Fixed map, tweaked gravity/jump, added puppy
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@ -79,7 +79,7 @@ public:
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}
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Game::gravityOnPlayer = true;
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sprite->Play("Jump");
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transform->velocity.y = -1;
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transform->velocity.y = -2;
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break;
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default:
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break;
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@ -112,7 +112,7 @@ public:
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animations.emplace("Walk", walk);
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Animation jump = Animation(2,1,100);
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animations.emplace("Jump", jump);
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Animation fall = Animation(2,2,100);
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Animation fall = Animation(3,1,100);
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animations.emplace("Fall",fall);
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Play("Idle");
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}
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@ -117,7 +117,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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//ecs implementation
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map->LoadMap("assets/maps/br-map.txt",70,45, globalScale);
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map->LoadMap("assets/maps/br-map-color.txt",70,45, globalScale);
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player.addComponent<TransformComponent>(150*globalScale,80*globalScale,22,42,globalScale);
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// player.addComponent<TransformComponent>(150*globalScale,80*globalScale,40,40,globalScale);
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@ -170,7 +170,7 @@ void Game::update()
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if (Mix_PlayingMusic() == 0)
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{
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// std::cout << "Play Music Now" << std::endl;
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// Mix_PlayMusic(assets->GetMusicTrack("simonZ"), -1);
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Mix_PlayMusic(assets->GetMusicTrack("simonZ"), -1);
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}
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manager.refresh();
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@ -194,7 +194,7 @@ void Game::update()
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// Gravity
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if (gravityOnPlayer){
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player.getComponent<TransformComponent>().position.y += 5;
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player.getComponent<TransformComponent>().position.y += 10;
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}
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// for(auto& p: projectiles)
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// {
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