Firefighter better animations added
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@ -34,39 +34,39 @@ public:
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switch (Game::event.key.keysym.sym)
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{
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case SDLK_UP:
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transform->velocity.y = -1;
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// transform->velocity.y = -1;
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// sprite->Play("WalkNorth");
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if (transform->velocity.x < 0)
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{
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// if (transform->velocity.x < 0)
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// {
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// sprite->Play("WalkNW");
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}
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if (transform->velocity.x > 0)
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{
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// }
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// if (transform->velocity.x > 0)
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// {
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// sprite->Play("WalkNW");
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// sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
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}
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// }
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break;
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case SDLK_DOWN:
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transform->velocity.y = 1;
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// transform->velocity.y = 1;
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// sprite->Play("WalkSouth");
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if (transform->velocity.x < 0)
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{
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// if (transform->velocity.x < 0)
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// {
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// sprite->Play("WalkSW");
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}
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if (transform->velocity.x > 0)
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{
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// }
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// if (transform->velocity.x > 0)
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// {
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// sprite->Play("WalkSW");
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// sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
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}
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// }
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break;
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case SDLK_LEFT:
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transform->velocity.x = -1;
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// sprite->Play("Walk");
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sprite->Play("Walk");
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sprite->spriteFlip = SDL_FLIP_NONE;
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break;
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case SDLK_RIGHT:
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transform->velocity.x = 1;
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// sprite->Play("Walk");
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sprite->Play("Walk");
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sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
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break;
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case SDLK_k:
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@ -77,6 +77,9 @@ public:
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{
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Mix_PlayChannel(-1, Game::assets->GetSoundClip("bwoop"),0);
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}
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Game::gravityOnPlayer = true;
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sprite->Play("Jump");
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transform->velocity.y = -1;
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break;
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default:
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break;
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@ -99,11 +102,11 @@ public:
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break;
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case SDLK_LEFT:
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transform->velocity.x = 0;
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// sprite->Play("idle");
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sprite->Play("Idle");
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break;
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case SDLK_RIGHT:
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transform->velocity.x = 0;
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// sprite->Play("idle");
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sprite->Play("Idle");
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break;
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case SDLK_k:
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if (Game::debugCollisionBoxes)
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@ -111,6 +114,11 @@ public:
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else
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{Game::debugCollisionBoxes = true; }
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break;
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case SDLK_j:
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transform->velocity.y = 0;
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sprite->Play("Fall");
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Game::gravityOnPlayer = true;
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break;
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case SDLK_ESCAPE: // exit the game when Escape pressed
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Game::isRunning = false;
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break;
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