Clean up git merge on Game.cpp added assets
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ff1863182e
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@ -20,11 +20,14 @@
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"scaleInEditor": 4
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},
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"kaiju-city-map.json": {
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"scale": 3,
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"selectedLayer": 1,
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"expandedObjectLayers": [
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3
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],
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"scale": 4,
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"selectedLayer": -1,
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"viewCenter": {
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"x": 86.16666666666666,
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"y": 10.666666666666671
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"x": 132.75,
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"y": 137.875
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}
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},
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"kaiju-city-map.json#kaiju-city": {
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@ -34,10 +37,13 @@
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"scale": 1.4114285714285715,
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"selectedLayer": 0,
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"viewCenter": {
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"x": 232.38866396761134,
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"y": 218.21862348178138
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"x": 232.3886639676113,
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"y": 218.57287449392717
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}
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},
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"kaiju-city-map.tmj#kaiju-city": {
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"scaleInDock": 1
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},
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"kaiju-city-map.tmx": {
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"scale": 1.4114285714285715,
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"selectedLayer": 0,
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@ -83,14 +89,14 @@
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],
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"project": "kaiju-city-map.tiled-project",
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"recentFiles": [
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"kaiju-city-map.json",
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"kaiju-city-map.tmj",
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"kaiju-city.tsj",
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"testmap.json",
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"kaiju-tokyo.tsj",
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"kaiju-city-map.json",
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"kaiju-city.tsx",
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"br-tiles.tsj",
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"kaiju-city-map.tmx",
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"kaiju-city-map.tmj",
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"kaiju-city.tsj"
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"kaiju-city-map.tmx"
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],
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"tileset.lastUsedFilter": "JSON tileset files (*.tsj *.json)",
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"tileset.lastUsedFormat": "json",
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BIN
assets/maps/kaiju-city-tileset.aseprite
Normal file
BIN
assets/maps/kaiju-city-tileset.aseprite
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Binary file not shown.
BIN
assets/textures/ui/TitleScreen.aseprite
Normal file
BIN
assets/textures/ui/TitleScreen.aseprite
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Binary file not shown.
BIN
assets/textures/ui/titlescreen.png
Normal file
BIN
assets/textures/ui/titlescreen.png
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Binary file not shown.
After Width: | Height: | Size: 988 B |
BIN
assets/textures/ui/titlescreenbig.png
Normal file
BIN
assets/textures/ui/titlescreenbig.png
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Binary file not shown.
After Width: | Height: | Size: 3.7 KiB |
7
src/config/intro.json
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7
src/config/intro.json
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@ -0,0 +1,7 @@
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{
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"intro": {
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"1": "IN THE YEAR\n23YY ...\nHUMAN\nPARANOIA\nRUNS WILD\nCONSUMED\nBY FEAR\nAND GREED",
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"2": "THEY DESTROY\nEACH OTHER\nAND EARTH\nWHO CAN\nSAVE THEM?\n",
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"3": "SURELY NOT\nANOTHER\nHUMAN?!?\nPERHAPS\nONLY A\nGREATER\nMONSTER..."
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}
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}
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@ -145,7 +145,6 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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}
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std::string kaijuTex = Game::projPath + "assets/textures/actors/kaijuturtle.png";
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<<<<<<< HEAD
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std::string fontTex = Game::projPath + "assets/textures/ui/ui-font-lorez5.png";
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std::string textBoxTex = Game::projPath + "assets/textures/ui/ui-element-bubble.png";
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std::string musicFile = Game::projPath + "assets/audio/music/sillypuppy.ogg";
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@ -154,13 +153,6 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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assets->AddTexture("player", kaijuTex.c_str());
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assets->AddTexture("font", fontTex.c_str());
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assets->AddTexture("textBox", textBoxTex.c_str());
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=======
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assets->AddTexture("player", kaijuTex.c_str());
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assets->AddTexture("font", "assets/textures/ui/ui-font-lorez5.png");
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assets->AddTexture("textBox", "assets/textures/ui/ui-element-bubble.png");
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assets->AddTexture("collider","assets/textures/ColTex.png");
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>>>>>>> f449eda43f6cbd3f90508029e94741f4c2de1f9b
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assets->AddMusicTrack("simonZ",musicFile.c_str());
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