
}
void s32tos16x(void *dp, Sint32 *lp, Sint32 c)
{
Sint16 *sp=(Sint16 *)(dp);
Sint32 l;
while (c--)
{
l=(*lp++)>>(32-16-GUARD_BITS);
if (l > 32767) l=32767;
else if (l<-32768) l=-32768;
*sp++ = SDL_Swap16((Sint16)(l));
}
}
void s32tou16x(void *dp, Sint32 *lp, Sint32 c)
{
Uint16 *sp=(Uint16 *)(dp);
Sint32 l;
while (c--)
{
l=(*lp++)>>(32-16-GUARD_BITS);
if (l > 32767) l=32767;
else if (l<-32768) l=-32768;
*sp++ = SDL_Swap16(0x8000 ^ (Uint16)(l));
}
}
void s32tof32(void *dp, Sint32 *lp, Sint32 c)
{
float *sp=(float *)(dp);
while (c--)
{
*sp++ = (float)(*lp++) / 2147483647.0f;
}
}
void s32tos32(void *dp, Sint32 *lp, Sint32 c)
{
Sint32 *sp=(Sint32 *)(dp);
while (c--)
{
*sp++ = (*lp++);
}
}
void s32tos32x(void *dp, Sint32 *lp, Sint32 c)
{
Sint32 *sp=(Sint32 *)(dp);
while (c--)
{
*sp++ = SDL_Swap32(*lp++);
}
}

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
output.h
*/
/* Data format encoding bits */
#define PE_MONO 0x01 /* versus stereo */
#define PE_SIGNED 0x02 /* versus unsigned */
#define PE_16BIT 0x04 /* versus 8-bit */
#define PE_32BIT 0x08 /* versus 8-bit or 16-bit */
/* Conversion functions -- These overwrite the Sint32 data in *lp with
data in another format */
/* 8-bit signed and unsigned*/
extern void s32tos8(void *dp, Sint32 *lp, Sint32 c);
extern void s32tou8(void *dp, Sint32 *lp, Sint32 c);
/* 16-bit */
extern void s32tos16(void *dp, Sint32 *lp, Sint32 c);
extern void s32tou16(void *dp, Sint32 *lp, Sint32 c);
/* byte-exchanged 16-bit */
extern void s32tos16x(void *dp, Sint32 *lp, Sint32 c);
extern void s32tou16x(void *dp, Sint32 *lp, Sint32 c);
/* 32-bit */
extern void s32tof32(void *dp, Sint32 *lp, Sint32 c);
extern void s32tos32(void *dp, Sint32 *lp, Sint32 c);
/* byte-exchanged 32-bit */
extern void s32tos32x(void *dp, Sint32 *lp, Sint32 c);
/* little-endian and big-endian specific */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define s32tos16l s32tos16
#define s32tos16b s32tos16x
#define s32tou16l s32tou16
#define s32tou16b s32tou16x
#define s32tos32l s32tos32
#define s32tos32b s32tos32x
#else
#define s32tos16l s32tos16x
#define s32tos16b s32tos16
#define s32tou16l s32tou16x
#define s32tou16b s32tou16
#define s32tos32l s32tos32x
#define s32tos32b s32tos32
#endif

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
playmidi.c -- random stuff in need of rearrangement
*/
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "timidity.h"
#include "options.h"
#include "instrum.h"
#include "playmidi.h"
#include "output.h"
#include "mix.h"
#include "tables.h"
static void adjust_amplification(MidiSong *song)
{
song->master_volume = (float)(song->amplification) / (float)100.0;
}
static void reset_voices(MidiSong *song)
{
int i;
for (i=0; i<MAX_VOICES; i++)
song->voice[i].status=VOICE_FREE;
}
/* Process the Reset All Controllers event */
static void reset_controllers(MidiSong *song, int c)
{
song->channel[c].volume=90; /* Some standard says, although the SCC docs say 0. */
song->channel[c].expression=127; /* SCC-1 does this. */
song->channel[c].sustain=0;
song->channel[c].pitchbend=0x2000;
song->channel[c].pitchfactor=0; /* to be computed */
}
static void reset_midi(MidiSong *song)
{
int i;
for (i=0; i<MAXCHAN; i++)
{
reset_controllers(song, i);
/* The rest of these are unaffected by the Reset All Controllers event */
song->channel[i].program=song->default_program;
song->channel[i].panning=NO_PANNING;
song->channel[i].pitchsens=2;
song->channel[i].bank=0; /* tone bank or drum set */
}
reset_voices(song);
}
static void select_sample(MidiSong *song, int v, Instrument *ip, int vel)
{
Sint32 f, cdiff, diff;
int s,i;
Sample *sp, *closest;
s=ip->samples;
sp=ip->sample;
if (s==1)
{
song->voice[v].sample=sp;
return;
}
f=song->voice[v].orig_frequency;
for (i=0; i<s; i++)
{
if (sp->low_freq <= f && sp->high_freq >= f)
{
song->voice[v].sample=sp;
return;
}
sp++;
}
/*
No suitable sample found! We'll select the sample whose root
frequency is closest to the one we want. (Actually we should
probably convert the low, high, and root frequencies to MIDI note
values and compare those.) */
cdiff=0x7FFFFFFF;
closest=sp=ip->sample;
for(i=0; i<s; i++)
{
diff=sp->root_freq - f;
if (diff<0) diff=-diff;
if (diff<cdiff)
{
cdiff=diff;
closest=sp;
}
sp++;
}
song->voice[v].sample=closest;
return;
}
static void recompute_freq(MidiSong *song, int v)
{
int
sign=(song->voice[v].sample_increment < 0), /* for bidirectional loops */
pb=song->channel[song->voice[v].channel].pitchbend;
double a;
if (!song->voice[v].sample->sample_rate)
return;
if (song->voice[v].vibrato_control_ratio)
{
/* This instrument has vibrato. Invalidate any precomputed
sample_increments. */
int i=VIBRATO_SAMPLE_INCREMENTS;
while (i--)
song->voice[v].vibrato_sample_increment[i]=0;
}
if (pb==0x2000 || pb<0 || pb>0x3FFF)
song->voice[v].frequency = song->voice[v].orig_frequency;
else
{
pb-=0x2000;
if (!(song->channel[song->voice[v].channel].pitchfactor))
{
/* Damn. Somebody bent the pitch. */
Sint32 i=pb*song->channel[song->voice[v].channel].pitchsens;
if (pb<0)
i=-i;
song->channel[song->voice[v].channel].pitchfactor=
(float)(bend_fine[(i>>5) & 0xFF] * bend_coarse[i>>13]);
}
if (pb>0)
song->voice[v].frequency=
(Sint32)(song->channel[song->voice[v].channel].pitchfactor *
(double)(song->voice[v].orig_frequency));
else
song->voice[v].frequency=
(Sint32)((double)(song->voice[v].orig_frequency) /
song->channel[song->voice[v].channel].pitchfactor);
}
a = FSCALE(((double)(song->voice[v].sample->sample_rate) *
(double)(song->voice[v].frequency)) /
((double)(song->voice[v].sample->root_freq) *
(double)(song->rate)),
FRACTION_BITS);
if (sign)
a = -a; /* need to preserve the loop direction */
song->voice[v].sample_increment = (Sint32)(a);
}
static void recompute_amp(MidiSong *song, int v)
{
Sint32 tempamp;
/* TODO: use fscale */
tempamp= (song->voice[v].velocity *
song->channel[song->voice[v].channel].volume *
song->channel[song->voice[v].channel].expression); /* 21 bits */
if (!(song->encoding & PE_MONO))
{
if (song->voice[v].panning > 60 && song->voice[v].panning < 68)
{
song->voice[v].panned=PANNED_CENTER;
song->voice[v].left_amp=
FSCALENEG((double)(tempamp) * song->voice[v].sample->volume * song->master_volume,
21);
}
else if (song->voice[v].panning<5)
{
song->voice[v].panned = PANNED_LEFT;
song->voice[v].left_amp=
FSCALENEG((double)(tempamp) * song->voice[v].sample->volume * song->master_volume,
20);
}
else if (song->voice[v].panning>123)
{
song->voice[v].panned = PANNED_RIGHT;
song->voice[v].left_amp= /* left_amp will be used */
FSCALENEG((double)(tempamp) * song->voice[v].sample->volume * song->master_volume,
20);
}
else
{
song->voice[v].panned = PANNED_MYSTERY;
song->voice[v].left_amp=
FSCALENEG((double)(tempamp) * song->voice[v].sample->volume * song->master_volume,
27);
song->voice[v].right_amp = song->voice[v].left_amp * (song->voice[v].panning);
song->voice[v].left_amp *= (float)(127 - song->voice[v].panning);
}
}
else
{
song->voice[v].panned = PANNED_CENTER;
song->voice[v].left_amp=
FSCALENEG((double)(tempamp) * song->voice[v].sample->volume * song->master_volume,
21);
}
}
static void start_note(MidiSong *song, MidiEvent *e, int i)
{
Instrument *ip;
int j;
if (ISDRUMCHANNEL(song, e->channel))
{
if (!(ip=song->drumset[song->channel[e->channel].bank]->instrument[e->a]))
{
if (!(ip=song->drumset[0]->instrument[e->a]))
return; /* No instrument? Then we can't play. */
}
if (ip->samples != 1)
{
SNDDBG(("Strange: percussion instrument with %d samples!",
ip->samples));
}
if (ip->sample->note_to_use) /* Do we have a fixed pitch? */
song->voice[i].orig_frequency = freq_table[(int)(ip->sample->note_to_use)];
else
song->voice[i].orig_frequency = freq_table[e->a & 0x7F];
/* drums are supposed to have only one sample */
song->voice[i].sample = ip->sample;
}
else
{
if (song->channel[e->channel].program == SPECIAL_PROGRAM)
ip=song->default_instrument;
else if (!(ip=song->tonebank[song->channel[e->channel].bank]->
instrument[song->channel[e->channel].program]))
{
if (!(ip=song->tonebank[0]->instrument[song->channel[e->channel].program]))
return; /* No instrument? Then we can't play. */
}
if (ip->sample->note_to_use) /* Fixed-pitch instrument? */
song->voice[i].orig_frequency = freq_table[(int)(ip->sample->note_to_use)];
else
song->voice[i].orig_frequency = freq_table[e->a & 0x7F];
select_sample(song, i, ip, e->b);
}
song->voice[i].status = VOICE_ON;
song->voice[i].channel = e->channel;
song->voice[i].note = e->a;
song->voice[i].velocity = e->b;
song->voice[i].sample_offset = 0;
song->voice[i].sample_increment = 0; /* make sure it isn't negative */
song->voice[i].tremolo_phase = 0;
song->voice[i].tremolo_phase_increment = song->voice[i].sample->tremolo_phase_increment;
song->voice[i].tremolo_sweep = song->voice[i].sample->tremolo_sweep_increment;
song->voice[i].tremolo_sweep_position = 0;
song->voice[i].vibrato_sweep = song->voice[i].sample->vibrato_sweep_increment;
song->voice[i].vibrato_sweep_position = 0;
song->voice[i].vibrato_control_ratio = song->voice[i].sample->vibrato_control_ratio;
song->voice[i].vibrato_control_counter = song->voice[i].vibrato_phase = 0;
for (j=0; j<VIBRATO_SAMPLE_INCREMENTS; j++)
song->voice[i].vibrato_sample_increment[j] = 0;
if (song->channel[e->channel].panning != NO_PANNING)
song->voice[i].panning = song->channel[e->channel].panning;
else
song->voice[i].panning = song->voice[i].sample->panning;
recompute_freq(song, i);
recompute_amp(song, i);
if (song->voice[i].sample->modes & MODES_ENVELOPE)
{
/* Ramp up from 0 */
song->voice[i].envelope_stage = 0;
song->voice[i].envelope_volume = 0;
song->voice[i].control_counter = 0;
recompute_envelope(song, i);
