Added sanity checks to tiles
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@ -246,7 +246,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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// puppy.addComponent<TransformComponent>(1024*globalScale,210*globalScale,36,30,globalScale);
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// puppy.addComponent<SpriteComponent>("puppy", SpriteComponent::spriteObject);
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// puppy.addGroup(groupObjects);
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printf("Init Completed\n");
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//printf("Init Completed\n");
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't Initialize SDL: %s", SDL_GetError());
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isRunning = false;
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