diff --git a/src/game/Game.cpp b/src/game/Game.cpp index fecd431..686ed59 100644 --- a/src/game/Game.cpp +++ b/src/game/Game.cpp @@ -142,18 +142,15 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError()); } - assets->AddTexture("player", "assets/textures/actors/firefighter.png"); + assets->AddTexture("player", "assets/textures/actors/kaijuturtle.png"); assets->AddTexture("font", "assets/textures/ui/ui-font-lorez5.png"); assets->AddTexture("textBox", "assets/textures/ui/ui-element-bubble.png"); - assets->AddTexture("puppy","assets/textures/actors/beaglepuppy.png"); assets->AddTexture("collider","assets/textures/ColTex.png"); assets->AddMusicTrack("simonZ","assets/audio/music/sillypuppy.ogg"); assets->AddMusicTrack("simonZ","assets/audio/music/victory.ogg"); assets->AddSoundClip("bwoop","assets/audio/sfx/bwoop.wav"); - assets->AddSoundClip("bark1","assets/audio/sfx/Bark1.wav"); - assets->AddSoundClip("bark2","assets/audio/sfx/Bark2.wav"); // map = new Map("terrain",globalScale,16); // std::string myText = "Find lost puppies!\nThey need your help!";