apply_envelope_to_amp(song, i);
}
else
{
song->voice[i].envelope_increment = 0;
apply_envelope_to_amp(song, i);
}
}
static void kill_note(MidiSong *song, int i)
{
song->voice[i].status = VOICE_DIE;
}
/* Only one instance of a note can be playing on a single channel. */
static void note_on(MidiSong *song)
{
int i = song->voices, lowest=-1;
Sint32 lv=0x7FFFFFFF, v;
MidiEvent *e = song->current_event;
while (i--)
{
if (song->voice[i].status == VOICE_FREE)
lowest=i; /* Can't get a lower volume than silence */
else if (song->voice[i].channel==e->channel &&
(song->voice[i].note==e->a || song->channel[song->voice[i].channel].mono))
kill_note(song, i);
}
if (lowest != -1)
{
/* Found a free voice. */
start_note(song,e,lowest);
return;
}
/* Look for the decaying note with the lowest volume */
i = song->voices;
while (i--)
{
if ((song->voice[i].status != VOICE_ON) &&
(song->voice[i].status != VOICE_DIE))
{
v = song->voice[i].left_mix;
if ((song->voice[i].panned == PANNED_MYSTERY)
&& (song->voice[i].right_mix > v))
v = song->voice[i].right_mix;
if (v<lv)
{
lv=v;
lowest=i;
}
}
}
if (lowest != -1)
{
/* This can still cause a click, but if we had a free voice to
spare for ramping down this note, we wouldn't need to kill it
in the first place... Still, this needs to be fixed. Perhaps
we could use a reserve of voices to play dying notes only. */
song->cut_notes++;
song->voice[lowest].status=VOICE_FREE;
start_note(song,e,lowest);
}
else
song->lost_notes++;
}
static void finish_note(MidiSong *song, int i)
{
if (song->voice[i].sample->modes & MODES_ENVELOPE)
{
/* We need to get the envelope out of Sustain stage */
song->voice[i].envelope_stage = 3;
song->voice[i].status = VOICE_OFF;
recompute_envelope(song, i);
apply_envelope_to_amp(song, i);
}
else
{
/* Set status to OFF so resample_voice() will let this voice out
of its loop, if any. In any case, this voice dies when it
hits the end of its data (ofs>=data_length). */
song->voice[i].status = VOICE_OFF;
}
}
static void note_off(MidiSong *song)
{
int i = song->voices;
MidiEvent *e = song->current_event;
while (i--)
if (song->voice[i].status == VOICE_ON &&
song->voice[i].channel == e->channel &&
song->voice[i].note == e->a)
{
if (song->channel[e->channel].sustain)
{
song->voice[i].status = VOICE_SUSTAINED;
}
else
finish_note(song, i);
return;
}
}
/* Process the All Notes Off event */
static void all_notes_off(MidiSong *song)
{
int i = song->voices;
int c = song->current_event->channel;
SNDDBG(("All notes off on channel %d", c));
while (i--)
if (song->voice[i].status == VOICE_ON &&
song->voice[i].channel == c)
{
if (song->channel[c].sustain)
song->voice[i].status = VOICE_SUSTAINED;
else
finish_note(song, i);
}
}
/* Process the All Sounds Off event */
static void all_sounds_off(MidiSong *song)
{
int i = song->voices;
int c = song->current_event->channel;
while (i--)
if (song->voice[i].channel == c &&
song->voice[i].status != VOICE_FREE &&
song->voice[i].status != VOICE_DIE)
{
kill_note(song, i);
}
}
static void adjust_pressure(MidiSong *song)
{
MidiEvent *e = song->current_event;
int i = song->voices;
while (i--)
if (song->voice[i].status == VOICE_ON &&
song->voice[i].channel == e->channel &&
song->voice[i].note == e->a)
{
song->voice[i].velocity = e->b;
recompute_amp(song, i);
apply_envelope_to_amp(song, i);
return;
}
}
static void drop_sustain(MidiSong *song)
{
int i = song->voices;
int c = song->current_event->channel;
while (i--)
if (song->voice[i].status == VOICE_SUSTAINED && song->voice[i].channel == c)
finish_note(song, i);
}
static void adjust_pitchbend(MidiSong *song)
{
int c = song->current_event->channel;
int i = song->voices;
while (i--)
if (song->voice[i].status != VOICE_FREE && song->voice[i].channel == c)
{
recompute_freq(song, i);
}
}
static void adjust_volume(MidiSong *song)
{
int c = song->current_event->channel;
int i = song->voices;
while (i--)
if (song->voice[i].channel == c &&
(song->voice[i].status==VOICE_ON || song->voice[i].status==VOICE_SUSTAINED))
{
recompute_amp(song, i);
apply_envelope_to_amp(song, i);
}
}
static void seek_forward(MidiSong *song, Sint32 until_time)
{
reset_voices(song);
while (song->current_event->time < until_time)
{
switch(song->current_event->type)
{
/* All notes stay off. Just handle the parameter changes. */
case ME_PITCH_SENS:
song->channel[song->current_event->channel].pitchsens =
song->current_event->a;
song->channel[song->current_event->channel].pitchfactor = 0;
break;
case ME_PITCHWHEEL:
song->channel[song->current_event->channel].pitchbend =
song->current_event->a + song->current_event->b * 128;
song->channel[song->current_event->channel].pitchfactor = 0;
break;
case ME_MAINVOLUME:
song->channel[song->current_event->channel].volume =
song->current_event->a;
break;
case ME_PAN:
song->channel[song->current_event->channel].panning =
song->current_event->a;
break;
case ME_EXPRESSION:
song->channel[song->current_event->channel].expression =
song->current_event->a;
break;
case ME_PROGRAM:
if (ISDRUMCHANNEL(song, song->current_event->channel))
/* Change drum set */
song->channel[song->current_event->channel].bank =
song->current_event->a;
else
song->channel[song->current_event->channel].program =
song->current_event->a;
break;
case ME_SUSTAIN:
song->channel[song->current_event->channel].sustain =
song->current_event->a;
break;
case ME_RESET_CONTROLLERS:
reset_controllers(song, song->current_event->channel);
break;
case ME_TONE_BANK:
song->channel[song->current_event->channel].bank =
song->current_event->a;
break;
case ME_EOT:
song->current_sample = song->current_event->time;
return;
}
song->current_event++;
}
/*song->current_sample=song->current_event->time;*/
if (song->current_event != song->events)
song->current_event--;
song->current_sample=until_time;
}
static void skip_to(MidiSong *song, Sint32 until_time)
{
if (song->current_sample > until_time)
song->current_sample = 0;
reset_midi(song);
song->buffered_count = 0;
song->buffer_pointer = song->common_buffer;
song->current_event = song->events;
if (until_time)
seek_forward(song, until_time);
}
static void do_compute_data(MidiSong *song, Sint32 count)
{
int i;
memset(song->buffer_pointer, 0,
(song->encoding & PE_MONO) ? (count * 4) : (count * 8));
for (i = 0; i < song->voices; i++)
{
if(song->voice[i].status != VOICE_FREE)
mix_voice(song, song->buffer_pointer, i, count);
}
song->current_sample += count;
}
/* count=0 means flush remaining buffered data to output device, then
flush the device itself */
static void compute_data(MidiSong *song, void *stream, Sint32 count)
{
int channels;
if ( song->encoding & PE_MONO )
channels = 1;
else
channels = 2;
if (!count)
{
if (song->buffered_count)
song->write(stream, song->common_buffer, channels * song->buffered_count);
song->buffer_pointer = song->common_buffer;
song->buffered_count = 0;
return;
}
while ((count + song->buffered_count) >= song->buffer_size)
{
do_compute_data(song, song->buffer_size - song->buffered_count);
count -= song->buffer_size - song->buffered_count;
song->write(stream, song->common_buffer, channels * song->buffer_size);
song->buffer_pointer = song->common_buffer;
song->buffered_count = 0;
}
if (count>0)
{
do_compute_data(song, count);
song->buffered_count += count;
song->buffer_pointer += (song->encoding & PE_MONO) ? count : count*2;
}
}
void Timidity_Start(MidiSong *song)
{
song->playing = 1;
adjust_amplification(song);
skip_to(song, 0);
}
void Timidity_Seek(MidiSong *song, Uint32 ms)
{
skip_to(song, (ms * song->rate) / 1000);
}
Uint32 Timidity_GetSongLength(MidiSong *song)
{
MidiEvent *last_event = &song->events[song->groomed_event_count - 1];
/* We want last_event->time * 1000 / song->rate */
Uint32 retvalue = (last_event->time / song->rate) * 1000;
retvalue += (last_event->time % song->rate) * 1000 / song->rate;
return retvalue;
}
int Timidity_PlaySome(MidiSong *song, void *stream, Sint32 len)
{
Sint32 start_sample, end_sample, samples;
int bytes_per_sample;
if (!song->playing)
return 0;
bytes_per_sample = 1;
bytes_per_sample *= ((song->encoding & PE_32BIT) ? 4 : ((song->encoding & PE_16BIT) ? 2 : 1));
bytes_per_sample *= ((song->encoding & PE_MONO) ? 1 : 2);
samples = len / bytes_per_sample;
start_sample = song->current_sample;
end_sample = song->current_sample+samples;
while ( song->current_sample < end_sample ) {
/* Handle all events that should happen at this time */
while (song->current_event->time <= song->current_sample) {
switch(song->current_event->type) {
/* Effects affecting a single note */
case ME_NOTEON:
if (!(song->current_event->b)) /* Velocity 0? */
note_off(song);
else
note_on(song);
break;
case ME_NOTEOFF:
note_off(song);
break;
case ME_KEYPRESSURE:
adjust_pressure(song);
break;
/* Effects affecting a single channel */
case ME_PITCH_SENS:
song->channel[song->current_event->channel].pitchsens =
song->current_event->a;
song->channel[song->current_event->channel].pitchfactor = 0;
break;
case ME_PITCHWHEEL:
song->channel[song->current_event->channel].pitchbend =
song->current_event->a + song->current_event->b * 128;
song->channel[song->current_event->channel].pitchfactor = 0;
/* Adjust pitch for notes already playing */
adjust_pitchbend(song);
break;
case ME_MAINVOLUME:
song->channel[song->current_event->channel].volume =
song->current_event->a;
adjust_volume(song);
break;
case ME_PAN:
song->channel[song->current_event->channel].panning =
song->current_event->a;
break;
case ME_EXPRESSION:
song->channel[song->current_event->channel].expression =
song->current_event->a;
adjust_volume(song);
break;
case ME_PROGRAM:
if (ISDRUMCHANNEL(song, song->current_event->channel)) {
/* Change drum set */
