Fixed up collision boxes allowing custom colliders
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@ -17,6 +17,18 @@ SDL_Texture* TextureManager::LoadTexture(const char* texture)
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void TextureManager::Draw(SDL_Texture* tex, SDL_Rect src, SDL_Rect dest, SDL_RendererFlip flip)
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{
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SDL_RenderCopyEx(Game::renderer, tex, &src, &dest, NULL, NULL, flip);
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}
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void TextureManager::DrawCollider(SDL_Rect colliderRect)
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{
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Vector2D pt1, pt2, pt3, pt4;
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pt1 = Vector2D(colliderRect.x,colliderRect.y);
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pt2 = Vector2D(colliderRect.w-2,colliderRect.y);
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pt3 = Vector2D(colliderRect.x,colliderRect.h-2);
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pt4 = Vector2D(colliderRect.w-2,colliderRect.h-2);
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Game::drawLine(pt1,pt2,255,0,255);
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Game::drawLine(pt1,pt3,255,255,0);
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Game::drawLine(pt2,pt4,0,0,255);
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Game::drawLine(pt3,pt4,0,255,0);
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}
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@ -16,8 +16,7 @@ class TextureManager
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public:
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static SDL_Texture* LoadTexture(const char* fileName);
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static void Draw(SDL_Texture* tex, SDL_Rect src, SDL_Rect dest, SDL_RendererFlip flip);
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static void DrawCollider(SDL_Rect colliderRect);
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};
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#endif /* SRC_TEXTUREMANAGER_H_ */
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