ColliderComponent hidden prop
This commit is contained in:
@ -90,16 +90,6 @@ public:
|
||||
{
|
||||
switch (Game::event.key.keysym.sym)
|
||||
{
|
||||
case SDLK_UP:
|
||||
// transform->velocity.y = 0;
|
||||
// sprite->Play("idle");
|
||||
// sprite->spriteFlip = SDL_FLIP_NONE;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
// transform->velocity.y = 0;
|
||||
// sprite->Play("idle");
|
||||
// sprite->spriteFlip = SDL_FLIP_NONE;
|
||||
break;
|
||||
case SDLK_LEFT:
|
||||
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
|
||||
transform->velocity.x = 0;
|
||||
|
Reference in New Issue
Block a user