song->channel[song->current_event->channel].bank =
song->current_event->a;
}
else
song->channel[song->current_event->channel].program =
song->current_event->a;
break;
case ME_SUSTAIN:
song->channel[song->current_event->channel].sustain =
song->current_event->a;
if (!song->current_event->a)
drop_sustain(song);
break;
case ME_RESET_CONTROLLERS:
reset_controllers(song, song->current_event->channel);
break;
case ME_ALL_NOTES_OFF:
all_notes_off(song);
break;
case ME_ALL_SOUNDS_OFF:
all_sounds_off(song);
break;
case ME_TONE_BANK:
song->channel[song->current_event->channel].bank =
song->current_event->a;
break;
case ME_EOT:
/* Give the last notes a couple of seconds to decay */
SNDDBG(("Playing time: ~%d seconds\n",
song->current_sample/song->rate+2));
SNDDBG(("Notes cut: %d\n", song->cut_notes));
SNDDBG(("Notes lost totally: %d\n", song->lost_notes));
song->playing = 0;
return (song->current_sample - start_sample) * bytes_per_sample;
}
song->current_event++;
}
if (song->current_event->time > end_sample)
compute_data(song, stream, end_sample-song->current_sample);
else
compute_data(song, stream, song->current_event->time-song->current_sample);
}
return samples * bytes_per_sample;
}
void Timidity_SetVolume(MidiSong *song, int volume)
{
int i;
if (volume > MAX_AMPLIFICATION)
song->amplification = MAX_AMPLIFICATION;
else
if (volume < 0)
song->amplification = 0;
else
song->amplification = volume;
adjust_amplification(song);
for (i = 0; i < song->voices; i++)
if (song->voice[i].status != VOICE_FREE)
{
recompute_amp(song, i);
apply_envelope_to_amp(song, i);
}
}

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@ -0,0 +1,53 @@
/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
playmidi.h
*/
/* Midi events */
#define ME_NONE 0
#define ME_NOTEON 1
#define ME_NOTEOFF 2
#define ME_KEYPRESSURE 3
#define ME_MAINVOLUME 4
#define ME_PAN 5
#define ME_SUSTAIN 6
#define ME_EXPRESSION 7
#define ME_PITCHWHEEL 8
#define ME_PROGRAM 9
#define ME_TEMPO 10
#define ME_PITCH_SENS 11
#define ME_ALL_SOUNDS_OFF 12
#define ME_RESET_CONTROLLERS 13
#define ME_ALL_NOTES_OFF 14
#define ME_TONE_BANK 15
#define ME_LYRIC 16
#define ME_EOT 99
/* Causes the instrument's default panning to be used. */
#define NO_PANNING -1
/* Voice status options: */
#define VOICE_FREE 0
#define VOICE_ON 1
#define VOICE_SUSTAINED 2
#define VOICE_OFF 3
#define VOICE_DIE 4
/* Voice panned options: */
#define PANNED_MYSTERY 0
#define PANNED_LEFT 1
#define PANNED_RIGHT 2
#define PANNED_CENTER 3
/* Anything but PANNED_MYSTERY only uses the left volume */
#define ISDRUMCHANNEL(s, c) (((s)->drumchannels & (1<<(c))))

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
*/
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "options.h"
#include "timidity.h"
#include "common.h"
#include "instrum.h"
#include "playmidi.h"
/* Computes how many (fractional) samples one MIDI delta-time unit contains */
static void compute_sample_increment(MidiSong *song, Sint32 tempo,
Sint32 divisions)
{
double a;
a = (double) (tempo) * (double) (song->rate) * (65536.0/1000000.0) /
(double)(divisions);
song->sample_correction = (Sint32)(a) & 0xFFFF;
song->sample_increment = (Sint32)(a) >> 16;
SNDDBG(("Samples per delta-t: %d (correction %d)",
song->sample_increment, song->sample_correction));
}
/* Read variable-length number (7 bits per byte, MSB first) */
static Sint32 getvl(SDL_RWops *rw)
{
Sint32 l=0;
Uint8 c;
for (;;)
{
if (!SDL_RWread(rw, &c, 1, 1)) return l;
l += (c & 0x7f);
if (!(c & 0x80)) return l;
l<<=7;
}
}
/* Print a string from the file, followed by a newline. Any non-ASCII
or unprintable characters will be converted to periods. */
static int dumpstring(SDL_RWops *rw, Sint32 len, char *label)
{
signed char *s=safe_malloc(len+1);
if (len != (Sint32) SDL_RWread(rw, s, 1, len))
{
free(s);
return -1;
}
s[len]='\0';
while (len--)
{
if (s[len]<32)
s[len]='.';
}
SNDDBG(("%s%s", label, s));
free(s);
return 0;
}
#define MIDIEVENT(at,t,ch,pa,pb) \
new=safe_malloc(sizeof(MidiEventList)); \
new->event.time=at; new->event.type=t; new->event.channel=ch; \
new->event.a=pa; new->event.b=pb; new->next=0;\
return new;
#define MAGIC_EOT ((MidiEventList *)(-1))
/* Read a MIDI event, returning a freshly allocated element that can
be linked to the event list */
static MidiEventList *read_midi_event(MidiSong *song)
{
static Uint8 laststatus, lastchan;
static Uint8 nrpn=0, rpn_msb[16], rpn_lsb[16]; /* one per channel */
Uint8 me, type, a,b,c;
Sint32 len;
MidiEventList *new;
for (;;)
{
song->at += getvl(song->rw);
if (SDL_RWread(song->rw, &me, 1, 1) != 1)
{
SNDDBG(("read_midi_event: SDL_RWread() failure\n"));
return NULL;
}
if(me==0xF0 || me == 0xF7) /* SysEx event */
{
len=getvl(song->rw);
SDL_RWseek(song->rw, len, RW_SEEK_CUR);
}
else if(me==0xFF) /* Meta event */
{
SDL_RWread(song->rw, &type, 1, 1);
len=getvl(song->rw);
if (type>0 && type<16)
{
static char *label[]={
"Text event: ", "Text: ", "Copyright: ", "Track name: ",
"Instrument: ", "Lyric: ", "Marker: ", "Cue point: "};
dumpstring(song->rw, len, label[(type>7) ? 0 : type]);
}
else
switch(type)
{
case 0x2F: /* End of Track */
return MAGIC_EOT;
case 0x51: /* Tempo */
SDL_RWread(song->rw, &a, 1, 1);
SDL_RWread(song->rw, &b, 1, 1);
SDL_RWread(song->rw, &c, 1, 1);
MIDIEVENT(song->at, ME_TEMPO, c, a, b);
default:
SNDDBG(("(Meta event type 0x%02x, length %d)\n", type, len));
SDL_RWseek(song->rw, len, RW_SEEK_CUR);
break;
}
}
else
{
a=me;
if (a & 0x80) /* status byte */
{
lastchan=a & 0x0F;
laststatus=(a>>4) & 0x07;
SDL_RWread(song->rw, &a, 1, 1);
a &= 0x7F;
}
switch(laststatus)
{
case 0: /* Note off */
SDL_RWread(song->rw, &b, 1, 1);
b &= 0x7F;
MIDIEVENT(song->at, ME_NOTEOFF, lastchan, a,b);
case 1: /* Note on */
SDL_RWread(song->rw, &b, 1, 1);
b &= 0x7F;
MIDIEVENT(song->at, ME_NOTEON, lastchan, a,b);
case 2: /* Key Pressure */
SDL_RWread(song->rw, &b, 1, 1);
b &= 0x7F;
MIDIEVENT(song->at, ME_KEYPRESSURE, lastchan, a, b);
case 3: /* Control change */
SDL_RWread(song->rw, &b, 1, 1);
b &= 0x7F;
{
int control=255;
switch(a)
{
case 7: control=ME_MAINVOLUME; break;
case 10: control=ME_PAN; break;
case 11: control=ME_EXPRESSION; break;
case 64: control=ME_SUSTAIN; b = (b >= 64); break;
case 120: control=ME_ALL_SOUNDS_OFF; break;
case 121: control=ME_RESET_CONTROLLERS; break;
case 123: control=ME_ALL_NOTES_OFF; break;
/* These should be the SCC-1 tone bank switch
commands. I don't know why there are two, or
why the latter only allows switching to bank 0.
Also, some MIDI files use 0 as some sort of
continuous controller. This will cause lots of
warnings about undefined tone banks. */
case 0: control=ME_TONE_BANK; break;
case 32:
if (b!=0) {
SNDDBG(("(Strange: tone bank change 0x%02x)\n", b));
}
#if 0 /* `Bank Select LSB' is not worked at GS. Please ignore it. */
else
control=ME_TONE_BANK;
#endif
break;
case 100: nrpn=0; rpn_msb[lastchan]=b; break;
case 101: nrpn=0; rpn_lsb[lastchan]=b; break;
case 99: nrpn=1; rpn_msb[lastchan]=b; break;
case 98: nrpn=1; rpn_lsb[lastchan]=b; break;
case 6:
if (nrpn)
{
SNDDBG(("(Data entry (MSB) for NRPN %02x,%02x: %d)\n",
rpn_msb[lastchan], rpn_lsb[lastchan], b));
break;
}
switch((rpn_msb[lastchan]<<8) | rpn_lsb[lastchan])
{
case 0x0000: /* Pitch bend sensitivity */
control=ME_PITCH_SENS;
break;
case 0x7F7F: /* RPN reset */
/* reset pitch bend sensitivity to 2 */
MIDIEVENT(song->at, ME_PITCH_SENS, lastchan, 2, 0);
default:
SNDDBG(("(Data entry (MSB) for RPN %02x,%02x: %d)\n",
rpn_msb[lastchan], rpn_lsb[lastchan], b));
break;
}
break;
default:
SNDDBG(("(Control %d: %d)\n", a, b));
break;
}
if (control != 255)
{
MIDIEVENT(song->at, control, lastchan, b, 0);
}
}
break;
case 4: /* Program change */
a &= 0x7f;
MIDIEVENT(song->at, ME_PROGRAM, lastchan, a, 0);
case 5: /* Channel pressure - NOT IMPLEMENTED */
break;
case 6: /* Pitch wheel */
SDL_RWread(song->rw, &b, 1, 1);
b &= 0x7F;
MIDIEVENT(song->at, ME_PITCHWHEEL, lastchan, a, b);
default:
SNDDBG(("*** Can't happen: status 0x%02X, channel 0x%02X\n",
laststatus, lastchan));
break;
}
}
}
return new;
}
#undef MIDIEVENT
/* Read a midi track into the linked list, either merging with any previous
tracks or appending to them. */
static int read_track(MidiSong *song, int append)
{
MidiEventList *meep;
MidiEventList *next, *new;
Sint32 len;
Sint64 next_pos, pos;
char tmp[4];
meep = song->evlist;
if (append && meep)
{
/* find the last event in the list */
for (; meep->next; meep=meep->next)
;
song->at = meep->event.time;
}
else
song->at=0;
/* Check the formalities */
if (SDL_RWread(song->rw, tmp, 1, 4) != 4 || SDL_RWread(song->rw, &len, 4, 1) != 1)
{
SNDDBG(("Can't read track header.\n"));
return -1;
}
len=SDL_SwapBE32(len);
next_pos = SDL_RWtell(song->rw) + len;
if (memcmp(tmp, "MTrk", 4))
{
SNDDBG(("Corrupt MIDI file.\n"));
return -2;
}
for (;;)
{
if (!(new=read_midi_event(song))) /* Some kind of error */
return -2;
if (new==MAGIC_EOT) /* End-of-track Hack. */
{
pos = SDL_RWtell(song->rw);
if (pos < next_pos)
SDL_RWseek(song->rw, next_pos - pos, RW_SEEK_CUR);
return 0;
}
next=meep->next;
while (next && (next->event.time < new->event.time))
{
meep=next;
next=meep->next;
}
new->next=next;
meep->next=new;
song->event_count++; /* Count the event. (About one?) */
meep=new;
}
}
/* Free the linked event list from memory. */
static void free_midi_list(MidiSong *song)
{
MidiEventList *meep, *next;
if (!(meep = song->evlist)) return;
while (meep)
{
next=meep->next;
free(meep);
meep=next;
}
song->evlist=NULL;
}
/* Allocate an array of MidiEvents and fill it from the linked list of
events, marking used instruments for loading. Convert event times to
samples: handle tempo changes. Strip unnecessary events from the list.
