Firefighter better animations added

This commit is contained in:
2021-01-31 02:10:02 -05:00
parent 697ab6f8fc
commit 3481c20e4f
11 changed files with 75 additions and 44 deletions

View File

@ -11,6 +11,7 @@
#include <string>
#include "SDL2/SDL.h"
#include "Components.h"
#include "ECS.h"
#include "../assetmgr/TextureManager.h"
#include <iostream>
@ -72,19 +73,19 @@ public:
void update() override
{
// if(tag != "terrain")
// {
// collider.x = static_cast<int>(transform->position.x)+9;
// collider.y = static_cast<int>(transform->position.y)+28;
//// collider.w = transform->width * transform->scale;
//// collider.h = transform->height * transform->scale;
// collider.w = 12 * transform->scale;
// collider.h = 12 * transform->scale;
if(tag != "terrain")
{
collider.x = static_cast<int>(transform->position.x);
collider.y = static_cast<int>(transform->position.y);
collider.w = transform->width * transform->scale;
collider.h = transform->height * transform->scale;
// collider.w = 12 * transform->scale;
// collider.h = 12 * transform->scale;
//
//// std::cout << "collider.w: " << collider.w << std::endl;
//// std::cout << "collider.h: " << collider.h << std::endl;
//// std::cout << "tag: " << tag << std::endl;
// }
// std::cout << "collider.w: " << collider.w << std::endl;
// std::cout << "collider.h: " << collider.h << std::endl;
// std::cout << "tag: " << tag << std::endl;
}
destR.x = collider.x - Game::camera.x;
destR.y = collider.y - Game::camera.y;
// std::cout << "tag: " << tag << std::endl;