ColliderComponent hidden prop

This commit is contained in:
2021-08-16 17:36:21 -04:00
parent 8713b76f83
commit 1e5beb5b88
11 changed files with 30 additions and 134 deletions

View File

@ -90,16 +90,6 @@ public:
{
switch (Game::event.key.keysym.sym)
{
case SDLK_UP:
// transform->velocity.y = 0;
// sprite->Play("idle");
// sprite->spriteFlip = SDL_FLIP_NONE;
break;
case SDLK_DOWN:
// transform->velocity.y = 0;
// sprite->Play("idle");
// sprite->spriteFlip = SDL_FLIP_NONE;
break;
case SDLK_LEFT:
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
transform->velocity.x = 0;