Free the linked list. */
static MidiEvent *groom_list(MidiSong *song, Sint32 divisions,Sint32 *eventsp,
Sint32 *samplesp)
{
MidiEvent *groomed_list, *lp;
MidiEventList *meep;
Sint32 i, our_event_count, tempo, skip_this_event, new_value;
Sint32 sample_cum, samples_to_do, at, st, dt, counting_time;
int current_bank[MAXCHAN], current_set[MAXCHAN], current_program[MAXCHAN];
/* Or should each bank have its own current program? */
for (i=0; i<MAXCHAN; i++)
{
current_bank[i]=0;
current_set[i]=0;
current_program[i]=song->default_program;
}
tempo=500000;
compute_sample_increment(song, tempo, divisions);
/* This may allocate a bit more than we need */
groomed_list=lp=safe_malloc(sizeof(MidiEvent) * (song->event_count+1));
meep=song->evlist;
our_event_count=0;
st=at=sample_cum=0;
counting_time=2; /* We strip any silence before the first NOTE ON. */
for (i = 0; i < song->event_count; i++)
{
skip_this_event=0;
if (meep->event.type==ME_TEMPO)
{
skip_this_event=1;
}
else if (meep->event.channel >= MAXCHAN)
skip_this_event=1;
else switch (meep->event.type)
{
case ME_PROGRAM:
if (ISDRUMCHANNEL(song, meep->event.channel))
{
if (song->drumset[meep->event.a]) /* Is this a defined drumset? */
new_value=meep->event.a;
else
{
SNDDBG(("Drum set %d is undefined\n", meep->event.a));
new_value=meep->event.a=0;
}
if (current_set[meep->event.channel] != new_value)
current_set[meep->event.channel]=new_value;
else
skip_this_event=1;
}
else
{
new_value=meep->event.a;
if ((current_program[meep->event.channel] != SPECIAL_PROGRAM)
&& (current_program[meep->event.channel] != new_value))
current_program[meep->event.channel] = new_value;
else
skip_this_event=1;
}
break;
case ME_NOTEON:
if (counting_time)
counting_time=1;
if (ISDRUMCHANNEL(song, meep->event.channel))
{
/* Mark this instrument to be loaded */
if (!(song->drumset[current_set[meep->event.channel]]
->instrument[meep->event.a]))
song->drumset[current_set[meep->event.channel]]
->instrument[meep->event.a] = MAGIC_LOAD_INSTRUMENT;
}
else
{
if (current_program[meep->event.channel]==SPECIAL_PROGRAM)
break;
/* Mark this instrument to be loaded */
if (!(song->tonebank[current_bank[meep->event.channel]]
->instrument[current_program[meep->event.channel]]))
song->tonebank[current_bank[meep->event.channel]]
->instrument[current_program[meep->event.channel]] =
MAGIC_LOAD_INSTRUMENT;
}
break;
case ME_TONE_BANK:
if (ISDRUMCHANNEL(song, meep->event.channel))
{
skip_this_event=1;
break;
}
if (song->tonebank[meep->event.a]) /* Is this a defined tone bank? */
new_value=meep->event.a;
else
{
SNDDBG(("Tone bank %d is undefined\n", meep->event.a));
new_value=meep->event.a=0;
}
if (current_bank[meep->event.channel]!=new_value)
current_bank[meep->event.channel]=new_value;
else
skip_this_event=1;
break;
}
/* Recompute time in samples*/
if ((dt=meep->event.time - at) && !counting_time)
{
if (song->sample_increment > 2147483647/dt ||
song->sample_correction > 2147483647/dt) {
goto _overflow;
}
samples_to_do = song->sample_increment * dt;
sample_cum += song->sample_correction * dt;
if (sample_cum & 0xFFFF0000)
{
samples_to_do += ((sample_cum >> 16) & 0xFFFF);
sample_cum &= 0x0000FFFF;
}
if (st >= 2147483647 - samples_to_do) {
_overflow:
SNDDBG(("Overflow in sample counter\n"));
free_midi_list(song);
free(groomed_list);
return NULL;
}
st += samples_to_do;
}
else if (counting_time==1) counting_time=0;
if (meep->event.type==ME_TEMPO)
{
tempo=
meep->event.channel + meep->event.b * 256 + meep->event.a * 65536;
compute_sample_increment(song, tempo, divisions);
}
if (!skip_this_event)
{
/* Add the event to the list */
*lp=meep->event;
lp->time=st;
lp++;
our_event_count++;
}
at=meep->event.time;
meep=meep->next;
}
/* Add an End-of-Track event */
lp->time=st;
lp->type=ME_EOT;
our_event_count++;
free_midi_list(song);
*eventsp=our_event_count;
*samplesp=st;
return groomed_list;
}
MidiEvent *read_midi_file(MidiSong *song, Sint32 *count, Sint32 *sp)
{
Sint32 len, divisions;
Sint16 format, tracks, divisions_tmp;
int i;
char tmp[4];
song->event_count=0;
song->at=0;
song->evlist = NULL;
if (SDL_RWread(song->rw, tmp, 1, 4) != 4 || SDL_RWread(song->rw, &len, 4, 1) != 1)
{
SNDDBG(("Not a MIDI file!\n"));
return NULL;
}
if (memcmp(tmp, "RIFF", 4) == 0) { /* RMID ?? */
if (SDL_RWread(song->rw, tmp, 1, 4) != 4 || memcmp(tmp, "RMID", 4) != 0 ||
SDL_RWread(song->rw, tmp, 1, 4) != 4 || memcmp(tmp, "data", 4) != 0 ||
SDL_RWread(song->rw, tmp, 1, 4) != 4 ||
/* SMF must begin from here onwards: */
SDL_RWread(song->rw, tmp, 1, 4) != 4 || SDL_RWread(song->rw, &len, 4, 1) != 1)
{
SNDDBG(("Not an RMID file!\n"));
return NULL;
}
}
len=SDL_SwapBE32(len);
if (memcmp(tmp, "MThd", 4) || len < 6)
{
SNDDBG(("Not a MIDI file!\n"));
return NULL;
}
SDL_RWread(song->rw, &format, 2, 1);
SDL_RWread(song->rw, &tracks, 2, 1);
SDL_RWread(song->rw, &divisions_tmp, 2, 1);
format=SDL_SwapBE16(format);
tracks=SDL_SwapBE16(tracks);
divisions_tmp=SDL_SwapBE16(divisions_tmp);
if (divisions_tmp<0)
{
/* SMPTE time -- totally untested. Got a MIDI file that uses this? */
divisions=
(Sint32)(-(divisions_tmp/256)) * (Sint32)(divisions_tmp & 0xFF);
}
else divisions=(Sint32)(divisions_tmp);
if (len > 6)
{
SNDDBG(("MIDI file header size %u bytes", len));
SDL_RWseek(song->rw, len-6, RW_SEEK_CUR); /* skip the excess */
}
if (format<0 || format >2)
{
SNDDBG(("Unknown MIDI file format %d\n", format));
return NULL;
}
if (tracks<1)
{
SNDDBG(("Bad number of tracks %d\n", tracks));
return NULL;
}
if (format==0 && tracks!=1)
{
SNDDBG(("%d tracks with Type-0 MIDI (must be 1.)\n", tracks));
return NULL;
}
SNDDBG(("Format: %d Tracks: %d Divisions: %d\n",
format, tracks, divisions));
/* Put a do-nothing event first in the list for easier processing */
song->evlist=safe_malloc(sizeof(MidiEventList));
memset(song->evlist, 0, sizeof(MidiEventList));
song->event_count++;
switch(format)
{
case 0:
if (read_track(song, 0))
{
free_midi_list(song);
return NULL;
}
break;
case 1:
for (i=0; i<tracks; i++)
if (read_track(song, 0))
{
free_midi_list(song);
return NULL;
}
break;
case 2: /* We simply play the tracks sequentially */
for (i=0; i<tracks; i++)
if (read_track(song, 1))
{
free_midi_list(song);
return NULL;
}
break;
}
return groom_list(song, divisions, count, sp);
}

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
readmidi.h
*/
extern MidiEvent *read_midi_file(MidiSong *song, Sint32 *count, Sint32 *sp);

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@ -0,0 +1,613 @@
/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
resample.c
*/
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "timidity.h"
#include "options.h"
#include "common.h"
#include "instrum.h"
#include "playmidi.h"
#include "tables.h"
#include "resample.h"
#define PRECALC_LOOP_COUNT(start, end, incr) (((end) - (start) + (incr) - 1) / (incr))
/*************** resampling with fixed increment *****************/
static sample_t *rs_plain(MidiSong *song, int v, Sint32 *countptr)
{
/* Play sample until end, then free the voice. */
sample_t v1, v2;
Voice
*vp=&(song->voice[v]);
sample_t
*dest=song->resample_buffer,
*src=vp->sample->data;
Sint32
ofs=vp->sample_offset,
incr=vp->sample_increment,
le=vp->sample->data_length,
count=*countptr;
Sint32 i, j;
if (incr<0) incr = -incr; /* In case we're coming out of a bidir loop */
/* Precalc how many times we should go through the loop.
NOTE: Assumes that incr > 0 and that ofs <= le */
i = PRECALC_LOOP_COUNT(ofs, le, incr);
if (i > count)
{
i = count;
count = 0;
}
else count -= i;
for (j = 0; j < i; j++)
{
v1 = src[ofs >> FRACTION_BITS];
v2 = src[(ofs >> FRACTION_BITS)+1];
*dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS);
ofs += incr;
}
if (ofs >= le)
{
if (ofs == le)
*dest++ = src[(ofs>>FRACTION_BITS)-1]/2;
vp->status=VOICE_FREE;
*countptr-=count+1;
}
vp->sample_offset=ofs; /* Update offset */
return song->resample_buffer;
}
static sample_t *rs_loop(MidiSong *song, Voice *vp, Sint32 count)
{
/* Play sample until end-of-loop, skip back and continue. */
sample_t v1, v2;
Sint32
ofs=vp->sample_offset,
incr=vp->sample_increment,
le=vp->sample->loop_end,
ll=le - vp->sample->loop_start;
sample_t
*dest=song->resample_buffer,
*src=vp->sample->data;
Sint32 i, j;
while (count)
{
while (ofs >= le)
ofs -= ll;
/* Precalc how many times we should go through the loop */
i = PRECALC_LOOP_COUNT(ofs, le, incr);
if (i > count)
{
i = count;
count = 0;
}
else count -= i;
for (j = 0; j < i; j++)
{
v1 = src[ofs >> FRACTION_BITS];
v2 = src[(ofs >> FRACTION_BITS)+1];
*dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS);
ofs += incr;
}
}
vp->sample_offset=ofs; /* Update offset */
return song->resample_buffer;
}
static sample_t *rs_bidir(MidiSong *song, Voice *vp, Sint32 count)
{
sample_t v1, v2;
Sint32
ofs=vp->sample_offset,
incr=vp->sample_increment,
le=vp->sample->loop_end,
ls=vp->sample->loop_start;
sample_t
*dest=song->resample_buffer,
*src=vp->sample->data;
Sint32
le2 = le<<1,
ls2 = ls<<1,
i, j;
/* Play normally until inside the loop region */
if (incr > 0 && ofs < ls)
{
/* NOTE: Assumes that incr > 0, which is NOT always the case
when doing bidirectional looping. I have yet to see a case
where both ofs <= ls AND incr < 0, however. */
i = PRECALC_LOOP_COUNT(ofs, ls, incr);
if (i > count)
{
i = count;
count = 0;
}
else count -= i;
for (j = 0; j < i; j++)
{
v1 = src[ofs >> FRACTION_BITS];
v2 = src[(ofs >> FRACTION_BITS)+1];
*dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS);
ofs += incr;
}
}
/* Then do the bidirectional looping */
while(count)
{
/* Precalc how many times we should go through the loop */
i = PRECALC_LOOP_COUNT(ofs, incr > 0 ? le : ls, incr);
if (i > count)
{
i = count;
count = 0;
}
else count -= i;
for (j = 0; j < i; j++)
{
v1 = src[ofs >> FRACTION_BITS];
v2 = src[(ofs >> FRACTION_BITS)+1];
*dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS);
ofs += incr;
}
if (ofs>=le)
{
/* fold the overshoot back in */
ofs = le2 - ofs;
incr *= -1;
}
else if (ofs <= ls)
{
ofs = ls2 - ofs;
incr *= -1;
}
}
vp->sample_increment=incr;
vp->sample_offset=ofs; /* Update offset */
return song->resample_buffer;
}
/*********************** vibrato versions ***************************/
/* We only need to compute one half of the vibrato sine cycle */
static int vib_phase_to_inc_ptr(int phase)
{
if (phase < VIBRATO_SAMPLE_INCREMENTS/2)
return VIBRATO_SAMPLE_INCREMENTS/2-1-phase;
else if (phase >= 3*VIBRATO_SAMPLE_INCREMENTS/2)
return 5*VIBRATO_SAMPLE_INCREMENTS/2-1-phase;
else
return phase-VIBRATO_SAMPLE_INCREMENTS/2;
}
static Sint32 update_vibrato(MidiSong *song, Voice *vp, int sign)
{
Sint32 depth;
int phase, pb;
double a;
if (vp->vibrato_phase++ >= 2*VIBRATO_SAMPLE_INCREMENTS-1)
vp->vibrato_phase=0;
phase=vib_phase_to_inc_ptr(vp->vibrato_phase);
