Cleaned up Tileson and TilemapComponent
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@ -23,11 +23,8 @@
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#include "../cjson/cJSON.h"
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#include "../tileson/tileson.hpp"
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#include <cmath>
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//#include <experimental/filesystem>
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#include <filesystem>
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// tmxparser::TmxMap map;
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//tileson::Tileson map;
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Manager manager;
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UINineSlice* my9Slice;
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UINineSlice* scoreboard9Slice;
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@ -171,7 +168,8 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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uiInfo.addComponent<TransformComponent>(camera.w/gScale-94,10,72*gScale,96*gScale,gScale);
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// uiInfo.addComponent<UITextComponent>("font", "CollisionHori: Vert: Jump: P.y : P.dy: YVec: ", 8, 12, 1);
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uiInfo.addComponent<UITextComponent>("font", "Player PTiX: PTiY: P.x: P.y : coll: Px2 tson: ", 8, 12, gScale);
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// uiInfo.addComponent<UITextComponent>("font", "Player PTiX: PTiY: P.x: P.y : coll: Px2: tson: ", 8, 12, gScale);
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uiInfo.addComponent<UITextComponent>("font", "Player PTiX: PTiY: P.x: P.y : coll: ", 8, 12, gScale);
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uiInfo.addGroup(groupUI_Layer3);
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uiCamXInfo.addComponent<TransformComponent>(camera.w/gScale-48,23,40*gScale,12*gScale,gScale);
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@ -194,13 +192,13 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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uiBoundary1Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
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uiBoundary1Info.addGroup(groupUI_Layer3);
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uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
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uiBoundary2Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
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uiBoundary2Info.addGroup(groupUI_Layer3);
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uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
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uiBoundary3Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
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uiBoundary3Info.addGroup(groupUI_Layer3);
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// uiBoundary2Info.addComponent<TransformComponent>(camera.w/gScale-64,88,128*gScale,12*gScale,gScale);
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// uiBoundary2Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
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// uiBoundary2Info.addGroup(groupUI_Layer3);
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//
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// uiBoundary3Info.addComponent<TransformComponent>(camera.w/gScale-64,101,128*gScale,12*gScale,gScale);
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// uiBoundary3Info.addComponent<UITextComponent>("font", "nan", 8, 12, gScale);
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// uiBoundary3Info.addGroup(groupUI_Layer3);
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// debug UI box
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SDL_Rect debugBoxRect = SDL_Rect();
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@ -366,7 +364,7 @@ void Game::update()
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}
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// uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[1]));
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float difference = player.getComponent<TransformComponent>().position.x+desiredMovementX;
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uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
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//uiBoundary2Info.getComponent<UITextComponent>().updateString(std::to_string((float)difference));
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//uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)(max*gScale)));
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// uiBoundary3Info.getComponent<UITextComponent>().updateString(std::to_string((int)foundBoundaries[2]));
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