integrating tileson with the project for tmx parsing
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@ -15,6 +15,7 @@
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#include <iostream>
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#include <string>
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#include <tuple>
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#include "../tileson/tileson.hpp"
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//#include "../../libtmx-parser/src/tmxparser.h"
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class TileMapComponent : public Component
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@ -23,6 +24,7 @@ public:
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SDL_Texture* texture;
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SDL_Rect srcRect, destRect;
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//tmxparser::TmxMap map;
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//tileson::Tileson map;
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int globalScale;
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std::vector<SDL_Rect> tileSet;
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std::vector<SDL_Rect> destRects;
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@ -40,8 +42,23 @@ public:
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SDL_DestroyTexture(texture);
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}
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TileMapComponent(/*tmxparser::TmxMap loadedMap,*/ int gScale, int offsetX, int offsetY)
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TileMapComponent(/*tileson::Tileson loadedMap,*/ int gScale, int offsetX, int offsetY)
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{
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// ***********************************************************************************
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// TILESON ~~~~~~~~~~~
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tson::Tileson t;
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std::unique_ptr<tson::Map> map = t.parse(fs::path("../../assets/maps/testmap.json"));
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if(map->getStatus() == tson::ParseStatus::OK)
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{
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printf("Parsed the map file okay.");
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//Gets the layer called "Object Layer" from the "ultimate_demo.json map
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tson::Layer *objectLayer = map->getLayer("Object Layer"); //This is an Object Layer
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}
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// *******************************************************************************************
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/*map = loadedMap;
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std::string texturePath = "assets/textures/tiles/" + loadedMap.tilesetCollection[0].name + ".png";
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Game::assets->AddTexture(map.tilesetCollection[0].name, texturePath.c_str());
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