if (vp->vibrato_sample_increment[phase])
{
if (sign)
return -vp->vibrato_sample_increment[phase];
else
return vp->vibrato_sample_increment[phase];
}
/* Need to compute this sample increment. */
depth=vp->sample->vibrato_depth<<7;
if (vp->vibrato_sweep)
{
/* Need to update sweep */
vp->vibrato_sweep_position += vp->vibrato_sweep;
if (vp->vibrato_sweep_position >= (1<<SWEEP_SHIFT))
vp->vibrato_sweep=0;
else
{
/* Adjust depth */
depth *= vp->vibrato_sweep_position;
depth >>= SWEEP_SHIFT;
}
}
a = FSCALE(((double)(vp->sample->sample_rate) *
(double)(vp->frequency)) /
((double)(vp->sample->root_freq) *
(double)(song->rate)),
FRACTION_BITS);
pb=(int)((sine(vp->vibrato_phase *
(SINE_CYCLE_LENGTH/(2*VIBRATO_SAMPLE_INCREMENTS)))
* (double)(depth) * VIBRATO_AMPLITUDE_TUNING));
if (pb<0)
{
pb=-pb;
a /= bend_fine[(pb>>5) & 0xFF] * bend_coarse[pb>>13];
}
else
a *= bend_fine[(pb>>5) & 0xFF] * bend_coarse[pb>>13];
/* If the sweep's over, we can store the newly computed sample_increment */
if (!vp->vibrato_sweep)
vp->vibrato_sample_increment[phase]=(Sint32) a;
if (sign)
a = -a; /* need to preserve the loop direction */
return (Sint32) a;
}
static sample_t *rs_vib_plain(MidiSong *song, int v, Sint32 *countptr)
{
/* Play sample until end, then free the voice. */
sample_t v1, v2;
Voice *vp=&(song->voice[v]);
sample_t
*dest=song->resample_buffer,
*src=vp->sample->data;
Sint32
le=vp->sample->data_length,
ofs=vp->sample_offset,
incr=vp->sample_increment,
count=*countptr;
int
cc=vp->vibrato_control_counter;
/* This has never been tested */
if (incr<0) incr = -incr; /* In case we're coming out of a bidir loop */
while (count--)
{
if (!cc--)
{
cc=vp->vibrato_control_ratio;
incr=update_vibrato(song, vp, 0);
}
v1 = src[ofs >> FRACTION_BITS];
v2 = src[(ofs >> FRACTION_BITS)+1];
*dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS);
ofs += incr;
if (ofs >= le)
{
if (ofs == le)
*dest++ = src[(ofs>>FRACTION_BITS)-1]/2;
vp->status=VOICE_FREE;
*countptr-=count+1;
break;
}
}
vp->vibrato_control_counter=cc;
vp->sample_increment=incr;
vp->sample_offset=ofs; /* Update offset */
return song->resample_buffer;
}
static sample_t *rs_vib_loop(MidiSong *song, Voice *vp, Sint32 count)
{
/* Play sample until end-of-loop, skip back and continue. */
sample_t v1, v2;
Sint32
ofs=vp->sample_offset,
incr=vp->sample_increment,
le=vp->sample->loop_end,
ll=le - vp->sample->loop_start;
sample_t
*dest=song->resample_buffer,
*src=vp->sample->data;
int
cc=vp->vibrato_control_counter;
Sint32 i, j;
int
vibflag=0;
while (count)
{
/* Hopefully the loop is longer than an increment */
while(ofs >= le)
ofs -= ll;
/* Precalc how many times to go through the loop, taking
the vibrato control ratio into account this time. */
i = PRECALC_LOOP_COUNT(ofs, le, incr);
if(i > count) i = count;
if(i > cc)
{
i = cc;
vibflag = 1;
}
else cc -= i;
count -= i;
for (j = 0; j < i; j++)
{
v1 = src[ofs >> FRACTION_BITS];
v2 = src[(ofs >> FRACTION_BITS)+1];
*dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS);
ofs += incr;
}
if(vibflag)
{
cc = vp->vibrato_control_ratio;
incr = update_vibrato(song, vp, 0);
vibflag = 0;
}
}
vp->vibrato_control_counter=cc;
vp->sample_increment=incr;
vp->sample_offset=ofs; /* Update offset */
return song->resample_buffer;
}
static sample_t *rs_vib_bidir(MidiSong *song, Voice *vp, Sint32 count)
{
sample_t v1, v2;
Sint32
ofs=vp->sample_offset,
incr=vp->sample_increment,
le=vp->sample->loop_end,
ls=vp->sample->loop_start;
sample_t
*dest=song->resample_buffer,
*src=vp->sample->data;
int
cc=vp->vibrato_control_counter;
Sint32
le2=le<<1,
ls2=ls<<1,
i, j;
int
vibflag = 0;
/* Play normally until inside the loop region */
while (count && incr > 0 && ofs < ls)
{
i = PRECALC_LOOP_COUNT(ofs, ls, incr);
if (i > count) i = count;
if (i > cc)
{
i = cc;
vibflag = 1;
}
else cc -= i;
count -= i;
for (j = 0; j < i; j++)
{
v1 = src[ofs >> FRACTION_BITS];
v2 = src[(ofs >> FRACTION_BITS)+1];
*dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS);
ofs += incr;
}
if (vibflag)
{
cc = vp->vibrato_control_ratio;
incr = update_vibrato(song, vp, 0);
vibflag = 0;
}
}
/* Then do the bidirectional looping */
while (count)
{
/* Precalc how many times we should go through the loop */
i = PRECALC_LOOP_COUNT(ofs, incr > 0 ? le : ls, incr);
if(i > count) i = count;
if(i > cc)
{
i = cc;
vibflag = 1;
}
else cc -= i;
count -= i;
while (i--)
{
v1 = src[ofs >> FRACTION_BITS];
v2 = src[(ofs >> FRACTION_BITS)+1];
*dest++ = v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS);
ofs += incr;
}
if (vibflag)
{
cc = vp->vibrato_control_ratio;
incr = update_vibrato(song, vp, (incr < 0));
vibflag = 0;
}
if (ofs >= le)
{
/* fold the overshoot back in */
ofs = le2 - ofs;
incr *= -1;
}
else if (ofs <= ls)
{
ofs = ls2 - ofs;
incr *= -1;
}
}
vp->vibrato_control_counter=cc;
vp->sample_increment=incr;
vp->sample_offset=ofs; /* Update offset */
return song->resample_buffer;
}
sample_t *resample_voice(MidiSong *song, int v, Sint32 *countptr)
{
Sint32 ofs;
Uint8 modes;
Voice *vp=&(song->voice[v]);
if (!(vp->sample->sample_rate))
{
/* Pre-resampled data -- just update the offset and check if
we're out of data. */
ofs=vp->sample_offset >> FRACTION_BITS; /* Kind of silly to use
FRACTION_BITS here... */
if (*countptr >= (vp->sample->data_length>>FRACTION_BITS) - ofs)
{
/* Note finished. Free the voice. */
vp->status = VOICE_FREE;
/* Let the caller know how much data we had left */
*countptr = (vp->sample->data_length>>FRACTION_BITS) - ofs;
}
else
vp->sample_offset += *countptr << FRACTION_BITS;
return vp->sample->data+ofs;
}
/* Need to resample. Use the proper function. */
modes=vp->sample->modes;
if (vp->vibrato_control_ratio)
{
if ((modes & MODES_LOOPING) &&
((modes & MODES_ENVELOPE) ||
(vp->status==VOICE_ON || vp->status==VOICE_SUSTAINED)))
{
if (modes & MODES_PINGPONG)
return rs_vib_bidir(song, vp, *countptr);
else
return rs_vib_loop(song, vp, *countptr);
}
else
return rs_vib_plain(song, v, countptr);
}
else
{
if ((modes & MODES_LOOPING) &&
((modes & MODES_ENVELOPE) ||
(vp->status==VOICE_ON || vp->status==VOICE_SUSTAINED)))
{
if (modes & MODES_PINGPONG)
return rs_bidir(song, vp, *countptr);
else
return rs_loop(song, vp, *countptr);
}
else
return rs_plain(song, v, countptr);
}
}
void pre_resample(MidiSong *song, Sample *sp)
{
double a, xdiff;
Sint32 incr, ofs, newlen, count;
Sint16 *newdata, *dest, *src = (Sint16 *) sp->data, *vptr;
Sint32 v, v1, v2, v3, v4, v5, i;
#ifdef DEBUG_CHATTER
static const char note_name[12][3] =
{
"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"
};
SNDDBG((" * pre-resampling for note %d (%s%d)\n",
sp->note_to_use,
note_name[sp->note_to_use % 12], (sp->note_to_use & 0x7F) / 12));
#endif
a = ((double) (sp->root_freq) * song->rate) /
((double) (sp->sample_rate) * freq_table[(int) (sp->note_to_use)]);
if(sp->data_length * a >= 0x7fffffffL) { /* Too large to compute */
SNDDBG((" *** Can't pre-resampling for note %d\n", sp->note_to_use));
return;
}
newlen = (Sint32)(sp->data_length * a);
count = (newlen >> FRACTION_BITS) - 1;
ofs = incr = (sp->data_length - (1 << FRACTION_BITS)) / count;
if((double)newlen + incr >= 0x7fffffffL) { /* Too large to compute */
SNDDBG((" *** Can't pre-resampling for note %d\n", sp->note_to_use));
return;
}
dest = newdata = (Sint16 *) safe_malloc((newlen >> (FRACTION_BITS - 1)) + 2);
if (!dest)
return;
if (--count)
*dest++ = src[0];
/* Since we're pre-processing and this doesn't have to be done in
real-time, we go ahead and do the full sliding cubic interpolation. */
count--;
for(i = 0; i < count; i++)
{
vptr = src + (ofs >> FRACTION_BITS);
v1 = ((vptr>=src+1)? *(vptr - 1):0);
v2 = *vptr;
v3 = *(vptr + 1);
v4 = *(vptr + 2);
v5 = v2 - v3;
xdiff = FSCALENEG(ofs & FRACTION_MASK, FRACTION_BITS);
v = (Sint32)(v2 + xdiff * (1.0/6.0) * (3 * (v3 - v5) - 2 * v1 - v4 +
xdiff * (3 * (v1 - v2 - v5) + xdiff * (3 * v5 + v4 - v1))));
*dest++ = (Sint16)((v > 32767) ? 32767 : ((v < -32768) ? -32768 : v));
ofs += incr;
}
if (ofs & FRACTION_MASK)
{
v1 = src[ofs >> FRACTION_BITS];
v2 = src[(ofs >> FRACTION_BITS) + 1];
*dest++ = (Sint16)(v1 + (((v2 - v1) * (ofs & FRACTION_MASK)) >> FRACTION_BITS));
}
else
*dest++ = src[ofs >> FRACTION_BITS];
*dest = *(dest - 1) / 2;
++dest;
*dest = *(dest - 1) / 2;
sp->data_length = newlen;
sp->loop_start = (Sint32)(sp->loop_start * a);
sp->loop_end = (Sint32)(sp->loop_end * a);
free(sp->data);
sp->data = (sample_t *) newdata;
sp->sample_rate = 0;
}

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@ -0,0 +1,13 @@
/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
resample.h
*/
extern sample_t *resample_voice(MidiSong *song, int v, Sint32 *countptr);
extern void pre_resample(MidiSong *song, Sample *sp);

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/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
*/
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include "SDL.h"
#include "tables.h"
const Sint32 freq_table[128]=
{
8176, 8662, 9177, 9723,
10301, 10913, 11562, 12250,
12978, 13750, 14568, 15434,
16352, 17324, 18354, 19445,
20602, 21827, 23125, 24500,
25957, 27500, 29135, 30868,
32703, 34648, 36708, 38891,
41203, 43654, 46249, 48999,
51913, 55000, 58270, 61735,
65406, 69296, 73416, 77782,
82407, 87307, 92499, 97999,
103826, 110000, 116541, 123471,
130813, 138591, 146832, 155563,
164814, 174614, 184997, 195998,
207652, 220000, 233082, 246942,
261626, 277183, 293665, 311127,
329628, 349228, 369994, 391995,
415305, 440000, 466164, 493883,
523251, 554365, 587330, 622254,
659255, 698456, 739989, 783991,
830609, 880000, 932328, 987767,
1046502, 1108731, 1174659, 1244508,
1318510, 1396913, 1479978, 1567982,
1661219, 1760000, 1864655, 1975533,
2093005, 2217461, 2349318, 2489016,
2637020, 2793826, 2959955, 3135963,
3322438, 3520000, 3729310, 3951066,
4186009, 4434922, 4698636, 4978032,
5274041, 5587652, 5919911, 6271927,
6644875, 7040000, 7458620, 7902133,
8372018, 8869844, 9397273, 9956063,
10548082, 11175303, 11839822, 12543854
};
/* v=2.^((x/127-1) * 6) */
const double vol_table[128] =
{
0.015625, 0.016145143728351113, 0.016682602624583379, 0.017237953096759438,
0.017811790741104401, 0.01840473098076444, 0.019017409725829021, 0.019650484055324921,
0.020304632921913132, 0.020980557880044631, 0.021678983838355849, 0.02240065983711079,
0.023146359851523596, 0.023916883621822989, 0.024713057510949051, 0.025535735390801884,
0.026385799557992876, 0.027264161680080529, 0.028171763773305786, 0.029109579212875332,
0.030078613776876421, 0.031079906724942836, 0.032114531912828696, 0.033183598944085631,
0.034288254360078256, 0.035429682869614412, 0.036609108619508737, 0.037827796507442342,
0.039087053538526394, 0.040388230227024875, 0.041732722044739302, 0.043121970917609151,
