updates to spritecomp and keyboard ctrlr

This commit is contained in:
Alan Youngblood
2023-08-07 17:14:17 -04:00
parent 838426ead3
commit 3ad0265dbd
4 changed files with 42 additions and 42 deletions

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@ -220,8 +220,8 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
//ecs implementation
// player.addComponent<TransformComponent>(860*globalScale,640*globalScale,22,42,globalScale);
player.addComponent<TransformComponent>(150*gScale,100*gScale,22,42,globalScale,3); // 180,120
player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/firefighter.json");
player.addComponent<TransformComponent>(150*gScale,100*gScale,32,32,globalScale,3); // 180,120
player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/kaijuturtle.json");
// player.addComponent<PlayerController>(0.0,0.0,false,false,Vector2D().Zero());
player.addComponent<ColliderComponent>("player",16*globalScale,32*globalScale, true, 2*globalScale,10*globalScale, "collider");