ColliderComponent hidden prop
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@ -69,14 +69,10 @@ public:
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{
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spriteType = sType;
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if(sType == spriteAnimation)
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{
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// std::string bogusPath = "src/config/credits.json";
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// std::ifstream fin(bogusPath);
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{
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std::ifstream fin(json);
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if(fin.is_open()){
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// std::cout<<"file is open"<<std::endl;
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} else {
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std::cout<<"json file is NOT open"<<std::endl;
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}
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@ -84,7 +80,6 @@ public:
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if(fin.fail()){
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std::cout<<"json file open fail"<<std::endl;
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} else{
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// std::cout<<"json file open success"<<std::endl;
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}
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std::ifstream jsonText(json);
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@ -94,35 +89,20 @@ public:
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cJSON * animJson = cJSON_Parse(aJson.c_str());
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cJSON * meta = cJSON_GetObjectItem(animJson, "meta");
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cJSON * frameTags = cJSON_GetObjectItem(meta,"frameTags");
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// printf("frameTags:\n%s\n",cJSON_Print(frameTags));
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int tagsCount = cJSON_GetArraySize(frameTags);
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// printf("number of tags: \n%d\n",tagsCount);
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// cJSON * arrItem = cJSON_GetArrayItem(frameTags,0);
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// cJSON * animItem = cJSON_GetArrayItem(frameTags, 0);
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// printf("Animation item: \n%s\n",cJSON_Print(animItem));
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// printf("arrItem: \n%s\n",cJSON_Print(arrItem));
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for (int t = 0; t < tagsCount; t++)
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{
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// printf("Tag: \n%d\n",t);
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// printf("tag number: \n%d\n",t);
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cJSON * animItem = cJSON_GetArrayItem(frameTags,t);
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// printf("Animation item: \n%s\n",cJSON_Print(animItem));
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cJSON * nameJson = cJSON_GetObjectItem(animItem, "name");
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const char * name = cJSON_Print(nameJson);
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int fromFrame = cJSON_GetObjectItem(animItem, "from")->valueint;
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int toFrame = cJSON_GetObjectItem(animItem, "to")->valueint;
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Animation anim = Animation(fromFrame,toFrame,100);
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animations.emplace(name, anim);
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// printf("Adding animation named: %s fromFrame:%d toFrame:%d \n",name,fromFrame,toFrame);
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Play(name);
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}
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// if(!animations.empty()){
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// printf("animations found!\n");
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// }else{
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// printf("No animations\n");
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// }
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// Play("idle");
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Animation idle = Animation(0,3,100);
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animations.emplace("Idle", idle);
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Animation walk = Animation(1,3,100);
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@ -140,7 +120,6 @@ public:
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{
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spriteType = sType;
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setTex(id);
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// text = isText;
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letter = fontLetter;
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letterWidth = letterW;
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letterHeight = letterH;
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