0.044557466772132896, 0.046040749133268132, 0.047573408775524545, 0.049157089429020417,
0.050793489542332405, 0.05248436410402918, 0.054231526524842463, 0.056036850582493913,
0.057902272431264008, 0.059829792678457581, 0.061821478529993396, 0.063879466007418645,
0.066005962238725971, 0.068203247825430205, 0.070473679288442961, 0.072819691595368496,
0.075243800771931268, 0.077748606600335793, 0.080336795407452768, 0.083011142945821612,
0.085774517370559328, 0.088629882315368294, 0.091580300070941839, 0.094628934869176312,
0.097779056276712184, 0.10103404270144323, 0.1043973850157546, 0.1078726903003755,
0.11146368571286204, 0.11517422248485852, 0.11900828005242428, 0.12296997032385605,
0.12706354208958254, 0.13129338557886089, 0.13566403716816194, 0.14018018424629392,
0.14484667024148207, 0.14966849981579558, 0.15465084423249356, 0.15979904690204472,
0.16511862911277009, 0.17061529595225433, 0.17629494242587571, 0.18216365977901747,
0.18822774202974024, 0.19449369271892172, 0.20096823188510385, 0.20765830327152621,
0.21457108177307616, 0.22171398113114205, 0.2290946618846218, 0.23672103958561411,
0.2446012932886038, 0.25274387432224471, 0.26115751535314891, 0.26985123975140174,
0.27883437126784744, 0.28811654403352405, 0.29770771289197112, 0.30761816407549192,
0.31785852623682015, 0.32843978184802081, 0.33937327897885317, 0.3506707434672246,
0.36234429149478936, 0.37440644258117928, 0.38687013301080181, 0.39974872970660535,
0.41305604456569134, 0.42680634927214656, 0.44101439060298442, 0.45569540624360722,
0.47086514112975281, 0.48653986433345225, 0.50273638651110641, 0.51947207793239625,
0.53676488710936021, 0.55463336004561792, 0.57309666012638816, 0.59217458867062556,
0.61188760616732485, 0.63225685421876243, 0.65330417821421161, 0.67505215075844849,
0.69752409588017272, 0.72074411404630734, 0.74473710800900605, 0.76952880951308478,
0.79514580689252357, 0.82161557358563286, 0.84896649759946774, 0.87722791195508854,
0.90643012614631979, 0.93660445864574493, 0.96778327049280244, 1
};
const double bend_fine[256] = {
1, 1.0002256593050698, 1.0004513695322617, 1.0006771306930664,
1.0009029427989777, 1.0011288058614922, 1.0013547198921082, 1.0015806849023274,
1.0018067009036538, 1.002032767907594, 1.0022588859256572, 1.0024850549693551,
1.0027112750502025, 1.0029375461797159, 1.0031638683694153, 1.0033902416308227,
1.0036166659754628, 1.0038431414148634, 1.0040696679605541, 1.0042962456240678,
1.0045228744169397, 1.0047495543507072, 1.0049762854369111, 1.0052030676870944,
1.0054299011128027, 1.0056567857255843, 1.00588372153699, 1.006110708558573,
1.0063377468018897, 1.0065648362784985, 1.0067919769999607, 1.0070191689778405,
1.0072464122237039, 1.0074737067491204, 1.0077010525656616, 1.0079284496849015,
1.0081558981184175, 1.008383397877789, 1.008610948974598, 1.0088385514204294,
1.0090662052268706, 1.0092939104055114, 1.0095216669679448, 1.0097494749257656,
1.009977334290572, 1.0102052450739643, 1.0104332072875455, 1.0106612209429215,
1.0108892860517005, 1.0111174026254934, 1.0113455706759138, 1.0115737902145781,
1.0118020612531047, 1.0120303838031153, 1.0122587578762337, 1.012487183484087,
1.0127156606383041, 1.0129441893505169, 1.0131727696323602, 1.0134014014954713,
1.0136300849514894, 1.0138588200120575, 1.0140876066888203, 1.0143164449934257,
1.0145453349375237, 1.0147742765327674, 1.0150032697908125, 1.0152323147233171,
1.015461411341942, 1.0156905596583505, 1.0159197596842091, 1.0161490114311862,
1.0163783149109531, 1.0166076701351838, 1.0168370771155553, 1.0170665358637463,
1.0172960463914391, 1.0175256087103179, 1.0177552228320703, 1.0179848887683858,
1.0182146065309567, 1.0184443761314785, 1.0186741975816487, 1.0189040708931674,
1.0191339960777379, 1.0193639731470658, 1.0195940021128593, 1.0198240829868295,
1.0200542157806898, 1.0202844005061564, 1.0205146371749483, 1.0207449257987866,
1.0209752663893958, 1.0212056589585028, 1.0214361035178368, 1.0216666000791297,
1.0218971486541166, 1.0221277492545349, 1.0223584018921241, 1.0225891065786274,
1.0228198633257899, 1.0230506721453596, 1.023281533049087, 1.0235124460487257,
1.0237434111560313, 1.0239744283827625, 1.0242054977406807, 1.0244366192415495,
1.0246677928971357, 1.0248990187192082, 1.025130296719539, 1.0253616269099028,
1.0255930093020766, 1.0258244439078401, 1.0260559307389761, 1.0262874698072693,
1.0265190611245079, 1.0267507047024822, 1.0269824005529853, 1.027214148687813,
1.0274459491187637, 1.0276778018576387, 1.0279097069162415, 1.0281416643063788,
1.0283736740398595, 1.0286057361284953, 1.0288378505841009, 1.0290700174184932,
1.0293022366434921, 1.0295345082709197, 1.0297668323126017, 1.0299992087803651,
1.030231637686041, 1.0304641190414621, 1.0306966528584645, 1.0309292391488862,
1.0311618779245688, 1.0313945691973556, 1.0316273129790936, 1.0318601092816313,
1.0320929581168212, 1.0323258594965172, 1.0325588134325767, 1.0327918199368598,
1.0330248790212284, 1.0332579906975481, 1.0334911549776868, 1.033724371873515,
1.0339576413969056, 1.0341909635597348, 1.0344243383738811, 1.0346577658512259,
1.034891246003653, 1.0351247788430489, 1.0353583643813031, 1.0355920026303078,
1.0358256936019572, 1.0360594373081489, 1.0362932337607829, 1.0365270829717617,
1.0367609849529913, 1.0369949397163791, 1.0372289472738365, 1.0374630076372766,
1.0376971208186156, 1.0379312868297725, 1.0381655056826686, 1.0383997773892284,
1.0386341019613787, 1.0388684794110492, 1.0391029097501721, 1.0393373929906822,
1.0395719291445176, 1.0398065182236185, 1.0400411602399278, 1.0402758552053915,
1.0405106031319582, 1.0407454040315787, 1.0409802579162071, 1.0412151647977996,
1.0414501246883161, 1.0416851375997183, 1.0419202035439705, 1.0421553225330404,
1.042390494578898, 1.042625719693516, 1.0428609978888699, 1.043096329176938,
1.0433317135697009, 1.0435671510791424, 1.0438026417172486, 1.0440381854960086,
1.0442737824274138, 1.044509432523459, 1.044745135796141, 1.0449808922574599,
1.0452167019194181, 1.0454525647940205, 1.0456884808932754, 1.0459244502291931,
1.0461604728137874, 1.0463965486590741, 1.046632677777072, 1.0468688601798024,
1.0471050958792898, 1.047341384887561, 1.0475777272166455, 1.047814122878576,
1.048050571885387, 1.0482870742491166, 1.0485236299818055, 1.0487602390954964,
1.0489969016022356, 1.0492336175140715, 1.0494703868430555, 1.0497072096012419,
1.0499440858006872, 1.0501810154534512, 1.050417998571596, 1.0506550351671864,
1.0508921252522903, 1.0511292688389782, 1.0513664659393229, 1.0516037165654004,
1.0518410207292894, 1.0520783784430709, 1.0523157897188296, 1.0525532545686513,
1.0527907730046264, 1.0530283450388465, 1.0532659706834067, 1.0535036499504049,
1.0537413828519411, 1.0539791694001188, 1.0542170096070436, 1.0544549034848243,
1.0546928510455722, 1.0549308523014012, 1.0551689072644284, 1.0554070159467728,
1.0556451783605572, 1.0558833945179062, 1.0561216644309479, 1.0563599881118126,
1.0565983655726334, 1.0568367968255465, 1.0570752818826903, 1.0573138207562065,
1.057552413458239, 1.0577910600009348, 1.0580297603964437, 1.058268514656918,
1.0585073227945128, 1.0587461848213857, 1.058985100749698, 1.0592240705916123
};
const double bend_coarse[128] = {
1, 1.0594630943592953, 1.122462048309373, 1.189207115002721,
1.2599210498948732, 1.3348398541700344, 1.4142135623730951, 1.4983070768766815,
1.5874010519681994, 1.681792830507429, 1.7817974362806785, 1.8877486253633868,
2, 2.1189261887185906, 2.244924096618746, 2.3784142300054421,
2.5198420997897464, 2.6696797083400687, 2.8284271247461903, 2.996614153753363,
3.1748021039363992, 3.363585661014858, 3.5635948725613571, 3.7754972507267741,
4, 4.2378523774371812, 4.4898481932374912, 4.7568284600108841,
5.0396841995794928, 5.3393594166801366, 5.6568542494923806, 5.993228307506727,
6.3496042078727974, 6.727171322029716, 7.1271897451227151, 7.5509945014535473,
8, 8.4757047548743625, 8.9796963864749824, 9.5136569200217682,
10.079368399158986, 10.678718833360273, 11.313708498984761, 11.986456615013454,
12.699208415745595, 13.454342644059432, 14.25437949024543, 15.101989002907095,
16, 16.951409509748721, 17.959392772949972, 19.027313840043536,
20.158736798317967, 21.357437666720553, 22.627416997969522, 23.972913230026901,
25.398416831491197, 26.908685288118864, 28.508758980490853, 30.203978005814196,
32, 33.902819019497443, 35.918785545899944, 38.054627680087073,
40.317473596635935, 42.714875333441107, 45.254833995939045, 47.945826460053802,
50.796833662982394, 53.817370576237728, 57.017517960981706, 60.407956011628393,
64, 67.805638038994886, 71.837571091799887, 76.109255360174146,
80.63494719327187, 85.429750666882214, 90.509667991878089, 95.891652920107603,
101.59366732596479, 107.63474115247546, 114.03503592196341, 120.81591202325679,
128, 135.61127607798977, 143.67514218359977, 152.21851072034829,
161.26989438654374, 170.85950133376443, 181.01933598375618, 191.78330584021521,
203.18733465192958, 215.26948230495091, 228.07007184392683, 241.63182404651357,
256, 271.22255215597971, 287.35028436719938, 304.43702144069658,
322.53978877308765, 341.71900266752868, 362.03867196751236, 383.56661168043064,
406.37466930385892, 430.53896460990183, 456.14014368785394, 483.26364809302686,
512, 542.44510431195943, 574.70056873439876, 608.87404288139317,
645.0795775461753, 683.43800533505737, 724.07734393502471, 767.13322336086128,
812.74933860771785, 861.07792921980365, 912.28028737570787, 966.52729618605372,
1024, 1084.8902086239189, 1149.4011374687975, 1217.7480857627863,
1290.1591550923506, 1366.8760106701147, 1448.1546878700494, 1534.2664467217226
};

View File

@ -0,0 +1,19 @@
/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
tables.h
*/
#include <math.h>
#define sine(x) (sin((2*PI/1024.0) * (x)))
#define SINE_CYCLE_LENGTH 1024
extern const Sint32 freq_table[];
extern const double vol_table[];
extern const double bend_fine[];
extern const double bend_coarse[];

View File

@ -0,0 +1,636 @@
/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
*/
#if HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "timidity.h"
#include "options.h"
#include "common.h"
#include "instrum.h"
#include "playmidi.h"
#include "readmidi.h"
#include "output.h"
#include "tables.h"
ToneBank *master_tonebank[MAXBANK], *master_drumset[MAXBANK];
static char def_instr_name[256] = "";
#define MAXWORDS 10
/* Quick-and-dirty fgets() replacement. */
static char *RWgets(SDL_RWops *rw, char *s, int size)
{
int num_read = 0;
char *p = s;
--size;/* so that we nul terminate properly */
for (; num_read < size; ++p)
{
if (SDL_RWread(rw, p, 1, 1) != 1)
break;
num_read++;
/* Unlike fgets(), don't store newline. Under Windows/DOS we'll
* probably get an extra blank line for every line that's being
* read, but that should be ok.
