TileMaps and cam debug added

This commit is contained in:
2022-04-07 23:20:19 -04:00
parent c8aae59f26
commit 2331110c71
3 changed files with 27 additions and 25 deletions

View File

@ -90,10 +90,13 @@ public:
void update() override
{
for (int i=0;i<destRects.size()-1;i++){
// SDL_Rect thisRect = destRects[i];
destRects[i].x = destRects[i].x - Game::camera.x;
destRects[i].y = destRects[i].y - Game::camera.y;
if (Game::gsm->currentState == GameStateManager::ST_COREGAME){
for (int i=0;i<destRects.size()-1;i++){
if (Game::camera.x >= 352)
destRects[i].x = destRects[i].x - Game::camera.x*0.01f;
if (Game::camera.y >= 432)
destRects[i].y = destRects[i].y - Game::camera.y*0.01f;
}
}
}