*/
if (*p == '\n' || *p == '\r')
{
*p = '\0';
return s;
}
}
*p = '\0';
return (num_read != 0) ? s : NULL;
}
static int read_config_file(const char *name)
{
SDL_RWops *rw;
char tmp[1024], *w[MAXWORDS], *cp;
ToneBank *bank=0;
int i, j, k, line=0, words;
static int rcf_count=0;
if (rcf_count>50)
{
SNDDBG(("Probable source loop in configuration files\n"));
return (-1);
}
if (!(rw=open_file(name)))
return -1;
while (RWgets(rw, tmp, sizeof(tmp)))
{
line++;
words=0;
w[0]=strtok(tmp, " \t\240");
if (!w[0]) continue;
/* Originally the TiMidity++ extensions were prefixed like this */
if (strcmp(w[0], "#extension") == 0)
{
w[0]=strtok(0, " \t\240");
if (!w[0]) continue;
}
if (*w[0] == '#')
continue;
while (w[words] && *w[words] != '#' && (words < (MAXWORDS-1)))
w[++words]=strtok(0," \t\240");
/*
* TiMidity++ adds a number of extensions to the config file format.
* Many of them are completely irrelevant to SDL_sound, but at least
* we shouldn't choke on them.
*
* Unfortunately the documentation for these extensions is often quite
* vague, gramatically strange or completely absent.
*/
if (
!strcmp(w[0], "comm") /* "comm" program second */
|| !strcmp(w[0], "HTTPproxy") /* "HTTPproxy" hostname:port */
|| !strcmp(w[0], "FTPproxy") /* "FTPproxy" hostname:port */
|| !strcmp(w[0], "mailaddr") /* "mailaddr" your-mail-address */
|| !strcmp(w[0], "opt") /* "opt" timidity-options */
)
{
/*
* + "comm" sets some kind of comment -- the documentation is too
* vague for me to understand at this time.
* + "HTTPproxy", "FTPproxy" and "mailaddr" are for reading data
* over a network, rather than from the file system.
* + "opt" specifies default options for TiMidity++.
*
* These are all quite useless for our version of TiMidity, so
* they can safely remain no-ops.
*/
} else if (!strcmp(w[0], "timeout")) /* "timeout" program second */
{
/*
* Specifies a timeout value of the program. A number of seconds
* before TiMidity kills the note. This may be useful to implement
* later, but I don't see any urgent need for it.
*/
SNDDBG(("FIXME: Implement \"timeout\" in TiMidity config.\n"));
} else if (!strcmp(w[0], "copydrumset") /* "copydrumset" drumset */
|| !strcmp(w[0], "copybank")) /* "copybank" bank */
{
/*
* Copies all the settings of the specified drumset or bank to
* the current drumset or bank. May be useful later, but not a
* high priority.
*/
SNDDBG(("FIXME: Implement \"%s\" in TiMidity config.\n", w[0]));
} else if (!strcmp(w[0], "undef")) /* "undef" progno */
{
/*
* Undefines the tone "progno" of the current tone bank (or
* drum set?). Not a high priority.
*/
SNDDBG(("FIXME: Implement \"undef\" in TiMidity config.\n"));
} else if (!strcmp(w[0], "altassign")) /* "altassign" prog1 prog2 ... */
{
/*
* Sets the alternate assign for drum set. Whatever that's
* supposed to mean.
*/
SNDDBG(("FIXME: Implement \"altassign\" in TiMidity config.\n"));
} else if (!strcmp(w[0], "soundfont")
|| !strcmp(w[0], "font"))
{
/*
* I can't find any documentation for these, but I guess they're
* an alternative way of loading/unloading instruments.
*
* "soundfont" sf_file "remove"
* "soundfont" sf_file ["order=" order] ["cutoff=" cutoff]
* ["reso=" reso] ["amp=" amp]
* "font" "exclude" bank preset keynote
* "font" "order" order bank preset keynote
*/
SNDDBG(("FIXME: Implmement \"%s\" in TiMidity config.\n", w[0]));
} else if (!strcmp(w[0], "progbase"))
{
/*
* The documentation for this makes absolutely no sense to me, but
* apparently it sets some sort of base offset for tone numbers.
* Why anyone would want to do this is beyond me.
*/
SNDDBG(("FIXME: Implement \"progbase\" in TiMidity config.\n"));
} else if (!strcmp(w[0], "map")) /* "map" name set1 elem1 set2 elem2 */
{
/*
* This extension is the one we will need to implement, as it is
* used by the "eawpats". Unfortunately I cannot find any
* documentation whatsoever for it, but it looks like it's used
* for remapping one instrument to another somehow.
*/
SNDDBG(("FIXME: Implement \"map\" in TiMidity config.\n"));
}
/* Standard TiMidity config */
else if (!strcmp(w[0], "dir"))
{
if (words < 2)
{
SNDDBG(("%s: line %d: No directory given\n", name, line));
goto fail;
}
for (i=1; i<words; i++)
add_to_pathlist(w[i]);
}
else if (!strcmp(w[0], "source"))
{
if (words < 2)
{
SNDDBG(("%s: line %d: No file name given\n", name, line));
goto fail;
}
for (i=1; i<words; i++)
{
int status;
rcf_count++;
status = read_config_file(w[i]);
rcf_count--;
if (status != 0) {
SDL_RWclose(rw);
return status;
}
}
}
else if (!strcmp(w[0], "default"))
{
if (words != 2)
{
SNDDBG(("%s: line %d: Must specify exactly one patch name\n",
name, line));
goto fail;
}
strncpy(def_instr_name, w[1], 255);
def_instr_name[255]='\0';
}
else if (!strcmp(w[0], "drumset"))
{
if (words < 2)
{
SNDDBG(("%s: line %d: No drum set number given\n", name, line));
goto fail;
}
i=atoi(w[1]);
if (i<0 || i>(MAXBANK-1))
{
SNDDBG(("%s: line %d: Drum set must be between 0 and %d\n",
name, line, MAXBANK-1));
goto fail;
}
if (!master_drumset[i])
{
master_drumset[i] = safe_malloc(sizeof(ToneBank));
memset(master_drumset[i], 0, sizeof(ToneBank));
master_drumset[i]->tone = safe_malloc(128 * sizeof(ToneBankElement));
memset(master_drumset[i]->tone, 0, 128 * sizeof(ToneBankElement));
}
bank=master_drumset[i];
}
else if (!strcmp(w[0], "bank"))
{
if (words < 2)
{
SNDDBG(("%s: line %d: No bank number given\n", name, line));
goto fail;
}
i=atoi(w[1]);
if (i<0 || i>(MAXBANK-1))
{
SNDDBG(("%s: line %d: Tone bank must be between 0 and %d\n",
name, line, MAXBANK-1));
goto fail;
}
if (!master_tonebank[i])
{
master_tonebank[i] = safe_malloc(sizeof(ToneBank));
memset(master_tonebank[i], 0, sizeof(ToneBank));
master_tonebank[i]->tone = safe_malloc(128 * sizeof(ToneBankElement));
memset(master_tonebank[i]->tone, 0, 128 * sizeof(ToneBankElement));
}
bank=master_tonebank[i];
}
else
{
if ((words < 2) || (*w[0] < '0' || *w[0] > '9'))
{
SNDDBG(("%s: line %d: syntax error\n", name, line));
continue;
}
i=atoi(w[0]);
if (i<0 || i>127)
{
SNDDBG(("%s: line %d: Program must be between 0 and 127\n",
name, line));
goto fail;
}
if (!bank)
{
SNDDBG(("%s: line %d: Must specify tone bank or drum set before assignment\n",
name, line));
goto fail;
}
if (bank->tone[i].name)
free(bank->tone[i].name);
strcpy((bank->tone[i].name=safe_malloc(strlen(w[1])+1)),w[1]);
bank->tone[i].note=bank->tone[i].amp=bank->tone[i].pan=
bank->tone[i].strip_loop=bank->tone[i].strip_envelope=
bank->tone[i].strip_tail=-1;
for (j=2; j<words; j++)
{
if (!(cp=strchr(w[j], '=')))
{
SNDDBG(("%s: line %d: bad patch option %s\n", name, line, w[j]));
goto fail;
}
*cp++=0;
if (!strcmp(w[j], "amp"))
{
k=atoi(cp);
if ((k<0 || k>MAX_AMPLIFICATION) || (*cp < '0' || *cp > '9'))
{
SNDDBG(("%s: line %d: amplification must be between 0 and %d\n",
name, line, MAX_AMPLIFICATION));
goto fail;
}
bank->tone[i].amp=k;
}
else if (!strcmp(w[j], "note"))
{
k=atoi(cp);
if ((k<0 || k>127) || (*cp < '0' || *cp > '9'))
{
SNDDBG(("%s: line %d: note must be between 0 and 127\n",
name, line));
goto fail;
}
bank->tone[i].note=k;
}
else if (!strcmp(w[j], "pan"))
{
if (!strcmp(cp, "center"))
k=64;
else if (!strcmp(cp, "left"))
k=0;
else if (!strcmp(cp, "right"))
k=127;
else
k=((atoi(cp)+100) * 100) / 157;
if ((k<0 || k>127) || (k==0 && *cp!='-' && (*cp < '0' || *cp > '9')))
{
SNDDBG(("%s: line %d: panning must be left, right, center, or between -100 and 100\n",
name, line));
goto fail;
}
bank->tone[i].pan=k;
}
else if (!strcmp(w[j], "keep"))
{
if (!strcmp(cp, "env"))
bank->tone[i].strip_envelope=0;
else if (!strcmp(cp, "loop"))
bank->tone[i].strip_loop=0;
else
{
SNDDBG(("%s: line %d: keep must be env or loop\n", name, line));
goto fail;
}
}
else if (!strcmp(w[j], "strip"))
{
if (!strcmp(cp, "env"))
bank->tone[i].strip_envelope=1;
else if (!strcmp(cp, "loop"))
bank->tone[i].strip_loop=1;
else if (!strcmp(cp, "tail"))
bank->tone[i].strip_tail=1;
else
{
SNDDBG(("%s: line %d: strip must be env, loop, or tail\n",
name, line));
goto fail;
}
}
else
{
SNDDBG(("%s: line %d: bad patch option %s\n", name, line, w[j]));
goto fail;
}
}
}
}
SDL_RWclose(rw);
return 0;
fail:
SDL_RWclose(rw);
return -2;
}
int Timidity_Init_NoConfig()
{
/* Allocate memory for the standard tonebank and drumset */
master_tonebank[0] = safe_malloc(sizeof(ToneBank));
memset(master_tonebank[0], 0, sizeof(ToneBank));
master_tonebank[0]->tone = safe_malloc(128 * sizeof(ToneBankElement));
memset(master_tonebank[0]->tone, 0, 128 * sizeof(ToneBankElement));
master_drumset[0] = safe_malloc(sizeof(ToneBank));
memset(master_drumset[0], 0, sizeof(ToneBank));
master_drumset[0]->tone = safe_malloc(128 * sizeof(ToneBankElement));
memset(master_drumset[0]->tone, 0, 128 * sizeof(ToneBankElement));
return 0;
}
int Timidity_Init()
{
const char *env = SDL_getenv("TIMIDITY_CFG");
/* !!! FIXME: This may be ugly, but slightly less so than requiring the
* default search path to have only one element. I think.
*
* We only need to include the likely locations for the config
* file itself since that file should contain any other directory
* that needs to be added to the search path.
*/
#ifdef DEFAULT_PATH
add_to_pathlist(DEFAULT_PATH);
#endif
#ifdef DEFAULT_PATH1
add_to_pathlist(DEFAULT_PATH1);
#endif
#ifdef DEFAULT_PATH2
add_to_pathlist(DEFAULT_PATH2);
#endif
#ifdef DEFAULT_PATH3
add_to_pathlist(DEFAULT_PATH3);
#endif
Timidity_Init_NoConfig();
if (!env || read_config_file(env)<0) {
if (read_config_file(CONFIG_FILE)<0) {
if (read_config_file(CONFIG_FILE_ETC)<0) {
if (read_config_file(CONFIG_FILE_ETC_TIMIDITY_FREEPATS)<0) {
return(-1);
}
}
}
}
return 0;
}
MidiSong *Timidity_LoadSong(SDL_RWops *rw, SDL_AudioSpec *audio)
{
MidiSong *song;
int i;
if (rw == NULL)
return NULL;
/* Allocate memory for the song */
song = (MidiSong *)safe_malloc(sizeof(*song));
if (song == NULL)
return NULL;
memset(song, 0, sizeof(*song));
for (i = 0; i < MAXBANK; i++)
{
if (master_tonebank[i])
{
song->tonebank[i] = safe_malloc(sizeof(ToneBank));
memset(song->tonebank[i], 0, sizeof(ToneBank));
song->tonebank[i]->tone = master_tonebank[i]->tone;
}
if (master_drumset[i])
{
song->drumset[i] = safe_malloc(sizeof(ToneBank));
memset(song->drumset[i], 0, sizeof(ToneBank));
song->drumset[i]->tone = master_drumset[i]->tone;
}
}
song->amplification = DEFAULT_AMPLIFICATION;
song->voices = DEFAULT_VOICES;
song->drumchannels = DEFAULT_DRUMCHANNELS;
song->rw = rw;
song->rate = audio->freq;
song->encoding = 0;
if ((audio->format & 0xFF) == 16)
song->encoding |= PE_16BIT;
else if ((audio->format & 0xFF) == 32)
song->encoding |= PE_32BIT;
if (audio->format & 0x8000)
song->encoding |= PE_SIGNED;
if (audio->channels == 1)
song->encoding |= PE_MONO;
else if (audio->channels > 2) {
SDL_SetError("Surround sound not supported");
free(song);
return NULL;
}
switch (audio->format) {
case AUDIO_S8:
song->write = s32tos8;
break;
case AUDIO_U8:
song->write = s32tou8;
break;
case AUDIO_S16LSB:
song->write = s32tos16l;
break;
case AUDIO_S16MSB:
song->write = s32tos16b;
break;
case AUDIO_U16LSB:
song->write = s32tou16l;
break;
case AUDIO_U16MSB:
song->write = s32tou16b;
break;
case AUDIO_S32LSB:
song->write = s32tos32l;
break;
case AUDIO_S32MSB:
song->write = s32tos32b;
break;
case AUDIO_F32SYS:
song->write = s32tof32;
break;
default:
SDL_SetError("Unsupported audio format");
free(song);
return NULL;
}
song->buffer_size = audio->samples;
song->resample_buffer = safe_malloc(audio->samples * sizeof(sample_t));
song->common_buffer = safe_malloc(audio->samples * 2 * sizeof(Sint32));
song->control_ratio = audio->freq / CONTROLS_PER_SECOND;
if (song->control_ratio < 1)
song->control_ratio = 1;
else if (song->control_ratio > MAX_CONTROL_RATIO)
song->control_ratio = MAX_CONTROL_RATIO;
song->lost_notes = 0;
song->cut_notes = 0;
song->events = read_midi_file(song, &(song->groomed_event_count),
&song->samples);
/* The RWops can safely be closed at this point, but let's make that the
* responsibility of the caller.
*/
/* Make sure everything is okay */
if (!song->events) {
free(song);
return(NULL);
}
song->default_instrument = 0;
song->default_program = DEFAULT_PROGRAM;
if (*def_instr_name)
set_default_instrument(song, def_instr_name);
load_missing_instruments(song);
return(song);
}
void Timidity_FreeSong(MidiSong *song)
{
int i;
free_instruments(song);
for (i = 0; i < 128; i++)
{
if (song->tonebank[i])
free(song->tonebank[i]);
if (song->drumset[i])
free(song->drumset[i]);
}
free(song->common_buffer);
free(song->resample_buffer);
free(song->events);
free(song);
}
void Timidity_Exit(void)
{
int i, j;
for (i = 0; i < MAXBANK; i++)
{
if (master_tonebank[i])
{
ToneBankElement *e = master_tonebank[i]->tone;
if (e != NULL)
{
for (j = 0; j < 128; j++)
{
if (e[j].name != NULL)
free(e[j].name);
}
free(e);
}
free(master_tonebank[i]);
master_tonebank[i] = NULL;
}
if (master_drumset[i])
{
ToneBankElement *e = master_drumset[i]->tone;
if (e != NULL)
{
for (j = 0; j < 128; j++)
{
if (e[j].name != NULL)
free(e[j].name);
}
free(e);
}
free(master_drumset[i]);
master_drumset[i] = NULL;
}
}
free_pathlist();
}

View File

@ -0,0 +1,163 @@
/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the Perl Artistic License, available in COPYING.
*/
#ifndef TIMIDITY_H
#define TIMIDITY_H
#ifdef __cplusplus
extern "C" {
#endif
typedef Sint16 sample_t;
typedef Sint32 final_volume_t;
#define VIBRATO_SAMPLE_INCREMENTS 32
/* Maximum polyphony. */
/* #define MAX_VOICES 48 */
#define MAX_VOICES 256
#define MAXCHAN 16
/* #define MAXCHAN 64 */
#define MAXBANK 128
typedef struct {
Sint32
loop_start, loop_end, data_length,
sample_rate, low_freq, high_freq, root_freq;
Sint32
envelope_rate[6], envelope_offset[6];
float
volume;
sample_t *data;
Sint32
tremolo_sweep_increment, tremolo_phase_increment,
vibrato_sweep_increment, vibrato_control_ratio;
Uint8
tremolo_depth, vibrato_depth,
modes;
Sint8
panning, note_to_use;
} Sample;
typedef struct {
int
bank, program, volume, sustain, panning, pitchbend, expression,
mono, /* one note only on this channel -- not implemented yet */
pitchsens;
/* chorus, reverb... Coming soon to a 300-MHz, eight-way superscalar
processor near you */
float
pitchfactor; /* precomputed pitch bend factor to save some fdiv's */
} Channel;
typedef struct {
Uint8
status, channel, note, velocity;
Sample *sample;
Sint32
orig_frequency, frequency,
sample_offset, sample_increment,
envelope_volume, envelope_target, envelope_increment,
tremolo_sweep, tremolo_sweep_position,
tremolo_phase, tremolo_phase_increment,
vibrato_sweep, vibrato_sweep_position;
final_volume_t left_mix, right_mix;
float
left_amp, right_amp, tremolo_volume;
Sint32
vibrato_sample_increment[VIBRATO_SAMPLE_INCREMENTS];
int
vibrato_phase, vibrato_control_ratio, vibrato_control_counter,
envelope_stage, control_counter, panning, panned;
} Voice;
typedef struct {
int samples;
Sample *sample;
} Instrument;
/* Shared data */
typedef struct {
char *name;
int note, amp, pan, strip_loop, strip_envelope, strip_tail;
} ToneBankElement;
typedef struct {
ToneBankElement *tone;
Instrument *instrument[128];
} ToneBank;
typedef struct {
Sint32 time;
Uint8 channel, type, a, b;
} MidiEvent;
typedef struct {
MidiEvent event;
void *next;
} MidiEventList;
typedef struct {
int playing;
SDL_RWops *rw;
Sint32 rate;
Sint32 encoding;
float master_volume;
Sint32 amplification;
ToneBank *tonebank[MAXBANK];
ToneBank *drumset[MAXBANK];
Instrument *default_instrument;
int default_program;
void (*write)(void *dp, Sint32 *lp, Sint32 c);
int buffer_size;
sample_t *resample_buffer;
Sint32 *common_buffer;
Sint32 *buffer_pointer;
/* These would both fit into 32 bits, but they are often added in
large multiples, so it's simpler to have two roomy ints */
/* samples per MIDI delta-t */
Sint32 sample_increment;
Sint32 sample_correction;
Channel channel[MAXCHAN];
Voice voice[MAX_VOICES];
int voices;
Sint32 drumchannels;
Sint32 buffered_count;
Sint32 control_ratio;
Sint32 lost_notes;
Sint32 cut_notes;
Sint32 samples;
MidiEvent *events;
MidiEvent *current_event;
MidiEventList *evlist;
Sint32 current_sample;
Sint32 event_count;
Sint32 at;
Sint32 groomed_event_count;
} MidiSong;
/* Some of these are not defined in timidity.c but are here for convenience */
extern int Timidity_Init(void);
extern int Timidity_Init_NoConfig(void);
extern void Timidity_SetVolume(MidiSong *song, int volume);
extern int Timidity_PlaySome(MidiSong *song, void *stream, Sint32 len);
extern MidiSong *Timidity_LoadSong(SDL_RWops *rw, SDL_AudioSpec *audio);
extern void Timidity_Start(MidiSong *song);
extern void Timidity_Seek(MidiSong *song, Uint32 ms);
extern Uint32 Timidity_GetSongLength(MidiSong *song); /* returns millseconds */
extern void Timidity_FreeSong(MidiSong *song);
extern void Timidity_Exit(void);
#ifdef __cplusplus
}
#endif
#endif /* TIMIDITY_H */